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Hotel Dusk
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dmauro



Joined: 04 Dec 2006
Location: Broker

PostPosted: Fri Feb 09, 2007 5:23 pm        Reply with quote

Psssh, in choose your own adventure books you just hop back to the last page you were at.

Honestly though, if this were a book, you guys wouldn't give two shits about it right?
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DaleNixon



Joined: 04 Dec 2006
Location: dirty dirty south

PostPosted: Fri Feb 09, 2007 6:20 pm        Reply with quote

I know I wouldn't.
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Fri Feb 09, 2007 10:34 pm        Reply with quote

When I was discovering the lost city of Atlantis I always ended up with the bends.

THE END
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q 3



Joined: 05 Dec 2006

PostPosted: Sat Feb 10, 2007 2:20 am        Reply with quote

dmauro wrote:
Psssh, in choose your own adventure books you just hop back to the last page you were at.


Hotel Dusk lets you do almost the same thing! Just hit 'Retry' on the game over screen. Plus Kyle usually tells you what you did wrong. And you can quick scroll through all the text you already read. It's definitely a game that expects you to get a few game overs and tries to make them as painless as possible (as opposed to, say, Phoenix Wright...).
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Sun Feb 11, 2007 3:35 am        Reply with quote

google wrote:
I was enjoying this game for about 2 hours.

Now I think its the most overrated piece of shit to come out of EGM in years!


I think you're being childish.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Feb 12, 2007 1:57 pm        Reply with quote

q 3 wrote:
dmauro wrote:
Psssh, in choose your own adventure books you just hop back to the last page you were at.


Hotel Dusk lets you do almost the same thing! Just hit 'Retry' on the game over screen. Plus Kyle usually tells you what you did wrong. And you can quick scroll through all the text you already read. It's definitely a game that expects you to get a few game overs and tries to make them as painless as possible (as opposed to, say, Phoenix Wright...).


I am almost done with Pheonix Wright, and I am agreeing with the fact that a game over shouldn't make one play the last 10 minutes of dialogue in order to try 5 difficult solutions again.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Feb 12, 2007 5:03 pm        Reply with quote

Rucio wrote:
a game over shouldn't make one play the last 10 minutes of dialogue in order to try 5 difficult solutions again.

You do know that you can save whenever you want to get around this, right?

-Wes
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Feb 12, 2007 5:11 pm        Reply with quote

I dunno, I guess I thought it was some suspend like Wii VC system. I didn't think one could just save and then jump back in again.
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google



Joined: 08 Feb 2007
Location: Vancouver, BC

PostPosted: Mon Feb 12, 2007 5:11 pm        Reply with quote

oneEIGHTkevin wrote:
google wrote:
I was enjoying this game for about 2 hours.

Now I think its the most overrated piece of shit to come out of EGM in years!


I think you're being childish.


Perhaps.

Did you watch the 1UP Show in which they featured the game?
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Mon Feb 12, 2007 5:23 pm        Reply with quote

Rucio wrote:
I dunno, I guess I thought it was some suspend like Wii VC system. I didn't think one could just save and then jump back in again.

Nope! The only place you can't save is during an item selection or during a psyche-lock break. Anywhere else is totally cool. It's really the only reasonable way to play the game.

-Wes
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Wed Feb 14, 2007 12:21 am        Reply with quote

I like this game a lot but I wish they spent more time editing the dialogue as there are a lot of misspelled words and typos still in the text! Also call me an idiot or whatever but that coin game you play with the old hag was the stupidest most non-clever puzzle. Someone had to spoil it for me! I was expecting some clever solution and when I finally heard it I was so goddamn pissed off. They should really remove the words "In a row" from the instructions for that game.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Wed Feb 14, 2007 1:23 am        Reply with quote

I picked this up at GameStop a couple days ago, and wow. This game has more rails than a roller-coaster. The business internisus describes is particularly infuriating. From a design perspective, I guess I can understand why they've structured it the way they have; several plots have to unwind simultaneously and and so for Kyle's dialog responses to make sense, you can't be allowed to explore too far down one path before uncovering stuff in the other.

Still, though! When Martin Summer asks me to do something, it seems like that should be a higher priority than fiddling with a pen! Yet I'm not even allowed to attempt to fulfill Martin's request until I've finished the pen business, because I have to give the pen to Louis after you figure it out, and then Louis has to return it with more info after you finish Martin's task.

There's a lesson here about the dangers of rigidly structured narrative that's dependent on puzzles as pacing elements.
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Wed Feb 14, 2007 4:32 pm        Reply with quote

Yes, there certainly is. It's clear that Cing needs a good game designer on top of their writers, artists, and programmers, but you have to wonder just what can be done with a rigidly structured linear narrative.

Kevin, the phrase "in a row" is what makes the solution logical. You just have to think in three dimensions.
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oneEIGHTkevin



Joined: 04 Dec 2006
Location: Portland

PostPosted: Wed Feb 14, 2007 7:45 pm        Reply with quote

To me a row has always been like a linear arrangement of some object. You can't just line shit up and at the same time pile shit on other shit and call it a row!
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Wed Feb 14, 2007 8:39 pm        Reply with quote

If you tilted your head sideways so that the Z-axis became the new X-axis then that would be a row. A row just means a straight line. It doesn't have to be two-dimensional. Realizing this is the clever bit of the solution.
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