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Chris B

Joined: 06 Jan 2008
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Posted: Sat Jun 28, 2008 9:50 am Post subject: Cooperative Play |
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I do like the social aspects of playing together with other people locally.
Much to my disdain most games only feature the ability to compete against your friends. That kind of interpersonal competition is something boardgames and sports do very well too, but especially videogames are capable of what I find more interesting and fullfilling, namely playing and cooperating together against the game.
Cooperative multiplayer modes are often negleted and I find it troublesome to even come up with a dozen games that feature an awesome co-op mode.
So in this thread pls feel free to talk about cooperative play in videogames in all its forms and variations.
To get things started I'd like to mention how offline co-op is threatened thx to the advent of online-gaming. As said I'm interested in the social aspects of playing together and while online-play is certainly fine for competetive games, I just think that there's something missing in a cooperative game played over the net.
| IGN, February 13, 2007 wrote: |
| Here is the perfect example of the state of offline gaming. My friend and I were walking down the street Sunday and I was telling him how much fun Crackdown was. Then, absent-mindedly I said, "Come over later tonight and we can play co-op!" "Can I do that?" he said? I looked at him in astonishment, and realized no. We couldn't just hang out at my house and play. He would have to buy a copy, own a X360, and go back to his house to play. |
Source:
http://uk.xbox360.ign.com/articles/764/764274p1.html
I thought about getting a 360 to play Crackdown co-op until I found out it's online.
This was over a year ago, but how are things now?
I mean games like Halo 3, Haze and Army of Two deliver the goods, but I would've killed for a split-screen cooperative mode in GTA 4.
Whenever I read about co-op features in a new title I'm crossing my fingers that they'll include a split-screen mode.
So what's evereyone thinking?
Will split-screen co-op become rare?
How do you like your cooperative gaming? |
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negativedge banned

Joined: 04 Dec 2006 Location: I GAVE YOU MY BEST YEARS! I COULD HAVE BEEN AN ARTIST
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Posted: Sat Jun 28, 2008 11:57 am Post subject: Re: Cooperative Play |
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| Chris B wrote: |
| How do you like your cooperative gaming? |
It's why I play WOW. _________________ [img:074899cc9a]http://img.photobucket.com/albums/v298/Decinoge/REV_WEEK/negativedge_sig.gif[/img:074899cc9a] |
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Sat Jun 28, 2008 1:42 pm |
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Yeah, you can't make a thread about co-op in general and then complain that you aren't getting enough split-screen co-op since, really, it's a subcategory that not everyone is interested in. Co-op is by far my favorite way to play games, but I sort of hate splitscreen. If both players can't play on the same screen (action games or beat em ups), I'd rather have my own screen. _________________
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Sat Jun 28, 2008 2:33 pm |
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| CubaLibre wrote: |
| Co-op is by far my favorite way to play games, but I sort of hate splitscreen. If both players can't play on the same screen (action games or beat em ups), I'd rather have my own screen. |
I agree with this.
Co-op is great, but splitscreen is a pretty harsh compromise. Mind, sometimes compromise is what makes co-op work (cookie 'n' cream, nes robocop), but splitscreen, it's kind of lazy in most cases, especially in games where both players have the same goal (usually DESTROY THEM ALL) and players' performances have little bearing on each other - such games really ought to be unobstructed.
In these cases I prefer LAN play on separate screens - something pc and arcade games have been doing for awhile when a shared screen just won't work.
Online co-op is great as an option. Especially with friends and family who are just too far away to visit and play co-op in your living room. Beats phonecalls half the time. |
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manmachine plays jazz

Joined: 01 May 2008 Location: NEW TOUCH
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Posted: Sat Jun 28, 2008 2:38 pm |
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there really isn't any reason they can't offer both, beyond the developer being lazy/afraid their engine will buckle under rendering 2 screens.
i mean, epic managed it on that godawfully unstable version of unreal 3 used in gears of war, i don't see why others can't on better tech.
chris B, gears of war is probably my favorite co-op game. co-op on insane difficulty is some of the most fun i've had in a shooter. |
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Ben Reed

Joined: 04 Dec 2006 Location: BOOOOOOOOOOOOOOR
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Posted: Sat Jun 28, 2008 2:53 pm |
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Local two-to-four-player co-op is, in my opinion, the most enriching way to play any kind of video game, simply because it encourages one to play video games with friends and family, and to establish a more personal connection to both the other players and the game itself.
Many players can do this through competitive modes, too, but of course, competitive modes aren't for everybody. Certain people just don't really get a thrill out of competing against other players, regardless of whether or not they tend to lose.
As for the cooperative-gaming aspects of WoW, I think it's always hamstrung by several factors:
1. It's Internet multiplayer. For better or for worse, there is no physical accountability for poor sportsmanship or manners in your average WoW group for PvE or PvP, whether that be simply expressing displeasure or punching you in the face for being a dick. By virtue of the shield of anonymity the Internet provides, people are encouraged to treat their fellow players as means to an end rather than real people (hi Kant), and on most realms (even the more "carebear" ones), this tends to cultivate something of a toxic social atmosphere, not really fit for an enriching social experience (unless you play almost exclusively with people you regularly associate with IRL).
Even the technical concerns become a much bigger deal in even a "casual" MMO like WoW. If you and your friend screw up in Dynasty Warriors or something, one would hope you're probably not too pissed about it, because you're presumably playing it mostly for the sake of playing it together. With a game like WoW, if somebody disconnects, or has to leave midway through an instance due to work, school, wife coming home, baby waking up, whatever, it becomes much harder to be understanding, and even the more even-tempered among us are known to become frustrated at people for things that would probably seem rather minor if we were actually playing alongside this person IRL.
2. In many ways, WoW simply becomes less of a fun indulgence as the group sizes increase and more of a time-consuming hobby. In a 25-man or even a 10-man raid instance (or an organized PvP group to farm honor in Warsong Gulch/Arathi Basin at peak farming times), it is very rare that you will be able to assemble a group of people whose sensibilities for approaching game content completely sync up.
Some people will want to full-on poop-sock it, getting pissed at the most minor flubs on trash and despairing heavily if a group has difficulty clearing a certain encounter (or winning in PvP against evenly matched groups). Others will be quite content to die again and again just to thrill at watching 25 orcs, gnomes, cow-people, or floppy-eared purple elves (we will not speak of the Blood Elves) go at it against a gigantic dragon or other monstrous boss. They don't care how many times Lurker's big blue beam punts them across the instance, they're just thrilled as hell to be a part of the craziness (and possibly trashed to boot).
With the advent of "challenge" 10-man content such as Zul'Aman, PvE in WoW increasingly forces one to answer important questions about what exactly one wants out of the game. To me, I think many of the questions it raises are highly inappropriate for a proper co-op experience. _________________
SelectButton.net -- Let the games begin. |
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Sat Jun 28, 2008 3:16 pm |
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Good job Ben Reed!
I would add that WoW's super(over)polished design actually reinforces these problems. It's so easy to find players, group up, and cruise through the encounters of a dungeon or BG (arenas and raids are a different matter) that the game almost plays itself. It encourages you to treat other players as means rather than ends, because you're so insulated from them. You can easily join a group, run an instance, divide the loot and check out without saying a word. They might as well be really good AI. _________________
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Gironika

Joined: 05 Dec 2006 Location: The Arkbird
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Posted: Sat Jun 28, 2008 4:05 pm |
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ikaruga is great fun in a "special" mode we came up with:
- you use a black and white cube controller that are assigned to the white and black ships
- no color-changing allowed though
- the two players are working together to shield their ships from bullets.
Can be great fun and usually ends in a credit-feeding-rush in the higher levels, so be sure to have a savestate with no endless continues.
Tales of Symphonia had a mediocre co-op-mode at best ... FFCCs one is excellent and interestingly is one of the few games where the co-op-aspect had a major influence on the storywriting of the game.
And then there's "We Love Katamari" that has a excellent co-op mode. The only thing that makes me come back to it from time to time. _________________
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mals marola

Joined: 21 Jun 2008
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Posted: Sat Jun 28, 2008 6:32 pm |
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FFCC is the only game i've played start to finish with someone in co-op
much more fun, i thought, than playing a co-op shooter |
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internisus dorkus malorkus

Joined: 04 Dec 2006
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Posted: Sat Jun 28, 2008 7:54 pm |
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RPS did an NGJ style post on Alien Swarm that excited my pants off. I'm eventually going to get a mic headset and the required Unreal game and play that thing hardcore style. It makes me think of an action analogue to dungeon crawling. Anyway, I think Left 4 Dead is going to be a great deal similar, and again I'm very excited about that.
I don't have much experience playing co-op. I've yet to try stuff like the Battlefield games or really get serious about CoD4 multiplayer, but back in college I had some fun doing Halo co-op. My friend wasn't much of a cooperative guy, though, so we usually did deathmatch, which he always won.
But I get it. I still remember playing Contra on the NES with a friend, sitting together on a piano bench in front of the big armoir in which I kept my systems, games, and commodore 64 monitor. So I'm looking forward to expanding my horizons with some cooperative gaming. The reason why I haven't yet is because I just recently got this new PC, and my consoles (well, my PS2) have never been online. The internet situation in my parents' house really sucks? So yeah, down the line. _________________ Thinking about videogames. |
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Daphaknee a whole shitload of class

Joined: 31 Jan 2007 Location: nickel dime
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Posted: Sat Jun 28, 2008 8:09 pm |
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cookie and cream for the ps2 is a great vertical split screen co-op game ! you play as two bunnies, one has a umbrella on her head and one h as a flowerpot on his head
you work together with your friend to move forward on a course and usually objects on one players side affect obstacles on the other players side, so you cant race towards the finish you have to stick together
im pretty sure its impossible to play cookie and cream one player
theres a DS version too, which i have but i dont know anyone else that has it so i cant play :( _________________
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Daphaknee a whole shitload of class

Joined: 31 Jan 2007 Location: nickel dime
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Posted: Sat Jun 28, 2008 8:11 pm |
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also i played libble rabble co-op while i was in new york
basically the players both control the end of a rope which you lasso around mushrooms to till a field and scissors are trying to cut your rope and angry hooded torsoless guys are trying to kill you
and there was a whole bunch of NO NO NO GO UP NO NO GO LEFT AHHH WHAT ARE YOU DOING LOOK OUT
it makes me want to try smash tv with two people and one controller _________________
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Sat Jun 28, 2008 8:26 pm |
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| Daphaknee wrote: |
| cookie and cream for the ps2 |
this is my favorite co-op game
I can't find the DS version anywhere. I found a PS2 copy but I don't have a PS2.
edit - something else worth a try: set up an emulator with any co-op game and rig both players to one controller. It's pretty weird and it might help if you're inebriated.
Last edited by spinach on Sat Jun 28, 2008 8:28 pm; edited 1 time in total |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sat Jun 28, 2008 8:26 pm |
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| CubaLibre wrote: |
| Co-op is by far my favorite way to play games, but I sort of hate splitscreen. If both players can't play on the same screen (action games or beat em ups), I'd rather have my own screen. |
i think toejam & earl is a nice compromise: same screen when both players are together, splitscreen when they split.
i like co-op best when both players are given opportunities to compete and mess with each other while working toward their common goal. when daphaknee was here we also played CRUDE BUSTER and there was a lot of picking each other up and chucking her at enemies. _________________
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Sat Jun 28, 2008 8:29 pm |
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| dessgeega wrote: |
| there was a lot of picking each other up and chucking her at enemies |
I do this whenever I play Gunstar Heroes co-op. |
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Daphaknee a whole shitload of class

Joined: 31 Jan 2007 Location: nickel dime
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Posted: Sat Jun 28, 2008 8:40 pm |
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| dessgeega wrote: |
i like co-op best when both players are given opportunities to compete and mess with each other while working toward their common goal. when daphaknee was here we also played CRUDE BUSTER and there was a lot of picking each other up and chucking her at enemies. |
that game makes me want to hurt my teammate more than any other game, ever. _________________
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Mr. Brooks

Joined: 08 Apr 2007 Location: yeah well
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Posted: Sat Jun 28, 2008 9:01 pm |
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| Gironika wrote: |
| And then there's "We Love Katamari" that has a excellent co-op mode. The only thing that makes me come back to it from time to time. |
Never found a willing wingperson for this to do my own checking, so - how is it excellent? |
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niitaka

Joined: 01 Jan 2008
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Posted: Sat Jun 28, 2008 10:15 pm |
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| I like splitscreen because you give high fives or you can punch your partner if he's being a dick. |
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negativedge banned

Joined: 04 Dec 2006 Location: I GAVE YOU MY BEST YEARS! I COULD HAVE BEEN AN ARTIST
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Posted: Sat Jun 28, 2008 10:52 pm |
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Well, yeah, all this holds true for just playing with random groups of people, but if you've been playing with the same guys for a year or more, talking with them on a VOIP service through the whole thing...that's about the logical end of cooperative gaming, as far as I'm concerned. _________________ [img:074899cc9a]http://img.photobucket.com/albums/v298/Decinoge/REV_WEEK/negativedge_sig.gif[/img:074899cc9a] |
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Chris B

Joined: 06 Jan 2008
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Posted: Sat Jun 28, 2008 11:01 pm |
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| Gironika wrote: |
| And then there's "We Love Katamari" that has a excellent co-op mode. |
Wouldn't this also work reasonably well in the first game just by sharing the pad?
Btw I think the idea of shared controls is an interesting alternative to the other means (pad passing or kibbutzing) of transforming a single-player-only game into a cooperative experience. Works especially well in simulations like Mechwarrior where there's enough to do for two (or more?) people.
| dessgeega wrote: |
| i like co-op best when both players are given opportunities to compete and mess with each other while working toward their common goal. |
Yea! While I really like the thought of working together, a nice dose of voluntary competitiveness helps to spice things up a bit.
| Quote: |
| when daphaknee was here we also played CRUDE BUSTER and there was a lot of picking each other up and chucking her at enemies. |
Sounds like the River City Ransom kind of fun.
note to self: check out Crude Buster.. |
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Sat Jun 28, 2008 11:42 pm |
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| Daphaknee wrote: |
also i played libble rabble co-op while i was in new york
basically the players both control the end of a rope which you lasso around mushrooms to till a field and scissors are trying to cut your rope and angry hooded torsoless guys are trying to kill you |
Mother of.....where has this game been? For a tortured period of time I was conceptualizing a heir to Qix which....oh, it's not important (it was for the Dorito's XBLA game design challenge, and I didn't make the deadline, and it wouldn't have made nominee even if I had). But man, knowing about this game would have made me feel a lot more confident in what I was thinking. _________________
| sawtooth wrote: |
| All I do is make a game about shooting viscous negroes |
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Sun Jun 29, 2008 1:53 am |
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| Chris B wrote: |
| Works especially well in simulations like Mechwarrior where there's enough to do for two (or more?) people. |
This is how you play Voltron. |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sun Jun 29, 2008 4:19 am |
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| Dark Age Iron Savior wrote: |
| Mother of.....where has this game been? |
largely overlooked for decades. toru iwatani was fired because it didn't end up being the next pac-man. _________________
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Chris B

Joined: 06 Jan 2008
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Posted: Sun Jun 29, 2008 8:35 am |
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| spinach wrote: |
| This is how you play Voltron. |
There's a Voltron videogame? Explain yourself! |
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Daphaknee a whole shitload of class

Joined: 31 Jan 2007 Location: nickel dime
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Posted: Sun Jun 29, 2008 8:52 am |
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now i want to play virtual on with one person holding each stick _________________
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Cycle just call him badass

Joined: 05 Dec 2006
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negativedge banned

Joined: 04 Dec 2006 Location: I GAVE YOU MY BEST YEARS! I COULD HAVE BEEN AN ARTIST
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Posted: Sun Jun 29, 2008 10:13 am |
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I remember reading about a Marvel vs. Capcom 2 team battle at some old tournament (B4 or B5 probably) where one person would control the joystick and the other would hit the buttons. It seemed to me like it'd be nearly impossible to do anything, but these guys were playing fairly competent matches.
Reminded me of an old arcade favorite called Lucky and Wild. Not sure how many of you guys have played it, but it was basically a lightgun game fashioned after buddy cop movies. Player 1 would drive the cop car and (optionally) shoot, while player two was soley focused on shooting. Every level was just a linear highway chase where you had to catch up to and kill some random enemy. The driver had to swerve out of the way of pedestrian cars and things like bombs or whatever the enemies would throw. It was basically the coolest fucking game ever created. _________________ [img:074899cc9a]http://img.photobucket.com/albums/v298/Decinoge/REV_WEEK/negativedge_sig.gif[/img:074899cc9a] |
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Teflon

Joined: 11 Jan 2007
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Posted: Sun Jun 29, 2008 11:09 am |
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| I really enjoy games that encourage an uneasy alliance between players. Like playing 2p plus sims in Perfect Dark. Holding down a room or corridor together is a great way to beat the AI, but eventually one of you is going to have to take the other out. It's tense in a mafia-movie kind of way. |
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unhappy days

Joined: 05 Dec 2006
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Posted: Sun Jun 29, 2008 1:15 pm |
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| Teflon wrote: |
| I really enjoy games that encourage an uneasy alliance between players. Like playing 2p plus sims in Perfect Dark. Holding down a room or corridor together is a great way to beat the AI, but eventually one of you is going to have to take the other out. It's tense in a mafia-movie kind of way. |
has anyone mentioned zelda: four swords for the gc yet? that's cooperative play perfected, right there. The idea of having to work together to achieve a common purpose, yet ultimately scheming against each other for victory over that purpose has never been implemented into a single game so well. I'd gladly play it for hours, provided I had the proper set-up - which required too many of nintendo's peripherals and too many friends to be in the same spot at the same time, with said peripherals. It was a real shame about that. |
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CubaLibre

Joined: 02 Mar 2007 Location: The District
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Posted: Sun Jun 29, 2008 2:28 pm |
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Left 4 Dead looks utterly amazing. I'll never play another game at a LAN party again. _________________
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spinach

Joined: 04 Mar 2008 Location: San Jose, CA, USA!
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Posted: Sun Jun 29, 2008 3:17 pm |
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| Chris B wrote: |
| spinach wrote: |
| This is how you play Voltron. |
There's a Voltron videogame? Explain yourself! |
not to my knowledge
definitely not one like that, but that's how it should be and that's what I would imagine in co-op mechwarrior |
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Lick Meth

Joined: 05 Dec 2006 Location: Round the corner to Penny Lane
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Posted: Sun Jun 29, 2008 4:51 pm |
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| I'd like to see older games exploited in this age of HD tellies and XBLA/PSN. Back in the day I imagine that a lot of us were chugging through stuff on a 14 inch CRT screen, and in the rareness of such an event, playing with two TVs, two Playstations and two copies of the game that we loved (and these people were few and far between, having never met one). Well, it could be easily stuck onto the now more commonplace of 32 inch HD things. FULL SPEED split screen on your favourite 3D GAMES! With more than enough space to see your screen, and loads of processing space to spare. |
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Duke Phillips

Joined: 29 Jun 2008
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Posted: Mon Jun 30, 2008 1:34 am |
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| Quote: |
| Reminded me of an old arcade favorite called Lucky and Wild. Not sure how many of you guys have played it, but it was basically a lightgun game fashioned after buddy cop movies. Player 1 would drive the cop car and (optionally) shoot, while player two was soley focused on shooting. Every level was just a linear highway chase where you had to catch up to and kill some random enemy. The driver had to swerve out of the way of pedestrian cars and things like bombs or whatever the enemies would throw. It was basically the coolest fucking game ever created. |
Dude, Lucky & Wild was the shit!
Back in the early 90s there was this roller rink near my elementary school and we used to go there during summer break and they had Lucky & Wild in their arcade! What was the best was if you didn't have enough money for two players, you just pump your quarters into Lucky and one guy drives and your friend shoots.
They were cool too. Lucky was this real smooth ass dude with his slick back hair and suit, and Wild was this Ken Masters looking muthafucka who had the late 80s/early 90s look down pat!
http://www.klov.com/game_detail.php?game_id=8462
Someone needs to remake this for Wii and you can use the Mario Kart Wheel and Zapper. _________________ We can't stop here, this is Donkey Kong Country! |
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Rya.Reisender banned

Joined: 01 Mar 2007 Location: Weekend Web
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Posted: Mon Jun 30, 2008 10:09 am |
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I felt like this a while ago too! There really should be more co-op games where you can play together with other players against the computer. I don't really mind whether it's split screen or via LAN or on one screen at all, as long as it's co-op. So many 2-player games only support player vs. player but not player+player vs. computer.
One of the main reason why I play MMORPGs although they have an awful game design is that they have a really good co-op support and you can easily find other players to play with you against the game.
Some games that come to mind:
Sonic! Basically all games didn't really support co-op. Well you could play Tails in One-Player-Mode but seriously it's hard for tails to not run out of the screen. All the other 2-player modes supplied later where basically player vs. player (I haven't played all parts so can't say for sure).
Starcraft! Yeah I know it supports 'allies' and yes it's easily possible to play co-op with your friends again the computer on all available maps. However, the only mode you can play in co-op is "Melee". All the other modes don't allow a computer unless you code the complete AI and game mode yourself with the campaign editor. I wish the game would have offered a bit more customizability for co-op. At least the ability to set different computer AIs (the Melee standard one is extremely strong at the beginning but gets really bad once you destroyed one of the computer's sub-bases, so basically if you don't die during the first attack you already have won).
Heroes of Might & Magic (especially part 5). Unlike Starcraft, you can't "ally" yourself with other players on maps at all during the game. You can play on special maps that were designed for co-op, however those maps are limited and especially in HoMM5 there are only 3 cooperation maps in total (4 if you get the expansion). This series is really fun in co-op mode, too bad it doesn't really get supported at all.
Almost all RPGs. Many RPGs actually would be so much more fun if they allowed a 2 player mode. Even games like Final Fantasy could at least battle-wise be played with two controllers (each player controls 2 heroes in the party for example). Secret of Evermore was missing it too. Then there are some games like Star Ocean 3 that actually support Player vs. Player, but no co-op at all...
I mean one of Secret of Mana's main charm was that it allowed up to 3 players to play together, why can't more games be like that?
Yes I know some RPGs support co-op play but those are often very bad designed...
The Tales of... series need a better co-op mode too. _________________ Select Button
Push Eject. |
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kiken

Joined: 05 Dec 2006
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Posted: Mon Jun 30, 2008 1:04 pm |
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| dessgeega wrote: |
| i like co-op best when both players are given opportunities to compete and mess with each other while working toward their common goal. when daphaknee was here we also played CRUDE BUSTER and there was a lot of picking each other up and chucking her at enemies. |
Chip N' Dale's Rescue Rangers, IMHO ("Oh look, I ran out of boxes.. let me make like the cartoon and just throw Dale at the oncoming enemies."). _________________ "Amidst utter chaos lies strict order."
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Chris B

Joined: 06 Jan 2008
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Posted: Mon Jun 30, 2008 1:34 pm |
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| Rya.Reisender wrote: |
| Even games like Final Fantasy could at least battle-wise be played with two controllers (each player controls 2 heroes in the party for example). |
Final Fantasy Athology has this feature, but you're soo right about this. Even if they include a co-op mode it usually feels tacked on and isn't available from the start (like in most Tales games, where you have to find the right items first, or in Legend of Oasis / Story of Thor 2 where it has to be unlocked by using a cheat).
| Duke Phillips wrote: |
| Someone needs to remake this for Wii and you can use the Mario Kart Wheel and Zapper. |
There is this Starsky and Hutch game for PS2 that can be played with steering wheel and Guncon.
Anyone knows if it's any good? |
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Rya.Reisender banned

Joined: 01 Mar 2007 Location: Weekend Web
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Posted: Mon Jun 30, 2008 7:57 pm |
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| Chris B wrote: |
| Rya.Reisender wrote: |
| Even games like Final Fantasy could at least battle-wise be played with two controllers (each player controls 2 heroes in the party for example). |
Final Fantasy Athology has this feature, but you're soo right about this. Even if they include a co-op mode it usually feels tacked on and isn't available from the start (like in most Tales games, where you have to find the right items first, or in Legend of Oasis / Story of Thor 2 where it has to be unlocked by using a cheat). |
That reminds me how you needed to use a cheat code to enable the totally cool two player mode in Shining Force 2.
By the way Shining Force with co-op mode would be awesome. _________________ Select Button
Push Eject. |
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Chris B

Joined: 06 Jan 2008
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Posted: Mon Jun 30, 2008 8:33 pm |
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What would that add?
Couldn't you achieve the same by assigning characters to players and passing the pad around? |
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Mr. Apol mute incestuous psychopath

Joined: 04 Dec 2006 Location: tower of druaga
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Posted: Mon Jun 30, 2008 8:40 pm |
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four player split screen pso was where it was at. _________________
   knife knife knife knife knife knife knife |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Mon Jun 30, 2008 9:13 pm |
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| Chris B wrote: |
| note to self: check out Crude Buster.. |
for the crude of justice. _________________
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Gironika

Joined: 05 Dec 2006 Location: The Arkbird
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Posted: Mon Jun 30, 2008 9:45 pm |
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| Mr. Brooks wrote: |
| Never found a willing wingperson for this to do my own checking, so - how is it excellent? |
It involves lots of shouting and going in wrong directions, failing to pass levels and a weird way of moving forward.
But after a while it starts to come together and you start to synchronize with the 2nd player (if NGE was made today, Shinji and Asuka would play We love katamari). I don't know if it was just a lucky moment but it really started to work even without lots of shouting and telling where to go. Kind of like my friend started to "get" where I was going and me being more flexible what to roll up next. Though you really need someone you understand in order to be able to expect what he/she might do next.
Funny fact: we also did all 24h races of GT4 together and after a while I could tell how he was driving and I tried an experiment where I was telling him where to shift up/down, where to turn, when to brake etc.
He was doing like I was telling him and lo an behold after three laps he was two seconds quicker than when he tried his best before. It was kind of a magic moment because it worked so smooth to get him up to speed just by watching him drive and telling him some instructions - and it really works out. I suppose that co-drivers in ralley feel this way if they win, heh...
So yeah, I'd say that learning to see a game from a different perspective in such a way is a good way to improve your overall skill in it.
[edit]
jet force gemini where you could play that little robot that followed the heroes around. I forgot about this but I tried to help my brother to beat the two grasshoppers back then. _________________
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