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God Hand Redemption

 
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 7:25 am        Reply with quote

The Mario Party attacks pissed me off because it meant I had to stop playing God of War and start playing Mario Party.
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 7:48 pm        Reply with quote

SuperWes wrote:
Yeah, I know I HATE it when games don't all play exactly the same.


Hey, all I know is, one second I'm playing a game about smacking shit around with my crazy chain-swords and just about to build up enough steam doing that to fall into a groove, and next I have to switch gears and hammer buttons or rotate shit or whatnot. It isn't the game playing differently, it's an entirely different game that feels the need to intrude on me every thirty seconds.
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 9:40 pm        Reply with quote

SuperWes wrote:
I know! Resident Evil 4, Shenmue, and Riviera were all horrible!


RE4's generally less obnoxious about it. Most of it's active-time stuff happens during cutscenes, and when it doesn't they get the damn thing over quickly.

Shenmue and Riviera were horrible, yes, I agree.
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 10:29 pm        Reply with quote

SuperWes wrote:
Ratoslov wrote:
RE4's generally less obnoxious about it. Most of it's active-time stuff happens during cutscenes

You're right! It would have been much more effective if they had used fully non-interactive cutscenes instead of trying to keep it within the world of the game! Someone tell Sony that cutscenes are the wave of the future!


Maybe they could remove cutscenes entirely and just let me play the damn game.
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