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lost odyssey: i froth, so that you need not froth
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108
fairy godmilf


Joined: 05 Dec 2006
Location: tokyo

PostPosted: Fri Oct 12, 2007 1:33 pm    Post subject: lost odyssey: i froth, so that you need not froth    Reply with quote



I would probably have actual sex with this boxart.

Look at Takehiko Inoue's little custom wood-block name stamp on there. Classy as shit.

So yes!

LOST ODYSSEY!!

Characters designed by Takehiko Inoue (Vagabond, Slam Dunk)

Music by Nobuo Uematsu (Final Fantasy)

Scenario by Hironobu Sakaguchi ("Final Fantasy: The Spirits Within")

and story by Kiyoshi Shigematsu (author of many short stories which I am reading in amazing horror recently)

It's coming on December 6th -- coming to finish the job Chrono Trigger started!!

And it's not going to be nearly as appreciated as it should be!

And the just son said, "If all my brothers should choose not to froth, I would froth on behalf of all my brothers, for they are simple, imperfect folk, and they do sometimes not froth when it might be prudent to froth."
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DaleNixon



Joined: 04 Dec 2006
Location: dirty dirty south

PostPosted: Fri Oct 12, 2007 1:42 pm        Reply with quote

American cover art speculation should begin now!
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108
fairy godmilf


Joined: 05 Dec 2006
Location: tokyo

PostPosted: Fri Oct 12, 2007 1:44 pm        Reply with quote

produce mockups ASAP

what are the chances it'll end up like chrono trigger, with even MORE awesome art in the US release????
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Persona-sama
artistically unofficial


Joined: 04 Dec 2006
Location: Now, let's travel to the forbidden world of churning love and pleasure!!

PostPosted: Fri Oct 12, 2007 1:46 pm        Reply with quote

Wait, was this the Final Fantasy-killer game? The cover art is very different from what I've come to understand the game is like from the shots.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: tokyo

PostPosted: Fri Oct 12, 2007 1:48 pm        Reply with quote

well, the art is by the guy who designed the characters, dude. takehiko inoue :3

you should superimpose the lost odyssey logo over that picture you drew for me persona

with the "xbox 360" logos and stuff too

that'd be lol x3000
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gooktime



Joined: 04 Dec 2006
Location: no

PostPosted: Fri Oct 12, 2007 1:52 pm        Reply with quote

The PAL art will probably be the same because nobody can ever be bothered making specific art for us eurotrash.

I'm frothing for this shit, by the by.
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Drem



Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 2:05 pm        Reply with quote

108 wrote:
produce mockups ASAP




Vagabond's been on my "to read" list for a while. But he did Slam Dunk too? Seriously? That's a big leap.

Guys, I haven't been reading about upcoming games lately. Why was Lost Odysee so interesting, again?
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Fri Oct 12, 2007 2:23 pm        Reply with quote

isn't this coming out on PS3 :(
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Mr. Toups
tweedle dumb


Joined: 03 Dec 2006
Location: moran

PostPosted: Fri Oct 12, 2007 2:23 pm        Reply with quote

I lolled.
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greensea



Joined: 10 Aug 2007

PostPosted: Fri Oct 12, 2007 5:27 pm        Reply with quote

still waiting for cry on
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Mr. Brooks



Joined: 08 Apr 2007
Location: yeah well

PostPosted: Fri Oct 12, 2007 5:30 pm        Reply with quote

greensea wrote:
still waiting for cry on


Small child and giant/tiny Mayan-ish golem thing, yes? Aye, that was some intriguing concept paint.
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Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
Location: bushwick

PostPosted: Fri Oct 12, 2007 5:33 pm        Reply with quote

I'm glad I won't have to froth for this game.
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greensea



Joined: 10 Aug 2007

PostPosted: Fri Oct 12, 2007 5:42 pm        Reply with quote

Mr. Brooks wrote:
greensea wrote:
still waiting for cry on


Small child and giant/tiny Mayan-ish golem thing, yes? Aye, that was some intriguing concept paint.


yeah, although sakaguchi said the "goal" of the game is to make players cry every 15 minutes? to this i say, good luck sir!

Drem wrote:
Guys, I haven't been reading about upcoming games lately. Why was Lost Odysee so interesting, again?


because the main character is a guy who has lived for 1000 years and the story is written by an actual novelist.
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Moogs



Joined: 06 Dec 2006
Location: filth in the beauty

PostPosted: Fri Oct 12, 2007 6:26 pm        Reply with quote

tim is it true that twenty of this game's forty hours are devoted to FMV and event scenes and other such non-interactive things?


Also, the font used for the title:






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BalbanesBeoulve
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Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 6:44 pm        Reply with quote

meh
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PianoMap



Joined: 05 Dec 2006
Location: kelowna, british columbia

PostPosted: Fri Oct 12, 2007 7:00 pm        Reply with quote

I will buy a x360 for this.
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skelethulu



Joined: 05 Dec 2006
Location: MODOKILF

PostPosted: Fri Oct 12, 2007 7:52 pm        Reply with quote

I'm really hoping this is GREAT. But FEB 2008 IS NOT SOON ENOUGH (for the US release). If I get excited now I will not be able to maintain it for four months.

Also: gamestop box mock
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Mikey



Joined: 11 Dec 2006
Location: selectbutton.net, duh

PostPosted: Fri Oct 12, 2007 8:08 pm        Reply with quote

I'm in.
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BalbanesBeoulve
Malicious Bastard


Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 8:19 pm        Reply with quote

So is there any real reason to get excited over this? None of those names really do anything for me, and yes, i do know who the gooch is.

What's the gameplay like?
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Red 0



Joined: 07 Dec 2006

PostPosted: Fri Oct 12, 2007 8:43 pm        Reply with quote

BalbanesBeoulve wrote:
So is there any real reason to get excited over this? None of those names really do anything for me, and yes, i do know who the gooch is.

What's the gameplay like?


It's a turn based RPG made by Japanese designers and artists. At TGS they showed a short film of the game showing a system when you attack that has the character running at the enemy while a ring closes in.

Incidentally one of the co-directors, Takahiro Kaminagayoshi, has a resume with the title Legend of Dragoon on it. His name is also on a number of patents alongside Sakaguchi for different elements of the game. An example of which can also be seen in the TGS demonstration where a scene depicts three characters on a cliff looking off into a view from behind while little boxes appear that show characters faces as they speak pop in and out. Man, I hope they get some different localization guys than Blue Dragon's effort.

Also I might remind you, Tim, that you will play this months earlier some of us. It is those of us who keep the faith through immense suffering who will find seats next to the moustache in his kingdom.
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icycalm



Joined: 17 Dec 2006
Location: HEY arcade

PostPosted: Fri Oct 12, 2007 8:53 pm        Reply with quote

I hate the word boxart. It's ugly. Even if you separate the words it's still ugly.

I prefer 'cover art'.

So yeah, nice cover art.

BalbanesBeoulve wrote:
How does it play?


One of the many ways in which your question could have been phrased to avoid using that detestable game journalism word.
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Dark Age Iron Savior



Joined: 06 Dec 2006
Location: At the intersection of fantasy, reality and madness

PostPosted: Fri Oct 12, 2007 9:26 pm    Post subject: Re: lost odyssey: i froth, so that you need not froth    Reply with quote

108 wrote:
coming to finish the job Chrono Trigger started!!


proving JRPGs cannot be legitimized as a video game genre?
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BotageL



Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Fri Oct 12, 2007 9:46 pm        Reply with quote

Apparently periodically throughout the game it will switch into Visual Novel mode to do flashback story or something, because there's no better way to fit backstory into the game than to interrupt it to make you read a chapter of a novel.
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haze



Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 9:46 pm        Reply with quote

I am only frothing for Inoue


those fonts don't even look anything alike; the Lost Odyssey's title isn't a font anyway

but it reminds me of the Vagabond covers

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BalbanesBeoulve
Malicious Bastard


Joined: 04 Dec 2006

PostPosted: Fri Oct 12, 2007 10:52 pm        Reply with quote

dmx wrote:
BalbanesBeoulve wrote:
How does it play?


One of the many ways in which your question could have been phrased to avoid using that detestable game journalism word.


lol
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Mr. Mechanical
Mr. Cool Common Sense


Joined: 04 Dec 2006

PostPosted: Sat Oct 13, 2007 2:52 am        Reply with quote

So is it still such that the main character is immortal and everyone else in the party isn't, and that if a secondary character dies once they die forever, and the game takes place over a really long scale of time?

Because if that's all still there then I am definitely ready to start getting interested in waiting for this game to come out, refurbished Final Fantasy or not.
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idle
QUAD DAMAGE!!!


Joined: 10 Jun 2007

PostPosted: Sat Oct 13, 2007 3:45 am    Post subject: Re: lost odyssey: i froth, so that you need not froth    Reply with quote

Red 0 wrote:
It's a turn based RPG made by Japanese designers and artists. At TGS they showed a short film of the game showing a system when you attack that has the character running at the enemy while a ring closes in.


I liked that ring thing, but the rest of the video was atrocious. Highlight #1: an epic large scale battle being represented by dozens of pairs of generic soldiers going through blatantly looped three second fight animations. Highlight #2: The playable female character just standing there and taking hits during the random encounter battle. Not standing there in a ready stance, like a normal RPG character, that's nothing new. Standing there like she's waiting in line at the supermarket checkout, as some guy runs up and stabs her in the face.

Dark Age Iron Savior wrote:
proving JRPGs cannot be legitimized as a video game genre?


I agree with the sentiment, but damn. Why you gotta diss CT like that? :(

But yeah, between that video and the thing about half the game being unplayable story bits (and a lot of that being text-only short stories, jesus), this game looks like it'll be represent everything that's wrong with JRPGs and then some.
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Dark Age Iron Savior



Joined: 06 Dec 2006
Location: At the intersection of fantasy, reality and madness

PostPosted: Sat Oct 13, 2007 6:38 am    Post subject: Re: lost odyssey: i froth, so that you need not froth    Reply with quote

idle wrote:
Dark Age Iron Savior wrote:
proving JRPGs cannot be legitimized as a video game genre?


I agree with the sentiment, but damn. Why you gotta diss CT like that? :(


actually, I'm not. CT is the exception that makes the damning case for the rule.

my actual comment is not one I'm sure I 100% ascribe to, but I honestly can't find it in me to care about Lost Odyssey, and I'm pretty easy to excite
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Sat Oct 13, 2007 8:25 am    Post subject: Re: lost odyssey: i froth, so that you need not froth    Reply with quote

108 wrote:



That dude has a lazy eye or something. Or he just got up, and he's squinting weird. He's like jRPG Peter Faulk.
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icycalm



Joined: 17 Dec 2006
Location: HEY arcade

PostPosted: Sat Oct 13, 2007 8:53 am        Reply with quote

Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game.
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radish



Joined: 23 Aug 2007

PostPosted: Sat Oct 13, 2007 9:57 am        Reply with quote

if this were for a system i owned, and i liked cut scenes, i would be in some serious froth.

unfortunately i'm neither.

still looks sorta fun though
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WarpZone



Joined: 06 Dec 2006
Location: USA

PostPosted: Sat Oct 13, 2007 10:17 am    Post subject: Re: lost odyssey: i froth, so that you need not froth    Reply with quote

idle wrote:
But yeah, between that video and the thing about half the game being unplayable story bits (and a lot of that being text-only short stories, jesus), this game looks like it'll be represent everything that's wrong with JRPGs and then some.


Don't forget the random battles. Although, apparently they are infrequent and involved (?).

...although that makes me wonder why they are random at all.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Sat Oct 13, 2007 11:04 am        Reply with quote

that boxart is some fucking deviantart bullshit right there, ugh
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108
fairy godmilf


Joined: 05 Dec 2006
Location: tokyo

PostPosted: Sat Oct 13, 2007 2:21 pm        Reply with quote

dmx wrote:
Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game.


Because in this game it's just one party member (of eight) who's immortal. And he's truly immortal -- when his HP reach zero, he falls over, and then gets up one round later.

All the other characters in the party, however, are dead if their HP reach zero.

As in, dead for good. As in they can never be revived.

As in, never.
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BotageL



Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Oct 13, 2007 2:24 pm        Reply with quote

I highly doubt that.
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108
fairy godmilf


Joined: 05 Dec 2006
Location: tokyo

PostPosted: Sat Oct 13, 2007 2:27 pm        Reply with quote

To tell you the truth, so do I.

It is what Sakaguchi said in an interview, like, two years ago.

As in, Square-Enix saying (and showing) that Dragon Quest IX would be action-based. And then turning the station wagon right back around months before the game's scheduled release date.

Though hey, if anyone's got balls, it'd be Sakaguchi, yeah?

. . . Maybe?

T-T
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Moogs



Joined: 06 Dec 2006
Location: filth in the beauty

PostPosted: Sat Oct 13, 2007 3:21 pm        Reply with quote

108 wrote:
dmx wrote:
Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game.


Because in this game it's just one party member (of eight) who's immortal. And he's truly immortal -- when his HP reach zero, he falls over, and then gets up one round later.

All the other characters in the party, however, are dead if their HP reach zero.

As in, dead for good. As in they can never be revived.

As in, never.


Also, JRPG characters aren't immortal; when their hit points go down to zero they contract the "KO" status effect. JRPG characters only die when the plot tells them to.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: Nicholas Cage ensues.

PostPosted: Sat Oct 13, 2007 3:28 pm        Reply with quote

Moogs wrote:
108 wrote:
dmx wrote:
Characters have been immortal in JRPGs for years. I don't see why people make such a fuss about that aspect of this game.


Because in this game it's just one party member (of eight) who's immortal. And he's truly immortal -- when his HP reach zero, he falls over, and then gets up one round later.

All the other characters in the party, however, are dead if their HP reach zero.

As in, dead for good. As in they can never be revived.

As in, never.


Also, JRPG characters aren't immortal; when their hit points go down to zero they contract the "KO" status effect. JRPG characters only die when the plot tells them to.


Sup Aeris. And yet we need a Phoenix Feather to resurrect you, even though you are only unconscious.

Also, that cover art looks like Pter Cheung (the aeon flux guy) could have done it, which is awesome by me.
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Felix



Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sat Oct 13, 2007 4:14 pm        Reply with quote

what was the first jrpg that actually had that element, anyway? it can't have been dragon quest, because in dragon quest you didn't have any party members.
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
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PostPosted: Sat Oct 13, 2007 4:17 pm        Reply with quote

so its like fire emblem with one character forever, except not a tactical game? that could be cool

but i still dont like the box, the more i look at it the more it reminds me of some kind of aeon flux fanboy art


how many playable characters are there to choose from?
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belthegor



Joined: 05 Dec 2006

PostPosted: Sat Oct 13, 2007 5:40 pm        Reply with quote

Daphaknee wrote:
but i still dont like the box, the more i look at it the more it reminds me of some kind of aeon flux fanboy art

You guys need to read some Vagabond, like right now. Inoue is amazing.
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