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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Sun Jan 14, 2007 3:25 am Post subject: God Hand Redemption |
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So I burnt me a copy of God hand ages ago and started playing it and got pissed after the first level declaring the game impossible. About a month later, I went and read what's only the greatest game review ever http://hg101.classicgaming.gamespy.com/godhand/godhand.htm and decided to pick it up again. I've been hooked on the damn game since.
The system is just plain great: I thought the whole "chaining" thing was a bit of a nuisance but after a while, you start to see the subtlety of all the different possible combinations; not just stringing random moves together to dish out different amounts of damage but to take advantage of all the (rather specific) properties of every single move. The enemies constantly change as well, and I have yet to consider the game repetitive at all. Every stage, there is some new breed of enemy that requires a different strategy to beat. The bosses likewise, stay unique and insanely difficult. Finally, in pure capcom goodness, all the references (giant enemy crane) are just plain delightful.
References aside, the humor in the game is great and I find it more tasteful the the crap they put on TV. I read... a long time ago how there are very few games that are of the "comedy" genre simply because comedy and games don't fit. God Hand succeeds in throwing subtle and not so subtle jokes all over the place. Not often a game can make me laugh..... out loud while I'm playing alone.
So, I say greatest PS2 game evar. |
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Cryo

Joined: 06 Dec 2006 Location: Columbia, MD
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Posted: Sun Jan 14, 2007 3:30 am |
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Dash cancelling Yes Man Kablaam makes the game so much more fun :) _________________ PS3 - Cryoh
X360 - Cryoh |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Jan 14, 2007 3:54 am |
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| you guys are going to make me finally play this game :-/ |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Sun Jan 14, 2007 4:02 am |
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No offense, but what was the reason you couldn't buy it? _________________
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sun Jan 14, 2007 4:54 am |
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DaleNixon

Joined: 04 Dec 2006 Location: dirty dirty south
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Posted: Sun Jan 14, 2007 4:57 am |
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I still see it pretty regularly in most stores. _________________
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Sub

Joined: 04 Dec 2006
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Posted: Sun Jan 14, 2007 5:07 am |
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Guys, this is the official #ic Game of the Year 2006.
Anyway, I did a pretty standard build throughout; I took out launchers altogether and used down+triangle for various wacky tricks throughout the course of the game (my favorite is the step back and knee move).Everything else was pretty much upgrading the defaults. My biggest source of damage was guard break into good old high kick. Next time I play through the game I'm thinking of making Gene kung-fu-only. I also want to try beating the game keeping the kick-me sign on but that's sort of insane, so I don't know if I'll actually go through with it. _________________ we bloggin'
they hatin' |
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Baines banned
Joined: 10 Dec 2006
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Posted: Sun Jan 14, 2007 6:10 am |
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God Hand didn't have the greatest print run, but I haven't had much issue running across it after release. It might not have had a great print run, with stores not ordering heavily, but it didn't exactly sell through that well either.
The game does get repetative though. There are less new enemy types than I expected based on the first few stages. Combat arguably starts to break down a bit near the end of the game.
And an annoyance is that while New Game+ makes nearly everything available at the shop from the start, it doesn't carry over either money or what you have bought. So you either have to cheat or spend hours or days building up cash in the casino to take advantage of what is available at the shop. This really kills the idea of going back to a beaten game just to have some beatdown fun.
As for keeping the Kick Me sign, I'd think the later boss fights would start to drag severely. Later bosses have really high HP to counter the really high damage Roulettes you get, and how often you can activate your God Hand as well. (Since a longer bar means you can get more activations in a fight.) The final boss takes what? At least five Double Shaolins? Which presumably does more damage than the regular Shaolin, which itself does I think 1500. How long would it take to bludgeon it to death with just regular moves? |
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RecessRapist banned
Joined: 05 Dec 2006
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Posted: Sun Jan 14, 2007 6:59 am |
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I remember getting my ass kicked VERY easily because I just used the strongest moves i could get without trying to chain them properly.
Until I arrived at level 6 and my friend came over and arranged me a super combination and I didn't die until the Afro guy in level 8.
And i beat all the fighting ring matches I couln't do before in a cinch. |
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Toto

Joined: 05 Dec 2006 Location: Australia
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Posted: Sun Jan 14, 2007 7:32 am |
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| Buying this game at launch in Australia, Feb 21st. |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Sun Jan 14, 2007 7:39 am |
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I bought it today!
A little confused. Maybe I'll get better at it. |
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Sun Jan 14, 2007 9:41 am |
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For Christmas, I bought this at Wal-Mart for my roommate's little brother, who loves hard videogames. He hasn't put it down yet.
The chihuahua races qualify as a party game in our apartment. We haven't quite gotten to the point of actually betting cash on 'em, but it's only a matter of time. _________________ JSNLV is frequently and intentionally wrong. |
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professor_scissors
Joined: 04 Dec 2006 Location: West of House
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Posted: Sun Jan 14, 2007 5:55 pm |
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| I only used one Double Shaolin on the final boss, right at the end of the fight. It just seemed wrong to use that move more than once. |
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alice not nana komatsu

Joined: 05 Dec 2006
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Posted: Sun Jan 14, 2007 7:42 pm |
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Urr, I will buy it, just not right now. I'm cheap but not that cheap.... But still pretty cheap.
I need it for my shelf of badass games in any case. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Sun Jan 14, 2007 8:08 pm |
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| Intentionally Wrong wrote: |
| The chihuahua races qualify as a party game in our apartment. We haven't quite gotten to the point of actually betting cash on 'em, but it's only a matter of time. |
I spent too much time trying to figure out a solution to the Chihuahua races.
On the surface, the odds seem to be the biggest factor. And the odds seem somewhat random.
Except there was one dog that always came in last, despite having odds in the 3 to 6 area. (Actually, I think I saw him place 5th once, in around 30+ races that he was in.) There was another that almost always came in last if that first dog wasn't present. One dog seemed to fall a lot more often than others, which made him a wild card that could either win or lose.
Odds generally seemed to affect how fast they left the gate, but not always how fast they ran. Someone with horrible odds might leave the gate a second late, but take off immediately.
Then there was the whole half-point thing, where some would get a second wind and rocket to the finish and others would just slowly continue.
It seemed like with enough research, you could predict a race from the line-up. Except it only seemed to work with some dogs. I could mark some of the guys that weren't going to win, but I couldn't judge who was. Amaterasu gave me real issues, as her performance wasn't even consistent across similar races (similar odds against similar opponents). Plus falling was a real problem, as you often don't have all the dogs onscreen, so you don't know if the placings are based on pure performance or someone tripping, which threw off trying to compare dogs. |
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gooktime

Joined: 04 Dec 2006 Location: no
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Posted: Sun Jan 14, 2007 8:14 pm |
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| Play-asia have a Korean release that includes the soundtrack I think, for those of you with import ability. |
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SplashBeats Guest
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Posted: Sun Jan 14, 2007 8:35 pm |
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| Baines wrote: |
| Intentionally Wrong wrote: |
| The chihuahua races qualify as a party game in our apartment. We haven't quite gotten to the point of actually betting cash on 'em, but it's only a matter of time. |
I spent too much time trying to figure out a solution to the Chihuahua races.
On the surface, the odds seem to be the biggest factor. And the odds seem somewhat random.
Except there was one dog that always came in last, despite having odds in the 3 to 6 area. (Actually, I think I saw him place 5th once, in around 30+ races that he was in.) There was another that almost always came in last if that first dog wasn't present. One dog seemed to fall a lot more often than others, which made him a wild card that could either win or lose.
Odds generally seemed to affect how fast they left the gate, but not always how fast they ran. Someone with horrible odds might leave the gate a second late, but take off immediately.
Then there was the whole half-point thing, where some would get a second wind and rocket to the finish and others would just slowly continue.
It seemed like with enough research, you could predict a race from the line-up. Except it only seemed to work with some dogs. I could mark some of the guys that weren't going to win, but I couldn't judge who was. Amaterasu gave me real issues, as her performance wasn't even consistent across similar races (similar odds against similar opponents). Plus falling was a real problem, as you often don't have all the dogs onscreen, so you don't know if the placings are based on pure performance or someone tripping, which threw off trying to compare dogs. |
I always bet on Fission Mailed. |
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Sun Jan 14, 2007 9:04 pm |
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| Joe wrote: |
| Baines wrote: |
| Intentionally Wrong wrote: |
| The chihuahua races qualify as a party game in our apartment. We haven't quite gotten to the point of actually betting cash on 'em, but it's only a matter of time. |
I spent too much time trying to figure out a solution to the Chihuahua races.
On the surface, the odds seem to be the biggest factor. And the odds seem somewhat random.
Except there was one dog that always came in last, despite having odds in the 3 to 6 area. (Actually, I think I saw him place 5th once, in around 30+ races that he was in.) There was another that almost always came in last if that first dog wasn't present. One dog seemed to fall a lot more often than others, which made him a wild card that could either win or lose.
Odds generally seemed to affect how fast they left the gate, but not always how fast they ran. Someone with horrible odds might leave the gate a second late, but take off immediately.
Then there was the whole half-point thing, where some would get a second wind and rocket to the finish and others would just slowly continue.
It seemed like with enough research, you could predict a race from the line-up. Except it only seemed to work with some dogs. I could mark some of the guys that weren't going to win, but I couldn't judge who was. Amaterasu gave me real issues, as her performance wasn't even consistent across similar races (similar odds against similar opponents). Plus falling was a real problem, as you often don't have all the dogs onscreen, so you don't know if the placings are based on pure performance or someone tripping, which threw off trying to compare dogs. |
I always bet on Fission Mailed. |
I always did the really obvious thing and bet on Lucky Clover.
It worked out well for me more often than not. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Thu Jan 18, 2007 5:56 pm |
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I'm playing it now (just started last night), and I'll post more about it when I'm done, but for now I have to say two three things about it:
If my two rockabilly friends spent a straight 48 hours doing nothing but playing Double Dragon and Ninja Gaiden Black, eating nothing but fruit, and occasionally taking breaks to watch Fist of the North Star and make fun of the dubbing, while their wives got drunk in the next room and shouted random semi-incoherent things to them, then when they finally went to sleep at the end of that marathon they would both have the same bizarre and wonderful dream. And the name of that dream would be God Hand.
and
I don't understand how people who love Godhand could simultaneously hate XBox Ninja Gaiden and/or God of War; the gameplay is basically a cross between the two.
and
This game feels a LOT like Rising Zan: The Samurai Gunman for the PS1, both in mechanics and aesthetics. I'm gonna go see if they have the same director or anything.
Last edited by luvcraft on Thu Jan 18, 2007 6:25 pm; edited 1 time in total |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Thu Jan 18, 2007 6:11 pm |
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| luvcraft wrote: |
| This game feels a LOT like Rising Zan: The Samurai Gunman for the PS1 |
Hey, you're right. Although Rising Zan had more character development:
http://www.youtube.com/watch?v=VnSnGUb43QM
EDIT:
This weekend, I realized that God Hand is perfect at summing up the PS2 for me. At one end of my shelves of PS2 games I have placed the Bouncer, and at the other end I have placed God Hand. In between you see the spectrum of games that brought us where we are today. |
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dmauro

Joined: 04 Dec 2006 Location: Broker
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Posted: Thu Jan 18, 2007 8:24 pm |
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I got pretty far into this and then just haven't done much console gaming since. I really want to find a chunk of time to sit down with this game because it's pretty rad, and the chihuahua races sound fun. _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Thu Jan 18, 2007 8:35 pm Post subject: Re: God Hand Redemption |
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| alice wrote: |
| http://hg101.classicgaming.gamespy.com/godhand/godhand.htm |
This is a good review, but in the second to the last paragraph I think he gives Japan too much credit. I'd almost bet the game sold better in America than in Japan even though it was a relatively small title. Let me do some research and find out for sure...
Ok. Japanese sales were at about 60,000. Not great! I'm not sure what US sales were, but I know it was totally sold out upon launch at most of the local GameStops in St. Louis. More research maybe.
-Wes _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Jan 18, 2007 11:31 pm |
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| luvcraft wrote: |
| I don't understand how people who love Godhand could simultaneously hate XBox Ninja Gaiden and/or God of War; the gameplay is basically a cross between the two. |
you find a game in which you have fully customizable combos and must use them to your advantage to two games with nothing but dial-a-combos and say they are the same on gameplay? did you even play any of these games? |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Thu Jan 18, 2007 11:50 pm |
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| boojiboy7 wrote: |
| luvcraft wrote: |
| I don't understand how people who love Godhand could simultaneously hate XBox Ninja Gaiden and/or God of War; the gameplay is basically a cross between the two. |
you find a game in which you have fully customizable combos and must use them to your advantage to two games with nothing but dial-a-combos and say they are the same on gameplay? did you even play any of these games? |
you find a game in which you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, and then press a special button to enter a minigame special attack mode, and then say it's nothing like either a game where you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, or a game where you beat up on hordes of enemies and then press a special button to enter a minigame special attack mode? Why don't you choke on a dick?
;) |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 12:02 am |
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| luvcraft wrote: |
you find a game in which you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, and then press a special button to enter a minigame special attack mode, and then say it's nothing like either a game where you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, or a game where you beat up on hordes of enemies and then press a special button to enter a minigame special attack mode? Why don't you choke on a dick?
;) |
Ok, so we are gonna do this, the let's do this.
Godhand centers on strategic set up of combos based on approximately 100 available moves. Changing up those combos involves the weighing of numerous variables, each of which should be taken into account based ont he situation in which one is fighting. Yes, you can stun a guy, and slap the hell out of a button to finish him off, but this is not required at all.
God of War centers around slapping a couple of buttons randomly until you stop, getting a character to do a bunch of random moves, at some point thereafter resulting in the requirement to go into a cutscene to kill said monster.
Ninja Gaiden has a series of combos which are established at the beginning fo the game and never change. yes different weapons have different combos, but the player has no control over the combos content.
So, if you are going to compare games based on gameplay, you might want to, oh, i don't know, pay attention to the gameplay. And yeah, i oversimplified each of these games here. Aside from the technical differences in gameplay, the actual feel of said gameplay is almost entirely different in these three games.
Now, also, I don't appreciate random insults when I am merely trying to figure out what the fuck you are trying to say.
On that note, I shall refrain from eating dick, as I am pretty sure you have that market cornered. |
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Baines banned
Joined: 10 Dec 2006
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Posted: Fri Jan 19, 2007 12:06 am Post subject: Re: God Hand Redemption |
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| SuperWes wrote: |
| I'm not sure what US sales were, but I know it was totally sold out upon launch at most of the local GameStops in St. Louis. |
How many did those GameStops order though? One or two copies per store?
Heck, were they really sold out? Around here, some of the stores don't even put niche games on the shelves until a week or more after release. (Instead, the "new release" section is devoted to expected major games, and things that were released anywhere from two weeks to two months prior.)
| boojiboy7 wrote: |
| Godhand centers on strategic set up of combos based on approximately 100 available moves. |
Now, be completely honest. Some of those moves are duplicates, varying only in damage and cost. God Hand does still have a pretty good number of moves though. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 12:15 am |
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I remember trying to play Ninja Gaiden, and I kinda couldn't because it was so rigid.
God Hand's gameplay reminds me of Way of the Samurai a bit actually. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Fri Jan 19, 2007 12:24 am |
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I am pretty sure that there is nothing objectively wrong with dial-a-combos, button mashing, and fights involving Mario Party. _________________ The people are like wool to me |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Jan 19, 2007 12:35 am Post subject: Re: God Hand Redemption |
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| Baines wrote: |
| SuperWes wrote: |
| I'm not sure what US sales were, but I know it was totally sold out upon launch at most of the local GameStops in St. Louis. |
How many did those GameStops order though? One or two copies per store? |
Living in St. Louis I vouch for his statement. He may in fact be using my hardship of finding a copy as his source. I had to go to over 5 locations before I found it. All had had anywhere from 1 to 5 copies at one point but sold out. This includes a Best Buy where one guy said they had "two sections worth last week" (which would be 6-10 copies, so I estimate they had 4). This was all between the 2-4 week after release window.
Also, I see this game in Bust Buy somewhat regularly now _________________
The bad sleep well at The Gamer's Quarter |
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option
Joined: 06 Dec 2006
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Posted: Fri Jan 19, 2007 1:00 am |
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I've never played godhand or ninja gaiden...
But the "mario party finishers" were the only part of God of War combat I enjoyed.
Other than the finishers and some of the pretty environments, GoW was a watered down DMC with box pushing.
EDIT: I am going to play Godhand next week. From what I hear it will be something along the lines of a PS2 Final Fight....I really hope it is! |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Fri Jan 19, 2007 1:10 am Post subject: Re: God Hand Redemption |
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| Baines wrote: |
| SuperWes wrote: |
| I'm not sure what US sales were, but I know it was totally sold out upon launch at most of the local GameStops in St. Louis. |
How many did those GameStops order though? One or two copies per store? |
You're probably right and I'm not saying it did well in America by any means, I'm just saying that it probably did better here than in Japan. We've got something like 20 GameStops in the area and at least 5 GameCrazy's and if a majority were completely sold out that means it must have done pretty well at launch. Granted, it was also $30 when it came out here and overall probably didn't make as much money for Capcom as the full-price Japanese version, but still...
-Wes _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 1:51 am Post subject: Re: God Hand Redemption |
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| Baines wrote: |
| Now, be completely honest. Some of those moves are duplicates, varying only in damage and cost. God Hand does still have a pretty good number of moves though. |
Well, yeah, they are, but even with those taken to account, there are well over 50 moves there, plus the super flip out whatevers.
| mr. mustahce wrote: |
| I am pretty sure that there is nothing objectively wrong with dial-a-combos, button mashing, and fights involving Mario Party. |
inherently and objectively, no, there isn't. They just aren't what I like in my action games at all. well, ok, to some extent that isn't true. I do love the button mashing attacks you get in godhand. I was merely talking about them above to illustrate the differences between godhand and those other two games for the sake of mr. luvcraft. |
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Ratoslov

Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 7:25 am |
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| The Mario Party attacks pissed me off because it meant I had to stop playing God of War and start playing Mario Party. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 1:32 pm |
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| yeah, pretty much. |
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dmauro

Joined: 04 Dec 2006 Location: Broker
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Posted: Fri Jan 19, 2007 3:04 pm |
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The thing about Ninja Gaiden is that it changes SIGNIFICANTLY depending on what version your playing (original, hurricane pack, or black). I think each one had a different counter system. _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Fri Jan 19, 2007 4:23 pm |
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| Ratoslov wrote: |
| The Mario Party attacks pissed me off because it meant I had to stop playing God of War and start playing Mario Party. |
Yeah, I know I HATE it when games don't all play exactly the same.
-Wes _________________
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Jan 19, 2007 4:27 pm |
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| boojiboy7 wrote: |
Godhand centers on strategic set up of combos based on approximately 100 available moves. Changing up those combos involves the weighing of numerous variables, each of which should be taken into account based ont he situation in which one is fighting. Yes, you can stun a guy, and slap the hell out of a button to finish him off, but this is not required at all.
God of War centers around slapping a couple of buttons randomly until you stop, getting a character to do a bunch of random moves, at some point thereafter resulting in the requirement to go into a cutscene to kill said monster.
Ninja Gaiden has a series of combos which are established at the beginning fo the game and never change. yes different weapons have different combos, but the player has no control over the combos content.
So, if you are going to compare games based on gameplay, you might want to, oh, i don't know, pay attention to the gameplay. And yeah, i oversimplified each of these games here. Aside from the technical differences in gameplay, the actual feel of said gameplay is almost entirely different in these three games. |
Ah, see, this is a good and considerate answer to my "why do people like God Hand but hate God of War and Ninja Gaiden" question, and helps me understand your perspective and the differences between the games, whereas a blunt, uninformative answer that ends with "have you actually played any of these games??" encourages me to suggest that you eat a dick. :)
This answer is especially helpful because it encourages me to approach God Hand from a different perspective than how I approached Ninja Gaiden, which will probably help me get more out of the game and avoid getting frustrated in later levels, so you've slightly improved the quality of my life.
| boojiboy7 wrote: |
Now, also, I don't appreciate random insults when I am merely trying to figure out what the fuck you are trying to say.
On that note, I shall refrain from eating dick, as I am pretty sure you have that market cornered. |
I'll do the dick-eating for both of us! |
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The Drunken Samurai tedious

Joined: 13 Dec 2006
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Posted: Fri Jan 19, 2007 4:32 pm |
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| luvcraft wrote: |
| I'll do the dick-eating for both of us! |
. . . _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 4:44 pm |
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| luvcraft wrote: |
This answer is especially helpful because it encourages me to approach God Hand from a different perspective than how I approached Ninja Gaiden, which will probably help me get more out of the game and avoid getting frustrated in later levels, so you've slightly improved the quality of my life.
I'll do the dick-eating for both of us! |
Yeah, you probably should approach God Hand differently than NG. The reason they give you all those breaks in the middle of the stages is kind of two fold. First, you need the save points, we all do. More importantly, those mark good times to fuck with your combos for the battles ahead. How easy a section of the game will be can be almost entirely changed by how you set this stuff up. I mean, yeah, skill plays a definite part in combat, but you can make things a lot easier in this section.
I really should give NG another shot at some point. I bought somebody's copy of Black from here, but I haven't played a lot of it. I owned the original, but that platforming over the traps part in the tomb thing in like stage 7 or so left such a bad taste im my mouth that i never finished it.
I did beat God of War. I wish I hadn't. I didn't like the game at all really, but Hades and the final fight made me hate it. |
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dmauro

Joined: 04 Dec 2006 Location: Broker
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Posted: Fri Jan 19, 2007 5:19 pm |
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I watched Shaolin Soccer again last night and it really made me want to play God Hand. _________________
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Jan 19, 2007 7:06 pm |
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| The Drunken Samurai wrote: |
| luvcraft wrote: |
| I'll do the dick-eating for both of us! |
. . . |
Sorry, I forgot to put "selectbutton" over that:
selectbutton
I'll do the dick-eating for both of us! |
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