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Hotel Dusk
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witness_sixdays



Joined: 07 Dec 2006
Location: the stauf mansion

PostPosted: Mon Jan 15, 2007 6:56 am    Post subject: Hotel Dusk    Reply with quote

talk about this game

it looks good?

I'm excited
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Mon Jan 15, 2007 7:07 am        Reply with quote

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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Mon Jan 15, 2007 12:51 pm        Reply with quote

Yes, I haven't bought a DS game in months, and this is the one I've been waiting for. I don't know what to like more; the fact that you hold it like a book; the art style; or the ability to jot note down using the DS as a notebook. Wow. What a great example of doing something in a game most people would never even think of, yet will probably be indispensable.
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Mon Jan 15, 2007 3:51 pm        Reply with quote

Lestrade wrote:
Yes, I haven't bought a DS game in months, and this is the one I've been waiting for. I don't know what to like more; the fact that you hold it like a book; the art style; or the ability to jot note down using the DS as a notebook. Wow. What a great example of doing something in a game most people would never even think of, yet will probably be indispensable.


I don't know that it's really such an ingenious idea that it deserves being called indispensable. The vertical orientation gimmick and note-jotting just doesn't make me think "Wow" at all. Innovation, shminnovation. It's a cute gimmick, but doesn't really make me tingle with anticipation of a glorious new way of gaming.

However... the game itself looks fantastic. Noir detective adventure game! That's what I'm super excited about! Trace Memory was nice, but a detective mystery is 10x more interesting a premise to me than controlling a 9 year old girl in a Myst-alike. Deja Vu, Grim Fandango (sort of), and now Hotel Dusk. And the art style is bad as fuck.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Mon Jan 15, 2007 5:08 pm        Reply with quote

No, I think it is, Firenze. It is because it (a) removes a level of abstraction that's prevalent in most similar games (e.g. a "notes" page in a sub-menu) while simultaneously immersing you more into the game (by giving you an in-character way to play detective without having to actually keep notes somewhere else).

It sounds odd, but the game is using "keeping notes" as a gameplay device, a bullet-point. All the literature I see on the game positions it as a mainstream-friendly title. Think about it: just as Trauma Centre is "a surgery game," and Phoenix Wright is "a lawyer game," Hotel Dusk is "a detective game." What do detectives do? They talk to people and take notes to solve crimes! And now you literally can do that!

It sounds so silly to discuss, but I am more excited about digital note-taking than the entire 2006-2007 PS3 lineup.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Jan 15, 2007 6:12 pm        Reply with quote

Lestrade wrote:
It sounds so silly to discuss, but I am more excited about digital note-taking than the entire 2006-2007 PS3 lineup.

Odd. I figured you'd be allz about flOw and the other two games by those people.

Anyway!

Yeah, I preordered this today and I'm pretty sure it's due out next week. It really does look incredible. Reminds me of Deja Vu and Trace Memory mixed together with an amazing art style and a novel movement system. The only thing that worries me is that I don't think Nintendo has done much to promote it at all. Is it one of those games that they just know won't appeal to anyone but games so they're not bothering? Hmmm.

-Wes
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Mon Jan 15, 2007 6:28 pm        Reply with quote

I hear you on that. Really, they should be marketing the hell out of stuff like this; they obviously realize it's very mainstream-friendly, so why not capitalize?

I'm too sleepy after lunch to think of anything helpful right now...
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remote



Joined: 11 Dec 2006

PostPosted: Mon Jan 15, 2007 6:38 pm        Reply with quote

I just bought The Longest Journey for $10 and frankly I'm more excited about playing that right now, but I feel like I should buy this anyway, if only to show my ongoing support for the GRAPHIC ADVENTURE.

The note-taking thing does seem pretty novel, too.
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dongle



Joined: 04 Dec 2006
Location: Berkeley, CA

PostPosted: Mon Jan 15, 2007 9:10 pm        Reply with quote

I did not like the Longest Journey. I didn't get that far in it, so maybe it redeems itself through plot after the first couple of chapters, but it did absolutely nothing to fix problems with late-era adventure games. Phoenix Wright and, to a degree, Trace Memory fixed a lot of issues regarding backtracking and items of ambiguous importance.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Jan 15, 2007 10:20 pm        Reply with quote

Persona-sama wrote:
Didn't Aderack point out that jotting notes in a DS game would be the most logical thing game developers should do?

So did Scratchmonkey. I don't know which of us thought of it; just that it came out of conversations we had a while back.

Anyway, yes. Cing is one of the few developers really exploring how to use the DS, the way a jazz musician explores a trumpet. These guys need more money and support.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Jan 15, 2007 10:23 pm        Reply with quote

SuperWes wrote:
Odd. I figured you'd be allz about flOw and the other two games by those people.

Did Vincent Diamante do any sound work for flOw? Or was it just that Cloud thing?
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Mon Jan 15, 2007 10:28 pm        Reply with quote

Lestrade wrote:
No, I think it is, Firenze. It is because it (a) removes a level of abstraction that's prevalent in most similar games (e.g. a "notes" page in a sub-menu) while simultaneously immersing you more into the game (by giving you an in-character way to play detective without having to actually keep notes somewhere else).

It sounds odd, but the game is using "keeping notes" as a gameplay device, a bullet-point. All the literature I see on the game positions it as a mainstream-friendly title. Think about it: just as Trauma Centre is "a surgery game," and Phoenix Wright is "a lawyer game," Hotel Dusk is "a detective game." What do detectives do? They talk to people and take notes to solve crimes! And now you literally can do that!

It sounds so silly to discuss, but I am more excited about digital note-taking than the entire 2006-2007 PS3 lineup.


I guess we can agree to both be excited about Hotel Dusk. I'm still baffled at the thought of note taking as a feature that should get people excited. I can... pretend I'm writing on a pad of paper when I'm in the game! Or I could just jot notes on a piece of paper. OK, whatever. Sounds to me like the game would be really good on one screen and players who wanted to write notes about the case could take out a pen and write. It's a cute little gimmick, and I certainly don't think it distracts from the game - it actually does add a little bit to the mood. I'm just not sold on it as a revolutionary gameplay innovation.

Maybe they do more with it that I'm just not aware of yet. So I might change my mind. I'm certainly not convinced now though.
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sethsez



Joined: 05 Dec 2006

PostPosted: Tue Jan 16, 2007 12:27 am        Reply with quote

I'm really excited for this, but I do hope it's less overtly linear than Trace Memory. I mean, obviously an adventure game is going to be linear, but Trace Memory's mansion was basically a single literal path with some rooms branching off of it.

I also hope this is a bit longer.
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remote



Joined: 11 Dec 2006

PostPosted: Tue Jan 16, 2007 2:44 am        Reply with quote

dongle wrote:
I did not like the Longest Journey. I didn't get that far in it, so maybe it redeems itself through plot after the first couple of chapters, but it did absolutely nothing to fix problems with late-era adventure games. Phoenix Wright and, to a degree, Trace Memory fixed a lot of issues regarding backtracking and items of ambiguous importance.

See, I wouldn't necessarily compare Phoenix Wright with these games, because it's much more streamlined and accessible — which could be seen as a good thing, of course. On the other hand, with something like Trace Memory, "streamlined and accessible" just means "diluted and bland".

I've never really had any trouble with backtracking or more engaging puzzles in adventure games. Maybe I haven't played the worst of them. So far I'm finding The Longest Journey to be quite charming; I've only played for a couple of hours, but every puzzle so far has been fairly self-explanatory, and furthermore the dialogue is a hell of a lot more fun to read. I strongly prefer the wandering around and minimal backtracking to the linearity of Trace Memory, too.
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dongle



Joined: 04 Dec 2006
Location: Berkeley, CA

PostPosted: Tue Jan 16, 2007 3:08 am        Reply with quote

I agree with your assessment of Trace memory as diluted, and you're right that I'm a bit reactionary since I played too many shitty adventure games. However, I would call it bad design if your character examines an object early in the game and says something like "what would I need that for?" and refuses to pick it up, when that object is needed several hours later into the game, with 5+ minutes of clicking on area hotspots and watching the walking animation necessary to fetch the object. That is, if you even remember the object, which, at least in my case, is unlikely since the game previously stated it was useless. And, yeah, the first couple of hours are pretty self explanatory, but I found that it started getting more obscure after the candy puzzle outside the theatre. I don't mind engaging problems, but I have a low tolerance for shenanigans as outlined in the Old Man Murray article on the death of adventure games.

It's true that the girl's responses are in character, but if we're playing by arbitrary rules solving not entirely sensical arbitrary puzzles, I think it's ok to help the player at least have the tools necessary to solve said puzzles.

The reason that I like Phoenix Wright so much is that its streamlined format means that the bulk of the play time is spent in dialogue and actually solving puzzles which are arguably the reasons that people play adventure games.
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Levi



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 3:53 am        Reply with quote

The idea of note taking reminds me of all the network addresses you had to remember in Neuromancer.

That game might make for an interesting revival on the DS.
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Corinth
thatbox


Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 4:58 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
SuperWes wrote:
Odd. I figured you'd be allz about flOw and the other two games by those people.

Did Vincent Diamante do any sound work for flOw? Or was it just that Cloud thing?


Pretty sure it was just Cloud, but he did a hell of a job with that.
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klikbeep



Joined: 30 Dec 2006
Location: Tokyo

PostPosted: Fri Jan 19, 2007 5:37 am        Reply with quote

firenze wrote:
I'm just not sold on it as a revolutionary gameplay innovation.


The little innovations are the the big innovations. Having a notepad in-game keeps the entire experience in-game - - there's no fiddling around with separate bits of paper and pens. It's such a logical extension of the DS capabilities that is just seems like a small idea.

I give this idea a thumbs-up rabbit.
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Churippu
Mister Mercury


Joined: 05 Dec 2006
Location: Flick of the wrist

PostPosted: Fri Jan 19, 2007 5:50 am        Reply with quote

I liked Trace Memory. So I can't wait for this game! It looks classy.
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Koji



Joined: 04 Dec 2006

PostPosted: Fri Jan 19, 2007 6:31 am        Reply with quote

Indeed, his game looks absolutely gorgeous. And moody. I really liked Trace Memory, though I know that it's a flawed game. I do hope that this one will fix its issues, but I'm not worried, I know these guys can do it.
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 7:44 am        Reply with quote

I don't have a DS.

The game looks nice though, I love they way they make innovative use of the dual screens.
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sethsez



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 6:01 pm        Reply with quote

IGN has some new videos up. They're quite gorgeous.

And considering EGM's reviews don't complain about the length at all, I expect this has been significantly lengthened from Trace Memory. EGM isn't a magazine likely to pass on a chance to bitch about length, and sure as hell doesn't give two 8s and a 10 to a game that's "too short."
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Koji



Joined: 04 Dec 2006

PostPosted: Fri Jan 19, 2007 9:49 pm        Reply with quote

Wow. Beautiful.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Fri Jan 19, 2007 10:30 pm        Reply with quote

Either someone paid Famitsu a lot of money, or they really like the game.

9, 7, 9, 8
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firenze



Joined: 05 Dec 2006
Location: Bonus Round

PostPosted: Sat Jan 20, 2007 8:05 am        Reply with quote

sethsez wrote:
IGN has some new videos up. They're quite gorgeous.

And considering EGM's reviews don't complain about the length at all, I expect this has been significantly lengthened from Trace Memory. EGM isn't a magazine likely to pass on a chance to bitch about length, and sure as hell doesn't give two 8s and a 10 to a game that's "too short."


That's kind of unfortunate. I'm not thrilled when a portable game clocks in at 20+ hours. Hell, I'm not thrilled when it happens with most full blown home console games. I didn't mind Trace Memory's length, and I'd be perfectly satisfied with a similar or sighly lengthier Hotel Dusk. I'm just hoping it didn't get too long as compensation for the critics' whining about Trace Memory.

Okami can suck me. I've pretty much given up on RPGs, especially in today's era of 50+ hours being almost expected. I've been pushing on like a champ to play both Twilight Princess and FFXII, but damn it's hard. Even Devil Summoner, a game I really want to play, is being neglected. Please let me have an adventure game for a handheld that isn't destined to sit on my shelf unfinished. I want to play it, and I'd like to actually be able to see it through before it gets relegated to "when I have some time, there are a couple higher priority games first".

That being said, I'm a fucking hypocrite since I've been playing Monster Hunter Freedom way too zealously for the past few days. And it's the most bloated portable game I've ever seen. But I finally "get" the series and now I'm drooling at the thought of Monster Hunter 3, and hoping it somehow makes it to the US.
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Deets



Joined: 05 Dec 2006

PostPosted: Sat Jan 20, 2007 8:31 am        Reply with quote

That's interesting firenze. The only games I can stand being fairly long any more are portable games. I mean, at least I can play them anywhere.
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Sat Jan 20, 2007 10:10 am        Reply with quote

Some stores already have the game according to GAF.


It's gonna be hard to split time between this and Phoenix Wright 2 if they both feature lovable characters.
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gooktime



Joined: 04 Dec 2006
Location: no

PostPosted: Sat Jan 20, 2007 12:15 pm        Reply with quote

Gross, my usual importer have closed their pre-order list on this one!
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sethsez



Joined: 05 Dec 2006

PostPosted: Sat Jan 20, 2007 4:57 pm        Reply with quote

firenze wrote:
stuff

I highly doubt you're going to get a classic adventure game that has 20+ hours worth of content. You're worrying about nothing.
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Mr Mustache
Mean Mr. Mustache


Joined: 04 Dec 2006
Location: Bushwick

PostPosted: Sat Jan 20, 2007 5:22 pm        Reply with quote

I wish the protagonist had better hair and no shitty looking goatee.
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Sat Jan 20, 2007 7:47 pm        Reply with quote

wrote:
I wish the protagonist had better hair and no shitty looking goatee.

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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Jan 20, 2007 8:36 pm        Reply with quote

The movement of the characters in the footage I saw kind of reminds me of a more fluid version of The Last Express. I really need to finish that game since it's on Gametap and everything. It's pretty rad. Like I hope this game is.
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Martial Loh



Joined: 12 Jan 2007
Location: London, UK

PostPosted: Sun Jan 21, 2007 1:12 am        Reply with quote

I'm sure someone's mentioned it already, but the animation is very reminiscent of the Ah-hah Take on Me music vid.

I caved in and preordered earlier today.. with any luck I'll have it before my ski trip. Somewhat offtopic, but has anyone tried out Touch Detective yet ?(the other DS adventure game..)
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parkbench



Joined: 12 Dec 2006

PostPosted: Sun Jan 21, 2007 7:16 pm        Reply with quote

Quote:
I did not like the Longest Journey. I didn't get that far in it, so maybe it redeems itself through plot after the first couple of chapters, but it did absolutely nothing to fix problems with late-era adventure games. Phoenix Wright and, to a degree, Trace Memory fixed a lot of issues regarding backtracking and items of ambiguous importance.


I have a l/h* relationship with TLJ. I mean, it's great. The narrative is great. It's fun. I played it and I liked it. But in retrospect it really is...the same thing. It's the same damn adventure game we've all been playing for years, and I guess you could say "there's only six stories being retold over n over hyuk hyuk" but after awhile it feels like you're kind of being played, right? I'll play Monkey Island and love it for its character and its place in history.

But you can't just keep doing the same neverending fetchquest, you know? I mean, now, the entire genre feels like a skeumorph.

On Hotel Dusk, it's had me anxioius the past few days for cash. I only have a few DS games, and I'm really dying to play this.

*yes, I did just abbreviate love/hate relationship
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RecessRapist
banned


Joined: 05 Dec 2006

PostPosted: Sun Jan 21, 2007 9:17 pm        Reply with quote

This reminds me I have to finish Elite Beat agents before I can even touch this game.

And that I have to sell Kirby Squeak Squad and Yoshi's island DS.
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Tue Jan 23, 2007 11:39 pm        Reply with quote

Apparently this is one of those games that's gonna be hard as fuck to buy until they eventually print more. I tried to buy it at EB today because it supposedly shipped yesterday and they said they don't know when or if they will ever get it in. Then they said something about it being a "Class C" game so they didn't even let people pre-order it.

I mean this is EB we're talking about. And they're not letting people PRE-ORDER a game!? If I had a dime everytime an EB employee asked me to pre-order a game... blah blah
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sethsez



Joined: 05 Dec 2006

PostPosted: Tue Jan 23, 2007 11:57 pm        Reply with quote

Try Target. I've heard that a lot of people have been having good luck with it. That's where I got my copy.
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luvcraft
buy my game buy my game me me me


Joined: 05 Dec 2006
Location: Cobrastan

PostPosted: Wed Jan 24, 2007 12:04 am        Reply with quote

shnozlak wrote:
wrote:
I wish the protagonist had better hair and no shitty looking goatee.


WIN
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Wed Jan 24, 2007 4:39 pm        Reply with quote

I actually had no interest in this until today. I guess it's a good thing it's already out, considering it'll be a while before anything for the DS comes out that I'll be interested in.
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newave



Joined: 05 Dec 2006
Location: Los Angeles

PostPosted: Wed Jan 24, 2007 4:59 pm        Reply with quote

Persona-sama wrote:
Didn't Aderack point out that jotting notes in a DS game would be the most logical thing game developers should do?.


If pico-chat is and indication, then this will mostly be used to jot down doodles of teh penis...
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Jan 24, 2007 5:27 pm        Reply with quote

Hey guys. Can we turn this into a "fuck GameStop" thread? I'm pretty pissed that they're only selling it online. They're so big at this point that they alone have the power to totally screw a game's sales potential.

-Wes
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