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God Hand Redemption

 
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luvcraft
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Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Thu Jan 18, 2007 5:56 pm        Reply with quote

I'm playing it now (just started last night), and I'll post more about it when I'm done, but for now I have to say two three things about it:

If my two rockabilly friends spent a straight 48 hours doing nothing but playing Double Dragon and Ninja Gaiden Black, eating nothing but fruit, and occasionally taking breaks to watch Fist of the North Star and make fun of the dubbing, while their wives got drunk in the next room and shouted random semi-incoherent things to them, then when they finally went to sleep at the end of that marathon they would both have the same bizarre and wonderful dream. And the name of that dream would be God Hand.

and

I don't understand how people who love Godhand could simultaneously hate XBox Ninja Gaiden and/or God of War; the gameplay is basically a cross between the two.

and

This game feels a LOT like Rising Zan: The Samurai Gunman for the PS1, both in mechanics and aesthetics. I'm gonna go see if they have the same director or anything.


Last edited by luvcraft on Thu Jan 18, 2007 6:25 pm; edited 1 time in total
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luvcraft
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Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Thu Jan 18, 2007 11:50 pm        Reply with quote

boojiboy7 wrote:
luvcraft wrote:
I don't understand how people who love Godhand could simultaneously hate XBox Ninja Gaiden and/or God of War; the gameplay is basically a cross between the two.


you find a game in which you have fully customizable combos and must use them to your advantage to two games with nothing but dial-a-combos and say they are the same on gameplay? did you even play any of these games?


you find a game in which you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, and then press a special button to enter a minigame special attack mode, and then say it's nothing like either a game where you beat up on hordes of enemies and have to vary your combos based on which enemy you're fighting, or a game where you beat up on hordes of enemies and then press a special button to enter a minigame special attack mode? Why don't you choke on a dick?

;)
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Fri Jan 19, 2007 4:27 pm        Reply with quote

boojiboy7 wrote:
Godhand centers on strategic set up of combos based on approximately 100 available moves. Changing up those combos involves the weighing of numerous variables, each of which should be taken into account based ont he situation in which one is fighting. Yes, you can stun a guy, and slap the hell out of a button to finish him off, but this is not required at all.

God of War centers around slapping a couple of buttons randomly until you stop, getting a character to do a bunch of random moves, at some point thereafter resulting in the requirement to go into a cutscene to kill said monster.

Ninja Gaiden has a series of combos which are established at the beginning fo the game and never change. yes different weapons have different combos, but the player has no control over the combos content.

So, if you are going to compare games based on gameplay, you might want to, oh, i don't know, pay attention to the gameplay. And yeah, i oversimplified each of these games here. Aside from the technical differences in gameplay, the actual feel of said gameplay is almost entirely different in these three games.


Ah, see, this is a good and considerate answer to my "why do people like God Hand but hate God of War and Ninja Gaiden" question, and helps me understand your perspective and the differences between the games, whereas a blunt, uninformative answer that ends with "have you actually played any of these games??" encourages me to suggest that you eat a dick. :)

This answer is especially helpful because it encourages me to approach God Hand from a different perspective than how I approached Ninja Gaiden, which will probably help me get more out of the game and avoid getting frustrated in later levels, so you've slightly improved the quality of my life.

boojiboy7 wrote:
Now, also, I don't appreciate random insults when I am merely trying to figure out what the fuck you are trying to say.

On that note, I shall refrain from eating dick, as I am pretty sure you have that market cornered.


I'll do the dick-eating for both of us!
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luvcraft
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PostPosted: Fri Jan 19, 2007 7:06 pm        Reply with quote

The Drunken Samurai wrote:
luvcraft wrote:
I'll do the dick-eating for both of us!


. . .


Sorry, I forgot to put "selectbutton" over that:

selectbutton
I'll do the dick-eating for both of us!
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luvcraft
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PostPosted: Fri Jan 19, 2007 11:02 pm        Reply with quote

is Mercenaries on both versions of RE4?
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luvcraft
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PostPosted: Mon Jan 22, 2007 6:39 pm        Reply with quote

not to add more fuel to the fire, but I'm currently about 2/3 of the way through God Hand, and I have to say that I think Ninja Gaiden has a deeper combat system, although the two are very similar in their brutality. I will say more about this when I finish the game.

Also, I absolutely HAVE to say that the block-pushing and lever-flipping in God of War felt a LOT more natural than the block-pushing and lever-flipping in God Hand do.

As it stands right now, I'm glad I didn't pay more than $30 for God Hand, and I'm waffling on whether or not even that was too much.
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luvcraft
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PostPosted: Mon Jan 22, 2007 9:10 pm        Reply with quote

boojiboy7 wrote:
in ancient Rome, there was a poem, about a dog, who had two bones


I will admit that it's also entirely possible that I'm just totally failing to understand the combo system; I have my square button combo setup to use the attacks that are both fast and strong (and it seems like the attacks that are either fast and weak or slow and strong are pretty much worthless, which always makes "deck building" significantly less interesting), I have down+[] set to a guard break, triangle is a charge punch of some sort and down+triangle is handplant kick (which I rarely use, mostly because I forget it's there), X is sweep and down+X is a launch attack.

As far as I can tell that's the best setup, and with it I'm OK at the game and have to continue about twice each level on average. I get the feeling that there's a better way to set things up, but I also get the feeling that unless you're one of the programmers or have spent a LOT of time disecting each and every move then it's almost impossible to figure out that "better way", which kind of irks me more than if it wasn't there to begin with.


Last edited by luvcraft on Mon Jan 22, 2007 9:28 pm; edited 1 time in total
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luvcraft
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PostPosted: Mon Jan 22, 2007 10:19 pm        Reply with quote

Predator Goose wrote:
In summation it is because I find the QTEs in God of War boring, ubiquitous, required, and disturbing (I didn't want to kill the Sirens like that, that was just sick) that it pissed me off every time I had to do one. Which was all the frickin' time.


Ah, I can dig it. Thanks for explaining it; that makes a lot of sense.

Although I have trouble reconciling your disgust at ripping the wings off harpies with your having the most upsetting avatar on the forums. :)X
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luvcraft
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PostPosted: Mon Jan 22, 2007 10:42 pm        Reply with quote

Predator Goose wrote:
It wasn't killing the Harpies I couldn't stomach it was killing the Sirens. The QTE where you hugged them close and then broke their backs. It just felt so creepy and misogynistic.


oh yeah, I'd forgotten about those. that was kinda creepy and misogynistic.
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luvcraft
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PostPosted: Mon Jan 22, 2007 11:27 pm        Reply with quote

Joe wrote:
luvcraft wrote:
creepy and misogynistic.


God of War in a nutshell, really.


video games in a nutshell, really.
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luvcraft
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PostPosted: Tue Jan 23, 2007 9:12 pm        Reply with quote

Predator Goose wrote:
So while NG's combat wasn't as simplistic as God Hand's, it still lost out, by far, to DMC.


I was underwhelmed by DMC1, but must soon check out this legendary "DMC3" that everyone speaks well of in public and shouts out the name of during sex.
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luvcraft
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PostPosted: Wed Jan 24, 2007 3:41 pm        Reply with quote

Predator Goose wrote:
If I had to say how I would fix God Hand's combo system, I'd probably draw a blank.


I'd give each attack a "cost", and give each attack button a fixed number of points (increasable at the shop) to spend on attacks, and let each button be a combo button for as many attacks as you want to put on it (and can fit into its fixed number of points). That way you could have one combo with lots of guard-breakers on one button, and then immediately switch to the button with a smoother combo with no guard-breakers once you'd broken an enemy's guard, or if you were fighting an enemy that doesn't block.

Also while playing God Hand I constantly keep finding myself wanting to either A: throw enemies at other enemies, B: counter, or C: play co-op, none of which are available. (well, throws and counters are available at very specific times, but I'd like them to be a lot more accessible and frequent)
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luvcraft
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PostPosted: Tue Jan 30, 2007 12:16 am        Reply with quote

Goose Predator could also mean someone who preys on weaker individuals specifically to goose them.

Thanks for changing your avatar to one of the cards. Your old avatar upset me greatly but I didn't want to be a dick and whine about it.
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luvcraft
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PostPosted: Tue Jan 30, 2007 3:45 pm        Reply with quote

Predator Goose wrote:
Oh man, I'm sorry. I thought you were just joking before. Anyways, sorry, didn't mean to offend.


Don't worry! I'm just not big on cute things being gorily decapitated, even if it is the cold stark reality of nature. :)X
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luvcraft
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PostPosted: Thu Feb 08, 2007 1:01 am        Reply with quote

In another time, and another place, Ben Reed wrote:
(but seriously I don't get why ANYONE on these forums wouldn't like God Hand, if not for the gameplay then for the presentation...it has a wisecracking jackass with a magic hand and a hot female foil beating the asses of every stereotypical Japanese beat-em-up-game adversary imaginable in semi-glorious 3D with a quirky and peppy soundtrack, classically bad but well-acted-and-delivered English one-liners, and a truly smarmy hardcore attitude that dares to gleefully condescend to the weaker and less dedicated player in a world of prissy hand-holding and casual-gaming softness. And above all else God hand takes NOTHING seriously -- not even ITSELF. Now if THAT'S not a select button game, I don't know WHAT is.)


The presentation I LOVED (which is why it's still in my collection) the gameplay I failed to love.
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luvcraft
buy my game buy my game me me me


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PostPosted: Thu Feb 08, 2007 5:19 pm        Reply with quote

SuperWes wrote:
Someone should probably tell him that GodHand's not a very pretty game to begin with.


I think it's fairly pretty for a bunch of old west towns and caves. It's no SotC or God of War, but it didn't HURT to look at. The character design, obviously, is where most of the effort went, and they all look super in that "homage to early 90s beat-em-ups where everyone looked like a gay European rapper" way.

google wrote:
Oooo, I have had the PS3 in the bedroom, not hooked up the the internets, so I didnt know it was available!


Yet another excellent reason to read Inverted Castle, so you can keep up on these kinds of things. :)X

google wrote:
I bought this for $25 on the strength of consolevania's review


What episode was this? I haven't seen any Consolevania since "Independents Day".
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Thu Feb 08, 2007 5:42 pm        Reply with quote

google wrote:
Sorry, twasnt Consolevania, but they're BBC commissioned show, Videogaiden (that I downloaded).

I've got the episode at home...I can send it to you if you want...(how do I do that?)


I will find it. I'm glad to hear that they got hired to do another season, since things were looking bleak after the first one. I wrote about VideoGaiden here (also on Inverted Castle).
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luvcraft
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PostPosted: Fri Jun 08, 2007 2:29 pm        Reply with quote

kthorjensen wrote:
Adilegian wrote:

I also found the implied rape-killing of Shannon (after her demon-form boss fight) in incredibly poor taste.


what


double what
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luvcraft
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PostPosted: Fri Jun 08, 2007 3:13 pm        Reply with quote

uh, I got the distinct impression that they just beat the crap out of her. I saw NO implications of rape.
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luvcraft
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PostPosted: Fri Jun 08, 2007 4:35 pm        Reply with quote

Deets wrote:
Doesn't the scene in question depict the "rape" with cartoon sound effects and a cloud of smoke out of a Bugs Bunny cartoon?


You're thinking of the rape scene in Mischief Makers.

"shake shake shake! rape rape rape!"
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luvcraft
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PostPosted: Mon Jun 11, 2007 10:01 pm        Reply with quote

selectbutton
I don't understand the snarkiness I've received in this thread.

...by which I mean, "I don't either", by which I mean "forget it, Jake, it's selectbuttontown."
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