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SegaGaga Thread --
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Tue Jan 01, 2013 4:42 am        Reply with quote

A bad director will suck up your budget so fast.

I generally had good experiences with one high level director who takes FOREVER and uses a lot of resources in Studio A. Then I put two low level but quick directors (like Sarge from Lab Dungeon A) in charge with excellent support staff in B and C. This way, they'd churn out polished if mediocre games that would feed money back into Project Segagaga, and that could keep me afloat while also providing capital for the Dream Game of the dude in Lab A.

C Man is one of those who will take forever if you let him. I usually cut off slow and meticulous developers at around 65% to 80% since that's Good Enough for the market share.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Tue Jan 01, 2013 4:58 am        Reply with quote

How exactly do you determine fast/slow whatever for the directors?
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Tue Jan 01, 2013 5:38 pm        Reply with quote

Texican Rude wrote:
How exactly do you determine fast/slow whatever for the directors?

I think I just experimented with how long it took them to make their games if given a full pace. Sarge explicitly states that he's only interested in quick knockoff titles, so he's a shoe-in for a quick development cycle. I don't remember what the others are offhand though.
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Tue Jan 01, 2013 6:55 pm        Reply with quote

I remember the guy who kinda looks like Yu Suzuki takes ages to make his game but when it's done it's great. I also recall the Yuji Naka in a baseball cap looking guy doing a decent job but not being either very fast or slow.

Also Adil, I was talking shouting over loud new years screams in a bar to my programmer friend last night and he said he was interested in taking a look at what you guys have got. If he can't handle it, he could at least point you towards people that could. Should I give you his email or something?
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Tue Jan 01, 2013 7:14 pm        Reply with quote

Persona mobile wrote:
I remember the guy who kinda looks like Yu Suzuki takes ages to make his game but when it's done it's great. I also recall the Yuji Naka in a baseball cap looking guy doing a decent job but not being either very fast or slow.

Also Adil, I was talking shouting over loud new years screams in a bar to my programmer friend last night and he said he was interested in taking a look at what you guys have got. If he can't handle it, he could at least point you towards people that could. Should I give you his email or something?

Do it! If he can torrent the game, the archive formats are all there. The torrentable version simply replaces the animated cutscenes with the shortest possible cutscene (salaryman exploding into MOE LUSTING POTATO HEAD) in order to get it from GD ROM to CD ROM size. All of the archive formats are there and intact, and those are what we've got to work with.

There's also the project-killing problem of the fact that a full-width font is the only available option in the game's code. We need a half-width font of some kind in order to make the project feasible.
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Mon Jan 14, 2013 1:31 am        Reply with quote

I have the strategy guide for this game now and it is the best.
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Mon Jan 14, 2013 2:04 am        Reply with quote

Does it have any cool pictures or big screenshot maps?
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
Location: Beneath the Mushroom Kingdom

PostPosted: Mon Jan 14, 2013 3:10 am        Reply with quote

i recently found ou there was a translation hack of frame gride. maybe try and find the guy who did that and ask for his knowledge?
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Swarm



Joined: 09 Jul 2011

PostPosted: Sun Nov 24, 2013 8:37 am        Reply with quote





Made this discovery today.
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