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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Fri Jan 05, 2007 2:22 am Post subject: streets of rage remake - windows compatible HUNDAAAAAH! |
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this past week bombergames released their long-anticipated homage to sega's much-loved bare knuckle / streets of rage brawlers. play magazine ran a feature on the project a while ago -- stating, "some of the most hardcore sor fans became coders, artists and musicians at bombergames, the multi-national indie team responsible for streets of rage remake."
bomber's windows remake features redrawn sprites and gorgeous, remixed music. the stages branch through scenes from all three of the original mega drive games, and are populated with characters from throughout the series -- the player roster (two of whom are secret) is no exception. a generous options screen allows the game to be tweaked to play more like one game or another, and things like the time limit and presence of guns can be turned on or off.
the game includes an impressive list of features: two-player versus battles, a sprite color editor, volleyball mode (most of these unlockable). and of course, the capability for two players to play through the game co-op with (or without) usb joypads.
now maybe james will show us some of those streets of rage comic scans! _________________
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Fri Jan 05, 2007 3:13 am |
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yes, I played a few stages already, and I have to say I am very impressed with the level of polish.
projects like these, which promise improvements over the orginal titles don't often actually deliver on their promises, but my short time with this would prove it as an exception, I'd say.
edited for weird grammar _________________

Last edited by another coma on Fri Jan 05, 2007 4:22 am; edited 1 time in total |
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km

Joined: 05 Dec 2006 Location: Minor character in a frame story
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Posted: Fri Jan 05, 2007 4:09 am |
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Is there a torrent someplace for the game? I'd rather not suck on their bandwidth if I can help it! _________________
vi) RPGs (Role-Playing Games)
For adolescents; half-formed personalities roaming (in packs) in search of identity. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Jan 05, 2007 3:35 pm |
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*starts "C&D letter stopwatch"*
aaand... GO!
At least I'm assuming it's unlicensed, since I see no mention anywhere of their having licensed it. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Jan 05, 2007 4:32 pm |
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| afaik, sega never bothered to renew the copyright on streets of rage, and we're up to 1991 now in terms of expired stuff, so at least the first one is probably C&D free. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Jan 05, 2007 4:49 pm |
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You do realize that copyright lasts to something like eighty years after the death of the original artist, or in perpetuity for a corporation?
Yeah, it's kind of antithetical to the original concept of copyright. That's how it works, though.
Patents -- now they still have a sane shelf life. They're about all, though. |
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aerisdead
Joined: 17 Dec 2006 Location: Toronto, Canada
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Posted: Fri Jan 05, 2007 5:15 pm |
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Eric have you read Lanark yet _________________ "Did you read that mr. ignorant new games journalist? YOU JUST DON'T FUCKING GET IT. "
-Alex Kierkegaard, better known as "Pikachu", irrationally responding to the wonderful gentleman who wrote the post you just read. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Jan 05, 2007 5:16 pm |
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| my fault - what is it that expires after fifteen years and makes things like home of the underdogs possible, then? |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Fri Jan 05, 2007 5:22 pm |
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Nothing, actually. They just operate on the "boy I hope nobody tries to sue us" plan IIRC. Most of the time the companies that have the rights to these old games really don't care, but on occasion, they do, and HOTU will take the download link down when threatened. _________________
http://www.mdgeist.com/ |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Jan 05, 2007 5:34 pm |
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| BotageL wrote: |
| Nothing, actually. They just operate on the "boy I hope nobody tries to sue us" plan IIRC. Most of the time the companies that have the rights to these old games really don't care, but on occasion, they do, and HOTU will take the download link down when threatened. |
Yep. Abandonware has no legal meaning. 15 years is just the arbitrary limit that HOTU places on their abandonware simply on moral grounds, like how the developer of WinKawaks intentionally crippled it so that it couldn't play any games less than 5 years old. |
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Sat Jan 06, 2007 3:21 pm |
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This remake must be lazily programmed to have a requirement of 800 Mhz... _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Jan 06, 2007 7:05 pm |
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| BenoitRen wrote: |
| This remake must be lazily programmed to have a requirement of 800 Mhz... |
It's because modern PC's are incapable of BLAST PROCESSING. _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Sun Jan 07, 2007 12:10 am |
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I doubt that has anything to do with it when you can emulate Genesis/Mega Drive games at 200 Mhz. The system requirements would get even lower if you could run the game natively, looking at the system requirements of Genesis/Mega Drive games that were ported to the PC. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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stotelheim The Guy Who Will Give a Kiss for ₩ 5000

Joined: 04 Dec 2006 Location: swan diving off the tongues of color coded giants
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Posted: Sun Jan 07, 2007 12:23 am |
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No, no. I'm pretty sure it's the blast processing. _________________ go away extralife
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JamesE banned
Joined: 05 Dec 2006
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Posted: Sun Jan 07, 2007 1:28 am |
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| This feels a little... off. Blaze doesn't move like she used to on the Mega Drive, and the co-op mode seems pretty glitchy. I appreciate the sentiment behind it, but I doubt it'll get me away from my ROMs. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Jan 07, 2007 1:33 am |
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| Some of the sprites don't match up. Same gos for collision detection. And, well, the game lacks soul, to be frank. It's a lonely experience to me, feeling nothing like the bombast series it's based on. |
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Takashi

Joined: 04 Dec 2006
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Balzac

Joined: 04 Dec 2006
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Posted: Sun Jan 07, 2007 3:34 am |
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I'm sorry, but pumping techno music, swarms of enemies and more awkward fashion than you can shake a stick at is just about the antithesis of a "lonely game".
This could seriously be amazing if they just polished it up. Too bad that probably won't happen though. Why is it that these fan remakes always go through so much trouble to recreate the best aspects of a franchise, add a million stages/characters/gimmick modes, and then leave out the minute stuff that really matters like accurate collision detection and coherent sprite styles?
The fan remixed tracks are good stuff though. Does a nice job of capturing that early 90's house style that Koshiro was going for.
The cut scene art on the other hand, looks like something a bored high schooler would doodle in the middle of biology class. _________________
It wasn't homoerotic, but a girl did ask me how much metamphetamines cost, and if they were a powerup in any of the Super Mario Land games.
Last edited by Balzac on Sun Jan 07, 2007 7:53 am; edited 1 time in total |
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Deets

Joined: 05 Dec 2006
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Posted: Sun Jan 07, 2007 4:36 am |
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| I haven't played any game in the series in about 4 years, which is probably why I thought this game was fucking sharp. I certainly didn't notice any collision detection problems. Color me impressed! |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Jan 07, 2007 12:01 pm |
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| Balzac wrote: |
| I'm sorry, but pumping techno music, swarms of enemies and more awkward fashion than you can shake a stick at is just about the antithesis of a "lonely game". |
But the techno music is tedious and forgettable, the plot even less convincing and unnceccesary than Streets of Rage 3's, and once fighting becomes a chore because they simply didn't program it correctly, the whole experience simply doesn't add up. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jan 10, 2007 10:18 am |
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This is the best game in the series. Were it not for the reused graphics, this could easily be the fourth game.
Despite being based largely on SoR2, it carries on the tone and feeling of the first game better than either of the official sequels. Hey, level interaction (including multiple paths, even). Return of fun tactile elements like the pepper shaker and the police "ninja magic" function. The ratio of fighting move variety to game length is way superior to the second game in particular, and probably the third one -- though I've not played that one to the end. Result: it's less repetitious than any of the earlier games (though again, in particular the second one). With the selection of (and distinction between) characters, multiple paths, multiple modes, and multiple fighting strategies (to the point where it's becoming actually strategic), there's no close end to the replay value.
All in all, hey. Damned excellent. This is all Streets of Rage could have been, and sort of meant to be. Though this may just be enthusiasm speaking, at the moment at least I swear it's the best 2D brawler I've ever played.
Last edited by aderack on Wed Jan 10, 2007 10:21 am; edited 1 time in total |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jan 10, 2007 10:19 am |
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| aerisdead wrote: |
| Eric have you read Lanark yet |
It's in my amazon "book buffer", for the next time I need to round out an order for free shipping. Right now I'm reading Musashi. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Wed Jan 10, 2007 11:50 am |
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Aderack, the first Streets of Rage didn't have level interaction besides a few pitfalls you could fall into or throw bad dudes into in the latter half of the game. If anything that didn't really go anywhere in the series until 3 with it's explorable time limited game-end-determining stage and the bit with the bulldozer and the walls.
As for repetition it goes from SoR2's first stage to SoR3's second stage in the first two levels. That's like doing a remake of Sonic and placing Emerald Hill right after Green Hill, really inexcuseable stuff.
I wouldn't dare complain this exists but there's a ton of slop between the neat ideas like the "off" character movement and the Guile "handcuffs" glitch seemingly being introduced to the series. They should have made their own stages up for front and centre with the tileset then added remade stages as an unlockable side. If they did that I'd maybe orgasm. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jan 10, 2007 7:55 pm |
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In the first game there also were moving floors and harmful machinery. The third game did follow up on this a lot better than the second, yes. Remake goes rather further, though.
Am I misremembering, or was there wind in the first game? As in that stage from Ninja Gaiden II?
I don't know about the level progression you mention, as I took a different path. The logic of the path I took was generally pretty solid, though. Go up stairs, wind up on the roof, be hassled by guys in rocket packs, try to take an elevator down yet it goes up instead; when you climb down, there's an inexplicable motorcycle stage to help the protagonists catch up with the people they're chasing; you hop from the motorcycles to the back of a truck... It flows pretty darned well.
Didn't notice any "off" movement or glitches. Then again, these things tend not to bother me. |
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Deets

Joined: 05 Dec 2006
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Posted: Fri Jan 12, 2007 5:01 am |
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| I uh, actually took issue with the fact that you ride an elevator to the top of a building, then get an inexplicable cutscene in which you find a pair of motorcycles at the bottom. Especially since the stage before the elevator was on a rooftop. That definitely seemed sloppy. I agree with aderack's sentiments otherwise. |
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Fri Jan 12, 2007 6:29 pm |
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I was talking about Genesis/Mega Drive emulation with a friend of mine a couple days ago, and mentioned the system requirements of Sonic CD and Sonic & Knuckles Collection, which are PC ports, and not emulations, which the Sega Smash Pack was.
Sonic CD:
Pentium 75 Mhz
8 MB RAM
Sonic & Knuckles Collection:
Pentium 75 Mhz (90 Mhz recommended)
8 MB RAM
My friend has the Sega Smash Pack, which according to him runs perfectly on a Pentium II 266 Mhz.
This Blast Processing is a cheap excuse. The Streets of Rage games are slower paced than Sonic games, even. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Deets

Joined: 05 Dec 2006
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Posted: Fri Jan 12, 2007 9:54 pm |
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| I was under the impression that using "BLAST PROCESSING" as an excuse for the game's minimum requirements was a joke. Still. Who here has a computer shittier than the minimum requirements for the remake? |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Jan 13, 2007 12:01 am |
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I can't believe anyone took my blast processing joke seriously.
:( at this thread. _________________
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The Drunken Samurai tedious

Joined: 13 Dec 2006
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Posted: Sat Jan 13, 2007 12:14 am |
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sup toups _________________
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100Proof
Joined: 13 Dec 2006
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Posted: Sun Feb 04, 2007 2:22 am |
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| Seriously... does anyone know how to rip the music? I always loved the SoR1/2 soundtracks (still have that Mars re-release of 2). |
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Tue Feb 06, 2007 11:20 pm |
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| Mister Toups wrote: |
I can't believe anyone took my blast processing joke seriously.
:( at this thread. |
Welcome to the Internet, where jokes are hard to convey through text. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Wed Feb 07, 2007 12:57 am |
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| Mister Toups wrote: |
I can't believe anyone took my blast processing joke seriously.
:( at this thread. |
That's only because I never noticed this thread until now.
| BenoitRen wrote: |
| This Blast Processing is a cheap excuse. The Streets of Rage games are slower paced than Sonic games, even. |
Lolz _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 07, 2007 1:19 am |
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| BenoitRen wrote: |
| Mister Toups wrote: |
I can't believe anyone took my blast processing joke seriously.
:( at this thread. |
Welcome to the Internet, where jokes are hard to convey through text. |
Yeah but seriously dude.
Blast Processing.
I mean come on.
Blast Processing. _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Wed Feb 07, 2007 11:30 pm |
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| Deets wrote: |
| Still. Who here has a computer shittier than the minimum requirements for the remake? |
Watch your tongue. It's "slower", good sir.
And to answer your question, I do, though it's not the only one I own. But it's my preferred one.
| Mister Toups wrote: |
Yeah but seriously dude.
Blast Processing.
I mean come on.
Blast Processing. |
What? It's a technology that exists, and it sounds plausible when you don't know about Sega's older PC ports and have read the Wikipedia article. _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Feb 08, 2007 12:03 am |
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Dude Blast Processing was a marketing term and nothing more.
I mean yeah, technically it does refer to something the genesis does but like, seriously, only a fucking ham-fistedly literal pocket-protector wearing magic-card-organizing nerd would use it in that sense.
Oh wait.
Never mind, this explains a lot. _________________
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