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jack klugman

Joined: 04 Nov 2007
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Posted: Sat Nov 22, 2008 2:34 pm |
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| MOAI~ wrote: |
| jack klugman wrote: |
| MOAI~ wrote: |
Spinballin'
I think this might be the game I could play forever. |
sonic spinball? or something else? i want this to be a game about rappers fighting each other on top of giant dreidels |
Yeah, Sonic Spinball, sorry. |
i didn't think anybody else likes sonic spinball
i've played this game for hours on end, feeling like i was in some sort of recursive loop _________________ chaos wars blog
you meet the nicest people making videogames |
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Tokyo Rude

Joined: 28 Mar 2007 Location: Redundant
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Posted: Sat Nov 22, 2008 3:24 pm |
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| Fuck Ninja Gaiden Black in the eye again! |
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Jam

Joined: 27 Sep 2007
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Posted: Sat Nov 22, 2008 4:37 pm |
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The second Penny Arcade game does nothing to change the formula of the first. What once got by on novelty and some small amount of wit doesn't really support itself on what passes for wit alone. It just shines through as fetch-questing. _________________ 'I just can't believe I am responsible for this'
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MOAI

Joined: 12 Jul 2008
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Posted: Sat Nov 22, 2008 6:47 pm |
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| jack klugman wrote: |
| MOAI~ wrote: |
| jack klugman wrote: |
| MOAI~ wrote: |
Spinballin'
I think this might be the game I could play forever. |
sonic spinball? or something else? i want this to be a game about rappers fighting each other on top of giant dreidels |
Yeah, Sonic Spinball, sorry. |
i didn't think anybody else likes sonic spinball
i've played this game for hours on end, feeling like i was in some sort of recursive loop |
I keep playing it over and over again (haven't beaten it, kinda strange as I was able to do it multiple times in my youth), and I keep feeling like I can come back to it.
For the first time in my life I got to the multi-ball stage in Lava Powerhouse! It was pretty intense getting there! Unfortunately it was the same as the multi-ball stage in Toxic Caves. :\ Next goal I guess is to get both in a row (oh man).
Will I ever get tired of this game? We'll see! |
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Moogs

Joined: 06 Dec 2006 Location: filth in the beauty
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Posted: Sat Nov 22, 2008 8:04 pm |
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In The Pit
It's one of those community-created games on XBLA. You're a monster that dwells at the bottom of a pit and people are throw down to you and you feed on them.
There are no visuals. You play the game entirely based on sound and controller vibration.
I only played the trial, but it's interesting I guess. _________________
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Sat Nov 22, 2008 8:53 pm |
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| Moogs wrote: |
In The Pit
It's one of those community-created games on XBLA. You're a monster that dwells at the bottom of a pit and people are throw down to you and you feed on them.
There are no visuals. You play the game entirely based on sound and controller vibration.
I only played the trial, but it's interesting I guess. |
dude _________________
| sawtooth wrote: |
| All I do is make a game about shooting viscous negroes |
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Drem

Joined: 04 Dec 2006
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Posted: Sun Nov 23, 2008 4:08 am |
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Heavenly Sword was an incredibly polished and impressive game on all fronts. It's also really short, but that works to its benefit as truthfully there wasn't too much variety in the types of regular enemies throughout the game. And that sort of ties in with how it doesn't feel like it has too much replayability; at least not right away. I wish it was better recieved so we could have seen more. As it is, apparently the planned sequel will never be made. _________________
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Sun Nov 23, 2008 6:10 am |
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| Drem wrote: |
| Heavenly Sword was an incredibly polished and impressive game on all fronts. It's also really short, but that works to its benefit as truthfully there wasn't too much variety in the types of regular enemies throughout the game. And that sort of ties in with how it doesn't feel like it has too much replayability; at least not right away. I wish it was better recieved so we could have seen more. As it is, apparently the planned sequel will never be made. |
Parts of it were pretty good. I really liked the characters a lot, and the sequence leading up to the last boss was immensely satisfying. The last boss kind of ruined the game for me though. He was just so annoying and he really didn't need three forms. _________________ I play games sometimes |
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analogos

Joined: 10 Jun 2007 Location: salon#analog#organization
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Posted: Sun Nov 23, 2008 6:14 am |
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| Drem wrote: |
| Heavenly Sword was an incredibly polished and impressive game on all fronts. |
No, technical merits are pretty much the only front. As an action game it's a symptom of a lot of what's pretty terrible about games right now. If anything, that technical prowess just compounds the issue.
Heavenly Sword makes me want to defend the God of War games, and I kind of highly resent God of War. |
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sam

Joined: 28 May 2007 Location: osaka
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Posted: Sun Nov 23, 2008 9:35 am |
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| analogosagnos wrote: |
| Drem wrote: |
| Heavenly Sword was an incredibly polished and impressive game on all fronts. |
No, technical merits are pretty much the only front. As an action game it's a symptom of a lot of what's pretty terrible about games right now. If anything, that technical prowess just compounds the issue.
Heavenly Sword makes me want to defend the God of War games, and I kind of highly resent God of War. |
yeah, this. i liked the symmetry of the controls and i'm normally okay with games like this (except god of war), but the combat itself was somehow totally boring.
also, i really really hated the characters and plot, but i guess a lot of people liked them in spite of the rest of the game so maybe that's just me.
the facial expressions sure were impressive, though! _________________
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Drem

Joined: 04 Dec 2006
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Posted: Sun Nov 23, 2008 3:04 pm |
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I guess playing in a group makes every game better!
I'm curious what the big flaws you guys see were, though. I can understand how people can find the combat un-interesting; I'd think this is mostly because the enemies don't really require you to vary your moves or to change up your strategy. Also, I don't think I ever found a decent strategy for most of the bosses, so they could take me a lot longer than one battle should. The the actual fighting system itself seemed okay; it was fluid and allowed for them to keep their focus on being cinematic. It also allows for lots of useless flailing around if you don't really try to do actual combos; maybe most people like a more controlled experience? This is where I found the game's brevity really helped it; had it gone on longer, it probably would have started wearing on me.
The story is take it or leave it; it's just about Nariko trying to rescue her father and then stop the army. It's nothing too fantastical (though it does get touches of that towards the end that show the direction they probably wanted to take in the sequels). The characters are the type of thing you'd find in a fantasy movie (mainly the enemy Generals here), but I found them pretty good, if perhaps mostly for their voice acting. I thought the voice acting in the game was really good. Especially King Bohan, voiced and motion-captured by Andy Serkis (Gollum from the Lord of the Rings (I think he was also the Dramatic Director for the game). He came off as a touch above the rest, probably because just how animated his face was. Kai and Flying Fox were good too. _________________
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Moogs

Joined: 06 Dec 2006 Location: filth in the beauty
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Posted: Sun Nov 23, 2008 6:38 pm |
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| Dark Age Iron Savior wrote: |
| Moogs wrote: |
In The Pit
It's one of those community-created games on XBLA. You're a monster that dwells at the bottom of a pit and people are throw down to you and you feed on them.
There are no visuals. You play the game entirely based on sound and controller vibration.
I only played the trial, but it's interesting I guess. |
dude |
I never step foot in that forum, so I never would have known. _________________
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MOAI

Joined: 12 Jul 2008
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Posted: Sun Nov 23, 2008 6:51 pm |
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Playing Castlevania Judgment.
First off, you can use a classic or GC controller in place of the Wiimote+Nunchuk. I haven't even attempted the latter, just been using a GC controller, to which the controls are mapped horribly by default, though it seems you can change them.
The actual fighting mechanics seem to be grounded in the recent strain of anime-licensed fighting games (I've only played a couple briefly, so this is a guess); each character has a fairly simple movelist, and most moves can cancel into others. Every character has a single guard-break move and a super move. There are subweapons, but they're mostly easy to block or evade, making their best use as part of a combo. It's all pretty standard stuff.
The camera angles are kind of annoying. It starts off in the usual fighting game style, but as you circle it tends to like to view from behind one character or the other rather than turning to show one character on each side. It's not really that hard to learn to judge your distance with the angles, as they're at least fairly consistent. The problem with them is that many stages have hazards in them, and with the way the camera works you don't get to see most of them until it's too late (or even after that). In training mode you can turn off the hazards, I've yet to see if that's an option in versus.
There's a castle mode, which is a series of challenges interspersed with save points. If you fail on a challenge, you have to start again from the last save point. Also your health and hearts (subweapon ammo) carry on between challenges, though you get reset at each save point. Some of the challenges seem not very well planned, especially for certain characters. One in particular, where you have to defeat your opponent with a subweapon, is pretty hit-or-miss because it's set in the stage with the most hazards, and the candles (which of course you break to get subweapons or hearts) are spread out across the level. Add to this that you've had to face a few challenges before this, and that the AI is pretty good about defending against most subweapons, and it gets pretty annoying. Also this is only after the first save point.
Not exactly impressed with this game as of yet (but wow, that was a whole lot more than I meant to write), but if anyone here has it during the next few days and would like to play, there's apparently an online mode. |
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Tlon

Joined: 25 Sep 2008
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Posted: Sun Nov 23, 2008 11:50 pm |
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| MOAI~ wrote: |
| jack klugman wrote: |
| MOAI~ wrote: |
| jack klugman wrote: |
| MOAI~ wrote: |
Spinballin'
I think this might be the game I could play forever. |
sonic spinball? or something else? i want this to be a game about rappers fighting each other on top of giant dreidels |
Yeah, Sonic Spinball, sorry. |
i didn't think anybody else likes sonic spinball
i've played this game for hours on end, feeling like i was in some sort of recursive loop |
I keep playing it over and over again (haven't beaten it, kinda strange as I was able to do it multiple times in my youth), and I keep feeling like I can come back to it.
For the first time in my life I got to the multi-ball stage in Lava Powerhouse! It was pretty intense getting there! Unfortunately it was the same as the multi-ball stage in Toxic Caves. :\ Next goal I guess is to get both in a row (oh man).
Will I ever get tired of this game? We'll see! |
man i didn't give this game a fair shake... i'll get to it again!
i beat 3 more colussuses in Shadow of the Colussus. i'm up to number 10. the 'guilt' reaction people talk about is gone but there's still that sense of something awesome (in the old sense) passing. like the end of Lord of the Rings when the Elves go to the Grey Havens. its something you find in alot of old fantasy (read Lord Dunsany!) and it seems to be missing now
but damn the boss battles and mechanics are so epic. take away the artsy stuff and hanging onto the back of a giant monster would still be cool
tho its getting a bit easy
ever notice how each of your hits takes off about a quarter of the bosses health? its like they have unneccary large lifebars just to make you feel worse _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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MOAI

Joined: 12 Jul 2008
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Posted: Mon Nov 24, 2008 2:45 am |
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| To be honest, I think a part of my enjoyment with Spinball stems from the fact that it's a Game I Played As A Kid. Still, there is something weirdly cool about the physics, how Sonic bounces off things and how you can influence his movement at almost all times, and how some parts seem to be designed to allow for some of the unintuitive things you can do (although the glitches are cool too). It's really loose, which gives it a certain kind of complexity, without being completely unpredictable (unlike the Game Gear incarnation). |
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extrabastardformula millmuck holecutter

Joined: 01 Jan 2007 Location: The Nearest Faraway Place
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Posted: Mon Nov 24, 2008 2:49 am |
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| MOAI~ wrote: |
| To be honest, I think a part of my enjoyment with Spinball stems from the fact that it's a Game I Played As A Kid. Still, there is something weirdly cool about the physics, how Sonic bounces off things and how you can influence his movement at almost all times, and how some parts seem to be designed to allow for some of the unintuitive things you can do (although the glitches are cool too). It's really loose, which gives it a certain kind of complexity, without being completely unpredictable (unlike the Game Gear incarnation). |
Just played the rom the first time a few hours ago (first time aside from the awful GBA port that is) and I can say this isn't just nostalgia. It's a really loose and wild game with a great soundtrack and quirky fun mechanix. _________________ select button.
can't get answers that will mean anything when the questions you ask serve to strongly reinforce the notions that you entered the debate with |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Mon Nov 24, 2008 5:59 am |
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| Tlon wrote: |
man i didn't give this game a fair shake... i'll get to it again!
i beat 3 more colussuses in Shadow of the Colussus. i'm up to number 10. the 'guilt' reaction people talk about is gone but there's still that sense of something awesome (in the old sense) passing. like the end of Lord of the Rings when the Elves go to the Grey Havens. its something you find in alot of old fantasy (read Lord Dunsany!) and it seems to be missing now
but damn the boss battles and mechanics are so epic. take away the artsy stuff and hanging onto the back of a giant monster would still be cool
tho its getting a bit easy
ever notice how each of your hits takes off about a quarter of the bosses health? its like they have unneccary large lifebars just to make you feel worse |
I also had lots of fun with this game. I don't think I'll ever beat the hard mode time attack any time soon though. |
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Drem

Joined: 04 Dec 2006
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Posted: Mon Nov 24, 2008 6:19 am |
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Are there any typing games better than Typing of the Dead? I think not. I also had my first encounter with swearing in the game, as I encountered the phrase "Hate that bitch." It surprised me quite a bit.
*The only typing games I have played are Typing of the Dead and Mavis Beacon back in elementary school. _________________
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Tlon

Joined: 25 Sep 2008
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Posted: Mon Nov 24, 2008 6:50 am |
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| zombieman000 wrote: |
| Tlon wrote: |
man i didn't give this game a fair shake... i'll get to it again!
i beat 3 more colussuses in Shadow of the Colussus. i'm up to number 10. the 'guilt' reaction people talk about is gone but there's still that sense of something awesome (in the old sense) passing. like the end of Lord of the Rings when the Elves go to the Grey Havens. its something you find in alot of old fantasy (read Lord Dunsany!) and it seems to be missing now
but damn the boss battles and mechanics are so epic. take away the artsy stuff and hanging onto the back of a giant monster would still be cool
tho its getting a bit easy
ever notice how each of your hits takes off about a quarter of the bosses health? its like they have unneccary large lifebars just to make you feel worse |
I also had lots of fun with this game. I don't think I'll ever beat the hard mode time attack any time soon though. |
I wish the bosses were harder though
you could make a good Tomb Raider game by taking SotC's grab mechanics, sense of scale and ancient, departing world. i mean exploring untouched Aztec pyramids and Lost Worlds and all that _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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kiken

Joined: 05 Dec 2006
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Posted: Tue Nov 25, 2008 6:09 pm |
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Otomedius
I went off the deep end and ordered the ridiculous LE version that included the monster joystick (with touchpad!). The stick is phenomenal quality (yeah, for $300 it better be), although I find the touchpad a might sensitive.
The standard game is rather mindless, but the Gorgeous mode plays like a far more traditional Gradius game (6 stages per loop, standard power-up meter, no bombs). Playing through Gorgeous mode nets you gt, which can be spent to purchase new power-ups (you can customize your meter at the beginning of the game).
Also, there's touching... lots and lots of touching. You even get three achievements for touching (touch 5 times, touch 57 times, and touch 573 times). _________________ "Amidst utter chaos lies strict order."
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dementia

Joined: 05 Dec 2006
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Posted: Tue Nov 25, 2008 8:41 pm |
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| kiken wrote: |
| Also, there's touching... lots and lots of touching. You even get three achievements for touching (touch 5 times, touch 57 times, and touch 573 times). |
North American release confrimed!
'Grats on getting the game (and the limited version too)
I've been playing Animal Crossing: City Folk. It's... familiar. I'll probably still play it forever regardless.
I also played through the Dead Space demo on 360. It turned me off the game. |
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Pijaibros

Joined: 04 Dec 2006 Location: 44113
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Posted: Tue Nov 25, 2008 10:58 pm |
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Still playing Monster Hunter Portable G.
+40 more hours and still no Rathalos Hearts >:|
Playing this over Wifi Max with friends (and sometimes random hunters) is the shit. Four players against one monster just seems so unfair to the beast. I almost pity it. Probably the biggest reason I have soared past the 200 hour mark.
Started playing Culdcept Saga again. Found a way to farm cards which allowed me to get 1000 cards in like a weekend. Now that I have work and grownup obligations this is a nice timesave!
Finished Gears of War 2. Yeah that cliffhanger ending was so expected and it sucked. Felt like Wile E Coyote slamming into the wall after painting a tunnel and having the roadrunner run through it.
Horde mode alone made me feel better again, real quick! I can beat Wave 1 by myself :-D. Squished by Wave 3, dream of getting to Wave 5. _________________
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282days
Joined: 08 Nov 2008
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Posted: Wed Nov 26, 2008 12:44 am |
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_____
Last edited by 282days on Sun Mar 22, 2009 3:17 am; edited 1 time in total |
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Pijaibros

Joined: 04 Dec 2006 Location: 44113
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Posted: Wed Nov 26, 2008 1:02 am |
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I just set up a VS match with Ancient God Baltias on a big board that gives out 16 cards as a reward.
Set the game up for 10 rounds. Very important!
Baltias (or any aggressive opponent) will spend any amount of money to bone you in those 10 rounds. Tease him with things to make him use his spell cards.
You stroll along placing cheap creatures, blazing trails with haste and holy words. If you get kissed by ladyluck you may even finish a lap. You will probably win against the CPUs reckless behavior. The whole thing takes 5 minutes; 7 min. at most. Even if by some freak occurrence you take a loss, you still get 8 cards! _________________
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BIGZAM

Joined: 26 Dec 2007 Location: T-town
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Posted: Wed Nov 26, 2008 3:02 am |
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| Pijaibros wrote: |
Still playing Monster Hunter Portable G.
+40 more hours and still no Rathalos Hearts >:|
Playing this over Wifi Max with friends (and sometimes random hunters) is the shit. Four players against one monster just seems so unfair to the beast. I almost pity it. Probably the biggest reason I have soared past the 200 hour mark.
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Yeah I think I figured out the whole point of Monster Hunter after finishing the dual Tigrex mission to get to HR6. The instant that one of the Tigrex started limping it was like blood in the water, all the hunters just converged on him. This beast that we were so afraid of went down in seconds amid a flurry of swords and hammers, and that was when we realized it- WE were the monsters!
But Seriously! The invincible feeling that comes from playing with four players is intoxicating! It makes you fight sloppy! It probably just comes from the sharp contrast between grouping and the long, winding, mostly solo road you take to get that far (in my case at least). I find the download mission Anger of Heaven and Earth in freedom2 evens it up for the monster side, Gold Rathian and Silver Rathalos in the arena? OKAY! |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: Nicholas Cage ensues.
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Posted: Wed Nov 26, 2008 4:19 pm |
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Pijai, once 2G comes out stateside, if you are down for it, I know cowboykim and I will both be in on that, and we could get a live 3 man group running no problem, maybe with like a regular meetup or something to get down on some monstars. _________________
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Wed Nov 26, 2008 4:28 pm |
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So, since I bought a x360 two weeks ago, I've been playing some gears2 and catching up on the now classic half life 2 and portal. They look a bit dated but otherwise they're really pretty efficient.
I still find amusing the head-in-chest view of the source games, and half-life 2's fighting is kinda obsolete. The way encounters are triggered by very precise events (entering this area/room) feels rather cheap and dated to me now. Arguably all games do that, but maybe the first person view and the otherwise excellence of the package make this all the more jarring.
Also I'm not terribly fond of the A.Is "perfectness" when it comes to fighting.. they have no moments of weakness, show no surprise. That is something I found very well made in gears 2. Not that the AI is more sophisticated or emotional there, rather that we are often set up in a place where we see the locusts without being seen. It gives us the illusion of surprising them.
Only the very videogamy lab act in gears2 show the same problem. |
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Toptube Anti-cabbage Party Candidate

Joined: 23 Apr 2007 Location: rocking the low end
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Posted: Wed Nov 26, 2008 6:37 pm |
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Episode 2 brings back most of the fun of fighting the marines and large alien enemies from HL1. _________________
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Pijaibros

Joined: 04 Dec 2006 Location: 44113
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Posted: Wed Nov 26, 2008 6:47 pm |
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| boojiboy7 wrote: |
| Pijai, once 2G comes out stateside, if you are down for it, I know cowboykim and I will both be in on that, and we could get a live 3 man group running no problem, maybe with like a regular meetup or something to get down on some monstars. |
Man, that would be swell. I play with another (real) friend of mine here in the area so 4 player extermination cavaliers may be possible! Currently it's usually a 2 man expedition. Having more people out makes using the hunting horn more attractive and will make going long range an even better option! I try to get good with long range, but can't quite gel with it as much as I do with the Gunlance and Greatsword. Training missions are sort of easing me in though.
Currently though I use an ISO of Portable 2G with an english language patch. If this game wasn't nice enough to let me import my Freedom 2 save, I probably wouldn't have bothered converting.
I'm sure some smart man will find a way to bring over Portable 2G saves to Unite.
Eagerly awaiting the Wii version here. Be nice to see it on the big screen again! Hell, only having voice chat gets me pumped! I can't do that via WiFi Max on PSP. IMing (and having the other person bother noticing) when getting chewed on by a Rajang proves to be a hell of a speed bump. _________________
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Wed Nov 26, 2008 7:09 pm |
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Super Street Fighter 2 Turbo: HD Remix.
Got it for PS3, for the superior dpad. Game looks fantastic, and plays just like it ever did despite the HD redraws. My only complaint is with the music. The new mixes suck, for the most part. I immediately switched back to the CPS2 soundtrack.
It's got a ton of dip switch toggles one can mess with, but that's some Jedi knight shit I don't know enough about. You can replace the HD character graphics with the original versions, but they look like shit at high resolutions. _________________ Wii Code: 2490 9909 8512 0280
PSN: GcDiaz
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Wed Nov 26, 2008 7:48 pm |
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| GcDiaz wrote: |
Super Street Fighter 2 Turbo: HD Remix.
Got it for PS3, for the superior dpad. Game looks fantastic, and plays just like it ever did despite the HD redraws. My only complaint is with the music. The new mixes suck, for the most part. I immediately switched back to the CPS2 soundtrack. |
Got it for PS3, because I have a good stick. I think I'm gonna go home today and buy it for 360 as well, as I do have an acceptable control option with the Hori DOA4 stick.
I agree that the remixed music is awful and the CPS2 soundtrack is the way to go. The new control tweaks are sometimes odd. I can pull off Zangief's 720 super easier than the new HCFx2 + back (or HCBx2 + forward) motion. However, the standard SPD is easier for me to do with the new half circle motion. Some moves are balanced differently - Chun's Spinning Bird Kick instantly comes to mind.
All SB people, feel free to add my to a friend list for this one. Though I don't play too many games online I will be all over this one for months (and transitioning nicely into SF4):
PSN: firenze
XBLA: TwoDimensional |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, MO
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Posted: Wed Nov 26, 2008 9:27 pm |
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I was wondering if you jerks were going to talk about this. I went 360 since my Street Fighter crew has only 360s, and I'm pretty surprised by how well it handles with the 360 controller. I'm not sure if they just improved it a whole lot since the beta or if I just got used to it, but I'm pulling off everything that I had trouble with before without any problems at all.
I really like the new graphics, but I can't stand the widescreen aspect ratio. I feel much more at home without the life bars and super meters crowding up the character art. Again, this feels better than it did in the Beta, but either way I'm not a fan of the gigantic characters.
-Weş _________________

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iwontusemyname

Joined: 17 Nov 2008 Location: yellow lemon tree
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Posted: Wed Nov 26, 2008 9:35 pm |
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i just beat gears of war 2, and might i say...very good. bravo, dude huge and his huge crew of dudes (and chicks, brah).
also, horde = win. (xbox live name = RONKthebear)
i think i'm going to finally start up with the mother 3 translation, though thanks to my "RPG for newbie" thread, i'm probably going to buy the chrono trigger DS port and work my way through that. _________________
-c. |
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Pijaibros

Joined: 04 Dec 2006 Location: 44113
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Posted: Wed Nov 26, 2008 9:47 pm |
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| firenze wrote: |
| easier than the new HCFx2 + back (or HCBx2 + forward) motion. |
Really! Double Half circle supers have always been my bane in KOF games.
It doesn't help that Yamazaki is my favorite char. in KOF. Pretzels (Geese) give me less trouble.
Gotta run out to get a points card after work then! Didn't know SF2 HD is dropping for x360 tonight! May take a timeout from my usual game for this one!
Live Tag: FreeSuper _________________
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dementia

Joined: 05 Dec 2006
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Posted: Wed Nov 26, 2008 9:53 pm |
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| I'm shit at ST. Add my gamertag if you need an ego boost. |
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analogos

Joined: 10 Jun 2007 Location: salon#analog#organization
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Posted: Wed Nov 26, 2008 10:22 pm |
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| Hey, all of you sons of bitches. I made a thread for this. I hadn't bought the game yet though because I wasn't hearing much. But on that note I think I'm gonna pick it up tonight and throw down with you guys if you want. I'm still torn on which version to get, though. |
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Waffen

Joined: 07 Dec 2006 Location: straining on a toilet
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Posted: Thu Nov 27, 2008 8:12 am |
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| GcDiaz wrote: |
Super Street Fighter 2 Turbo: HD Remix.
Got it for PS3, for the superior dpad. Game looks fantastic, and plays just like it ever did despite the HD redraws. My only complaint is with the music. The new mixes suck, for the most part. I immediately switched back to the CPS2 soundtrack.
It's got a ton of dip switch toggles one can mess with, but that's some Jedi knight shit I don't know enough about. You can replace the HD character graphics with the original versions, but they look like shit at high resolutions. |
I got this too, add me.
I've also been playing Valkyria Chronicles and I like it so far. _________________ PSN Online ID: SylentButDeadly |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Fri Nov 28, 2008 10:04 am |
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SSF2T HD ; oh Balrog
Started the original Front Mission on a whim today. Way back when it was new, Super Play (brits will know this) would rave about it a lot, even though it never came out here and still hasn't to my knowledge.
I like Amano's pretty people juxtaposed with death machines. |
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PianoMap

Joined: 05 Dec 2006 Location: kelowna, british columbia
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Posted: Fri Nov 28, 2008 11:05 am |
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Played Chrono Trigger up until you take the broken sword to go get fixed. It was a pleasure. Also got to taking another look at Passage after reading an article about it and the dude who made it in Esquire. _________________ o-/< --- o-\< --- o-|-| --- o^-< |
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Leau

Joined: 05 Dec 2006 Location: Metro City
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Posted: Fri Nov 28, 2008 11:54 pm |
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| MOAI~ wrote: |
| Playing Castlevania Judgment. |
Is it true that it feels a bit like Power Stone, or were people just trying to be polite? _________________
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MOAI

Joined: 12 Jul 2008
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Posted: Sat Nov 29, 2008 1:15 am |
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| Leau wrote: |
| MOAI~ wrote: |
| Playing Castlevania Judgment. |
Is it true that it feels a bit like Power Stone, or were people just trying to be polite? |
It is not like Powerstone, not at all. If you've played any of the Naruto fighting games, that's what it is like (which makes sense as Eighting was involved in developing it.) |
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