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dmauro

Joined: 04 Dec 2006 Location: Broker
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Posted: Fri Feb 09, 2007 5:23 pm |
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Psssh, in choose your own adventure books you just hop back to the last page you were at.
Honestly though, if this were a book, you guys wouldn't give two shits about it right? _________________
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DaleNixon

Joined: 04 Dec 2006 Location: dirty dirty south
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Posted: Fri Feb 09, 2007 6:20 pm |
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I know I wouldn't. _________________
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Fri Feb 09, 2007 10:34 pm |
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When I was discovering the lost city of Atlantis I always ended up with the bends.
THE END _________________
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q 3
Joined: 05 Dec 2006
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Posted: Sat Feb 10, 2007 2:20 am |
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| dmauro wrote: |
| Psssh, in choose your own adventure books you just hop back to the last page you were at. |
Hotel Dusk lets you do almost the same thing! Just hit 'Retry' on the game over screen. Plus Kyle usually tells you what you did wrong. And you can quick scroll through all the text you already read. It's definitely a game that expects you to get a few game overs and tries to make them as painless as possible (as opposed to, say, Phoenix Wright...). |
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oneEIGHTkevin

Joined: 04 Dec 2006 Location: Portland
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Posted: Sun Feb 11, 2007 3:35 am |
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| google wrote: |
I was enjoying this game for about 2 hours.
Now I think its the most overrated piece of shit to come out of EGM in years! |
I think you're being childish. _________________
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Mon Feb 12, 2007 1:57 pm |
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| q 3 wrote: |
| dmauro wrote: |
| Psssh, in choose your own adventure books you just hop back to the last page you were at. |
Hotel Dusk lets you do almost the same thing! Just hit 'Retry' on the game over screen. Plus Kyle usually tells you what you did wrong. And you can quick scroll through all the text you already read. It's definitely a game that expects you to get a few game overs and tries to make them as painless as possible (as opposed to, say, Phoenix Wright...). |
I am almost done with Pheonix Wright, and I am agreeing with the fact that a game over shouldn't make one play the last 10 minutes of dialogue in order to try 5 difficult solutions again. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Mon Feb 12, 2007 5:03 pm |
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| Rucio wrote: |
| a game over shouldn't make one play the last 10 minutes of dialogue in order to try 5 difficult solutions again. |
You do know that you can save whenever you want to get around this, right?
-Wes _________________
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Rucio
Joined: 06 Dec 2006 Location: oh HIGH oh
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Posted: Mon Feb 12, 2007 5:11 pm |
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I dunno, I guess I thought it was some suspend like Wii VC system. I didn't think one could just save and then jump back in again. _________________ "Say, that's a nice fez!"
"Thank you very much. Why do you like it?"
"It's better than a sharp stick in the eye." |
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google

Joined: 08 Feb 2007 Location: Vancouver, BC
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Posted: Mon Feb 12, 2007 5:11 pm |
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| oneEIGHTkevin wrote: |
| google wrote: |
I was enjoying this game for about 2 hours.
Now I think its the most overrated piece of shit to come out of EGM in years! |
I think you're being childish. |
Perhaps.
Did you watch the 1UP Show in which they featured the game? _________________
http://playerrant.blogspot.com/ |
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Mon Feb 12, 2007 5:23 pm |
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| Rucio wrote: |
| I dunno, I guess I thought it was some suspend like Wii VC system. I didn't think one could just save and then jump back in again. |
Nope! The only place you can't save is during an item selection or during a psyche-lock break. Anywhere else is totally cool. It's really the only reasonable way to play the game.
-Wes _________________
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oneEIGHTkevin

Joined: 04 Dec 2006 Location: Portland
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Posted: Wed Feb 14, 2007 12:21 am |
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I like this game a lot but I wish they spent more time editing the dialogue as there are a lot of misspelled words and typos still in the text! Also call me an idiot or whatever but that coin game you play with the old hag was the stupidest most non-clever puzzle. Someone had to spoil it for me! I was expecting some clever solution and when I finally heard it I was so goddamn pissed off. They should really remove the words "In a row" from the instructions for that game. _________________
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Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 1:23 am |
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I picked this up at GameStop a couple days ago, and wow. This game has more rails than a roller-coaster. The business internisus describes is particularly infuriating. From a design perspective, I guess I can understand why they've structured it the way they have; several plots have to unwind simultaneously and and so for Kyle's dialog responses to make sense, you can't be allowed to explore too far down one path before uncovering stuff in the other.
Still, though! When Martin Summer asks me to do something, it seems like that should be a higher priority than fiddling with a pen! Yet I'm not even allowed to attempt to fulfill Martin's request until I've finished the pen business, because I have to give the pen to Louis after you figure it out, and then Louis has to return it with more info after you finish Martin's task.
There's a lesson here about the dangers of rigidly structured narrative that's dependent on puzzles as pacing elements. _________________ JSNLV is frequently and intentionally wrong. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Wed Feb 14, 2007 4:32 pm |
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Yes, there certainly is. It's clear that Cing needs a good game designer on top of their writers, artists, and programmers, but you have to wonder just what can be done with a rigidly structured linear narrative.
Kevin, the phrase "in a row" is what makes the solution logical. You just have to think in three dimensions. |
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oneEIGHTkevin

Joined: 04 Dec 2006 Location: Portland
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Posted: Wed Feb 14, 2007 7:45 pm |
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To me a row has always been like a linear arrangement of some object. You can't just line shit up and at the same time pile shit on other shit and call it a row! _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Wed Feb 14, 2007 8:39 pm |
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| If you tilted your head sideways so that the Z-axis became the new X-axis then that would be a row. A row just means a straight line. It doesn't have to be two-dimensional. Realizing this is the clever bit of the solution. |
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