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Real Bout Fighting Games 2011: The 100+ Page Mega Shock

 
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DJ
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Joined: 05 Dec 2006

PostPosted: Wed Jul 22, 2009 9:43 am        Reply with quote

Chuplayer wrote:
everything said so far


Holy christ what the fuck are you on about, seriously. I've had more fun with this game than any fighter in recent memory and that includes SFIV and SCIV and I'm nigh-certain it will include Tekken 6 and KoF XII as well barring some kind of insane upset.

At the very least, this opinion is mutual among every single person I know who is into fighters. I mean...This has to be just you, dude, I'm sorry.

And yeah anyone with half a concept of how shit works can get around Nu button mashing. Hell I've done it with Hakumen and I barely know how to play Hakumen. Nu takes damage like Akuma's retarded sister.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Fri Jul 24, 2009 9:51 am        Reply with quote

Touran wrote:
The different endings are the only things required - the game will give 100% for a character if you just see the endings.


Uhhh not true. It'll count as "CLEAR" but you'll still see a percentage there. When you see everything-everything it changes to "COMPLETE" and there is no percentage shown. You're right in that there's no real need to do this, though, you can still progress to the end just by clearing everyone's Story mode, not seeing all the failures.
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DJ
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PostPosted: Fri Jul 24, 2009 4:36 pm        Reply with quote

Me.
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DJ
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Joined: 05 Dec 2006

PostPosted: Sat Jul 25, 2009 10:29 pm        Reply with quote

BlazBlue and VF5 is a safe bet.

The difference between BB and KoF is sort of staggering when you put them side by side.
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DJ
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PostPosted: Sun Jul 26, 2009 11:06 am        Reply with quote

Isfet wrote:
but if you and your opponent have a connection rate of at least 3 out of 4 bars, then the match will go pretty smoothly.



This has not been my experience at all. Other PS3 owners chime in?
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DJ
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PostPosted: Mon Jul 27, 2009 1:20 pm        Reply with quote

I'm having pretty stupefying amounts of fun with BB.

I think this might be my favorite fighter so far.

I won't be so bold as to claim it's better technically than [insert hardcore scene fighter of choice here] because I'm not that into it, but on a personal level? My fuck, this game is absolutely fantastic.

Tycho from Penny Arcade made a pretty good point about how, with this game, he doesn't mind losing. I've found that to very much be the case with me as well. If I win, great. If I don't, I wanna get in and fight some more. It lacks the frustration level you get with other fighting games at times. I'm really not sure how Arc System pulled that off, but I'm glad they did.
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DJ
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PostPosted: Mon Jul 27, 2009 3:48 pm        Reply with quote

dmauro wrote:
DJ wrote:
Tycho from Penny Arcade made a pretty good point about how, with this game, he doesn't mind losing. I've found that to very much be the case with me as well.

The opposite is true for me, which is why I was having a hard time enjoying the game. I find that when I lose, I have no idea why.


Aww, that sucks. No sarcasm intended either, I'm sorry you don't like it! Although my roommate says he has the same problem. He likes the game when he's winning or at least on par, but as soon as he starts getting stomped he loses interest generally because "I just got hit with some crazy shit and I barely even know what it was". Usually followed by "Fuck Arakune."

My advice to him was to pick the character you lose to most and do your best to learn how they work; he did this (with Arakune) and it made him dislike the game even more because he hates how Arakune plays and even though he gets how the moves work he thinks it's annoying rather than awesome.

I guess this is a fair complaint.

It honestly doesn't bother me in the slightest though. I really, really like this game.

It's also worth noting that despite his professed annoyance with some characters, we are playing this game more or less nonstop.

As an aside though I am highly amused by the PA comics about this game because they're pretty closely mirroring what's happening in my household right now. My roommate will knock on my door and be like "Hey...Wanna fight?" and then he pulls out some shit he just spent the past 3 hours learning to do flawlessly in practice mode after studying youtube.

And then I generally do the same.

And then we bitch at each other about it.

Good times.
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DJ
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PostPosted: Mon Jul 27, 2009 5:46 pm        Reply with quote

I'll do that mildly irritating thing where I break your post up into discrete quotes so I can address each point individually. Totally not as a troll thing, though; you raise some really good points so I'll cover it bit by bit.

analogosagnos wrote:
Is it that you simply like what the game does so much in general that you're not even concerned with losing anyway, or do you think it's specifically how/why you lose in this game that tempers it for you somehow?


A little of both! I'm an enormous fan of the presentation in this game, unapologetically. The story mode is fucking fantastic, weird quirk of having to die to everyone to get a 100% rate aside. But the game does such good things all around that yeah, if I lose in a spectacular fashion, my immediate response is to save the replay and study it rather than to go "my god that fucking cheap asshole fuck that guy". And this is an issue I've had with other fighting games. Soul Calibur 4 has this problem in spades. Mitsurugi's Down+K, B is insanely annoying specifically because it's so fucking useful and yet requires no skill to do (for the uninitiated, he kicks your feet out from under you VERY QUICKLY and follows it up with an overhead slash that does a LOT OF FUCKING DAMAGE and you can basically spam this with little/no penalty unless you're pro-tier).

While BlazBlue has super-punishing things it can do, in my experience these are avoidable with a bit of practice. It does take practice, though.

Quote:
Just seems strange to me that the game where you die in two combos is the one that wouldn't get you as frustrated.


Well you can't really die in two combos unless you let it happen! BB is very good about allowing the player to tech out of stuff right off the bat. If you're hitting A, B, or C, you can tech/roll out of most easy strings. If you're NOT doing this, yes, you're dogmeat easy because anyone can keep that going on forever. It's different from Street Fighter, but at the same time this is a rule that favors button mashers (and thus total newbies) so I can't really fault it.

Quote:
Hell, it's not even the combos. Blazblue's cast strikes me as being an entire game of guys who would, individually, easily be the most annoying character if placed in any other game. Like, an entire game of KoF last bosses. Pretty much everyone can both juggle you all day when they get close or lock you out all day with some remote gimmick from across the screen. There isn't much middle ground. You destroy a guy or you get destroyed.


Agree and disagree at the same time.

BB's cast has and does some overpowered shit, but that's in the context of other fighting games. In the context of just BB, I'd say "Yeah you get an entire cast of bosses to fight each other" is pretty accurate. I mean special moves are more often than not just done with a single button press with maybe a direction in there. But that applies to everyone, so it balances out. Put in other fighting games these guys would be OP yes, but here they fit. I've done enough online matches to know that anyone can beat anyone with the right strategy and sufficient reflexes.


That all said, I mean this is just my take on it. I can completely see why stuff I find good is stuff other people'd find bad

Quote:
This doesn't seem like the friendliest environment to me. There isn't much back and forth to it.


I dunno. If you get people of the same familiarity level together, it works pretty well! If you jump online and take on some dude who has excel spreadsheets on Arakune as your first opponent, though? Yeah, I can see how that would be frustrating and disheartening.
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DJ
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PostPosted: Mon Jul 27, 2009 5:53 pm        Reply with quote

If someone has a vent server or something to that effect for use while fighting folks on this game I'd love to use it. I like explaining what I'd doing as I'm doing it and hearing why it works or why it doesn't. If I lose I like to know why I lost! Tell me what you did! I'll gladly do the same.

It's fun to see what other people do, see how other people fight with the same engine. I guess that's why I don't mind losing; I like seeing what other people do. And instead of saying "Man that is cheap as fuck" with BB I usually go "Man can you show me how to do that?"

So yeah. I mean I kinda dunno why? But there it is.

Anyone interested? I'll play BB all night if folks are down and friendly.
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DJ
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PostPosted: Mon Jul 27, 2009 8:33 pm        Reply with quote

analogosagnos wrote:
beat the shit out of me for like 2 hours


My ass hurts a lot now. Good matches though! Thanks for chattin' while I slowly slide into senility due to lack of sleep. I will study the Jin replays and mash vainly on the buttons.
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DJ
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PostPosted: Mon Jul 27, 2009 8:46 pm        Reply with quote

Tager why do you hurt me like that I just want to love you baby. Please stop twisting my spine into non-euclidean geometrical shapes it really hurts. ;_;
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DJ
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PostPosted: Mon Jul 27, 2009 9:07 pm        Reply with quote

analogosagnos wrote:
Hell I was in the same boat, sleep-wise. But yeah, good games. Please continue to make a point of sliding enthusiastically into Tager's warm embrace.

Do so without regrets.


Hey to my credit I totally put my money where my mouth was, though! Played like what 35+ plus matches of more or less nonstop rape, where you were the raper and I was the, uh...Rapee? And I still had fun!

So yeah, despite the technicality of it, losing doesn't bother me much. Generally when I lose I lose in style, either because the other person did something awesome or because I spectacularly fucked something up and got smacked for it, but either way it doesn't feel as lopsided as something like SF4.

Not that SF4 is actually lopsided, but if you're going to get hosed in the face in SF4 it will become very evident early on that the person you are fighting has a much higher technical grasp of the game than you and that you might as well just not bother because everything you throw out there, they're gonna see coming a mile off. While in BB someone with a higher skill level can and will fuck you against the wall repeatedly...I guess it's just more interesting to watch in BB? But it doesn't cross the line of, like, MvC2, where it's like staring into the matrix if you don't know what's going on.

And with all that said, it's still just totally my personal opinion and I don't have any hard fact to back this up or whatever. But I can tell you that I enjoy losing at BB more than I enjoy losing at pretty much any other fighting game in recent memory. My admittedly scatterbrained attempts to explain why aside, it's still true. Might be/probably isn't that way for other folks though and that's fine, it's definitely a subjective thing.
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DJ
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PostPosted: Tue Jul 28, 2009 2:25 pm        Reply with quote

Uh.

WoW is also a competitive game kind of strongly. Like there is an entire subculture around arena battles that entirely ignores the rest of the game.

Regardless of whether you like it or not, Joe's right. You don't have to like it, but a lot more people play, analyze, and presumably enjoy on a fairly high level WoW than do people with RotD.

Personally, I hate MvC2. But it is what it is, and it's not like there's a dearth of other fighting games the community could've latched onto. It was done for a reason.
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DJ
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PostPosted: Sun Aug 02, 2009 2:49 am        Reply with quote
















God I love this game. I don't think I've seen a game be this unabashedly Japanese in quite a while. Nice to see the humor didn't get censored, though I can only imagine some kid's mom walking in on him while he's playing this and wondering what the fuck. This game has an awful lot of cursing for a T-rated game. Kokonoe and Ragna in particular like to drop a lot of colorful language, though Jin screaming "YOU BITCH!" at Noel every time she throws him is also sort of amusing.

Good.

Dumb screenshots aside, the characterization in this game is so good. I'm really used to fighting games having the most bare-bones of plots, but BB really puts it out there. Story mode has more voice acting in it than some modern-day JRPGs (and is about as long). This is pretty great.

Also "Teach Me Mrs. Litchi" is hilarious.
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DJ
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PostPosted: Sun Aug 02, 2009 5:10 pm        Reply with quote

I can only imagine some kid's mom.
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DJ
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PostPosted: Mon Aug 03, 2009 2:24 am        Reply with quote

BotageL wrote:
HEY MAN

YOU KNOW WHAT'S FUCKING HILARIOUS

HORRIFICALLY MEEK LITTLE GIRLS WHO ARE SUPPOSED TO BE MILITARY OFFICERS BEING CONTINUALLY SEXUALLY HARASSED BECAUSE THEIR BOOBS AREN'T AS HUGE AS MAI SHIRANUI'S. THAT'S SO FUCKIN' HUGGABLE, I'M GONNA BUY THE OFFICIAL HUGPILLOW

TOTALLY NOT THE WORST CHARACTER IN THE ENTIRE GAME

PLEASE DIE, NOEL

oh whoops i had caps lock on


Legato did you play the part in Bang's story where Litchi is trying to run away from Bang and runs into Tao who then plays with her tits for five minutes until she moans sexually and realizes what she's doing and punches Tao in the face.

Oh Japan. Never change.

Also man this game has a lot of NPCs with key plot roles. I wonder if they're gonna DLC them in as playable characters at some point. I can't decide if that would be kind of a dick move or not.
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DJ
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PostPosted: Sat Aug 08, 2009 4:52 am        Reply with quote

Me. I'm developing a weird love of zoning characters thanks to him.

Tao is also fun though.

If you haven't seen it yet: Pull out his hovering cloud (the one that will float above your opponent but won't actively move onto them), try to get your opponent corner trapped, then alternate between coughing up a bell bug with Toward+D and spitting his worm projectile with Down+D.

It's a disgustingly effective corner trap. Jump up? You're cursed. Stop blocking? You're cursed. Try to move forward? Cursed. High jump up-forward? Bell bug to the face and cursed. Just sit there? Guard break, then cursed (and then probably thrown into a super move while you sit there stunned).

Such a bastard move, but so fun.
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DJ
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PostPosted: Thu Nov 19, 2009 3:37 pm        Reply with quote

I'll still fight you!

Uh...I don't think I've touched BB since the day we fought.

I've realized I dislike fighting random people regardless of whether I win or lose. Huh.
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DJ
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PostPosted: Tue Apr 20, 2010 10:17 am        Reply with quote

Derailing this thread for a moment (and maybe this was already mentioned in the 30-odd pages of this thread so if it was, sorry) but apparently you can fairly easily emulate Taito Type-X games now. This includes BlazBlue: Continuum Shift (i.e. the BlazBlue version of appending "Super" onto the title), a beast that currently only resides in Japanese arcades.



It's even in English. You have no idea how astoundingly happy this has made me in the past 12 hours of fiddling with it. So yeah, just tossing that out there if anyone, like me, was unaware that emulation had advanced to that point.

Had to use Xpadder to get it to recognize my HRAP3, but meh. Took about 10 seconds to set up and now it's blissful.
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Last edited by DJ on Tue Apr 20, 2010 10:30 am; edited 1 time in total
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DJ
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PostPosted: Tue Apr 20, 2010 12:25 pm        Reply with quote

Deets wrote:
I think you're confusing "emulate" with "run natively on your computer post-crack since Type-X is Windows-based".


Fair enough. More using the term out of familiarity than anything else, but yeah, hard to call it emulation when it's not actually emulating anything I guess.
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DJ
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PostPosted: Tue Apr 20, 2010 8:08 pm        Reply with quote

Jigsaw wrote:
Giantbomb.com has all the artwork in pretty ridiculous resolution. On closer inspection the character portraits actually look kind of good! Also I'm having far less trouble believing they're using the actual ingame models - there's definitely some pretty cool shader action going on there.


Kotaku just confirmed, those are indeed the in-game models.
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DJ
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PostPosted: Tue Apr 27, 2010 9:26 pm        Reply with quote

PSN: DeusJester

Fitan k go
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DJ
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PostPosted: Wed Apr 28, 2010 1:51 am        Reply with quote

That was pretty fun!

Anyone who does not know what I'm talking about YOU MISSED OUT GET IN HERE NEXT TIME GAWD
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DJ
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PostPosted: Fri Apr 30, 2010 1:22 am        Reply with quote

Anyone playing SSFIV at the moment? Gonna be on for a few hours looks like, be doing 1P practice but yell if you want to fight! If a few of us are on we can start a lobby again. Woo!
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DJ
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PostPosted: Sat May 01, 2010 9:05 pm        Reply with quote

Texican Rude wrote:
Well! Might have to sell SSFIV unless you dudes are willing to fight any time! The game is assuming either because I main my JP PSN account or that it's a Japanese PS3 that I'm in Japan!


I was wondering why it was showing you with a Japanese flag.

Um. Hm.

Could just make a US PSN account?
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DJ
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PostPosted: Sun May 09, 2010 11:04 am        Reply with quote

Any word on release date or are we not that close yet?
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