|
View previous topic :: View next topic
|
| Author |
Message |
Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
|
Posted: Sat Jan 06, 2007 8:08 am |
|
|
| Balzac wrote: |
Oh come on. All of the above have loli characters (where loli refers to anything that looks like the Japanese equivalent of a precious moments figurine). Lillian Fourhand is a great run'n'gun but I'll be dammed if the design doesn't raise an eyebrow.
 |
I just watched this about the game:
http://www.youtube.com/watch?v=Z34aQVL1Sqg
Skip ahead to 3:10 - pretty awesome giant boss battle action! I like how they're combining the action of shooters and platforming games and then mixing it together with a school anime about yuri. It's funny!
Anyway, this whole "moe" thing is just the wave of interests that the people making the doujin games and buying them are into. It's the same with like 80's Japanese action games taking the appeal of Hollywood action movies and converting them into games for the arcade and NES like Contra.
James, I think your opening post is just too riled up with anti-Japanese and pedophilic sentiment. It's more a scathing attack on everything rather than a post to encourage conversation. _________________
 |
|
| Unfilter / Back to top |
|
 |
Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
|
Posted: Sat Jan 06, 2007 11:10 am |
|
|
If you're at that part of the script, you're pretty close to the end of the game, right? I recall moe-heavy conversation first starting up around the third development sector - or is that more towards the middle?
Good work with that though. Segagaga needs to see the light of day in America, even if we won't get half the jokes. _________________
 |
|
| Unfilter / Back to top |
|
 |
Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
|
Posted: Sat Jan 06, 2007 12:28 pm |
|
|
| Adilegian wrote: |
On the placement of that conversation in the script... we're not exactly hitting the translation material in sequential order. We're tackling it one batch at a time, as it appears in the code. The text that that particular moe conversation comes from is designated, by its placement in the code, as (1) a Control Room Conversation that (2) might or might not occur according to what has happened to the player during the game.
From the long view, I'd say that the moe-heavy stuff comes more toward the late middle of the game. |
Ah, updating myself on your 1up blog, I see what you mean about where you are in the game. I wish you much good fortune with the project as you continue on - despite disappearing programmers! Who knows, maybe he went to have an affair with a woman, and will come back home with his tail between his legs like the programmers in the simulation side of SGGG do!
I have a question about how you're approaching the project though:
Have you finished translating everything yet and are now going back and giving things a good gloss, or are you translating areas batch by batch while sometimes going back and finalizing parts you've already gone through once? Most translation projects I've seen finish their first draft translations before going back and really polishing everything to its finalized form and I was wondering how you were approaching it in comparison.
EDIT:
Also, those articles about Tom Kalinske are really interesting. I'm more familiar with Bernie Stolar and Peter Moore's history with Sega so it was interesting to see how things were for Tom back during the earlier years. _________________
 |
|
| Unfilter / Back to top |
|
 |
Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
|
Posted: Thu Jan 11, 2007 5:10 am |
|
|
| klikbeep wrote: |
| What massive psychological accident has happened to the True Hardcore 110% otaku, that they would forgo everything, everything, that normal people derive pleasure and meaning from, and instead fixate on a shared delusion? |
I don't think it's so much something happening to them as it is something that never happened. That is, the lack of social development or maturity in social settings.
At least, that's the best I can figure for most of the real otakus I've met in my life.
| Quote: |
| THE MELANCHOLY OF HARUHI SUZUMIYA: EPISODE 9 |
I enjoyed that episode. It was the only one that really made me feel a little melancholy. _________________
 |
|
| Unfilter / Back to top |
|
 |
Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
|
Posted: Thu Jan 11, 2007 8:39 am |
|
|
To put it more eloquently, it's about a minute long scene of Rei and Asuka standing in an elevator together while elevator music plays in the background. The scene starts off with Rei getting on an elevator at Nerv HQ while Asuka is already inside. Asuka then says some very angry remarks towards Rei about Shinji or something while Rei is apathetic. As the elevator clicks passes floors, they stare opposite directions, the intensity of the room building as the background music builds up. Finally, the door opens and Rei leaves saying some smart remark, causing Asuka to bang her frustrations out on the closed elevator door. _________________
 |
|
| Unfilter / Back to top |
|
 |
|