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Rethinking SMB1

 
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Infernarl



Joined: 31 Jan 2007
Location: Concord, CA

PostPosted: Sat May 02, 2009 2:51 pm    Post subject: Rethinking SMB1    Reply with quote



I have been meaning to have a discussion about this page from the SMB1 instruction booklet since the second grade.

So each block that Mario breaks is a murder?

This is why the blocks have eyes.

Think this really changes the tone of the game and injects a lot of moral relativism.

Anyone else ever notice this?
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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Sat May 02, 2009 3:16 pm        Reply with quote

(maybe)
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bloody heartland



Joined: 15 Feb 2008
Location: MECHANICAL MAN HEARS AND SPEAKS

PostPosted: Sat May 02, 2009 3:51 pm        Reply with quote

He explicitly murders the Koopa Kids in SMW right?
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Sat May 02, 2009 4:30 pm        Reply with quote

i nkew that the blocks were people, but i either never thought about it, or i made up some rationalisation in my head and forgot about it.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Out of his depth in Odell Lake

PostPosted: Sat May 02, 2009 4:34 pm        Reply with quote

I've always found the sheer degree of face imagery in the Mario series unnerving. Nearly everything has something that looks like eyes, and there are plenty of games that have things arranged like faces all over the place. The Vim Factory in Partners in Time was especially bad (then again, that place is pretty nightmarish by itself - Toads are being stuck to trees that drain their "vim", which causes them to grow weak and fade away. This vim is refined by the shroobs and used to fuel their UFOs).

that reminds me:

Code:
The time is 100 years before Simon Belmont's birth. The moon burns red over-head and black clouds loom large on the horizon. All is still and quiet. Only the call of a distant crow stirs the cold night air. Suddenly, thunder roars out of the Morbid Mountains and into the village of Warakiya. Like the yell of an angry giant, the terrible sound shakes homes and shops as if they were sap-ling branches.

But no one blinks an eye. The village is dead calm. For all the people have fled after receiving warnings from the Great Beyond that Count Dracula has assembled a mighty army of evil, and they're poised to march up from the  Valley of Graveyards to bury mankind in a Tomb of Terror. Unfortunately, there's no corner on Earth that won't be gobbled up by this bloodthirsty legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead.

The last line of defense is you, Trevor Belmont - the forefather of Simon Belmont and the origin of the Belmont Warlord Chromosomes. But your chances are slimmer than Jim. In fact, the only real edge you have over this fang sharpened freak is your power to transform into three different partner spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. Each of these spirits will confront you as you fight through 17 possible levels of never-ending fright, including the Haunted Ship of Fools, the Clock Tower of Untimely Death and Curse Castle. You must also possess the strength to wield the mighty Battle Axe and Mystic Whip,
which were given to you by the Poltergeist King.

So go forth young Trevor into the cold black night, where death lurks around every corner and evil lingers on every stone. And remember, if your courage and cunning are any less than magnificent or if you fail to choose the correct Paths of Fate, you'll be banished to the world of the undead, and zombies will rule until the end of time.


an absurdly cheesy manual all around, but the Poltergeist King is what really sells it - since there is no such character in the series. Also, BELMONT WARLORD CHROMOSOMES.
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HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Sat May 02, 2009 4:42 pm        Reply with quote

Quote:
But your chances are slimmer than Jim.

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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Sat May 02, 2009 4:43 pm        Reply with quote

But your chances are slimmer than Jim.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Out of his depth in Odell Lake

PostPosted: Sat May 02, 2009 4:53 pm        Reply with quote

next page:

Code:
How to play in the graveyard

The adventure revolves around tough-as-nails Trevor Belmont. As Trevor, you will find several locations throughout your journey where the road forks (sorry, no spoons) in two directions. On these Paths of Fate you must make a choice - Which way do you go, George? Which way do you go?

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dvaergen



Joined: 22 Apr 2009
Location: Nigerian Boiler Room

PostPosted: Sat May 02, 2009 5:11 pm        Reply with quote

i resent mario's imperialist tendency to invade foreign lands under the guise of princess chasing

everybody knows he just wanted the coins

and exotic clothing
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L



Joined: 05 Dec 2006

PostPosted: Sat May 02, 2009 6:01 pm    Post subject: Re: Rethinking SMB1    Reply with quote

Infernarl wrote:


Think this really changes the tone of the game and injects a lot of moral relativism.
Frankly, even then, no it doesn't.


What I want to know is why Mario doesn't just jump over the horizontal pipe at the start of 1-2 and keep running over a completely empty featureless land. (I also sort-of pointed this out in Gravity Has Almost Disappeared, but I don't think anyone noticed.)
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Lurky



Joined: 06 Dec 2006
Location: Canada

PostPosted: Sat May 02, 2009 8:12 pm    Post subject: Re: Rethinking SMB1    Reply with quote

Infernarl wrote:
the blocks have eyes.


What? Where?
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Daphaknee
a whole shitload of class


Joined: 31 Jan 2007
Location: nickel dime

PostPosted: Sat May 02, 2009 8:30 pm        Reply with quote

dvaergen wrote:

everybody knows he just wanted the coins

and exotic clothing


i guess thats why they made warioland, because fuck beating around the bush

warioland games are like interventions for mario
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Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Sat May 02, 2009 9:18 pm        Reply with quote

Super Mario Brothers is about genocide; the princess probably just wanted to get away but when Mario found out she was with Bowser he fucking snapped and started killing EVERYONE.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat May 02, 2009 9:51 pm        Reply with quote

http://zarat.us/tra/offline-games/eversion.html
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Sun May 03, 2009 1:17 am        Reply with quote

I knew this and i thought about a few time. Personally I don't think it really changed anything. A lot of games of that era had those "manual stories" no one cared about. I'm pretty sure they were penned by whoever was available the minute before release. Anyway it's interesting and funny as trivia. If you think about it, it's pretty obvious Mario didn't give a shit about the mushroom people, he was just in a macho quest to save a girl in danger.

I'm pretty sure i won't be thinking about this next time i play SMB1.
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The God Of Poverty



Joined: 12 Jul 2008

PostPosted: Sun May 03, 2009 4:36 am        Reply with quote

Kind of unrelated, but the booklet for Rygar had a chapter heading called ANIMALIZED MEN WRIGGLING EERILY. That shit's haunted me for about 20 years now.
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Infernarl



Joined: 31 Jan 2007
Location: Concord, CA

PostPosted: Sun May 03, 2009 10:59 am        Reply with quote

Is the same page present in the J version of the manual?
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glossolalia



Joined: 04 Mar 2008

PostPosted: Sun May 03, 2009 11:20 am        Reply with quote

The God Of Poverty wrote:
Kind of unrelated, but the booklet for Rygar had a chapter heading called ANIMALIZED MEN WRIGGLING EERILY. That shit's haunted me for about 20 years now.

man that would've haunted me too
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Sun May 03, 2009 1:49 pm        Reply with quote

Infernarl wrote:
Is the same page present in the J version of the manual?


It is not, as far as I know. I am pretty sure this "bricks are people" shit was just made up by asshole translators.

Wasn't this era kind of famous for the translated manuals just blatantly making shit up w/r/t game story/mythology?
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rye



Joined: 06 Dec 2006

PostPosted: Mon May 04, 2009 2:44 am        Reply with quote

For some reason, I didn't remember this as a kid, but I came across a complete copy of the game a year or two ago and I did read that, and, yeah, it did change the way I thought of the game, and even how I thought of mario. Of course, I'm the one choosing which koopa he'll stomp, and which bricks he'll break.

The game should present you, upon completion, with some kind of counter of the lives you took on your way get to the princess. No mention should be made of this until the very end of the game. It should presented on a black screen, just like your lives counter, but in its place, a picture of the appropriate item. Bricks, goomba, etc. The images then flash and change into the sprites of mushroom villagers.

Or, someone chould create a romhack that changes all appropriate sound effects so that there's kind of a sour feeling to each block broken, etc. One of the reasons I loved to break bricks was the sound effect I'd get from it. In reality, I WAS BREAKING LIVES.

Maybe I'm thinking about this too much.
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Gin
banned


Joined: 05 Dec 2006
Location: YOU ARE THE FUTURE

PostPosted: Mon May 04, 2009 7:34 am        Reply with quote

Oh my god. How many of them did he eat?
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another god



Joined: 04 Dec 2006

PostPosted: Mon May 04, 2009 3:31 pm        Reply with quote

ghost_dinosaur wrote:
w/r/t


I don't know if there are rules to making up acronyms, but come on.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon May 04, 2009 3:35 pm        Reply with quote

Uh, w/r/t is a well-used and popular abbreviation? Like, from before the internet.
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HarveyQ



Joined: 28 Jan 2009
Location: on a beach in a town where I am going to live

PostPosted: Mon May 04, 2009 3:38 pm        Reply with quote

Yeah, it's from the same prestigious lineage as w/e and deal w/ it
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon May 04, 2009 4:13 pm        Reply with quote

w/e is a newer coinage owing from the use of the term "whatever" in its modern slang form. w/r/t is like old shorthand. Professionals who used to write a lot (like lawyers say) used it all the time.
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Tue May 05, 2009 5:23 am        Reply with quote

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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Tue May 05, 2009 5:42 am        Reply with quote

toll it's probably flanderization

i'm not giving tvtropes a day of my life to find out though
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Broco



Joined: 05 Dec 2006
Location: Bestburg, Cobrastan

PostPosted: Tue May 05, 2009 6:14 am        Reply with quote

CubaLibre wrote:
w/e is a newer coinage owing from the use of the term "whatever" in its modern slang form. w/r/t is like old shorthand. Professionals who used to write a lot (like lawyers say) used it all the time.


dunno dude I don't think anybody used slashes like that prior to computer keyboards. with respect to w.r.t. with dots you would have a point
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Ghost Dinosaur



Joined: 05 Feb 2009
Location: Moving

PostPosted: Tue May 05, 2009 6:40 am        Reply with quote

I can't say about w/r/t, but w/ was definitely used with the slash pre-interent. I can remember at least one teacher probably around 2nd or 3rd grade writing it that way on the board.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue May 05, 2009 10:10 am        Reply with quote

the process toll is describing is villain decay.

in super mario land, at the end of the non-final castles, where the fake daisy turns into a grinning insect thing and hops off, that would be a really traumatising thing to actually see
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue May 05, 2009 11:13 am        Reply with quote



Actually... (IM GONNA SPOIL THE SHIT OUT OF GALAXY SO BEWARE)

He *is* conquering the universe with his airship fleet, an alien army and SCIENCE, building a huge artificial sun that... Well I don't quite remember where the sun factored in the whole conquest thing. That it went supernova then became a black hole and destroyed the universe was unintended by Bowser. Obviously he's better at brick magic than physics
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glossolalia



Joined: 04 Mar 2008

PostPosted: Tue May 05, 2009 11:59 am        Reply with quote

the sun was going to become a big planet in the center of the universe that he would rule from, i think. are spoilers really necessary here, besides rosalina's subplot maybe.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue May 05, 2009 12:52 pm        Reply with quote

Well, I thought I'd do the considerate thing and mark them anyway.
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Tue May 05, 2009 1:49 pm        Reply with quote

how could you spoil a Mario game? who the fuck cares about the plot of a Mario game? really?
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Tue May 05, 2009 1:53 pm        Reply with quote

chevluh wrote:
Obviously he's better at brick magic than physics
this phrase conjures up images of an old, out of touch villain, trying desperately to cling on to relevance in a changing world, and failing
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue May 05, 2009 2:11 pm        Reply with quote

I guess that's why he spends a lot of his time golfing and karting. The time for dragon-turtles and castles is long past, modern cities have grown where the mushrooms used to be wild.
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Tue May 05, 2009 2:24 pm        Reply with quote

yeah, maybe he should retire and keep golfing and play some minigames with Wario.
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L



Joined: 05 Dec 2006

PostPosted: Tue May 05, 2009 2:31 pm        Reply with quote

Jujyfruits wrote:
how could you spoil a Mario game? who the fuck cares about the plot of a Mario game? really?
Personally, I'm appreciative! I'd like to play SMG at some time, maybe next year or so.
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LaserGun



Joined: 02 Sep 2008

PostPosted: Tue May 05, 2009 2:40 pm        Reply with quote

Mario is a jerk in SMW, just saying.
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Jujyfruits



Joined: 20 Apr 2009
Location: b.a.

PostPosted: Tue May 05, 2009 3:14 pm        Reply with quote

L wrote:
Jujyfruits wrote:
how could you spoil a Mario game? who the fuck cares about the plot of a Mario game? really?
Personally, I'm appreciative! I'd like to play SMG at some time, maybe next year or so.


but do you really care about the plot? not that there's anything wrong, but i find it weird.
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Infernarl



Joined: 31 Jan 2007
Location: Concord, CA

PostPosted: Wed May 06, 2009 2:35 pm        Reply with quote

Jujyfruits wrote:
who the fuck cares about the plot of a Mario game? really?

do you really care about the plot? not that there's anything wrong, but i find it weird.


As far as I know this is the board for getting weird about video games. The point is the weirdness. My point by posting was to get people to think about something that has become common place in a new way. I feel that is pointful.
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