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Why is Crisis Core so shitty? (The Final Fantasy Thread)
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Adol



Joined: 14 Jun 2007

PostPosted: Wed Apr 02, 2008 12:53 am        Reply with quote

firenze wrote:
But what genre doesn't appeal to the lowest common denominator? Where are these brilliant games that you need to have such a sophisticated mind to play?

C'mon mate, aren't you a big arcade gamer? I'm sure you can appreciate the complexity, strategy, and intellectual approach it takes to get good at some of those games. There are definitely plenty of games out there that require a good deal of intellectual skill. However, like any medium, there will always be more that appeals to the lowest common denominator, so!

Also, trying to defend Final Fantasy's battle systems (with the exception of ff12) is an act of futility--like someone said earlier, almost every challenge the game throws at you can be solved mostly by grinding. They usually feel like stripped down versions of other, better games, like FFT is like an X-Com lite, with Fire Emblem-esque aesthetics, the mainstream FF games are like extremely unbalanced (easy) dungeon crawlers.

There are plenty of games where watching numbers go up is handled far better (dungeon crawlers, rougelikes), and there are plenty of games with far far superior stories (visual novels, planescape?), so what's left? A really crappy combination of the two? To be fair, however, the problems that plague the series really plague most of cRPGs in general.
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Wed Apr 02, 2008 1:31 am        Reply with quote

Don't forget that from 7 on every game has been stupendously ugly.

Aesthetics matter.
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Toptube
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Joined: 23 Apr 2007
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PostPosted: Wed Apr 02, 2008 1:37 am        Reply with quote

CubaLibre wrote:
Don't forget that from 7 on every game has been stupendously ugly.

Aesthetics matter.


12 looks pretty great. I enjoy armor.

I like 8 as well, nomura does things pretty right in that one.

9 was held back a bit by the PSone.
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John Mc.
actually plays videogames


Joined: 04 Dec 2006
Location: 502 i'm in love with you.

PostPosted: Wed Apr 02, 2008 1:53 am        Reply with quote

actually shadow hearts takes place just before ww1.

in fact, you kind of save the world, but cause world war 1.

sh2 takes place during ww1.

also guys ff7 really isn't a bad game. "not being as good as you remember it" isn't necessarily "bad."
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Felix



Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Apr 02, 2008 2:06 am        Reply with quote

4 = linear, epic; operatic (non-DQ) jrpg
5 = pleasantly regressive; hobby-celebrating
6 = celebratory, sprawling, genre-defining
7 = confident, technological, fetishism
8 = postmodern, only conceivable followup
9 = falteringly regressive, nostalgic
X = hollow, confident, self-conscious
X-2 = more hollow, more confident, more self-conscious
XII = brilliant, unfinished, discomforting
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Wed Apr 02, 2008 2:11 am        Reply with quote

Felix, post more. :(
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niitaka



Joined: 01 Jan 2008

PostPosted: Wed Apr 02, 2008 3:56 am        Reply with quote

yeah 12 is the exception to a lot of what FF is guilty of. Too bad like Maz mentioned, Matsuno ended up leaving!

Also "This one isn't really about defending stories. We've established that the stories are shit and that one of the big draws is that Final Fantasy games are often able to convince us that they're not." isn't a very good argument. it reads: yeah the stories are shit but it's ok because it, superficially, at least feels like good stories. why should that be ok? why should that be enough for us?

To follow up on Cuba's point about other settings, why dont't we have more unique settings other than fantasy? Yes, Ivalice is miles away from Midgard but somehow they all devolve back into magic. Why not draw from other perspectives other than the spunky lad? Why not have a whole rpg revolving around a hero who has to choose between civic duty and personal loyalty? A doctor who loves all life but is often forced to let war-ravaged soldiers die? The feeling of exile and ostrasization? There's so much that can be done and while you can certainly say "But this rpg has a doctor character! Or this rpg has a character who betrays the world for the woman he loves!" the treatment often just grazes the surface and never explores the concept further.


Last edited by niitaka on Wed Apr 02, 2008 4:29 am; edited 2 times in total
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Vehicular Manslaughter
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Joined: 21 Mar 2007

PostPosted: Wed Apr 02, 2008 4:01 am        Reply with quote

And you get the strong impression that S-E went in and jiggered things up -- like making the gambits unlock over a period of time, which is pretty ridiculous.

My main complaint about FF12 is actually that they were too proud of their character models/didn't have enough time to make the art for/were afraid that obscuring characters would confuse people to put equipment aside from weapons visibly on the characters. If I've spent all this time/energy to get Mr. Awesome Hat I want to see it being worn, dammit.
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negativedge
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PostPosted: Wed Apr 02, 2008 4:40 am        Reply with quote

Daphaknee wrote:
the good thing about final fantasy XII is that it automates everything that jrpgs needed you for, rendering you useless

its like the grad-school hipster of jrpgs


Yeah, and that bothered me. Also I just could not get over the fact that you bought gambits from a store. I need to buy the ability to tell my fuckers how to not be idiots from a fucking store? Really?
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dark steve
secretary of good times


Joined: 04 Dec 2006
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PostPosted: Wed Apr 02, 2008 4:54 am        Reply with quote

That's sort of silly, yeah. Although they're so inexpensive that it hardly matters. Just a(n arbitary) way to pace out the rate that you could get them at. It would have made more sense to maybe tie them to certain skills/equipment, so they'd show up dynamically as you got new abilities/weapons/spells (giving you hints on how to utilize them and such).
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108
fairy godmilf


Joined: 05 Dec 2006
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PostPosted: Wed Apr 02, 2008 4:57 am        Reply with quote

negativedge wrote:
Daphaknee wrote:
the good thing about final fantasy XII is that it automates everything that jrpgs needed you for, rendering you useless

its like the grad-school hipster of jrpgs


Yeah, and that bothered me. Also I just could not get over the fact that you bought gambits from a store. I need to buy the ability to tell my fuckers how to not be idiots from a fucking store? Really?


yeah, knowing what i know over here, i can tell you that that was most certainly not the game designer's decision!

that was some jerk-off who came in afterward and said, "yeah, having all these commands in here is too hard for beginners to figure out! we don't want to OVERWHELM them!"

and no one could put together a powerpoint presentation with less than 100 slides that explained why that jerk-off was wrong.
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Wed Apr 02, 2008 6:00 am        Reply with quote

Frankly, that precisely made me quit the game early and refuse to have anything to do anymore with it. I was drawn to it by the idea of gambits, to only realize I had to uncover them one by one as objects.

If at least they were somewhat related to the narrative (trust that your party has in you? -- this does not even play well with the underlying theme of having a non-hero as your avatar --)
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fairy godmilf


Joined: 05 Dec 2006
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PostPosted: Wed Apr 02, 2008 6:10 am        Reply with quote

!= wrote:
Frankly, that precisely made me quit the game early and refuse to have anything to do anymore with it. I was drawn to it by the idea of gambits, to only realize I had to uncover them one by one as objects.

If at least they were somewhat related to the narrative (trust that your party has in you? -- this does not even play well with the underlying theme of having a non-hero as your avatar --)


in between the acres of bullshit, i think i covered my theories regarding FFXII's game design pretty thoroughly in my review on insertcredit!
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John Mc.
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Joined: 04 Dec 2006
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PostPosted: Wed Apr 02, 2008 6:53 am        Reply with quote

gambits exist so that you don't have to hold down the a/x button to fight regular enemies.

honestly, if you relied on gambits alone in boss fights, then a) you probably didn't make it very far, and b) you totally missed the point.

i'm going to miss gambits.
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diplo



Joined: 18 Dec 2006
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PostPosted: Wed Apr 02, 2008 7:23 am        Reply with quote

John Mc. wrote:
i liked final fantasy 7. these days i realize that a lot of people didn't.


that's not true. a lot of people were blown away. it's only recently that a reactionary contempt, in addition to a relative awareness, has set into certain people. i probably couldn't play through it again, but i have fonds memories of my first experience, and midgar is unusually solid.

CubaLibre wrote:
The continued assertion that FFX innovated because, like, you levelled up by moving around a fucking grid, instead of automatically, is flabbergasting. It is just as abstract, boring, and meaningless


it isn't even abstract. there's no contextual foundation for the sphere grid. while 7's "materia" was a way of explaining magic, X doesn't attempt to explain one of its defining features. it's a board game in another universe. lazy!
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firenze



Joined: 05 Dec 2006
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PostPosted: Wed Apr 02, 2008 7:27 am        Reply with quote

Adol wrote:
C'mon mate, aren't you a big arcade gamer? I'm sure you can appreciate the complexity, strategy, and intellectual approach it takes to get good at some of those games.

Also, trying to defend Final Fantasy's battle systems (with the exception of ff12) is an act of futility--like someone said earlier, almost every challenge the game throws at you can be solved mostly by grinding.


I guess I might be somewhat unique in that I enjoy arcade shooters and fighting games (and I do appreciate the aspects you mention), but also console RPGs.

Many RPGs CAN be made easier my grinding, and you really aren't prohibited from doing so in most RPGs. But almost every 2D shooter CAN be "finished" in less than an hour by credit feeding. Thus leading to ridiculous statements like "X shooter has little replay value because it can be finished in 45 minutes and it's just so easy" when referring to a well crafted and thoughtful shooter. And we all know the self-righteous uproar by many hardcore shooter fans when credit feeding is even mentioned. Grinding is possible in many RPGs, but it isn't necessary (or even ideal) in them either. Maybe these RPGs do require a little more strategy than you give them credit for - if you're playing in a way that forces you to use more thought.

We are also talking Final Fantasy here. A series intended to be accessible to a lot of people and featuring really polished presentation. I'd say it's fairly impressive that FF does make as many changes as it does, considering it's a mainstream-friendly title (at least mainstream friendly in comparison to any other RPG). The most mainstream titles in most other genres are far less daring if you ask me. If you want examples of more challenge in RPGs, or more experimental ideas... those games are out there. Go try a SaGa game for battle system, or something like Persona for a bit of a different slant on things.
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Dark Age Iron Savior



Joined: 06 Dec 2006
Location: At the intersection of fantasy, reality and madness

PostPosted: Wed Apr 02, 2008 7:39 am        Reply with quote

the gambit system is a pretty good idea but I think that they should really have something more action-based if they're going to stick to small party sizes.

CubaLibre wrote:
Don't forget that from 7 on every game has been stupendously ugly.

Aesthetics matter.


which is funny because the towns and worlds weren't even remotely interesting until FFVII
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Loki Laufeyson
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PostPosted: Wed Apr 02, 2008 9:32 am        Reply with quote

i once spent about 4 or 5 hours at a friend's house playing FFX (he wasn't there, so why was i in his house, playing his games? a mystery.) i can't remember anything about playing the game. i can't remember battles, blitzball, the sphere grid, anything. i can remember the cutscenes, but that's it. that's pretty strange.
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Felix



Joined: 04 Dec 2006
Location: vancouver

PostPosted: Wed Apr 02, 2008 11:03 am        Reply with quote

honestly guys read fukubukuro 06 if you haven't
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Predator Goose



Joined: 19 Dec 2006
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PostPosted: Wed Apr 02, 2008 11:13 am        Reply with quote

Dark Age Iron Savior wrote:
the gambit system is a pretty good idea but I think that they should really have something more action-based if they're going to stick to small party sizes.

Whoa, you might really have something there.

FF12 with platoon or battalion sized parties? That sounds fucking hot!
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Wed Apr 02, 2008 2:45 pm        Reply with quote

Loki Laufeyson wrote:
i once spent about 4 or 5 hours at a friend's house playing FFX (he wasn't there, so why was i in his house, playing his games? a mystery.) i can't remember anything about playing the game. i can't remember battles, blitzball, the sphere grid, anything. i can remember the cutscenes, but that's it. that's pretty strange.


The cutscenes were boss, eh?

The one thing that totally bothers me about FFX is the opening FMV (well, the one after 5 minutes) and the 'rock-music'.

Being 17 years old, and going through a phase of being against everything nu-metal (because I was a punk rocker, right) I couldnt fucking stand watching Tidus swim around his pool throwing that fucking ball to the fast paced rhythm of metal!
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chevluh



Joined: 05 Dec 2006
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PostPosted: Wed Apr 02, 2008 4:18 pm        Reply with quote

niitaka wrote:
it reads: yeah the stories are shit but it's ok because it, superficially, at least feels like good stories. why should that be ok? why should that be enough for us?


As far as I'm concerned the answer would be that games should be interactive, not narrative, thus the one aspect of story that'd be primordial to me is how it contributes to gameplay. If it doesn't ccomtributethen it probably won't diminish my enjoyment of the game, but on the other hand if it limits gameplay for the sake of narration (like, say, the protagonist refusing to enter some place without any better reason than the script saying I should get a sword first) then I'm gonna be pissed.
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Lestrade
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PostPosted: Wed Apr 02, 2008 6:25 pm        Reply with quote

I bought a used copy of FFX many years ago and was all ready to dive in. I got three hours into the game and then my wife accidentally overwrote my save file. I didn't re-start. :-(

Also, my brain can't handle the Sphere Grid. I can get linear-style skill trees (like in WoW and others), but that grid just messed me up.
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SuperWes



Joined: 04 Dec 2006
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PostPosted: Wed Apr 02, 2008 6:58 pm        Reply with quote

niitaka wrote:
it reads: yeah the stories are shit but it's ok because it, superficially, at least feels like good stories. why should that be ok? why should that be enough for us?

Because why does it really matter? Lord of the Rings is about a couple of midgets that put on an addictive ring that draws evil to them, but with the help of a guy in tights, a burly dude and a bunch of walking emo trees those midgets can throw the ring into a volcano? You realize that this is a shitty story, right? The only reason it isn't so shitty is that we're somehow convinced that it's not that bad while we're watching it/playing it/reading it.

This is why directors/game designers get higher billing than writers. They're able to convince us that the same shit we've seen a million times is still entertaining. Yes, I see something wrong with that. Things should be better, more innovative, more different! But the sad fact is that we've got to look at things relative to all other entertainment options in existance, not some theoretical perfect opus that, if we only had the time, money, and talent, we'd make ourselves.

The numbered Final Fantasy series (and Crisis Core too) tends to do a better job of keeping me entertained than any other RPG, and many other games. Crisis Core is keeping me interested because I care about Angeal, I'm curious about Genesis, and well, I want to know why everyone looks up to Sephiroth. Will all of these questions be satisfyingly answered as I play the game? Maybe maybe not (probably not, actually), but I'm interested, and evolving my abilities and growing my arsenal of moves and abilities is keeping me interested when the story itself isn't.

So if you think about it, I'm being tricked into being entertained by having gameplay and story that both keep me interested regardless of whether they're actually good or not. And in the end, being entertained is what matters, right?

-Weş
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BenoitRen
My post was edited by a jackass


Joined: 05 Jan 2007

PostPosted: Wed Apr 02, 2008 7:04 pm        Reply with quote

This thread is a great read.
SuperWes wrote:
DEFINATELY

You lose major points for making this common misspelling in what is otherwise a correctly spelled post. (/troll)
firenze wrote:
It didn't take anything OUT, it made the detailed in-town graphics the standard for the whole game. Seamless transition instead of using more crudely displayed avatars for "overworld" travel. Which is one of the abstractions you discuss, and that people complained about. I do think merging the overworld and in-town engines in FFX, X-2, XI, XII is a pretty significant achievement. And yes, a bit of a revolution when FFX released.

FFX? The first game I can remember that started with this was Grandia on the Sega Saturn. Final Fantasy X did not innovate here.
Balzac wrote:
I love it! The cars:games analogy. dmx uses that same metaphor when arguing against games as an artistic medium with about the same degree of success.

For fuck's sake, why do we have to have car analogies everywhere? :( As if it wasn't bad enough that it's a trend on Slashdot...
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Talbain



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PostPosted: Wed Apr 02, 2008 7:04 pm        Reply with quote

Hm... I haven't played Crisis Core, and I won't ever since I don't have a PSP anymore, but I will say that Square has pretty much gone downhill since it merged with Enix. At the same time, before the merger they were both making great games. While the merger probably killed much of this creativity, what it essentially means is that they've gone from making great games, to good games, to average games. My suspicion is that it then becomes mediocre. Crisis Core is likely an exemplar of that mediocrity. Which means that while new, original games may pop up from SE every now and then, anything connected to their old series is pretty much doomed to die a pauper's death by any critic who's been around and isn't being paid to "LOL SQUARE ROCKS." This is happening with lots of stuff right now. Series were en vogue until about a year or two ago, and have since become more like a pox. It's a trend that will eventually taper out, leading to some creativity in the interim before sequelitis begins again. You can only milk a franchise so much. That amount might be a lot based on how well you advertise and fellate your customer base, but it doesn't last forever. I liked FFXII for what it was, but the game is pathetically easy and the whole conception of "larger than life" evil is an old idea that really needs to be replaced by something. The entire idea of "big evil" is an idea I find tiring in games. Games like Lost in Blue are far more interesting conceptions for games. They are in their infancy, but when they grow up, I foresee them taking a large chunk of the "big evil" audience.
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Cossix
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PostPosted: Wed Apr 02, 2008 7:10 pm        Reply with quote

I keep hearing that stories in video games are universally terrible and that they're intrinsically the worst at stories ever, but I mean if this is the case then what really is a good story? I mean I get it that video games are kind of hooked on the Hero's Quest as a narrative structure, but the Hero's Quest isn't intrinsically juvenile.
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dark steve
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PostPosted: Wed Apr 02, 2008 7:20 pm        Reply with quote

What? Of course it is.
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CubaLibre



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PostPosted: Wed Apr 02, 2008 7:32 pm        Reply with quote

SuperWes wrote:
niitaka wrote:
it reads: yeah the stories are shit but it's ok because it, superficially, at least feels like good stories. why should that be ok? why should that be enough for us?

So if you think about it, I'm being tricked into being entertained by having gameplay and story that both keep me interested regardless of whether they're actually good or not. And in the end, being entertained is what matters, right?

If I had known in the first place that you actually don't expect anything from the things that you do, I probably wouldn't have had the conversation.
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SuperWes



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PostPosted: Wed Apr 02, 2008 8:25 pm        Reply with quote

CubaLibre wrote:
If I had known in the first place that you actually don't expect anything from the things that you do, I probably wouldn't have had the conversation.

If I had known in the first place that you were the type of person who can't possibly enjoy hollywood movies because they aren't challenging enough I probably wouldn't have had the conversation.

-Weş
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CubaLibre



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PostPosted: Wed Apr 02, 2008 8:51 pm        Reply with quote

SuperWes wrote:
CubaLibre wrote:
If I had known in the first place that you actually don't expect anything from the things that you do, I probably wouldn't have had the conversation.

If I had known in the first place that you were the type of person who can't possibly enjoy hollywood movies because they aren't challenging enough I probably wouldn't have had the conversation.

You are talking to the guy who thinks The Road Warrior is (seriously, literally) the best movie of all time. I anticipate that Wall-E and Iron Man will be tied for my favorite movies of the summer.

People who just want to be "entertained" are mindless and boring. People who look through their entertainment to ask why it is entertaining are interesting and enlightening.
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tacotaskforce



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PostPosted: Wed Apr 02, 2008 9:09 pm        Reply with quote

Talbain wrote:
Games like Lost in Blue are far more interesting conceptions for games.


Lost in Blue isn't the conception. It, along with Lost in Blue 2 and Lost in Blue 3, is the adult, and it's borderline unplayable with all the modern narritive bullshit that it's coated in. The first game, Survival Kids, has no additional narrative aside from you vs the island (with monkey pal), and is actually a good game as a result.

As part of this whole Crisis Core froth-off I've actually started playing FF7 again, and man it's still a neat game. It's similar to Morrowind in how the game world is so richly detailed. You can walk into someone's house and see dirty laundry lying on the floor and bits of wood nailed to the wall to prop the roof up. I look at this and think that the team's idea was "We're working in 3D now, so we can make a real living world." and fuck all if they didn't try. My memories of FF8-10 paint a much more sanitized view of the houses in the world, as if people knew that Squaresoft was coming in with their cameras and had to make everything look presentable.
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SuperWes



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PostPosted: Wed Apr 02, 2008 9:53 pm        Reply with quote

CubaLibre wrote:
People who look through their entertainment to ask why it is entertaining are interesting and enlightening.

Interestingly enough, if the Final Fantasy series didn't cause both of us to do this I don't think we'd be posting in this topic!

I can say for certain that Final Fantasy: Crisis Core is more intellectually stimulating than Mad Max!

-Weş
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Mr Mustache
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PostPosted: Wed Apr 02, 2008 9:58 pm        Reply with quote

SuperWes wrote:
I can say for certain that Final Fantasy: Crisis Core is more intellectually stimulating than Mad Max!

-Weş


Your previous point was good, but this is just silly.
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niitaka



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PostPosted: Wed Apr 02, 2008 10:11 pm        Reply with quote

Yay finally we're getting somewhere in this discussion. Weş, do you read because it's fun entertainment, or because there're insightful perspectives or thought provoking things you can pick up? Same with movies. Of course LOTR has a terrible plot. But you're sorely mistaken if you think this is the pinnacle of the medium.

If you're going to argue that of course the purpose of games is to provide entertainment, that's why we play them, etc, then I don't agree with you. Sure, being entertained is certainly important and there will always be games that do this, but should this be their only goal?

Why shouldn't games be thought-provoking? If the main paradigm of games is to provide an experience, why shouldn't games show interesting perspectives in living a certain way, or in portraying certain world-views or characters?

If "being entertaining" is the sole purpose of a medium, then we'd never have any books beyond schlock fantasy or sci-fi, nor would we have any types of movies beyond chick flicks and over-the-top action movies.

Does that make sense? Certainly there is a place for mindless entertainment, and just as we'd always have their equivalents in movies and books, I don't expect all games or videogame series to steer clear of such. Sometimes that's all you want and it's your guilty pleasure. But they should aspire for more, and (in rpgs particularly) it just isn't happening beyond a few games like Mother 3 and certainly not in the Final Fantasy series, except maybe 12.

Go ahead and have interesting mechanics, have interesting gameplay, etc. We're doing (mostly) just fine on that front.

Edit: Let's illustrate this with an example. I remember reading somewhere that Matsuno, with FFXII, wanted to cast Basch as the main character, as someone who has to make difficult choices and live with their consequences, such as his betrayal of a kingdom.

That's what I'm talking about. Make a game where the player repeatedly has chances to betray his country for personal conviction, and either the player will have to suffer the price of giving everything up for his country, or deal with the guilt of betrayal for personal reasons. Either way, the choice is the player's, and it's the player who faces the ramifications of what he chooses.

See what I mean? Show an experience. Show to the player a character's eyes, a character's thoughts, his triumphs, his defeats, his choices, his consequences. You're not writing out a scripted story (although in limited cases you could deliberately) because it doesn't fit into this medium. You're conveying an experience.


Last edited by niitaka on Wed Apr 02, 2008 10:24 pm; edited 2 times in total
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Wed Apr 02, 2008 10:11 pm        Reply with quote

Mr Mustache wrote:
SuperWes wrote:
I can say for certain that Final Fantasy: Crisis Core is more intellectually stimulating than Mad Max!

-Weş


Your previous point was good, but this is just silly.

F'real.

Anyway Weş, that's my whole point. When you get pressed on a point you seem to simply return to the maxim that FF is entertaining, and therefore good. But that's begging the question. There must be reasons why these things are entertaining (slash good). Saying "they can make us forget how bad the story is" is still mostly begging the question, because you have to say how.
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Adol



Joined: 14 Jun 2007

PostPosted: Wed Apr 02, 2008 10:14 pm        Reply with quote

firenze wrote:
Grinding is possible in many RPGs, but it isn't necessary (or even ideal) in them either. Maybe these RPGs do require a little more strategy than you give them credit for - if you're playing in a way that forces you to use more thought.

We are also talking Final Fantasy here. A series intended to be accessible to a lot of people and featuring really polished presentation. I'd say it's fairly impressive that FF does make as many changes as it does, considering it's a mainstream-friendly title (at least mainstream friendly in comparison to any other RPG).

Like you said, there are plenty of cRPGs where strategic thought is required, and grinding isn't really the optimal solution, like Dragon's Quarter, SMT:Nocturne, etc--however, I was predominantly considering Final Fantasy, where grinding is often the best way to win battles. In general, the strategy in almost all Final Fantasy games doesn't come from the battle system (where the fool proof strategy is to attack alot, and heal when your hp is low), it mainly arises from understanding equipment combinations to abuse the games' magic and weapon systems. Since magic and equipment come from experience and money, which are both gained through fighting, this makes grinding the best strategy. In fact, I think only FF8 is the only game where grinding isn't the optimal solution, due to the hilariously broken nature of the junction system.

Ultimately, this approach to game design boils down to the fact that strategic battle systems are in essence hard and thoughtful, and I guess most people don't find intellectual challenge fun. Since Final Fantasy rides the fine line between mainstream and hardcore, it seems like this is reflected in its design.
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CubaLibre



Joined: 02 Mar 2007
Location: The District

PostPosted: Wed Apr 02, 2008 10:16 pm        Reply with quote

niitaka wrote:
If "being entertaining" is the sole purpose of a medium, then we'd never have any books beyond schlock fantasy or sci-fi, nor would we have any types of movies beyond chick flicks and over-the-top action movies.

I should point out that this is the kind of cliched viewpoint that I am trying to avoid. My point isn't that those things are "mindless entertainment" which is fun sometimes but other stuff is REAL SERIOUS ART. My point is that anything which is actually entertaining is real art (though maybe not serious), and anything which is shitty is also not entertaining.

So if you like a schlock sci-fi book, it is either because 1. parts of it are in fact not schlock (this may require a vast expansion of mind from the typical definition) or 2. you are not examining your preferences and, inasmuch as you are allowing yourself to be entertained mindlessly, are a sheep.

So, FF isn't bad because it's not, I dunno, Gravitation or whatever the sub-mainstream-but-not-exactly-indie gaming press decides to call Gaming's Next Kane. Just like Gone in 60 Seconds isn't bad because it's a summer blockbuster action movie. It's bad because it's a shitty, unthinking, lazy summer blockbuster action movie.
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niitaka



Joined: 01 Jan 2008

PostPosted: Wed Apr 02, 2008 10:28 pm        Reply with quote

CubaLibre wrote:
niitaka wrote:
If "being entertaining" is the sole purpose of a medium, then we'd never have any books beyond schlock fantasy or sci-fi, nor would we have any types of movies beyond chick flicks and over-the-top action movies.

I should point out that this is the kind of cliched viewpoint that I am trying to avoid. My point isn't that those things are "mindless entertainment" which is fun sometimes but other stuff is REAL SERIOUS ART. My point is that anything which is actually entertaining is real art (though maybe not serious), and anything which is shitty is also not entertaining.

So if you like a schlock sci-fi book, it is either because 1. parts of it are in fact not schlock (this may require a vast expansion of mind from the typical definition) or 2. you are not examining your preferences and, inasmuch as you are allowing yourself to be entertained mindlessly, are a sheep.

So, FF isn't bad because it's not, I dunno, Gravitation or whatever the sub-mainstream-but-not-exactly-indie gaming press decides to call Gaming's Next Kane. Just like Gone in 60 Seconds isn't bad because it's a summer blockbuster action movie. It's bad because it's a shitty, unthinking, lazy summer blockbuster action movie.


Oh, I don't mean to imply that being fun and "being art" are mutually exclusive. (Is that what I said?) When I'm talking about "schlock like chick flicks" I mean soulless, stupid drivel like How To Lose A Guy In Ten Days, or whatever. Certainly, there are movies that fit under the chick flick category but are entertaining because they're well conceived (see: Before Sunset).
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Dark Age Iron Savior



Joined: 06 Dec 2006
Location: At the intersection of fantasy, reality and madness

PostPosted: Wed Apr 02, 2008 11:32 pm        Reply with quote

CubaLibre wrote:
My point is that anything which is actually entertaining is real art (though maybe not serious), and anything which is shitty is also not entertaining.


hahahahahah what
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haze



Joined: 04 Dec 2006

PostPosted: Wed Apr 02, 2008 11:52 pm    Post subject: DOES SEPHIROTHxREDXIII YAOI COUNT AS ART????    Reply with quote

this is my attitude here

Pauline Kael wrote:
Movies are so rarely great art, that if we cannot appreciate great trash, we have very little reason to be interested in them.


I'm all for the anime schlock in my RPGs, as long as it's great schlock.
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