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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sun Jul 05, 2009 7:27 pm |
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chuplayer mentions a "level 22" character. is that just a status thing like in vf's quest mode, or do the characters get stronger?
the latter sounds like a terrible idea D: _________________
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Deets

Joined: 05 Dec 2006
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Posted: Sun Jul 05, 2009 7:37 pm |
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| Loki Laufeyson wrote: |
chuplayer mentions a "level 22" character. is that just a status thing like in vf's quest mode, or do the characters get stronger?
the latter sounds like a terrible idea D: |
A status thing. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Sun Jul 05, 2009 7:49 pm |
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It's a status thing as Deets said, but it only applies to the online portion.
So the levels are supposed to mark amounts of experience the player has with the game - higher leveled players are supposed to have a better understanding of the game than one's of lower ranks.
In practice these ranking systems rarely work out correctly, especially in fighters, but you can still use them to judge player skill to a point. _________________ Man, I'm sorry. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Sun Jul 05, 2009 8:40 pm |
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lol isn't v-13 a boss character? This is comparable to like calling Street Fighter 2 cheap because Akuma is broken. _________________
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sun Jul 05, 2009 8:45 pm |
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| Tulpa wrote: |
| lol isn't v-13 a boss character? This is comparable to like calling Street Fighter 2 cheap because Akuma is broken. |
I think that's her EX form that's the boss character. She's available straight from the start, in any case. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sun Jul 05, 2009 11:37 pm |
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Nu's not "cheap," she's just all about zoning. Her entire gimmick, basically, is getting the opponent at a distance so she can combo with her flying sword attacks and other projectiles. Combined with her ability to cancel most of her close-range attacks into a teleport dash that she can use to get distance or switch sides, she can be rough to fight if you're not sure what you're doing. Frankly this goes for a lot of the more ranged-friendly characters in BlazBlue, though, like Arakune.
Chu, if you don't want to get kicked by idiot scrubs like yourself, go played Ranked matches. I've run into very few ragequitters so far, and you'll likely find that your token knowledge of a few Nu tricks will fail you quickly in the face of a mildly skilled player. _________________
http://www.mdgeist.com/ |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Mon Jul 06, 2009 12:08 am |
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| Blah blah blah I still hate this game. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon Jul 06, 2009 4:06 am |
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BlazeBlue is good, but I can't say it's really captured me. None of the characters' play-styles immediately appeal to me, and I've already mentioned most of the game's personality didn't impress me. But it's a good game; I'll play it often, but not non-stop. I think the only fighter I've seriously played for a long length of time is Virtua Fighter 4 and Virtua Fighter 5. I'm not sure why I like those games so much, but I've played those single-player for years even though I only ever played one character.
Have there been any reports on KOFXII's balance? I've seen a few videos recently with some pretty insane critical counter combos. By insane, I mean they look very broken; 85% life-bar broken. Is SNK going to include a re-balanced mode like in KOFXI? |
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belthegor

Joined: 05 Dec 2006 Location: NY
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Posted: Mon Jul 06, 2009 11:59 am |
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| Drem wrote: |
| Have there been any reports on KOFXII's balance? I've seen a few videos recently with some pretty insane critical counter combos. By insane, I mean they look very broken; 85% life-bar broken. Is SNK going to include a re-balanced mode like in KOFXI? |
I'm pretty sure every character has an extremely damaging critical counter combo like that. Some are more OP than others, but overall everyone can do really good combos off of a CC. Other than that, I've heard that the game is fairly well-balanced, with the possible exception of Clark, who is supposedly underpowered compared to everyone else. Oh, and Kyo and Iori are top tier according to Arcadia. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Mon Jul 06, 2009 7:41 pm |
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Is Iori ever not top tier?
Siliconera is reporting that Battle Fantasia is getting released on PSN in the US this fall. Aksys has said there will be surprises in store for us; no clue what that means though. I haven't played too much of BF, but one of my friends seems to really like it.
The best Virtua Fighter news in a while is just something pretty neat for those who can play it. VF5R replays can display frame data, showing the frame advantages each player has during the match. I see it also shows attack heights, and they've always had the ability to show players' button inputs. Why don't other games do things like this for their replays? |
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dementia

Joined: 05 Dec 2006
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Posted: Mon Jul 06, 2009 11:36 pm |
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| probably because they aren't desperately struggling for relevance? |
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Daphaknee a whole shitload of class
Joined: 31 Jan 2007 Location: nickel dime
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Mon Jul 20, 2009 11:44 pm |
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BlazBlue is still shit. I played it in HD. 720p. The menus look okay. the backgrounds, while not as impressive as actual 2D backgrounds would have been, are decent. The artwork between matches looks okay.
The sprites look atrocious.
I'm serious. I could count the pixels on Litchi's thighs. The resolution of the sprites isn't anywhere close to the resolution of everything else in the game. What a joke.
As a bonus, it looks like you can discern Litchi's panties in one of the winposes if you're playing in HD. Unfortunately for Litchi, you can't see the straps that go around her hips. Since the color of the panties looks like the color of her hair, I can only determine that they are not actually her panties at all but rather she's showing off her fully grown bush in HD.
What a joke this game is. I'm beginning to wish I didn't decide to hold onto it just to see it in HD and then rip the music. I passed up UFC 2009 for this shit?
And I played the UFC 2009 demo in HD. 720p again because that's about all the game seems to support, but it looked phenomenal for the most part. Playing in HD did show the low resolution of some of the mat textures, though. 480i hides that. But seeing the definition in the veins on Chuck Liddell's forearms was amazing. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Jul 21, 2009 1:40 am |
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You're nuts, man. Are you actually complaining that the sprites (which are sized for 720p, and are demonstratively larger than KOFXII and Guilty Gear sprites, sorry bro) are crisp and clear rather than smudged with some sort of Vaseline filter?
By the way, fighting fans, we had a great EVO thread in the Axe. _________________
http://www.mdgeist.com/ |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Tue Jul 21, 2009 1:44 am |
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| I'm complaining that the sprites look SD. Why do the sprites look like shit when the hand-drawn art that shows up between matches looks like a million bucks at the same resolution? What I'm saying is that everything should look like a million bucks. The sprites may be sized for 720p, but they certainly don't look it. They look like they're zoomed in all the time, and that makes them look pixelated. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Jul 21, 2009 2:41 am |
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They're definitely not; if you want to see zoomed-in high res sprites, check out KOFXII.
I think your issue, if I'm reading you right, is not that they're "pixelated" but that they're traditional game sprites and are coloured as such, rather than every single frame being coloured like portrait art. The only way you can get away with that usually is when you're doing something like Odin Sphere where many of the animations are constructed using rotated and moved "pieces" you've already finished and coloured and where you don't give a shit about having to provide multiple colour palette options for mirror-matches.
Here is a comparison image I stole from Google for illustrative purposes:
 _________________
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Tue Jul 21, 2009 4:46 am |
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Also the BlazBlue stages do zoom in and out, and it affects the sprites as well, which can make them look more aliased as it zooms out. Or so I think, I don't pay too much attention to it!
That aside, BlazBlue is really, really fun. I'm enjoying it a lot. I like that the technical barrier is a bit lower than GG (for now at least. GG didn't start off with FRCs and FBs...). Playing Carl is a lot of fun! It's quite a bit of work to win matches, but when I do it's immensely satisfying. Also I've only gotten good-natured messages on PSN so far, have met some cool people. Kind of want a hatemail or two :( I guess I'd have to play v-13 or something to get those... _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Tue Jul 21, 2009 4:51 am |
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I'm pretty sure BB doesn't zoom, actually. It's one of the major differences from Guilty Gear, probably due to the widescreen format of the game. (Maybe it zooms if you play it in 4:3? I dunno, never tried.)
KOFXII, though, does a fair bit of zooming, and indeed, at their "closest" the player sprites are scaled up rather obviously. _________________
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Tue Jul 21, 2009 5:05 am |
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| BotageL wrote: |
| I'm pretty sure BB doesn't zoom, actually. It's one of the major differences from Guilty Gear, probably due to the widescreen format of the game. (Maybe it zooms if you play it in 4:3? I dunno, never tried.) |
Oh really? Okay. Yeah sometimes I'm playing in one aspect ratio or the other, so my brain gets confused. That is pretty cool though.
BB sprites are huge! They do lack a bit of the pretty details of the KOFXII sprites, though. I like the differences between the two.
I probably won't be getting KOFXII. I've never played a SNK fighter seriously, and as much as I'd like to try, I've got too much fightan on my plate as it is. How do others feel about this? _________________
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G. suffer like I did

Joined: 25 Jan 2007 Location: European cannon
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Posted: Tue Jul 21, 2009 4:23 pm |
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Just got BB LE through the mail (hurray, region free!), and so far... liking it. Slowly working through Arcade mode to unlock Astral Heats.
Holy crap, what's up with Noel? At best plays like Angel, at worse this game's Eddy Gordo. Yaps a lot during those comboes =/. Going to watch the Bluray while making my mind up about dinner. |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Tue Jul 21, 2009 4:37 pm |
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I don't quite know what you mean (don't know Tekken very well), but I guess you're talking about her Drive ability. And yeah, you'll be seeing a lot of that if you play online. It basically gives scrubs a pretty easy auto-combo + quick overheads, sweeps, and invincible side-step frames. It'll take a while to get used to fighting against it, but it's fairly vulnerable at certain points, and just going into drive and hitting random buttons is not the best way to play her.
If that's even what you were talking about. _________________
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belthegor

Joined: 05 Dec 2006 Location: NY
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Posted: Tue Jul 21, 2009 9:07 pm |
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| LandRoverAttack wrote: |
| I probably won't be getting KOFXII. I've never played a SNK fighter seriously, and as much as I'd like to try, I've got too much fightan on my plate as it is. How do others feel about this? |
I'm completely skipping BlazBlue for KOF XII because 1. I never liked Guilty Gear, and 2. I'm an SNK loyalist. That is how I feel about it. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Tue Jul 21, 2009 9:43 pm |
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| BotageL wrote: |
They're definitely not; if you want to see zoomed-in high res sprites, check out KOFXII.
I think your issue, if I'm reading you right, is not that they're "pixelated" but that they're traditional game sprites and are coloured as such, rather than every single frame being coloured like portrait art. The only way you can get away with that usually is when you're doing something like Odin Sphere where many of the animations are constructed using rotated and moved "pieces" you've already finished and coloured and where you don't give a shit about having to provide multiple colour palette options for mirror-matches.
Here is a comparison image I stole from Google for illustrative purposes:
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Still looks like fucking shit. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Tue Jul 21, 2009 10:14 pm |
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whoever the publisher of blazblue is has totally shot themselves in the foot. if it was region-free or came out in europe at the same time as the us, i'd have a copy now. as it is, i'm waiting for kofxii, while i'll maybe get a preowned blazblue in the distant future if it ever comes out here _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Tue Jul 21, 2009 11:38 pm |
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| the funny thing is, it's going to be at SVB in spite of that |
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DJ Shaman Analyst

Joined: 05 Dec 2006
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Posted: Wed Jul 22, 2009 9:43 am |
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| Chuplayer wrote: |
| everything said so far |
Holy christ what the fuck are you on about, seriously. I've had more fun with this game than any fighter in recent memory and that includes SFIV and SCIV and I'm nigh-certain it will include Tekken 6 and KoF XII as well barring some kind of insane upset.
At the very least, this opinion is mutual among every single person I know who is into fighters. I mean...This has to be just you, dude, I'm sorry.
And yeah anyone with half a concept of how shit works can get around Nu button mashing. Hell I've done it with Hakumen and I barely know how to play Hakumen. Nu takes damage like Akuma's retarded sister. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Focus

Joined: 04 Dec 2006
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Posted: Wed Jul 22, 2009 3:38 pm |
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retarded sister _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Wed Jul 22, 2009 4:13 pm |
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Chu, maybe you just don't want aliasing in new games; it's something you think we should have gotten past by now. It is, however, something that will stay for a long while because drawing is a lot of work and drawing larger pictures for higher definitions cost a lot of time and money for something that probably won't sell enough to break even for that budget.
Have games explored vectored art? Vectors are supposed to be scalable to any size without quality loss. How well would those work for sprites?
Is Akuma's retarded sister canon?
Gamestop still has King of Fighters XII listed for this Thursday, the 23rd, and employees at stores seem to be expecting the game Thursday or Friday. It seems GS might be getting the game a tad earlier than everywhere else. Hopefully this means I can play it over the weekend. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Wed Jul 22, 2009 9:05 pm |
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Excuse me for expecting a high resolution game to be high resolution! Outrun 2006 on the PS2 at 480p looks better.
As for "drawing is a lot of work" look at HDR. Hell, look at Arcana Heart. That was certainly not as high budget as its contemporaries, but it outshines many of them. The same thing happened with HDR. HDR is the Arcana Heart of the HD age. |
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Wed Jul 22, 2009 9:29 pm |
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There are several things with HDR that makes it's production different from BlazBlue and KOFXII, though. HDR had it's aim set pretty high, but this caused the game to be delayed over and over again, because drawing is a lot of work. Then, after months of delays, they announced the project was being downscaled and that the art wasn't going to be as detailed as originally planned, because drawing is a lot of work. In the end, it took them long development accompanied with months of delays to create sprites that aren't pixelated in HD, but also aren't as detailed or involved as BB and KOFXII and contain significantly less amount of animation than either of them.
HDR is nice in it's own respect, but BB and KOFXII are in a different league aesthetically, and they all serve to prove that drawing is a lot of work. I just saw an interview with SNK last night where the producer of KOFXII stated that one character usually took 16 months to complete, though they eventually sped the process up a little with the way they organized their art teams.
As for Arcana Heart, I don't really remember the quality of the sprites too well to really compare them. But it doesn't have too many contemporaries to outshine in the first place, does it? Most games released last generation from SNK and Capcom re-hashed old sprites, and I don't remember other company's efforts off the top of my head. Guilty Gear and Arcana Heart both looked equally good in sprite quality, they just had different art styles; though I think Guilty Gear featured better animation for many of it's character (but Arcana Heart admittedly never attempted Eddy-like designs in the first).
Edit: In the end, I think this issue is similar to why walls and floors still look blurry when you look up close to them (and in many games, even from afar). Sometimes there are system limitations, sometimes there feasible work and budget limitations. I'd like to see wall textures look nice and sharp when I hide behind one in an FPS, but it's not something I see often in games. |
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G. suffer like I did

Joined: 25 Jan 2007 Location: European cannon
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Posted: Thu Jul 23, 2009 3:00 pm |
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Hmm, late replies (Damn Story Mode!)
Not that it matters but...
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Quick and dirty upscale of that previous image since someone seems to confuse aesthetics and taste with technology. I for one never cared for HDR but I can at least admit that it looks slick.
But anyway:
| LandRoverAttack wrote: |
| If that's even what you were talking about. |
Yeah! Kinda liking it. Now excuse me, it's time to get back into Story Mode... |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Thu Jul 23, 2009 3:32 pm |
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Okay cool. Do Tekken scrubs pick Eddie? I see more Noels and Jins online in BB than anyone. But overall there's a much better spread than SFIV. Still haven't fought any fellow Carls, though.
Story mode is pretty cool! I think they did a great job of realizing the world and setting than Guilty Gear ever did. Still, I don't have much patience for it usually, as I enjoy the competitive game so much. Constantly pleasantly surprised by the English voices. _________________

Last edited by LandRoverAttack on Thu Jul 23, 2009 4:04 pm; edited 1 time in total |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Jul 23, 2009 3:34 pm |
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I have a lot of problems fighting Jin.
I can play as him pretty well though. But I don't want to main him, so I am working on figuring out who else to play. The woman with the staff whose name escapes me is pretty fun, though complicated. |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Thu Jul 23, 2009 3:39 pm |
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Yeah, Jin in BB can be a pain. Ice cars are not too bad, if they do a B or C version you can Instant Block the second hit and counter with something easy. His neutral D really is a problem for me. It's anti-air and long range and freezes you good. There's not much I can do after blocking it. Plus his DP moves with invincibility bleh.
Litchi... I've fought like 1 good one and never tried to play as her. I hardly have any idea how she plays. Is she kind of like Bridget? I probably know the least about her out of everyone. _________________

Last edited by LandRoverAttack on Thu Jul 23, 2009 4:05 pm; edited 1 time in total |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Jul 23, 2009 3:56 pm |
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| A character named "Jin" in a not-Tekken game mentioned in the same breath as tekken, is confusing. |
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Thu Jul 23, 2009 4:04 pm |
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Sorry, my bad. I can see how that is totally confusing.
I could say Jin K. BUT THAT WOULDN'T HELP ANYTHING GAAH _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Thu Jul 23, 2009 6:47 pm |
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I found Litchi interesting, but I can't seem to start her basic combos. They're usually something like 5B 5C 3C 5D instant air dash 5C or something. The 3C animation has the rod thrown outwards and the D makes it's separate from you and also counts as another hit, causing your opponent to become briefly airborne (or maybe the 3C did that and the D juggles). Then you're supposed to instant air dash and hit them in the air and then continue to more stuff, but this is the part I can't connect. The opponent always lands on the ground before I can get to them.
So instead I've been trying to get used to Ragna. He seems to have decent mobility and decent damage output, and I'm getting accustomed to all of the quarter circles used to combo his moves together. Sort of reminds me of A.B.A. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Thu Jul 23, 2009 10:03 pm |
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| Drem, have you ever seen a comic book from this decade? They sell artwork better than BlazBlue for 3 or 4 bucks a pop. There's no excuse. |
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Touran

Joined: 06 Dec 2006 Location: New York
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Posted: Thu Jul 23, 2009 10:18 pm |
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| Chuplayer wrote: |
| Drem, have you ever seen a comic book from this decade? They sell artwork better than BlazBlue for 3 or 4 bucks a pop. There's no excuse. |
ok good to know you are just trolling people here _________________ Man, I'm sorry. |
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