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bleak

Joined: 31 Jul 2007 Location: the 4th level of gondor
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Posted: Sun Feb 17, 2008 8:00 pm Post subject: [FKW08CE] Resident Evil Fucking 4 |
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If you haven't played or heard about this game yet, then you've probably been living under a rock for the past few years. RE4 is widely regarded as one of if not the best in the series, and certainly it does deserve such praise. I must say, switching the camera angle around to solve the tank controls problem was a brilliant move on Capcom's part, solving two of Capcom's essential problems in one fell swoop.
On a serious note though, it was a ballsy move by them to break from the traditional pre-rendered backgrounds, fixed cameras, ruined urbana and hidden research facilities, and it paid off in spades.
I spent most of FKW2008CE sick and infirmed, but I did manage to shore myself up for long enough to beat RE4 Wii on Pro. Again. I've played through the game many times on many different occasions, but this is the first time that I've ever played/beaten the game while using the Wii controls. It took me a while to get used to them but after all's said and done I think they're pretty much better than the GC controls.
I had some issues with the camera at times, mainly when fighting multiple Ganados from different angles where they can easily attack you from the rear. It's a similar problem to GOD HAND, but like GOD HAND, it isn't something one can really take issue with.
I paid particular attention to the level design in terms of influencing combat. The level design is pretty brilliant, with mostly fresh set pieces when needed, and when the game starts out, you've got a combination of wide open spaces and few enemies to deal with, but as the game progresses the combat quarters get tighter and smaller and the enemies become more numerous, and that's something that I think most people appreciate but don't really realize the genius of. I think level design is a lost art, but that's a thread for another day.
Let me just say that the game looks great. It even looks great now, and it shows that the art and graphics teams really knew what they were doing. This is a game that looks great, and it will always look great.
Playing on Pro was an exercise in frustration, really, as Pro difficulties are wont to be. But if you know me, you know that I love pissing myself off for no reason. And also I wanted to see the sweet Plaga Removal Laser. It was pretty sweet!
So anyway, if you've read this far, good job. Grab yourself a Black Bass (L) and treat yourself to a nice dinner. Feel free to use this thread to critique RE4 yourself, share silly merchant stories, or whatever! I will leave you with these last words: The Village as HUNK is a gaming pleasure that you will not want to miss out on. |
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M. Croche

Joined: 23 Nov 2007
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Posted: Sun Feb 17, 2008 9:12 pm Post subject: Re: Resident Evil Fucking 4 |
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| bleak wrote: |
| bleak wrote: |
| If you haven't played or heard about this game yet, then you've probably been living under a rock for the past few years. |
| bleak wrote: |
| I must say, switching the camera angle around to solve the tank controls problem was a brilliant move on Capcom's part, solving two of Capcom's essential problems in one fell swoop. |
| bleak wrote: |
| I spent most of FKW2008CE sick and infirmed, but I did manage to shore myself up for long enough to beat RE4 Wii on Pro. Again. I've played through the game many times on many different occasions. |
| bleak wrote: |
| I had some issues with the camera at times, mainly when fighting multiple Ganados from different angles where they can easily attack you from the rear [?] |
| bleak wrote: |
| mostly fresh set pieces when needed |
| bleak wrote: |
| So anyway, if you've read this far, good job. |
| bleak wrote: |
| share silly merchant stories |
| bleak wrote: |
| Let me just say that the game looks great. It even looks great now, and it shows that the art and graphics teams really knew what they were doing. |
| bleak wrote: |
| This is a game that looks great |
| bleak wrote: |
| If you haven't played or heard about this game yet, then you've probably been living under a rock for the past few years. |
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this just in |
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bleak

Joined: 31 Jul 2007 Location: the 4th level of gondor
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Posted: Mon Feb 18, 2008 12:52 am |
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| this does not help. |
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shrugtheironteacup

Joined: 06 Dec 2006 Location: Tau Ceti
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Posted: Mon Feb 18, 2008 1:32 am |
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I am a complete failure as a HUNK player. _________________
select button
the nature of beards in war |
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Lurky

Joined: 06 Dec 2006 Location: Canada
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Posted: Mon Feb 18, 2008 1:34 am |
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| Mercenaries is what the whole game should have been. |
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bleak

Joined: 31 Jul 2007 Location: the 4th level of gondor
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Posted: Mon Feb 18, 2008 5:59 am |
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| I honestly spent way more time playing around in Mercenaries than I did in the game proper. It's seriously way too much fun. |
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another god

Joined: 04 Dec 2006
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Posted: Mon Feb 18, 2008 6:25 am |
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| Resident Evil 4 was pretty much a perfect game. |
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bleak

Joined: 31 Jul 2007 Location: the 4th level of gondor
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Posted: Mon Feb 18, 2008 6:26 am |
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| also shrug shoot a ganado in the head and run p to it to do the neck snap. it is amazing. |
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Toptube Anti-cabbage Party Candidate

Joined: 23 Apr 2007 Location: rocking the low end
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Posted: Mon Feb 18, 2008 8:06 am |
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rarely does a game come along that once I start playing I cannot stop and I basically play it as much as possible until finished. Usually that takes about 2 - 3 days. RE4 was one of those games. Its is truly a game that comes at you from all angles, graphics, solid story, fun gameplay, great overall combination of design and mechanics.
for those of you who loved and wanted more of Mercenaries, there's a game about to release called "The Club". I suggest you check it out. _________________
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Mon Feb 18, 2008 8:27 am |
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the bosses suck (did they get the fucking megaman x8 team to design these? christ.) and it needs a radar. not because leon would have a radar, per se, but because there needs to be some way to convey that you can have a better sensation of a fucking zombie (approaching you with a damn AXE) than the (so-so) camera angle provides. far from perfect, but still fun most of the time.
so, i am having fun with this game, but GOD HAND is ten times the game this is. also, playing this makes me think how GOD HAND would have been on the gamecube. |
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Capitan Smexy

Joined: 05 Dec 2006 Location: San Juan, Puerto Rico
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Posted: Mon Feb 18, 2008 11:34 am |
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You calling me an imbecil, you little Ganado bitch? Well, I'm not the one dumb enough to fucking announce myself when I'm going to sneak-attack you from behind. Imbecil.
This game is really fun to handicap-play. Last time I did so, I attempted to play Professional mode with no merchant and no enemy item drops, which manages to take the cabin stand-off scene from "excellent" to "I-cannot-find-adverbs-to-describe-just-how-awesome-it-is awesome". I am currently stuck at Mr. Chokey, the guy with the fake eye. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 5:44 am |
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hokay.
this game sucks except when it's amazing, which is fortunately most of the time. but the parts that suck SUCK, so much so i don't think i'll ever play this again.
but i might, because the great parts are GREAT.
is there any chance shinji mikami is bipolar? |
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M. Croche

Joined: 23 Nov 2007
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Posted: Wed Feb 20, 2008 6:43 am |
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| John Mc. wrote: |
| not because leon would have a radar, per se, |
i think the solution mikami uses (and captain smexy mentions) is pretty well-considered.
mikami (mikami)
i was going to make a fcw thread where others could take turns trying to pin down exactly how little credit mikami deserves when he's given credit for design decisions in his (his) games, but never followed through.
see my impulse would be to guess that he's mostly a figurehead, though i'm not basing this off much, no not much at all. |
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tacotaskforce

Joined: 04 Dec 2006 Location: Logical, Practical
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Posted: Wed Feb 20, 2008 7:02 am |
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Considering how much politics play into creative teams talking about their work it's kind of impossible to get a straight answer from anyone about who is responsible for what, unless there's a crazy involved like Jaffe or something.
Oh yeah, also I love RE4, dislike Mercenaries mode, play RTS games for the story, and complete the arcade mode in KoF:MI2 to unlock the character bios. Different people have different preferences in games. Mercs is not some random happy accident, and RE4 was not a mistake that they attempted to fix with it. Mercs is a different game for different people. _________________
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 7:08 am |
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while i'd be inclined to agree, most often i am assailed by silent zombies.
silent zombies.
SILENT ZOMBIES.
sure, their friends in front of me make plenty of noise. but beside and behind? nada. i'm just minding my own business looking for someone to kill when BAM cattleprod to the left rear shoulder or some shit.
mind you they die (again?) soon afterward. this isn't my main hang-up with the game, actually. the qte nonsense and parts where this excellent run and gun stops being a run and gun and starts being a survival horror game again are my main problem.
EVOLVE DAMNIT. they need to leave the shit behind and embrace how good the games can be. no more puzzles or dumb qte or INSTANT DEATH. just more FUCKING OF ZOMBIES.
because that's when the game shines, so far as these eyes can tell. |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Wed Feb 20, 2008 8:49 am |
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| John Mc. wrote: |
| sure, their friends in front of me make plenty of noise. but beside and behind? nada. i'm just minding my own business looking for someone to kill when BAM cattleprod to the left rear shoulder or some shit. |
You mean you didn't have ganados going DETRAS DE TI IMBECIL every five seconds in the village at least? During all of my playthroughs the bastards were pretty nice about letting me know where they were.
I dunno, I don't think RE4 is at all bad about sending enemies at you and not letting you see them coming -- for the most part everyone comes straight at you, or there's a cue that hey, the bad guys are coming from over there. Whenever I ended up eating a lot of side/back attacks in the game it was because I had simply positioned myself poorly. |
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Tim

Joined: 05 Dec 2006 Location: Silver Spring, MD
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Posted: Wed Feb 20, 2008 3:17 pm |
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| idle wrote: |
I dunno, I don't think RE4 is at all bad about sending enemies at you and not letting you see them coming -- for the most part everyone comes straight at you, or there's a cue that hey, the bad guys are coming from over there. Whenever I ended up eating a lot of side/back attacks in the game it was because I had simply positioned myself poorly. |
Yeah, I always made a point not to leave my back exposed for a long time. And it helps that I played the regular game as if I was playing Mercenaries.
Also, I still think that RE4 should have turned into God Hand if you unequipped your weapons. Some hand-to-hand combat options would have made the game way more awesome. _________________ Xbox Live: Hey Zeus9
@thetimbrown
thetimbrown.blogspot.com |
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another god

Joined: 04 Dec 2006
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Posted: Wed Feb 20, 2008 4:06 pm |
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| John Mc. wrote: |
while i'd be inclined to agree, most often i am assailed by silent zombies.
silent zombies.
SILENT ZOMBIES.
sure, their friends in front of me make plenty of noise. but beside and behind? nada. i'm just minding my own business looking for someone to kill when BAM cattleprod to the left rear shoulder or some shit.
mind you they die (again?) soon afterward. this isn't my main hang-up with the game, actually. the qte nonsense and parts where this excellent run and gun stops being a run and gun and starts being a survival horror game again are my main problem.
EVOLVE DAMNIT. they need to leave the shit behind and embrace how good the games can be. no more puzzles or dumb qte or INSTANT DEATH. just more FUCKING OF ZOMBIES.
because that's when the game shines, so far as these eyes can tell. |
As much as I agree that the action part of the game was way better than a lot of the rest of the game, I have to disagree that the rest of the game really brought the whole thing down. It sounds like if I gave you a sandwich you'd complain that there was bread.
I mean, shit, some of the QTE events were pretty awesome. They totally pulled you out of your element and made you think, "Holy shit!". The falling boulder scene is a good example of a bad part of the game that is still pretty successful! You are walking around waiting for zombies and then, oops, there it is. The Wii version is really best for first timers because the panic mode is pretty fucking natural.
What I'd like to see, actually, is a Resident Evil 4 Roguelike with randomized dungeons, puzzles, and QTEs... |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 4:57 pm |
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| another god wrote: |
| You are walking around waiting for zombies and then, oops, there it is. The Wii version is really best for first timers because the panic mode is pretty fucking natural. |
oddly enough my reaction to a surprise zombie attack would be to SHOOT THEM and not emulate rhythm games. |
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Predator Goose

Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Wed Feb 20, 2008 5:03 pm |
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I should play this game again.
Last edited by Predator Goose on Wed Feb 20, 2008 5:09 pm; edited 1 time in total |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 5:05 pm |
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| idle wrote: |
You mean you didn't have ganados going DETRAS DE TI IMBECIL every five seconds in the village at least? During all of my playthroughs the bastards were pretty nice about letting me know where they were.
I dunno, I don't think RE4 is at all bad about sending enemies at you and not letting you see them coming -- for the most part everyone comes straight at you, or there's a cue that hey, the bad guys are coming from over there. Whenever I ended up eating a lot of side/back attacks in the game it was because I had simply positioned myself poorly. |
it is honestly impossible to place enemies in 3d space with 2d audio cues. many a time i would have my back to a wall, and would be randomly attacked from the side, with no way to tell or avoid (this happened several times on that bulldozer part). this didn't ruin the experience, really. the game doesn't really place big thugs right on you, except for that one regenerator sandwich attack. it's more just an annoyance; one which is easily solved. just give us a radar to make up for those senses leon has, but the game can not convey. mikami didn't seem to think it a terrible idea himself; the next game based on the re4 engine, GOD HAND, had a radar. AND IT ROCKED.
no, i just didn't like the quick-time events at all in this. they seemed tacked on and pretty dumb. stuff like chases would have been ok, though. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 5:13 pm |
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| Predator Goose wrote: |
| I should play this game again. |
actually i didn't mind the chase scenes too much. this is mostly because of how funny leon looks when he's running full speed. |
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another god

Joined: 04 Dec 2006
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Posted: Wed Feb 20, 2008 5:15 pm |
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| John Mc. wrote: |
| another god wrote: |
| You are walking around waiting for zombies and then, oops, there it is. The Wii version is really best for first timers because the panic mode is pretty fucking natural. |
oddly enough my reaction to a surprise zombie attack would be to SHOOT THEM and not emulate rhythm games. |
Which QTEs are you talking about? |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 7:15 pm |
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it was a generalized statement about how dumb they are.
for example, the first krauser fight. dumb as hell. why couldn't i have just taken out my magnum and shot him. i even had it equipped!
it seemed to work pretty well later on anyway!
long story short, i do not like them. they suck.
the rest of the game is fun, though. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: bushwick
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Posted: Wed Feb 20, 2008 7:37 pm |
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I really liked the "quick time events", particularly the Krauser fight. _________________ The people are like wool to me. |
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another god

Joined: 04 Dec 2006
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Posted: Wed Feb 20, 2008 7:37 pm |
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| John Mc. wrote: |
it was a generalized statement about how dumb they are.
for example, the first krauser fight. dumb as hell. why couldn't i have just taken out my magnum and shot him. i even had it equipped!
it seemed to work pretty well later on anyway!
long story short, i do not like them. they suck.
the rest of the game is fun, though. |
The knife fight? Where you have two trained professionals in close quarters combat? I guess we're going to have to agree to disagree if you're going to say that part sucked. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 7:54 pm |
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where one trained professional and one cheap-ass bastard fight.
if it were two trained professionals, then i should be able to kill him in one strike too.
like i said, dumb. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: bushwick
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Posted: Wed Feb 20, 2008 7:56 pm |
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Don't be so dismissive. _________________ The people are like wool to me. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 7:58 pm |
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| Mr Mustache wrote: |
| Don't be so dismissive. |
is this irony or sarcasm? |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: bushwick
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Posted: Wed Feb 20, 2008 8:12 pm |
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Friendly suggestion? _________________ The people are like wool to me. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 8:16 pm |
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i am not going down this road with you.
so yes, i didn't like the qtes. re4 is not a perfect game, or even an excellent game. it is a good game. it should be proud! |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: bushwick
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Posted: Wed Feb 20, 2008 8:19 pm |
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The end really drags.
What road? _________________ The people are like wool to me. |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Wed Feb 20, 2008 8:22 pm |
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| John Mc. wrote: |
| it is honestly impossible to place enemies in 3d space with 2d audio cues. many a time i would have my back to a wall, and would be randomly attacked from the side, with no way to tell or avoid (this happened several times on that bulldozer part). this didn't ruin the experience, really. the game doesn't really place big thugs right on you, except for that one regenerator sandwich attack. it's more just an annoyance; one which is easily solved. just give us a radar to make up for those senses leon has, but the game can not convey. mikami didn't seem to think it a terrible idea himself; the next game based on the re4 engine, GOD HAND, had a radar. AND IT ROCKED. |
Maybe it's got to do with individual playstyle, I guess.
I never used the radar in God Hand. You can buy an upgrade for your radar to make it display enemy locations in NMH, and I never bought the upgrade. I just keep track of my surroundings. |
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Red_venom

Joined: 06 Dec 2006 Location: California
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Posted: Wed Feb 20, 2008 11:46 pm |
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| Mr Mustache wrote: |
| I really liked the "quick time events", particularly the Krauser fight. |
Are you shitting me?
Man in the 90s people BLASTED fmv games for using that shit(Some of which I thought were fun while they lasted), now lately games use QTE/Dragons Lair systems and suddenly its good?
I just dont fuckin understand people. I thought those parts in the game were awful, and it was even worse cuz you just had to redo them until you got them right and they would randomize some of the presses required, which I frankly dont understand.
RE4 was really cheesy and kinda lost a bunch of the spirit of the series to me. Yeah the other ones were arguably as bad, but none of the story in RE4 seemed to go anywhere. I kept waiting for an event that was interesting and it just never happened. The last hour of the game felt extremely rushed, every boss except the transforming eyeball dude was stupid. I actually found having to aim really annoying, as I like the old RE systems and I play FPS games occasionally on the computer. So it accomplished 2 things for me: Making me feel like they are changing the game for the worse and making me feel like im playing with gimped fps controls, having to constantly aim for headshots and then having creature heads pop out as my "reward" for being a good shot was awful.
Also any time they used the "lockdown," all doors shut and you gotta FIGHT scenario was garbage. I hate that shit ugh. |
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John Mc. actually plays videogames
Joined: 04 Dec 2006 Location: 502 i'm in love with you.
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Posted: Wed Feb 20, 2008 11:56 pm |
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| Red_venom wrote: |
| Mr Mustache wrote: |
| I really liked the "quick time events", particularly the Krauser fight. |
Are you shitting me?
Man in the 90s people BLASTED fmv games for using that shit(Some of which I thought were fun while they lasted), now lately games use QTE/Dragons Lair systems and suddenly its good?
I just dont fuckin understand people. I thought those parts in the game were awful, and it was even worse cuz you just had to redo them until you got them right and they would randomize some of the presses required, which I frankly dont understand.
RE4 was really cheesy and kinda lost a bunch of the spirit of the series to me. Yeah the other ones were arguably as bad, but none of the story in RE4 seemed to go anywhere. I kept waiting for an event that was interesting and it just never happened. The last hour of the game felt extremely rushed, every boss except the transforming eyeball dude was stupid. I actually found having to aim really annoying, as I like the old RE systems and I play FPS games occasionally on the computer. So it accomplished 2 things for me: Making me feel like they are changing the game for the worse and making me feel like im playing with gimped fps controls, having to constantly aim for headshots and then having creature heads pop out as my "reward" for being a good shot was awful.
Also any time they used the "lockdown," all doors shut and you gotta FIGHT scenario was garbage. I hate that shit ugh. |
thank you. |
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another god

Joined: 04 Dec 2006
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Posted: Thu Feb 21, 2008 1:40 am |
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| Red_venom wrote: |
| Mr Mustache wrote: |
| I really liked the "quick time events", particularly the Krauser fight. |
Are you shitting me?
Man in the 90s people BLASTED fmv games for using that shit(Some of which I thought were fun while they lasted), now lately games use QTE/Dragons Lair systems and suddenly its good?
I just dont fuckin understand people. I thought those parts in the game were awful, and it was even worse cuz you just had to redo them until you got them right and they would randomize some of the presses required, which I frankly dont understand. |
QTE's are like FMV games, and FMV games are bad? Please go to ebay and find a SEGACD to play Sewer Shark. Or that Music Video Generator. Or whichever. None of them resemble RE4 or QTE's at all. The Krauser fight is the perfect example of a good QTE - it is infrequent, highlights a climax of the game, elaborates story, and focuses solely on the QTE's strength of reaction resulting in tension that hardly ever appears in any other games. There are better solutions, but we haven't seen one implemented in 3D nearly as eloquently as the Krauser fight.
Second complaint - the story was garbage. Agreed. |
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Thu Feb 21, 2008 2:17 am |
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I've been reading Let's Plays of the Resident Evil series and I frankly don't grasp the concept of the story in RE4 being worse. The real difference seems to be that the characters in previous games are convinced that they are starring in a gripping movie and the characters in RE4 are improv actors who start giggling at their lines whenever the camera isn't aimed at them. _________________
| sawtooth wrote: |
| All I do is make a game about shooting viscous negroes |
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Mr. Apol mute incestuous psychopath

Joined: 04 Dec 2006 Location: tower of druaga
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Posted: Thu Feb 21, 2008 4:43 am |
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you know, not standing in one place and keeping your back to walls and the like is a good way to avoid your problem john. any time enemies appeared i would run until i could stick my back to a wall and take them on from the front only. it wasn't hard to corral enemies in this game. actually, i think, the only times i was hit from behind was when ganados would throw their weapons from behind me, because that was honestly hard to dodge/know about. _________________
   knife knife knife knife knife knife knife |
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M. Croche

Joined: 23 Nov 2007
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Posted: Thu Feb 21, 2008 5:13 am |
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first time through re4 i was constantly worried about getting poked right in the spine by pitchforks, spears etc, so my usual reaction, whenever enemies came pouring in, was to quick-turn back and forth like mad, firing wildly. hectic!
if you're gonna drum up tension somehow -- and here is a game where checkpoints are handed out so generously, the inclusion of healing items becomes really quite questionable -- the threat of enemies approaching you from behind seems like a reasonable place to start!
this lost under a radar / [HUD clutter argument] |
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idle QUAD DAMAGE!!!

Joined: 10 Jun 2007
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Posted: Thu Feb 21, 2008 5:19 am |
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| Red_venom wrote: |
| I actually found having to aim really annoying, as I like the old RE systems and I play FPS games occasionally on the computer. So it accomplished 2 things for me: Making me feel like they are changing the game for the worse and making me feel like im playing with gimped fps controls, having to constantly aim for headshots and then having creature heads pop out as my "reward" for being a good shot was awful. |
You're the second person I've seen make this complaint since the game's release, and I still can't believe anyone is making it. Combat in classic RE was clunky and didn't involve any real skill -- the games had a degree of auto-aim so basically all you had to do was draw your weapon, mash the X button, and hope the enemy fell over before it got to you. Combat in RE4 is much more fluid and strategic -- having to actually aim lets the player take headshots and kneeshots to set up melee attacks (each of which have different uses), disarm enemies, shoot projectiles out of the air, and do stuff like shooting bells to distract the Garradors. And then the wide variety of weapons adds to the strategy as well.
I can't find any reason to complain about the Plagas heads, personally, but even if they really annoy you they're easy as hell to kill. One or two shotgun shells or a flash grenade equals problem solved.
| Mr. Apol wrote: |
| you know, not standing in one place and keeping your back to walls and the like is a good way to avoid your problem john. any time enemies appeared i would run until i could stick my back to a wall and take them on from the front only. it wasn't hard to corral enemies in this game. actually, i think, the only times i was hit from behind was when ganados would throw their weapons from behind me, because that was honestly hard to dodge/know about. |
I have a feeling most of the people who complain about cheap attacks/lack of strafing in RE4 had a tendency to just park themselves in one spot and let themselves get flanked.
You don't even need a wall, really. Just find a spot where the enemies are all forced to come at you from one direction and you're set. |
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Mr. Apol mute incestuous psychopath

Joined: 04 Dec 2006 Location: tower of druaga
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Posted: Thu Feb 21, 2008 5:32 am |
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| idle wrote: |
| Red_venom wrote: |
| I actually found having to aim really annoying, as I like the old RE systems and I play FPS games occasionally on the computer. So it accomplished 2 things for me: Making me feel like they are changing the game for the worse and making me feel like im playing with gimped fps controls, having to constantly aim for headshots and then having creature heads pop out as my "reward" for being a good shot was awful. |
You're the second person I've seen make this complaint since the game's release, and I still can't believe anyone is making it. Combat in classic RE was clunky and didn't involve any real skill -- the games had a degree of auto-aim so basically all you had to do was draw your weapon, mash the X button, and hope the enemy fell over before it got to you. Combat in RE4 is much more fluid and strategic -- having to actually aim lets the player take headshots and kneeshots to set up melee attacks (each of which have different uses), disarm enemies, shoot projectiles out of the air, and do stuff like shooting bells to distract the Garradors. And then the wide variety of weapons adds to the strategy as well.
I can't find any reason to complain about the Plagas heads, personally, but even if they really annoy you they're easy as hell to kill. One or two shotgun shells or a flash grenade equals problem solved. |
[/quote]
or umm get the red9 up to full POWER and shoot them in the chest from then on. two shots to the heart and they're dead. _________________
   knife knife knife knife knife knife knife |
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