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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sun Jan 14, 2007 9:36 am |
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| Eric-Jon Rössel Waugh wrote: |
| Absolutely nothing like how the commercials make it appear. It strength is in its simplicity. |
I agree with this point. And interestingly, I was VERY wary of Lost Planet because of the way it was portrayed in the game's marketing and the previews in mainstream video game media. I played the demo too, and was left feeling a little cold. Maybe I just couldn't get what the game was doing from the brief time I played with those disjointed snippets.
But now, I was just sort of in the mood for playing a new 360 game so I gave it a shot anyway. Inafune and all that jazz. It's indeed VIDEO GAMEY! Thank fucking god. I like video games. They just tricked me before into thinking it was some Gears Theft Halo of War in space thingy. But it's really got a lot of 8/16-bit sensibility to it.
I know that's not the cool way to be any more - heaven forbid we appreciate the things we always loved about games and aren't playing some "fresh, revolutionary, original" idea. Sometimes innovation isn't what you want, that's why I've been playing 2D shooters, Tales of Phantasia, and Kirby Squeak Squad the past week. So... thanks, Lost Planet? |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sun Jan 14, 2007 9:34 pm |
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| DaleNixon wrote: |
| firenze wrote: |
| I played the demo too, and was left feeling a little cold. |
Ho ho! |
Oh damn, I totally didn't notice my awesome pun. Good eye Dale. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Mon Jan 15, 2007 4:20 pm |
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| Leau wrote: |
| firenze wrote: |
| But now, I was just sort of in the mood for playing a new 360 game so I gave it a shot anyway. Inafune and all that jazz. It's indeed VIDEO GAMEY! Thank fucking god. I like video games. They just tricked me before into thinking it was some Gears Theft Halo of War in space thingy. But it's really got a lot of 8/16-bit sensibility to it. |
Hmm. That's interesting. I wonder about games like this. People seem to like it pretty well, but does it have merit beyond being Capcom and action-y and on the 360? Do you think you would have played it if it had been released for the PS2 instead of the 360 this month? |
I won't lie, the Capcom name makes me want to give games a chance. I was a Capcom fanatic during the Saturn and DC days, when practically everything they released was pure gold. I didn't even buy a PSX for a while until I just couldn't stand not having Resident Evil and Street Fighter EX. If I was forming my opinions today based on the past five years I would probably think Capcom was good but not worthy of "check out everything they release" status. I was actually sort of disappointed by the last couple big hyped Capcom releases - Okami and Dead Rising. But I'm still affected enough by the Capcom name that I'm more willing to give their major games a try than stuff from another publishers. I think this is true for 360/PS3/Wii/PS2/anything.
As for being on 360... that helps mainly because the game is undeniably pretty, and even though graphics aren't everything I can't believe people don't get some enjoyment out of a good looking game. 360/PS3 - same deal. It's still fairly new and impressive to see a game that looks this nice. PS2... maybe I wouldn't be as excited if the game didn't have that fantastic look. Not saying there aren't still PS2 games that can wow people based on graphics (Okami, FFXII, and Rogue Galaxy look damn nice), but for the most part we're desensitized to good PS2 graphics these days after seeing pretty much everything the system can do.
So... if it wasn't for being a Capcom game and having the horsepower of a next-gen system, I might indeed have been less inclined to play it. But I'm guessing even if it had been for PS2, if it got the same level of attention I would have wanted to check it out. Maybe I'd wait to find a deal on it, but I'd give it a shot anyway.
All that being said, perhaps the whole discussion is a bit irrelevant? I was wary of the game on 360. Maybe I wouldn't have tried if it wasn't Capcom and wasn't on a next-gen machine. But I would have overlooked a pretty fun game. As it was I almost overlooked it because it was marketed as something it isn't.
I'm sort of reminded of P.N.03 (not so much in gameplay, mind you - though both do have lots of alien blasting). Everyone wanted Devil May Cry in space with a chick in a form fitting space suit. Capcom never made much effort to correct that misconception of what the game was, and in fact sort of rolled with it for marketing purposes. Of course, what we got was the essence of a 2D vertical shooter crammed into a game that superfically looked like a 3D adventure game. I actually liked the P.N.03 we got a lot more than the one people expected, but a lot of people (including most reviewers) were disappointed because they were judging the game based on their incorrect assumptions going into it.
Lost Planet is the same thing. It's much less Halo than you would be inclined to believe if you paid attention to previews, marketing, and fanboy hype. It's a very video-gamey game. Some of the classic 8/16-bit shooter vibe does come through. And then they throw you in a mech just for the hell of it. And it's fun! I was completely bored by the game they were hyping up, but that's not the game they released. Too bad people will judge it based on the inaccurate hype and be upset that it doesn't fit their expectations. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Mon Jan 15, 2007 10:46 pm |
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| Mikey wrote: |
| To be honest, I never really thought it seemed much like Halo - I think after playing RE4, that was sort of what I was expecting it to be. RE4 in the snow with aliens and mechs. Which frankly I thought was pretty great. I say this on account of the really huge and menacing bosses that all looked like set-pieces. |
Yeah, I see that too. I didn't know whether to expect RE4 style adventure game or Halo-esque shooter. But the point still holds valid, Lost Planet is very little like either one. I used the Halo comparison because that's what it seems 90% of people are expecting, judging from Gamestop clerks and customers, mainstream game media, and some of the... less sophisticated message boards *cough*gamefaqs*cough*. Probably mostly because Sci-fi action game on Microsoft console and all that.
| Quote: |
| Someone's going to yell 'blasphemy', but I think this game is about as close to a good 3D version of Metal Slug as there ever could be. Whether or not anyone wants a good 3D version of Metal Slug is another issue. |
That's... not a bad description at all, actually. Only major difference is that Lost Planet takes itself far more seriously than the sometimes goofy Metal Slug games. But for gameplay - the fast shooting, cannon fodder enemies, and jumping into big machines every now and then. Maybe not a bad comparison. Hadn't thought of it that way before, but I'm with you on this. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Sat Jan 20, 2007 8:42 am |
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| Mikey wrote: |
I already compared this game to Metal Slug, but now that I've played a bunch of multiplayer, I realize that in many ways I approach playing it (in multi) like I approach fighting games.
Due to your avatar's propensity for being thrown about by explosions and stumbling after jumps from high places, you become acutely aware of the recovery times for animations - it is worth noting that most of these animations actually impart invincibility. For example, if one knocks an opponent on their ass with a shotgun blast, aiming down at their prone form and firing will not do more damage. You have to wait for them to get back up and completely finish that animation - should you time your next shot poorly, the rate of fire of the shotgun (the recovery, if you will) will leave you open to counterattack. Similarly, people who are falling after (for example) an explosion knocks them off a ledge are similarly invulnerable. If you jump and then stumble, you can actually take a rocket straight to the body and take no damage. It's very Street-Fighter, which I suppose is not that surprising considering the game's pedigree.
An interesting use of this quirk/glitch/whatever applies to the brief invincibility you are granted while entering a VS - while the VS goes through its start-up sequence, it can not be damaged. Once, while playing against a friend, I began charging a homing laser. I then fired it, and my friend waited until almost the moment of impact, then entered a VS. Though the shot hit him square in the back as he climbed into the VS, he took no damage. The fact that I was on higher ground (a tactic pioneered by one Obi-wan Kenobi [lolz0rs] ) and had an a very powerful weapon meant nothing because of his exploitation of the game system. |
Mikey is my new favorite SB poster. I like you a lot in a totally non-sexual way.
| SuperWes wrote: |
| This and the rest of Mikey's points are complete bullshit by the way, and they're part of the reason that the game feels so flimsy or has "too many niggles." While true that it might adhere to its own internal logic, that internal logic is too far apart from the logic of realism to feel like a perfectly constructed game. |
Wes, I usually like you too. But I can't agree with you at all on this one. Who cares about the logic of realism? It's a video game. It's about blasting snow worms, not about being a realistic simulation. I love the Street Fighter analogy and I think it's the second really insightful comment from Mikey this thread (the first being the dead on 3D Metal Slug comment). Is it realistic that in Street Fighter if the two fighters hit each other at the same time some goofy and arbitrary priority system decides that one falls down and the other absorbs the blow with no damage? It it realistic that once a fighter falls he can take no damage until he stands up, leaving the fighter who did the knocking down to stand over his fallen opponent and nervously wait, trying not to "whiff" a move that was done a few milliseconds too early in the recovery animation? Do we really complain that Street Fighter isn't a good game because of these flagrantly unrealistic game engine limitations?
Getting into the mechanics of the game to see how it works and take advantage of its quirks is the beauty of competitive games. I don't mind at all when people embrace the shortcomings of a physics engine to take advantage of the world as it is given to them in order to be a better competitive player. |
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