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What did people ever see in Ridge Racer 1?
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Chuplayer



Joined: 23 Nov 2007
Location: mint = OWNED

PostPosted: Sat Nov 24, 2007 5:40 am    Post subject: What did people ever see in Ridge Racer 1?    Reply with quote

Seriously. I don't get it. It's so damn awkward.

I'm playing the 60fps version from the RRtype4 pack, and I'm not enjoying it at all. The drifting is FUBAR'd. Somebody explain to me how you can recover from drifts without ending up some 20 degrees off from being straight, thereby killing your speed and sending you careening into a wall. Also, when you're turning in curves that don't require drifting, you careen into the walls anyway.

Drifting in RRtype4 and RR6 is so much more natural, and yet I hear that RRtype4 strays from its roots as if it's a bad thing. If it fixes the drifting physics, that's a good thing! RR6 takes the best of both worlds, IMO.

Am I the only one who's fed up with this game? It just isn't any fun. I don't see why I should play this game when I can just play the recreated tracks on RR6.
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ajutla



Joined: 04 Dec 2006
Location: kansas city

PostPosted: Sat Nov 24, 2007 6:18 am        Reply with quote

man i didn't think anyone saw anything in ridge racer 1 except that important japanese guy from sony, the one whose name temporarily escapes me, the one indirectly responsible for that dumb internet meme
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firenze



Joined: 05 Dec 2006
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PostPosted: Sat Nov 24, 2007 8:23 am        Reply with quote

OK, remember that the real competition at the time was the home version of Daytona for Saturn. Which was a rather horiffic port. So Ridge Racer was THE 3D racer, and that was a big deal in the mid-90s. RR1 had good 3D graphics for the time, and anything 3D was all the rage. That's the big reason. The soundtrack was also new and CD Redbook audio was pretty impressive coming off the cartridge based music everyone was used to, not to mention the electronica dance music thing was really a bit different.

Drifting was an interesting concept too, and honestly you can learn to do Ridge Racer/RR Revolution/Rage Racer drifting. It's just a knack that comes with practice. I'll wholeheartedly agree that R4 onward makes the drifting control fantastic, but RR was a fresh way to do a racing game. Remember too - control on early PSX games was d-pad only, there was no analog. Digital movements make RR drifts easier to get under control, and even today I prefer using d-pad to analog on the old RR games.

I was always a Sega guy. I preferred Daytona arcade and Saturn Sega Rally to Ridge Racer. I was VF>Tekken. But when I finally decided to get a PSX in '97, I picked up a copy of Ridge Racer Revolution and after getting over the extremely awkward learning curve I grew to love it alllmost as much as my Sega favorites. It wasn't until R4 that I had true love for the series, but I grew up a bit and admitted to myself that RRR entertained the hell out of me.
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Gin



Joined: 05 Dec 2006
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PostPosted: Sat Nov 24, 2007 9:15 am        Reply with quote

Ridge Racer was made during the time before 3D was taken for granted and became boring. Before every game started to feel like lonely game. Before that magic disappeared.

It has this feeling of love and dreams in it that bleeds out of the colors and the sounds. Blue skies is what it was.
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Sat Nov 24, 2007 10:13 am        Reply with quote

Gin wrote:
Blue skies is what it was.


Don't ever call a Namco game a Blue Sky game every tendon at my body is now burning with desire to cut you for this Ging.

A borrowed copy of Rage Racer was actually my starting point for the Ridge series, since I never got around to buying a PSOne. I loved the hell out of that game, even though the drifting was decidedly "unnatural" for a long time after prolonged Sega Rally/Daytona. R4 is really something else, though. I can't think of another racing game besides Gran Turismo 4 that has such a "complete" visual style both in-game and in the menus.

I can't say I like the inclusion of nitro in the newer games. The AI is just a cheating bastard with the nitro, and I just don't think it meshes well with what the series was originally doing.

A TOAST, THEN. TO R4


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negativedge
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Joined: 04 Dec 2006
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PostPosted: Sat Nov 24, 2007 10:36 am        Reply with quote

Why can't Ridge Racer be blue sky? It did Daytona better than Daytona did.
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SplashBeats
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PostPosted: Sat Nov 24, 2007 10:39 am        Reply with quote

ridge racer is a series that's consistently provided me with games i don't want to play and soundtracks that i spin for months
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Kappuru
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PostPosted: Sat Nov 24, 2007 11:14 am        Reply with quote

you two should just make out already.


Ridge Racer was great for the time - the tunnel sections in particular really stuck out in my mind as having "lighting", compared to the flat colored world of Daytona.

Also, the course design was pretty damn good too, although I have juuussst a little bit more love for the Advanced course from daytona (that final turn!)
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Sat Nov 24, 2007 1:36 pm        Reply with quote

I just always loved the presentation of the Ridge Racer series. I must say that the newer games in the series have been losing the plot somewhat, but the soul is still in there when it comes down to the racing.

I wish they'd get the guy who did Ridge Racer Revolution's race calling again.
"DON'T LET HIM GET AWAAAAAAY~!!"

I'll love to finish first in a Ridge Racer game again, only to hear...

"INCREDIBLE! NOBODY CAN CATCH YOU! YOU'RE THE REAL RIDGE RACER!"
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The Drunken Samurai
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Joined: 13 Dec 2006

PostPosted: Sat Nov 24, 2007 2:39 pm    Post subject: Re: What did people ever see in Ridge Racer 1?    Reply with quote

Chuplayer wrote:
I'm playing the 60fps version from the RRtype4 pack



this is a very much broken version of the original but in it there is a way to do 360 DRIFTS
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Chuplayer



Joined: 23 Nov 2007
Location: mint = OWNED

PostPosted: Sat Nov 24, 2007 3:38 pm    Post subject: Re: What did people ever see in Ridge Racer 1?    Reply with quote

The Drunken Samurai wrote:
Chuplayer wrote:
I'm playing the 60fps version from the RRtype4 pack



this is a very much broken version of the original but in it there is a way to do 360 DRIFTS


o rly? How?
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Greng



Joined: 27 Sep 2007
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PostPosted: Sat Nov 24, 2007 8:02 pm        Reply with quote

Yeah! Alley-Oop Drifts were funny.
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Sat Nov 24, 2007 8:06 pm        Reply with quote

negativedge wrote:
Why can't Ridge Racer be blue sky? It did Daytona better than Daytona did.


Because Blue Sky is a Sega creation and we all know that Namco are nothing but Sega-copying bastards.
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Texican Rude
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PostPosted: Sat Nov 24, 2007 8:16 pm        Reply with quote

Sega should have absorbed Namco when they had the chance.

God Damn I love R4.
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wasted potential



Joined: 19 Jul 2007

PostPosted: Sat Nov 24, 2007 8:33 pm        Reply with quote

sometimes I'd go to R4's sound test and just play the music while doing my homework

I really am disappointed that every RR after it has failed to capture what made 4 so amazing...

also, I have the limited edition with the jogcon nyah nyah
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DonMarco
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PostPosted: Sat Nov 24, 2007 11:11 pm        Reply with quote

Ridge Racer had two things going for it:

1. It was one of the first PSX games, which was a big deal as there were maybe 15 games released in the first 6 months.

2. It was a decent competitor to the Daytona games. Unlike Daytona, hitting walls or opponents was forgivable. It played faster and even if you had no idea what you were doing, you wouldn't time-out or place dead last out of 40.

Then again, Daytona was intentionally made more difficult to play compared to Outrun.
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SplashBeats
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PostPosted: Sat Nov 24, 2007 11:45 pm        Reply with quote

man wasted potential have you heard RR6's soundtrack, it's full of winners!
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extrabastardformula
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PostPosted: Sun Nov 25, 2007 12:10 am        Reply with quote

Also it was a port of an arcade game at the time, and said arcade game had a very imressive attract sequence so it was very familiar to lots of people.
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Chuplayer



Joined: 23 Nov 2007
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PostPosted: Sun Nov 25, 2007 1:16 am        Reply with quote

So here I am trying to finish the last part of RR60fps that I was never able to finish since I got it, and I submit that I'm never going to do it. The seventh race is shit. This fucking white car runs this perfect line around the race track and owns my shit like it isn't even trying. There's no way to beat it. I don't get it. I've even resorted to using first person mode which helps a little in straightening up after drifts, but it's a bitch to see where you're going while you're drifting. It's a shitsucker and a half is what it is.
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Screwtape



Joined: 04 Dec 2006
Location: Sydney, Australia

PostPosted: Sun Nov 25, 2007 4:43 am    Post subject: Re: What did people ever see in Ridge Racer 1?    Reply with quote

Chuplayer wrote:
I'm playing the 60fps version from the RRtype4 pack, and I'm not enjoying it at all. The drifting is FUBAR'd. Somebody explain to me how you can recover from drifts without ending up some 20 degrees off from being straight, thereby killing your speed and sending you careening into a wall.


I found drifting in RRTurbo to be frustrating and difficult, until I realised that it's using a slightly more technical model for drifting than, say, Need for Speed or Mario Kart. In RR, once you've built up enough momentum you can twist the steering wheel and tap the brakes to lose traction, which stays lost until you let go of the steering wheel and stomp on the accelerator again. So, exiting the first tunnel on the basic circuit goes like this:
  1. Full-bore down the tunnel until you're near the end (this will take some practice to get right)
  2. Hard-right on the control pad, let go the accelerator and tap the brake
  3. Watch your car slowly gyrate until it lines up with the entrance to the next curve
  4. Step on the gas, the car should jerk a little bit as the tyres grab hold again, and then you're off

In RR4, you can get away with brushing the brake while you accelerate around a corner to do a controlled slide (especially if you're driving a grip-type car), but you're not doing slides properly until you can do them RRTurbo style.

Quote:
So here I am trying to finish the last part of RR60fps that I was never able to finish since I got it, and I submit that I'm never going to do it. The seventh race is shit.

Huh. No matter how handily I beat the opponent on the first three laps, no matter how high up the score-table I rank, I always get dumped back to the main menu - never to a second race. What am I missing?

Quote:
I've even resorted to using first person mode which helps a little in straightening up after drifts, but it's a bitch to see where you're going while you're drifting.

Wait, you're playing Ridge Racer in third-person mode? Ew!
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wasted potential



Joined: 19 Jul 2007

PostPosted: Sun Nov 25, 2007 4:56 am        Reply with quote

SplashBeats wrote:
man wasted potential have you heard RR6's soundtrack, it's full of winners!

I gave up on the series after that but regret not having played 5 (everyone here likes 5 right).

oh man in a week R4 will be 9 years old

crazy
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Texican Rude
forum ruler of Iraq


Joined: 05 Dec 2006
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PostPosted: Sun Nov 25, 2007 6:20 am        Reply with quote

I tried 5 once and returned it within 30 minutes of playing.
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Toptube
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Joined: 23 Apr 2007
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PostPosted: Sun Nov 25, 2007 9:57 am        Reply with quote

man i never got to try the jog-con! I've never even seen one! R4 was really awesome, and besides burnout 3, is the only post Gran Turismo car racing game that I've really enjoyed.
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smartblue
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Joined: 05 Dec 2006
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PostPosted: Sun Nov 25, 2007 10:03 am        Reply with quote

5 had one or two good songs on it and 6 and Ridge Racers on the PSP have been pleasant even sitting next to R4. The soundtracks as Joe said both have really excelent work done in them. Do check them out or download the rips out there!
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Schwere Viper



Joined: 14 Feb 2007
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PostPosted: Sun Nov 25, 2007 12:41 pm        Reply with quote

SplashBeats wrote:
man wasted potential have you heard RR6's soundtrack, it's full of winners!


Nitro Mantra <3
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Chuplayer



Joined: 23 Nov 2007
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PostPosted: Sun Nov 25, 2007 1:55 pm    Post subject: Re: What did people ever see in Ridge Racer 1?    Reply with quote

Screwtape wrote:
Chuplayer wrote:
I'm playing the 60fps version from the RRtype4 pack, and I'm not enjoying it at all. The drifting is FUBAR'd. Somebody explain to me how you can recover from drifts without ending up some 20 degrees off from being straight, thereby killing your speed and sending you careening into a wall.


I found drifting in RRTurbo to be frustrating and difficult, until I realised that it's using a slightly more technical model for drifting than, say, Need for Speed or Mario Kart. In RR, once you've built up enough momentum you can twist the steering wheel and tap the brakes to lose traction, which stays lost until you let go of the steering wheel and stomp on the accelerator again. So, exiting the first tunnel on the basic circuit goes like this:
  1. Full-bore down the tunnel until you're near the end (this will take some practice to get right)
  2. Hard-right on the control pad, let go the accelerator and tap the brake
  3. Watch your car slowly gyrate until it lines up with the entrance to the next curve
  4. Step on the gas, the car should jerk a little bit as the tyres grab hold again, and then you're off

In RR4, you can get away with brushing the brake while you accelerate around a corner to do a controlled slide (especially if you're driving a grip-type car), but you're not doing slides properly until you can do them RRTurbo style.


I'll have to try that drifting style. I just let off of the gas, and it somehow drifts itself.

Quote:
Quote:
So here I am trying to finish the last part of RR60fps that I was never able to finish since I got it, and I submit that I'm never going to do it. The seventh race is shit.

Huh. No matter how handily I beat the opponent on the first three laps, no matter how high up the score-table I rank, I always get dumped back to the main menu - never to a second race. What am I missing?


In the part of the main menu in the upper left hand corner, it gives you eight different races to partake in. (Well, I think it starts with less, but as you advance, you get more.) The seventh race is the one I'm talking about. It's a bitch on wheels.

Quote:
Quote:
I've even resorted to using first person mode which helps a little in straightening up after drifts, but it's a bitch to see where you're going while you're drifting.

Wait, you're playing Ridge Racer in third-person mode? Ew!


Not anymore.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Sun Nov 25, 2007 2:31 pm        Reply with quote

Ridge Racer needs a proper in-car camera with a little Pac-Man or Galaga keychain hanging from the rear view mirror, ala Rad Mobile.
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kiken



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PostPosted: Mon Nov 26, 2007 1:59 pm        Reply with quote

Rud13 wrote:
I tried 5 once and returned it within 30 minutes of playing.


RR5 is still the only game in my collection that habitually crashes my PS2.
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The Drunken Samurai
tedious


Joined: 13 Dec 2006

PostPosted: Mon Nov 26, 2007 3:10 pm    Post subject: Re: What did people ever see in Ridge Racer 1?    Reply with quote

Chuplayer wrote:
The Drunken Samurai wrote:
Chuplayer wrote:
I'm playing the 60fps version from the RRtype4 pack



this is a very much broken version of the original but in it there is a way to do 360 DRIFTS


o rly? How?


when going into a turn let go of the gas and tap the break and youll lose control.


from there you just gotta COMMIT to it
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Mon Nov 26, 2007 6:00 pm        Reply with quote

smartblue wrote:
5 had one or two good songs on it and 6 and Ridge Racers on the PSP have been pleasant even sitting next to R4. The soundtracks as Joe said both have really excelent work done in them. Do check them out or download the rips out there!


True - RR6 and the PSP Ridge Racers have some good music. Ridge Racers OST is in my car's CD player right now... RR5's music kind of disappointed me after R4's pure awesome, and RR7 isn't as good as RR6 or PSP, but it's growing on me.

kiken wrote:
Rud13 wrote:
I tried 5 once and returned it within 30 minutes of playing.

RR5 is still the only game in my collection that habitually crashes my PS2.


RR5 seemed to have some issues, especially early copies. Maybe they rushed it for PS2 launch - my launch copy had atrocious loading time and occasional crashes. I got another copy a year or so later - load times are MUCH faster and no crashy.
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Axelay 2



Joined: 23 Apr 2007

PostPosted: Mon Nov 26, 2007 6:00 pm        Reply with quote

To really appreciate RR1, it probably helped if you played it in the arcade. Getting the hang of, and nailing a powerslide with a steering wheel and gas and brake pedals, was a blast. Something that was lost and felt floaty and awkward when attempting on a digital PS1 pad. At least until you got a feel for it.

Also, you really have to look at the state of driving games at on home consoles. With the exception of spending $100 for Virtua Racer, or getting a waterdowned version of Daytona on Saturn, there was nothing that even came close to bringing home a 3d racer until RR1.

On top of that, racing games in general really sucked always outside of the arcade before that. Few exceptions being made for F-Zero, Mario Kart, and maybe a handful of others that were fun, but never approached anything that looked, sounded, or felt like real cars. Not that I'm implying RR is anything even close to a simulation.
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firenze



Joined: 05 Dec 2006
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PostPosted: Mon Nov 26, 2007 6:04 pm        Reply with quote

Axelay 2 wrote:
Also, you really have to look at the state of driving games at on home consoles. With the exception of spending $100 for Virtua Racer, or getting a waterdowned version of Daytona on Saturn, there was nothing that even came close to bringing home a 3d racer until RR1.


Minor correction. 32X Virtua Racing Deluxe was fantastic, and I still own my 32X because of that game. It was way cheaper than the Genesis version ($50 compared to $100) and better. Though I guess you did have to drop the $150 on the 32X so yeah...

Just had to mention that because I spent a good 200+ hours of my life obsessed with that 32X Virtua Racing.
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Chuplayer



Joined: 23 Nov 2007
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PostPosted: Mon Nov 26, 2007 11:16 pm        Reply with quote

firenze wrote:
smartblue wrote:
5 had one or two good songs on it and 6 and Ridge Racers on the PSP have been pleasant even sitting next to R4. The soundtracks as Joe said both have really excelent work done in them. Do check them out or download the rips out there!


True - RR6 and the PSP Ridge Racers have some good music. Ridge Racers OST is in my car's CD player right now... RR5's music kind of disappointed me after R4's pure awesome, and RR7 isn't as good as RR6 or PSP, but it's growing on me.


I don't care for any of the music. When I play RR6, I just stream some metal or Initial D music from my PC.
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Lestrade
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Joined: 04 Dec 2006
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PostPosted: Tue Nov 27, 2007 12:05 am        Reply with quote

I used to always play RR4 to the same album; the "Things Falling Apart" remix album by NIN. I don't know why, it just fit perfectly. I can't play it to anything else now.
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Koji



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PostPosted: Tue Nov 27, 2007 1:33 am        Reply with quote

I haven't played Ridge Racers, so I don't know how the music works in context, but I downloaded the soundtrack and thought that it had too many tracks that were too 'dancey.' I don't know, I'm not an expert in electronica or anything, but yeah, bouncy dancefloor stuff. It still has awesome stuff, but R4's OST is just so much more enjoyable, at least to me.
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Schwere Viper



Joined: 14 Feb 2007
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PostPosted: Tue Nov 27, 2007 2:07 pm        Reply with quote

...metal?

There are quite a few things that are Fucking Metal(tm). Ridge Racer is most definitely not one of them.
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Chuplayer



Joined: 23 Nov 2007
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PostPosted: Tue Nov 27, 2007 3:32 pm        Reply with quote

Schwere Viper wrote:
...metal?

There are quite a few things that are Fucking Metal(tm). Ridge Racer is most definitely not one of them.


Yeah, some Gamma Ray and W.A.S.P. goes well with Ridge Racer 6.
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Red_venom



Joined: 06 Dec 2006
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PostPosted: Wed Nov 28, 2007 1:47 am        Reply with quote

For me RR series is just fun to play. They sort of lost sight of what made R4 magical though after that game, some of the other ones have some of the good shit but R4 had it all: Music, looks, style and gameplayl.

The worst though is the music. Ridge Racers were both excellent for some reason but RR7 is lol in how bad and bland it is. RR6 had like 2 good tracks(Floodlight and Galactic Life).

Ridge Racer 1 was also popular though just because there was fuckin nothing on the PS1 at the time. The fuckin GAMES to get were RR1 and Toshinden. Then Tekken, Twisted Metal and Warhawk came out. Sony had huge RR1 ads running for months though and it was easily one of the most hyped games back before hype meant a 4 month TV campaign on all 18-24 demographic networks and ads all over mens magazines.
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The Blueberry Hill



Joined: 12 Dec 2006
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PostPosted: Wed Nov 28, 2007 4:41 am        Reply with quote

The PSX version of Ridge Racer came with a track. Racing games before that didn't have tracks, you had to make your own.
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Chuplayer



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PostPosted: Wed Nov 28, 2007 5:36 am        Reply with quote

Red_venom wrote:
Ridge Racer 1 was also popular though just because there was fuckin nothing on the PS1 at the time. The fuckin GAMES to get were RR1 and Toshinden. Then Tekken, Twisted Metal and Warhawk came out.


Warhawk? lol wut?
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Schwere Viper



Joined: 14 Feb 2007
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PostPosted: Wed Nov 28, 2007 8:23 am        Reply with quote

Chuplayer wrote:
Red_venom wrote:
Ridge Racer 1 was also popular though just because there was fuckin nothing on the PS1 at the time. The fuckin GAMES to get were RR1 and Toshinden. Then Tekken, Twisted Metal and Warhawk came out.


Warhawk? lol wut?


Warhawk was originally a PS1 game, yeah.
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