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Lost Planet
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat Jan 13, 2007 5:11 pm    Post subject: Lost Planet    Reply with quote

This is out now, apparently! I haven't had a chance to play it but let's not let that stop us from talking about it.

I've only seen one review for the game so far, from GameTrailers, and they said it was alright but lacking. They said it was too hard in spots, and that it was basically your typical action/adventure game only with higher difficulty and prettier graphics. They said some other stuff about it but I can't remember the rest of it. Oh, they also said the story wasn't so bad it was good, and neither good enough, which sounds typical for a videogame I guess.

The one boss fight I've seen footage of looked pretty awesome. A giant worm like creature climbing out of the ground. You shoot it enough and it dies, I guess. There's also the grappling hook your character has at all times, and I'm sure that'll be plenty fun to play around with.

So yeah, it'll probably be a week or so before I get a chance to play this. A month or so ago I bought a preorder for the game from walmart for five dollars. I thought I was just buying a demo disc but instead found out later that I had bought the preorder and the "limited edition art cell" that came with it. I'm looking at that cell now, still in it's plastic sleeve. It's pretty neat, I guess, a tight shot of a character turning around to blast a bad guy. Makes me want to play the game. So I figure since I've already technically dropped five dollars on the game I'll just spend the rest on it when my local walmart finally gets it in stock (probably around next thursday) because the instructions on the preorder/reserve box (that I thought was a demo, damn I feel stupid now) say to just bring the box in and pay for the rest of the game then.

Someone who has played this, tell me: Worth playing and potentially spending $55 on? Yes/No/Perhaps?
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Jan 13, 2007 5:31 pm        Reply with quote

Is this another Capcom game with old school sensibilities that most people just won't... get?

If that's the case then I'm sold.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Sat Jan 13, 2007 5:32 pm        Reply with quote

Perhaps. The 4th and 5th boss did a number on me, and now I really don't feel like playing it anymore. But I played a bit later into the game on easy and suddenly it just felt right. So... maybe. Not as stellar as I'd hoped, certainly.
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option



Joined: 06 Dec 2006

PostPosted: Sat Jan 13, 2007 7:25 pm        Reply with quote

I really want to play this!

The game would be in my 360 already but I'm supposed to be getting a free copy... They are taking their time about it though so I might just go ahead and make the purchase.

Capcom is gettting my full trust with this one because, Dead Rising.

Hoping for a really basic space shooter wrapped in awsome enemies and lovely sets. I dont have XBLive, will I be disapointed?
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sat Jan 13, 2007 8:05 pm        Reply with quote

option wrote:
Capcom is gettting my full trust with this one because, Dead Rising.


Yeah, totally. That's my angle as well when it comes to this game.

option wrote:
I dont have XBLive, will I be disapointed?


Hm, I don't know. The GameTrailers review mentioned the singleplayer portion lasting about ten hours. Though it's got multiple difficulty settings and apparently is quite hard on the easiest of them. I'm thinking if anything it might be like Gears of War and be a blast the second and third times through as well.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Jan 13, 2007 8:55 pm        Reply with quote

I've been playing through it on normal, and I'm a few missions deep, so here are some impressions:

The game does have some oldschool sensibilities, in that some of the bosses are ridiculously tough. But once you take a few cracks at them, you sort of hone yourself into a blade made specifically for killing that boss. The graphics are really great, blowing snow especially is done very well. Enemy AI on regular enemies is pretty dumb, especially on human enemies. Turning off the aim-assistance is vital, because it will actually hinder you as often as it helps.

A few aggravating things include:

Wayne (the protagonist) gets knocked down by shit a lot, and his animation to get back up is painfully slow - which usually means Wayne will get knocked down again by the time he's ready to roll.

You can not look straight up, which is damned unfortunate in a game where there's always a good chance of an enemy being directly overhead.

In what has to be the cruelest design decision I've encountered in a long time, if you are out of thermal energy, you can not enter a Vital Suit. If you are in a Vital Suit and run out of T-Eng, you are forcibly ejected, even if the Suit is in perfect condition.

I will say, that Lost Planet is more video gamey than a lot of action games I've played in the last few years. I'm stuck in a boss fight right now against a creature that almost seems like it's straight from a Shmup, or at least something really arcade-ish. Especially when you do enough damage and it goes into hyper-killer mode and starts doing ridiculous things.

This fight essentially has a timer, as well, since there are not any real ways to replenish T-Eng. Most of the fights have ended with me being ejected from my VS and then just sort of running around and getting killed. Also, this boss fires lots of explosives which knock Wayne down. So two of my main gripes about the game conspire to defeat me over and over, and I had to walk away a little while ago so as not to spike my expensive wireless controller into the floor.
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Pavement
M_E_G. ADI. K


Joined: 07 Dec 2006

PostPosted: Sat Jan 13, 2007 9:01 pm        Reply with quote

Lost Planet is a pretty fantastic concept; a shooter set in the snow with an emphasis on boss battles over rushes of cannon fodder enemies. It appeals to me the same way Dead Rising did (on concept alone). I'm kind of turned off by the thermal heat system though, it sounds really artificial.
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Waffen



Joined: 07 Dec 2006
Location: straining on a toilet

PostPosted: Sat Jan 13, 2007 9:01 pm        Reply with quote

my initial impressions can be found in the XBL thread.

and oh yeah, I got a figurine with mine.


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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Jan 13, 2007 9:08 pm        Reply with quote

Pavement wrote:
Lost Planet is a pretty fantastic concept; a shooter set in the snow with an emphasis on boss battles over rushes of cannon fodder enemies. It appeals to me the same way Dead Rising did (on concept alone). I'm kind of turned off by the thermal heat system though, it sounds really artificial.


Don't be fooled, there is plenty of cannon fodder.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Jan 13, 2007 9:13 pm    Post subject: Re: Lost Planet    Reply with quote

Mr. Mechanical wrote:

Someone who has played this, tell me: Worth playing and potentially spending $55 on? Yes/No/Perhaps?


I'd say yes, depending on how patient you are with game flaws, and how much you like battling giant alien creatures in robotic power suits.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Sat Jan 13, 2007 9:49 pm        Reply with quote

Mikey, is it the flying hornet boss? Because the boss after that is just... yeah. That's when I figured I'd had enough.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sat Jan 13, 2007 9:55 pm        Reply with quote

Yes, it's the flying hornet boss - I sort of assumed it could only get harder/more annoying, but is it much worse?
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
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PostPosted: Sat Jan 13, 2007 10:15 pm        Reply with quote

The next boss is worse. You will see. Oh god will you see.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sat Jan 13, 2007 11:04 pm        Reply with quote

I beat both the hornet and the boss after that on my first try. Both were pretty amazing though.

I actually beat the giant worm thingy because I assumed I had to. Got a pretty sweet achievement for it too.

I really like this game a lot. Sure, there's some stuff that could be called problems, but the OHMYGODTHISBOSSISFUCKINGHUGEANDAWESOME totally outweighs them.

-Wes
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Moogs



Joined: 06 Dec 2006

PostPosted: Sat Jan 13, 2007 11:27 pm        Reply with quote

What's this I'm hearing about T-Eng depleting even when you've got the game paused on the option screen?

Or is that just some bullshit?
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another coma
NeoGAF Reject


Joined: 05 Dec 2006
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PostPosted: Sun Jan 14, 2007 2:49 am        Reply with quote

I'm not sure but I played through mission 3 and up until that point I hardly thought about where my thermal energy was.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Jan 14, 2007 3:13 am        Reply with quote

I've only played the first two missions, but I find the sheer unrelenting hell of Hard mode way more enjoyable. All they really did was make T-Eng harder to get and deplete way faster, and it totally changes the feel of the game. It also makes it more frustrating at times if you don't make it to, say, the stage 1 boss with enough T-Eng to down its smaller buddies, slap a second machine gun on the VS, then hop in and blast away with two guns at once any time you have an open shot at its weak spot, you're fucked. At the same time, it becomes way more tense and arcadey - you don't have time to fuck around so you have to learn to pick your battles.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Sun Jan 14, 2007 3:16 am        Reply with quote

the controls are really not fluid at all.

like, ps1-era third person shooter level of not fluid.

and yet, yeah, the game is still kind of a lot of fun. more games need grappling hooks; what else is new.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun Jan 14, 2007 4:32 am        Reply with quote

Whoever decided to make the button which picks things up while you are in a Vital Suit be the same fucking button which ejects you is getting smacked. I can not express the rage I feel when I'm in a pitched battle and try to replace a weapon on my VS only to accidentally eject and A) get blasted with a rocket or something B) fall of a cliff or ledge.

RAGE.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Sun Jan 14, 2007 5:21 am        Reply with quote

Ethoscapade wrote:
the controls are really not fluid at all.


Try changing your sensitivity to "not fucking retarded 7" or whatever the mode is that actually moves the camera and the cursor at the same time using the right stick instead of just the cursor.

They're a lot better that way.

Also yes. If you press the select button to pause the game and bring up the option screen it doesn't actually pause the game. Everything's still going on in the background, so it makes it difficult to select different control schemes in-game. Kinda silly, but it makes sense for the online game.

-Wes
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Jan 14, 2007 5:40 am        Reply with quote

Moogs wrote:
Is this another Capcom game with old school sensibilities that most people just won't... get?

If that's the case then I'm sold.

Yeah. What I played of it, it was basically a behind-the-back Contra with a few elements from Bionic Commando and Blaster Master grafted in. A little stealth. Absolutely nothing like how the commercials make it appear. It strength is in its simplicity.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
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PostPosted: Sun Jan 14, 2007 6:36 am        Reply with quote

Running around in foot carrying a VS weapon reminds me a lot of the gunners in Monster Hunter.

Capcom, please put Monster Hunter on the 360, where people can actually play the game because the online system, uh, exists.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Sun Jan 14, 2007 9:36 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
Absolutely nothing like how the commercials make it appear. It strength is in its simplicity.


I agree with this point. And interestingly, I was VERY wary of Lost Planet because of the way it was portrayed in the game's marketing and the previews in mainstream video game media. I played the demo too, and was left feeling a little cold. Maybe I just couldn't get what the game was doing from the brief time I played with those disjointed snippets.

But now, I was just sort of in the mood for playing a new 360 game so I gave it a shot anyway. Inafune and all that jazz. It's indeed VIDEO GAMEY! Thank fucking god. I like video games. They just tricked me before into thinking it was some Gears Theft Halo of War in space thingy. But it's really got a lot of 8/16-bit sensibility to it.

I know that's not the cool way to be any more - heaven forbid we appreciate the things we always loved about games and aren't playing some "fresh, revolutionary, original" idea. Sometimes innovation isn't what you want, that's why I've been playing 2D shooters, Tales of Phantasia, and Kirby Squeak Squad the past week. So... thanks, Lost Planet?
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DaleNixon



Joined: 04 Dec 2006
Location: dirty dirty south

PostPosted: Sun Jan 14, 2007 4:14 pm        Reply with quote

Right on. Between this and Excite Truck I feel like a giddy kid playing video games again!

Also:

firenze wrote:
I played the demo too, and was left feeling a little cold.


Ho ho!
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Sun Jan 14, 2007 7:46 pm        Reply with quote

stotelheim wrote:
The next boss is worse. You will see. Oh god will you see.


I awoke feeling energized this morning, after strange dreams of Harley Davidson ownership.

I beat the level 4 boss immediately, then proceeded through level 5 with a vengeance. Earned the Moth Hunter acheivement, stomped my way through the caves, and then fought level 5's boss and proceeded to break my foot off in its ass! God damn, I feel like A MAN!

*cough*

Maybe the source of your difficulty was your load-out going into the fight. There's a not-so-secret but sort of easy to miss room with a few Vital Suits right before the boss room. I chose one of those High-jumping chicken-walker ones. A little gun juggling and disarming of the other VS in the room allowed me to outfit my Suit with twin gattling guns, each with 700+ rounds - In the fight I found a nice rhythm, so this plus my surplus of firepower allowed me to fairly quickly overwhelm the poor beast. I did need a second VS though, but some quick rocket-to-the-face action gave me what I needed to finish the job.
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Moogs



Joined: 06 Dec 2006

PostPosted: Sun Jan 14, 2007 9:24 pm        Reply with quote

So I picked this up today. When I started playing I became very angry. I backed out of the game and went into the options menu. I changed the aiming to "fixed."

Now I am enjoying this very much.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Sun Jan 14, 2007 9:34 pm        Reply with quote

DaleNixon wrote:
firenze wrote:
I played the demo too, and was left feeling a little cold.


Ho ho!


Oh damn, I totally didn't notice my awesome pun. Good eye Dale.
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Tim



Joined: 05 Dec 2006
Location: Silver Spring, MD

PostPosted: Mon Jan 15, 2007 12:51 am        Reply with quote

I like the Ghibli-esque look of the enemies.

God, I love the grappling hook. I wish you could do more stuff with it. Like I wish you could swing, release and then re-grapple in mid-air, Bionic Commando style. While shooting!

I agree that the bosses can bring down your impression of the game. There's a fine line between beating the boss really quickly, or dying really slowly as you make futile attempts to do damage. If you don't have a good enough weapon (or you're not in a VS) you might experience the latter.

It's weird. I always do either really well or really badly when fighting the bosses.

New avatar time! Also you guys should see A Bittersweet Life.
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Leau



Joined: 05 Dec 2006
Location: Metro City

PostPosted: Mon Jan 15, 2007 7:26 am        Reply with quote

firenze wrote:
But now, I was just sort of in the mood for playing a new 360 game so I gave it a shot anyway. Inafune and all that jazz. It's indeed VIDEO GAMEY! Thank fucking god. I like video games. They just tricked me before into thinking it was some Gears Theft Halo of War in space thingy. But it's really got a lot of 8/16-bit sensibility to it.


Hmm. That's interesting. I wonder about games like this. People seem to like it pretty well, but does it have merit beyond being Capcom and action-y and on the 360? Do you think you would have played it if it had been released for the PS2 instead of the 360 this month?
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haircute
heteronormative jerk


Joined: 05 Dec 2006
Location: Topeka, KS

PostPosted: Mon Jan 15, 2007 8:31 am        Reply with quote

I'm not terribly impressed so far. The robots are cool but...there isn't much that is new here, I guess. I'm waiting to play multi until tomorrow. Hopefully it fares better in that arena.

And, if you just bought this, PLEASE turn auto aim off. It is worthless.
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schild



Joined: 05 Dec 2006

PostPosted: Mon Jan 15, 2007 9:50 am        Reply with quote

I just had a damn fine time with Shaper on XBL. This game is good stuff. And yea, auto aim is worthless.
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IIOIOOIOO
double banned


Joined: 08 Dec 2006

PostPosted: Mon Jan 15, 2007 12:38 pm        Reply with quote

Mikey wrote:
stotelheim wrote:
The next boss is worse. You will see. Oh god will you see.


I awoke feeling energized this morning, after strange dreams of Harley Davidson ownership.

I beat the level 4 boss immediately, then proceeded through level 5 with a vengeance. Earned the Moth Hunter acheivement, stomped my way through the caves, and then fought level 5's boss and proceeded to break my foot off in its ass! God damn, I feel like A MAN!

*cough*

Maybe the source of your difficulty was your load-out going into the fight. There's a not-so-secret but sort of easy to miss room with a few Vital Suits right before the boss room. I chose one of those High-jumping chicken-walker ones. A little gun juggling and disarming of the other VS in the room allowed me to outfit my Suit with twin gattling guns, each with 700+ rounds - In the fight I found a nice rhythm, so this plus my surplus of firepower allowed me to fairly quickly overwhelm the poor beast. I did need a second VS though, but some quick rocket-to-the-face action gave me what I needed to finish the job.


Most of the bosses have a "trick" to them, as far as I can tell. Once found the boss becomes much more manageable. For example, the boss described above was easily beatable by me even though I stupidly jumped down with NO vs. Why? There's some crap hanging over him on the ceiling that when shot... falls on him and knocks him down so that you can shoot him repeatedly in the face. And so on...
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DaleNixon



Joined: 04 Dec 2006
Location: dirty dirty south

PostPosted: Mon Jan 15, 2007 3:52 pm        Reply with quote

Guys how was the multiplayer last night?
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Jan 15, 2007 4:17 pm        Reply with quote

Matt Likes it. I'm indifferent. I think my biggest problem with it is that you've got to wait forever for enough people to join a match and then once it starts you've got a good chance of being kicked if you're either not in their clan or not a high enough level. The capture the flag mode might be pretty fun, but I didn't want to wait around long enough for it to start.

-Wes
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Mon Jan 15, 2007 4:20 pm        Reply with quote

Leau wrote:
firenze wrote:
But now, I was just sort of in the mood for playing a new 360 game so I gave it a shot anyway. Inafune and all that jazz. It's indeed VIDEO GAMEY! Thank fucking god. I like video games. They just tricked me before into thinking it was some Gears Theft Halo of War in space thingy. But it's really got a lot of 8/16-bit sensibility to it.


Hmm. That's interesting. I wonder about games like this. People seem to like it pretty well, but does it have merit beyond being Capcom and action-y and on the 360? Do you think you would have played it if it had been released for the PS2 instead of the 360 this month?


I won't lie, the Capcom name makes me want to give games a chance. I was a Capcom fanatic during the Saturn and DC days, when practically everything they released was pure gold. I didn't even buy a PSX for a while until I just couldn't stand not having Resident Evil and Street Fighter EX. If I was forming my opinions today based on the past five years I would probably think Capcom was good but not worthy of "check out everything they release" status. I was actually sort of disappointed by the last couple big hyped Capcom releases - Okami and Dead Rising. But I'm still affected enough by the Capcom name that I'm more willing to give their major games a try than stuff from another publishers. I think this is true for 360/PS3/Wii/PS2/anything.

As for being on 360... that helps mainly because the game is undeniably pretty, and even though graphics aren't everything I can't believe people don't get some enjoyment out of a good looking game. 360/PS3 - same deal. It's still fairly new and impressive to see a game that looks this nice. PS2... maybe I wouldn't be as excited if the game didn't have that fantastic look. Not saying there aren't still PS2 games that can wow people based on graphics (Okami, FFXII, and Rogue Galaxy look damn nice), but for the most part we're desensitized to good PS2 graphics these days after seeing pretty much everything the system can do.

So... if it wasn't for being a Capcom game and having the horsepower of a next-gen system, I might indeed have been less inclined to play it. But I'm guessing even if it had been for PS2, if it got the same level of attention I would have wanted to check it out. Maybe I'd wait to find a deal on it, but I'd give it a shot anyway.

All that being said, perhaps the whole discussion is a bit irrelevant? I was wary of the game on 360. Maybe I wouldn't have tried if it wasn't Capcom and wasn't on a next-gen machine. But I would have overlooked a pretty fun game. As it was I almost overlooked it because it was marketed as something it isn't.

I'm sort of reminded of P.N.03 (not so much in gameplay, mind you - though both do have lots of alien blasting). Everyone wanted Devil May Cry in space with a chick in a form fitting space suit. Capcom never made much effort to correct that misconception of what the game was, and in fact sort of rolled with it for marketing purposes. Of course, what we got was the essence of a 2D vertical shooter crammed into a game that superfically looked like a 3D adventure game. I actually liked the P.N.03 we got a lot more than the one people expected, but a lot of people (including most reviewers) were disappointed because they were judging the game based on their incorrect assumptions going into it.

Lost Planet is the same thing. It's much less Halo than you would be inclined to believe if you paid attention to previews, marketing, and fanboy hype. It's a very video-gamey game. Some of the classic 8/16-bit shooter vibe does come through. And then they throw you in a mech just for the hell of it. And it's fun! I was completely bored by the game they were hyping up, but that's not the game they released. Too bad people will judge it based on the inaccurate hype and be upset that it doesn't fit their expectations.
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Legal Step
honorary korean


Joined: 04 Dec 2006
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PostPosted: Mon Jan 15, 2007 5:25 pm        Reply with quote

I have low expectations for this game.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Mon Jan 15, 2007 6:19 pm        Reply with quote

once i get this in the mail this week, there will be hosting and such so you won't have to worry about getting kicked.
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Waffen



Joined: 07 Dec 2006
Location: straining on a toilet

PostPosted: Mon Jan 15, 2007 6:32 pm        Reply with quote

Moogs wrote:
So I picked this up today. When I started playing I became very angry. I backed out of the game and went into the options menu. I changed the aiming to "fixed."

Now I am enjoying this very much.


I'll have to try this.
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Cossix
submersible administrator


Joined: 21 Dec 2006
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PostPosted: Mon Jan 15, 2007 6:53 pm        Reply with quote

No one's really mentioned the story so far in this thread. The humans are total assholes! They colonize this planet and then start killling off all of its inhabitants just to harvest some energy? I mean I just beat mission 3 so I'm not horribly far in the game yet but this story is awesome and this game is awesome.
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Mon Jan 15, 2007 7:28 pm        Reply with quote

firenze wrote:

Lost Planet is the same thing. It's much less Halo than you would be inclined to believe if you paid attention to previews, marketing, and fanboy hype. It's a very video-gamey game. Some of the classic 8/16-bit shooter vibe does come through. And then they throw you in a mech just for the hell of it. And it's fun! I was completely bored by the game they were hyping up, but that's not the game they released. Too bad people will judge it based on the inaccurate hype and be upset that it doesn't fit their expectations.


To be honest, I never really thought it seemed much like Halo - I think after playing RE4, that was sort of what I was expecting it to be. RE4 in the snow with aliens and mechs. Which frankly I thought was pretty great. I say this on account of the really huge and menacing bosses that all looked like set-pieces.

However, most of the regular enemies aren't all that tough, which takes away from the RE4 vibe - as well as the ridiculously large amount of firepower that's left lying around for you to pick up, which is possibly what gives Lost Planet such a video-gamey feel. You're never really in much danger of running out of ammo, and usually your enemies can not withstand all the fire you can lay down.

Someone's going to yell 'blasphemy', but I think this game is about as close to a good 3D version of Metal Slug as there ever could be. Whether or not anyone wants a good 3D version of Metal Slug is another issue.
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Waffen



Joined: 07 Dec 2006
Location: straining on a toilet

PostPosted: Mon Jan 15, 2007 9:19 pm        Reply with quote

the goddamn Worm is kicking my ass and for the life of me I can't beat the fucker.
I have to shoot 12 of those fucking things? I'm lucky if I get two after like 20 minutes of playing.
theres not enough energy or ammo to beat that stupid thing and he jerks around way too fast to be able to use any of the VS weapons like the rocket launcher.
I also can't tell if I should even bother shooting up the hives of those annoying ass flying things before I take on the worm. probably just a waste of time and ammo.

guess I just suck at this game :(
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