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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Thu Jan 18, 2007 11:31 pm |
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| luvcraft wrote: |
| I don't understand how people who love Godhand could simultaneously hate XBox Ninja Gaiden and/or God of War; the gameplay is basically a cross between the two. |
you find a game in which you have fully customizable combos and must use them to your advantage to two games with nothing but dial-a-combos and say they are the same on gameplay? did you even play any of these games? |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 12:02 am |
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| luvcraft wrote: |
you find a game in which you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, and then press a special button to enter a minigame special attack mode, and then say it's nothing like either a game where you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, or a game where you beat up on hordes of enemies and then press a special button to enter a minigame special attack mode? Why don't you choke on a dick?
;) |
Ok, so we are gonna do this, the let's do this.
Godhand centers on strategic set up of combos based on approximately 100 available moves. Changing up those combos involves the weighing of numerous variables, each of which should be taken into account based ont he situation in which one is fighting. Yes, you can stun a guy, and slap the hell out of a button to finish him off, but this is not required at all.
God of War centers around slapping a couple of buttons randomly until you stop, getting a character to do a bunch of random moves, at some point thereafter resulting in the requirement to go into a cutscene to kill said monster.
Ninja Gaiden has a series of combos which are established at the beginning fo the game and never change. yes different weapons have different combos, but the player has no control over the combos content.
So, if you are going to compare games based on gameplay, you might want to, oh, i don't know, pay attention to the gameplay. And yeah, i oversimplified each of these games here. Aside from the technical differences in gameplay, the actual feel of said gameplay is almost entirely different in these three games.
Now, also, I don't appreciate random insults when I am merely trying to figure out what the fuck you are trying to say.
On that note, I shall refrain from eating dick, as I am pretty sure you have that market cornered. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 1:51 am Post subject: Re: God Hand Redemption |
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| Baines wrote: |
| Now, be completely honest. Some of those moves are duplicates, varying only in damage and cost. God Hand does still have a pretty good number of moves though. |
Well, yeah, they are, but even with those taken to account, there are well over 50 moves there, plus the super flip out whatevers.
| mr. mustahce wrote: |
| I am pretty sure that there is nothing objectively wrong with dial-a-combos, button mashing, and fights involving Mario Party. |
inherently and objectively, no, there isn't. They just aren't what I like in my action games at all. well, ok, to some extent that isn't true. I do love the button mashing attacks you get in godhand. I was merely talking about them above to illustrate the differences between godhand and those other two games for the sake of mr. luvcraft. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 1:32 pm |
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| yeah, pretty much. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 4:44 pm |
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| luvcraft wrote: |
This answer is especially helpful because it encourages me to approach God Hand from a different perspective than how I approached Ninja Gaiden, which will probably help me get more out of the game and avoid getting frustrated in later levels, so you've slightly improved the quality of my life.
I'll do the dick-eating for both of us! |
Yeah, you probably should approach God Hand differently than NG. The reason they give you all those breaks in the middle of the stages is kind of two fold. First, you need the save points, we all do. More importantly, those mark good times to fuck with your combos for the battles ahead. How easy a section of the game will be can be almost entirely changed by how you set this stuff up. I mean, yeah, skill plays a definite part in combat, but you can make things a lot easier in this section.
I really should give NG another shot at some point. I bought somebody's copy of Black from here, but I haven't played a lot of it. I owned the original, but that platforming over the traps part in the tomb thing in like stage 7 or so left such a bad taste im my mouth that i never finished it.
I did beat God of War. I wish I hadn't. I didn't like the game at all really, but Hades and the final fight made me hate it. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 10:32 pm |
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| Yeah, part of the problem of the God of War executions is that you have to do them all the time, and yeah, they might as well be cutscenes. You input some buttons, but the exact same thing happens every time, so it isn't like you are really doing much except deciding whether it shows you failing or succeeding. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 10:46 pm |
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now are we talking about RE4 mercenaris or GTA in Korea Neo War Mercenaries?
RE4 Mercenaries was fucking amazing. Epic even at times. I mean, fuck, that dude on waterworld that got named double donger...there have been epic battles with that son of a bitch.
the gta one seemed fun for the 15 minutes i got to play it. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 19, 2007 11:32 pm |
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| luvcraft wrote: |
| is Mercenaries on both versions of RE4? |
I would hope so, or else being a ps2 owner sucks. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sat Jan 20, 2007 4:44 pm |
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| Baines wrote: |
| (Unless you just wanted something like DINO CRISIS 2. Which is what Mercenaries is based upon to begin with.) |
Fixed. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sat Jan 20, 2007 7:47 pm |
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| and what i'm saying is that same scoring system and a much more similar feel to Dino Crisis 2. Now sure, the music may be recycled from PN03, but i find a much earlier and much closer source for mercenaries in DC2. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jan 22, 2007 6:56 pm |
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so, in other words, you suck.
I'm just joking, honestly. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jan 22, 2007 9:52 pm |
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| thank you for quoting freedom of choice, luvcraft. we are becoming cooler with each other, bro. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Tue Jan 23, 2007 12:12 am |
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| Predator Goose wrote: |
| Yeah, you got me there. It's been awhile so I forgot that you didn't have to kill all the bosses that way, only the Hydra and the big Minotaur (and you could argue that the Minotaur wasn't the same type of mini-game as that mini-game felt pretty cohesive with the actual fight). I also forgot how few actual bosses there were. |
I considered the final battle to be a minigame as well in that the fighting engine changed away from the basica one and you had to do some button mashing thing to beat him.
it's been a long time and i just wanted the game over at that point. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 26, 2007 4:05 am |
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| 100Proof wrote: |
| Sounds more like a fleshed-out sequel to Sega Soccer Slam... quite possibly my favorite "sports" game of all time. |
Sega Soccer Slam is the most fun 3 player game I have ever played. And really racist, against everyone. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 26, 2007 4:24 am |
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| Baines wrote: |
| Too bad Sega Soccer Slam felt like a beta test of a real game. |
whut? |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Jan 26, 2007 1:30 pm |
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See, i didn't want a team edit, so that feature never bothered me, as the teams seemed to be relatively well done at the time.
Yes, power shots were broken if you thought they were going to be super shots that took the ball into the goal every time. They weren't really meant to be that. If you look, goalies have pads on. As those pads get knocked off by hard shots, the goalie gets easier and easier to score on. A power shot will knock all or most of those pads right off, thus making the next shot easy to score with. Or, conversely, knock the pads off first with normal shots then take the power shot.
Eh, i never care about the CPU matches, as almost every sports game I have ever palyed has that problem about matches. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sat Jan 27, 2007 1:31 am |
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| Hey Bogatel, I will post the Metal Man Essay in the axe. Let me pull it up. I'll even leave in all typos and such. YAY! |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Sat Jan 27, 2007 5:55 am |
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| Dude, MEtal Blade was the only weapon in Mega Man 2. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jan 29, 2007 9:58 pm |
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Dude, just say you are the spirit of the goose striking back at yourself for felling that goose on the beach.
Besides, the actual story behind the name is so sweet that all sins are forgotten. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jan 29, 2007 10:12 pm |
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Oh, come on, it isn't that serious.
First, you never intended to kill that goose.
Secondly, it was a long fucking time ago.
And thirdly, the name is totally awesome.
Now, if the name was reverse, that would be wrong, as it would mean you were a predator of geese. As it is now, it means the goose is a predator, which is sweet. |
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