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108 fairy godmilf

Joined: 05 Dec 2006 Location: tokyo
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Posted: Fri Oct 12, 2007 1:33 pm Post subject: lost odyssey: i froth, so that you need not froth |
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I would probably have actual sex with this boxart.
Look at Takehiko Inoue's little custom wood-block name stamp on there. Classy as shit.
So yes!
LOST ODYSSEY!!
Characters designed by Takehiko Inoue (Vagabond, Slam Dunk)
Music by Nobuo Uematsu (Final Fantasy)
Scenario by Hironobu Sakaguchi ("Final Fantasy: The Spirits Within")
and story by Kiyoshi Shigematsu (author of many short stories which I am reading in amazing horror recently)
It's coming on December 6th -- coming to finish the job Chrono Trigger started!!
And it's not going to be nearly as appreciated as it should be!
And the just son said, "If all my brothers should choose not to froth, I would froth on behalf of all my brothers, for they are simple, imperfect folk, and they do sometimes not froth when it might be prudent to froth." _________________
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DaleNixon

Joined: 04 Dec 2006 Location: dirty dirty south
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Posted: Fri Oct 12, 2007 1:42 pm |
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American cover art speculation should begin now! _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: tokyo
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Posted: Fri Oct 12, 2007 1:44 pm |
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produce mockups ASAP
what are the chances it'll end up like chrono trigger, with even MORE awesome art in the US release???? _________________
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: Now, let's travel to the forbidden world of churning love and pleasure!!
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Posted: Fri Oct 12, 2007 1:46 pm |
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Wait, was this the Final Fantasy-killer game? The cover art is very different from what I've come to understand the game is like from the shots. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: tokyo
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Posted: Fri Oct 12, 2007 1:48 pm |
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well, the art is by the guy who designed the characters, dude. takehiko inoue :3
you should superimpose the lost odyssey logo over that picture you drew for me persona
with the "xbox 360" logos and stuff too
that'd be lol x3000 _________________
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Fri Oct 12, 2007 1:52 pm |
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The PAL art will probably be the same because nobody can ever be bothered making specific art for us eurotrash.
I'm frothing for this shit, by the by. |
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Drem

Joined: 04 Dec 2006
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Posted: Fri Oct 12, 2007 2:05 pm |
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| 108 wrote: |
| produce mockups ASAP |
Vagabond's been on my "to read" list for a while. But he did Slam Dunk too? Seriously? That's a big leap.
Guys, I haven't been reading about upcoming games lately. Why was Lost Odysee so interesting, again? _________________
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Fri Oct 12, 2007 2:23 pm |
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isn't this coming out on PS3 :( _________________
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Mr. Toups tweedle dumb

Joined: 03 Dec 2006 Location: moran
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Posted: Fri Oct 12, 2007 2:23 pm |
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I lolled. _________________
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greensea
Joined: 10 Aug 2007
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Posted: Fri Oct 12, 2007 5:27 pm |
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| still waiting for cry on |
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Mr. Brooks

Joined: 08 Apr 2007 Location: yeah well
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Posted: Fri Oct 12, 2007 5:30 pm |
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| greensea wrote: |
| still waiting for cry on |
Small child and giant/tiny Mayan-ish golem thing, yes? Aye, that was some intriguing concept paint. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: bushwick
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Posted: Fri Oct 12, 2007 5:33 pm |
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I'm glad I won't have to froth for this game. _________________ The people are like wool to me. |
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greensea
Joined: 10 Aug 2007
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Posted: Fri Oct 12, 2007 5:42 pm |
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| Mr. Brooks wrote: |
| greensea wrote: |
| still waiting for cry on |
Small child and giant/tiny Mayan-ish golem thing, yes? Aye, that was some intriguing concept paint. |
yeah, although sakaguchi said the "goal" of the game is to make players cry every 15 minutes? to this i say, good luck sir!
| Drem wrote: |
| Guys, I haven't been reading about upcoming games lately. Why was Lost Odysee so interesting, again? |
because the main character is a guy who has lived for 1000 years and the story is written by an actual novelist. |
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Moogs

Joined: 06 Dec 2006 Location: filth in the beauty
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Posted: Fri Oct 12, 2007 6:26 pm |
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tim is it true that twenty of this game's forty hours are devoted to FMV and event scenes and other such non-interactive things?
Also, the font used for the title:
 _________________
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BalbanesBeoulve Malicious Bastard

Joined: 04 Dec 2006
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Posted: Fri Oct 12, 2007 6:44 pm |
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| meh |
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PianoMap

Joined: 05 Dec 2006 Location: kelowna, british columbia
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Posted: Fri Oct 12, 2007 7:00 pm |
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I will buy a x360 for this. _________________ o-/< --- o-\< --- o-|-| --- o^-< |
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skelethulu

Joined: 05 Dec 2006 Location: MODOKILF
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Posted: Fri Oct 12, 2007 7:52 pm |
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I'm really hoping this is GREAT. But FEB 2008 IS NOT SOON ENOUGH (for the US release). If I get excited now I will not be able to maintain it for four months.
Also: gamestop box mock
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Mikey

Joined: 11 Dec 2006 Location: selectbutton.net, duh
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Posted: Fri Oct 12, 2007 8:08 pm |
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I'm in. _________________
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BalbanesBeoulve Malicious Bastard

Joined: 04 Dec 2006
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Posted: Fri Oct 12, 2007 8:19 pm |
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So is there any real reason to get excited over this? None of those names really do anything for me, and yes, i do know who the gooch is.
What's the gameplay like? |
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Red 0
Joined: 07 Dec 2006
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Posted: Fri Oct 12, 2007 8:43 pm |
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| BalbanesBeoulve wrote: |
So is there any real reason to get excited over this? None of those names really do anything for me, and yes, i do know who the gooch is.
What's the gameplay like? |
It's a turn based RPG made by Japanese designers and artists. At TGS they showed a short film of the game showing a system when you attack that has the character running at the enemy while a ring closes in.
Incidentally one of the co-directors, Takahiro Kaminagayoshi, has a resume with the title Legend of Dragoon on it. His name is also on a number of patents alongside Sakaguchi for different elements of the game. An example of which can also be seen in the TGS demonstration where a scene depicts three characters on a cliff looking off into a view from behind while little boxes appear that show characters faces as they speak pop in and out. Man, I hope they get some different localization guys than Blue Dragon's effort.
Also I might remind you, Tim, that you will play this months earlier some of us. It is those of us who keep the faith through immense suffering who will find seats next to the moustache in his kingdom. |
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icycalm
Joined: 17 Dec 2006 Location: HEY arcade
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Posted: Fri Oct 12, 2007 8:53 pm |
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I hate the word boxart. It's ugly. Even if you separate the words it's still ugly.
I prefer 'cover art'.
So yeah, nice cover art.
| BalbanesBeoulve wrote: |
| How does it play? |
One of the many ways in which your question could have been phrased to avoid using that detestable game journalism word. _________________
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Fri Oct 12, 2007 9:26 pm Post subject: Re: lost odyssey: i froth, so that you need not froth |
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| 108 wrote: |
| coming to finish the job Chrono Trigger started!! |
proving JRPGs cannot be legitimized as a video game genre? |
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BotageL

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Fri Oct 12, 2007 9:46 pm |
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Apparently periodically throughout the game it will switch into Visual Novel mode to do flashback story or something, because there's no better way to fit backstory into the game than to interrupt it to make you read a chapter of a novel. _________________
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haze

Joined: 04 Dec 2006
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Posted: Fri Oct 12, 2007 9:46 pm |
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I am only frothing for Inoue
those fonts don't even look anything alike; the Lost Odyssey's title isn't a font anyway
but it reminds me of the Vagabond covers
 _________________
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BalbanesBeoulve Malicious Bastard

Joined: 04 Dec 2006
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Posted: Fri Oct 12, 2007 10:52 pm |
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| dmx wrote: |
| BalbanesBeoulve wrote: |
| How does it play? |
One of the many ways in which your question could have been phrased to avoid using that detestable game journalism word. |
lol |
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Mr. Mechanical Mr. Cool Common Sense

Joined: 04 Dec 2006
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Posted: Sat Oct 13, 2007 2:52 am |
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So is it still such that the main character is immortal and everyone else in the party isn't, and that if a secondary character dies once they die forever, and the game takes place over a really long scale of time?
Because if that's all still there then I am definitely ready to start getting interested in waiting for this game to come out, refurbished Final Fantasy or not. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
| | BLUE | BLACK | PURPLE | wrote: |
| Mr. Mechanical - Too liberal |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Sat Oct 13, 2007 3:45 am Post subject: Re: lost odyssey: i froth, so that you need not froth |
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| Red 0 wrote: |
| It's a turn based RPG made by Japanese designers and artists. At TGS they showed a short film of the game showing a system when you attack that has the character running at the enemy while a ring closes in. |
I liked that ring thing, but the rest of the video was atrocious. Highlight #1: an epic large scale battle being represented by dozens of pairs of generic soldiers going through blatantly looped three second fight animations. Highlight #2: The playable female character just standing there and taking hits during the random encounter battle. Not standing there in a ready stance, like a normal RPG character, that's nothing new. Standing there like she's waiting in line at the supermarket checkout, as some guy runs up and stabs her in the face.
| Dark Age Iron Savior wrote: |
| proving JRPGs cannot be legitimized as a video game genre? |
I agree with the sentiment, but damn. Why you gotta diss CT like that? :(
But yeah, between that video and the thing about half the game being unplayable story bits (and a lot of that being text-only short stories, jesus), this game looks like it'll be represent everything that's wrong with JRPGs and then some. |
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Sat Oct 13, 2007 6:38 am Post subject: Re: lost odyssey: i froth, so that you need not froth |
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| idle wrote: |
| Dark Age Iron Savior wrote: |
| proving JRPGs cannot be legitimized as a video game genre? |
I agree with the sentiment, but damn. Why you gotta diss CT like that? :( |
actually, I'm not. CT is the exception that makes the damning case for the rule.
my actual comment is not one I'm sure I 100% ascribe to, but I honestly can't find it in me to care about Lost Odyssey, and I'm pretty easy to excite |
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Sat Oct 13, 2007 8:25 am Post subject: Re: lost odyssey: i froth, so that you need not froth |
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| 108 wrote: |
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That dude has a lazy eye or something. Or he just got up, and he's squinting weird. He's like jRPG Peter Faulk. _________________
The Call To Adventure |
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icycalm
Joined: 17 Dec 2006 Location: HEY arcade
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Posted: Sat Oct 13, 2007 8:53 am |
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Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game. _________________
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radish

Joined: 23 Aug 2007
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Posted: Sat Oct 13, 2007 9:57 am |
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if this were for a system i owned, and i liked cut scenes, i would be in some serious froth.
unfortunately i'm neither.
still looks sorta fun though |
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WarpZone

Joined: 06 Dec 2006 Location: USA
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Posted: Sat Oct 13, 2007 10:17 am Post subject: Re: lost odyssey: i froth, so that you need not froth |
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| idle wrote: |
| But yeah, between that video and the thing about half the game being unplayable story bits (and a lot of that being text-only short stories, jesus), this game looks like it'll be represent everything that's wrong with JRPGs and then some. |
Don't forget the random battles. Although, apparently they are infrequent and involved (?).
...although that makes me wonder why they are random at all. |
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Daphaknee a whole shitload of class

Joined: 31 Jan 2007 Location: nickel dime
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Posted: Sat Oct 13, 2007 11:04 am |
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that boxart is some fucking deviantart bullshit right there, ugh _________________
a/v club |
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108 fairy godmilf

Joined: 05 Dec 2006 Location: tokyo
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Posted: Sat Oct 13, 2007 2:21 pm |
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| dmx wrote: |
| Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game. |
Because in this game it's just one party member (of eight) who's immortal. And he's truly immortal -- when his HP reach zero, he falls over, and then gets up one round later.
All the other characters in the party, however, are dead if their HP reach zero.
As in, dead for good. As in they can never be revived.
As in, never. _________________
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BotageL

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Oct 13, 2007 2:24 pm |
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I highly doubt that. _________________
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108 fairy godmilf

Joined: 05 Dec 2006 Location: tokyo
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Posted: Sat Oct 13, 2007 2:27 pm |
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To tell you the truth, so do I.
It is what Sakaguchi said in an interview, like, two years ago.
As in, Square-Enix saying (and showing) that Dragon Quest IX would be action-based. And then turning the station wagon right back around months before the game's scheduled release date.
Though hey, if anyone's got balls, it'd be Sakaguchi, yeah?
. . . Maybe?
T-T _________________
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Moogs

Joined: 06 Dec 2006 Location: filth in the beauty
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Posted: Sat Oct 13, 2007 3:21 pm |
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| 108 wrote: |
| dmx wrote: |
| Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game. |
Because in this game it's just one party member (of eight) who's immortal. And he's truly immortal -- when his HP reach zero, he falls over, and then gets up one round later.
All the other characters in the party, however, are dead if their HP reach zero.
As in, dead for good. As in they can never be revived.
As in, never. |
Also, JRPG characters aren't immortal; when their hit points go down to zero they contract the "KO" status effect. JRPG characters only die when the plot tells them to. _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: Nicholas Cage ensues.
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Posted: Sat Oct 13, 2007 3:28 pm |
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| Moogs wrote: |
| 108 wrote: |
| dmx wrote: |
| Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game. |
Because in this game it's just one party member (of eight) who's immortal. And he's truly immortal -- when his HP reach zero, he falls over, and then gets up one round later.
All the other characters in the party, however, are dead if their HP reach zero.
As in, dead for good. As in they can never be revived.
As in, never. |
Also, JRPG characters aren't immortal; when their hit points go down to zero they contract the "KO" status effect. JRPG characters only die when the plot tells them to. |
Sup Aeris. And yet we need a Phoenix Feather to resurrect you, even though you are only unconscious.
Also, that cover art looks like Pter Cheung (the aeon flux guy) could have done it, which is awesome by me. _________________
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Felix

Joined: 04 Dec 2006 Location: vancouver
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Posted: Sat Oct 13, 2007 4:14 pm |
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| what was the first jrpg that actually had that element, anyway? it can't have been dragon quest, because in dragon quest you didn't have any party members. |
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Daphaknee a whole shitload of class

Joined: 31 Jan 2007 Location: nickel dime
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Posted: Sat Oct 13, 2007 4:17 pm |
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so its like fire emblem with one character forever, except not a tactical game? that could be cool
but i still dont like the box, the more i look at it the more it reminds me of some kind of aeon flux fanboy art
how many playable characters are there to choose from? _________________
a/v club |
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belthegor

Joined: 05 Dec 2006
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Posted: Sat Oct 13, 2007 5:40 pm |
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| Daphaknee wrote: |
| but i still dont like the box, the more i look at it the more it reminds me of some kind of aeon flux fanboy art |
You guys need to read some Vagabond, like right now. Inoue is amazing. _________________
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