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Lost Planet

 
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Sat Jan 13, 2007 5:32 pm        Reply with quote

Perhaps. The 4th and 5th boss did a number on me, and now I really don't feel like playing it anymore. But I played a bit later into the game on easy and suddenly it just felt right. So... maybe. Not as stellar as I'd hoped, certainly.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Sat Jan 13, 2007 9:49 pm        Reply with quote

Mikey, is it the flying hornet boss? Because the boss after that is just... yeah. That's when I figured I'd had enough.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Sat Jan 13, 2007 10:15 pm        Reply with quote

The next boss is worse. You will see. Oh god will you see.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Mon Jan 22, 2007 11:11 am        Reply with quote

SuperWes wrote:

I'll end with some evidence from real gaming history. There was once a time when you could shoot a bad guy in the head and it did exactly the same amount of damage as if you shot them anywhere else on their body. Eventually, someone realized (maybe with Goldeneye?) that scoring a headshot would realistically probably kill someone instantly. Since then, this gameplay mechanism has been used in nearly every shooter, including Lost Planet. This has required a large shift in the way games are designed. You can no longer have enemies that take more than 3 or 4 body shots. If you do, the headshot becomes overpowered and the game feels broken (see Perfect Dark Zero). Despite this, single hit headshots has almost universally made games better. This type of logic could be applied to many areas of Lost Planet and the game feels a bit less solid because it isn't.

-Wes

Well, in Black a headshot is an instant kill, but it takes about 40-50 shots to the body to take a guy down. It's explained as armor, and it really works.

Not saying this has a lot of bearing on the topic at hand, just wanted to throw it in here because I'm a big fan of Black.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Mon Jan 22, 2007 2:05 pm        Reply with quote

damn dude, let's do just a bunch of that in kentucky, i figure i'm going to be hanging around for like a week since it's silly to fly all those miles just for a party when you can make it into more of a long gathering style thing

are you down for something a bit longer? 'cause that'd be one hell of a time. especially if we can convince tim to rent an escalada, total ray smuckles-style

also: are you down with my statement that black is a spiritual sequel to goldeneye?

and how's goose doing? he seemed to take a small amount of offense to the next level shenanigans that were going down, i sent him a PM about it but he hasn't read it, so i'm a bit worried about the state of our eniggaship
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Mon Jan 22, 2007 3:40 pm        Reply with quote

Well, in our defence I'd like to say that Team Next Level was more about aggrandizing ourselves than it was about degrading the other guys. And I think we balanced out the teams pretty much right after you left? As there were 7 of us at most times I alternated teams quite a bit, but in general things worked out fine and dandy I feel.

Also did you use the player feedback thing on the racist guy? I've been playing around with it a bit, which I admit is a bit passive-aggressive, but if this thing works and keeps bad people out of our games then I figure it's worth it.
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