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Hotel Dusk

 
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sethsez



Joined: 05 Dec 2006

PostPosted: Tue Jan 16, 2007 12:27 am        Reply with quote

I'm really excited for this, but I do hope it's less overtly linear than Trace Memory. I mean, obviously an adventure game is going to be linear, but Trace Memory's mansion was basically a single literal path with some rooms branching off of it.

I also hope this is a bit longer.
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sethsez



Joined: 05 Dec 2006

PostPosted: Fri Jan 19, 2007 6:01 pm        Reply with quote

IGN has some new videos up. They're quite gorgeous.

And considering EGM's reviews don't complain about the length at all, I expect this has been significantly lengthened from Trace Memory. EGM isn't a magazine likely to pass on a chance to bitch about length, and sure as hell doesn't give two 8s and a 10 to a game that's "too short."
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sethsez



Joined: 05 Dec 2006

PostPosted: Sat Jan 20, 2007 4:57 pm        Reply with quote

firenze wrote:
stuff

I highly doubt you're going to get a classic adventure game that has 20+ hours worth of content. You're worrying about nothing.
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sethsez



Joined: 05 Dec 2006

PostPosted: Tue Jan 23, 2007 11:57 pm        Reply with quote

Try Target. I've heard that a lot of people have been having good luck with it. That's where I got my copy.
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sethsez



Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 9:39 pm        Reply with quote

negativedge wrote:
Why is it that ninety percent of the games anyone would want to play on the DS are impossible to find?

Like what? I've never had a problem finding any DS game I was interested in.
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sethsez



Joined: 05 Dec 2006

PostPosted: Wed Jan 31, 2007 9:32 am        Reply with quote

I hate Shenmue so very, very much, and find it infinitely less interesting than killing rats for five hours.

And no, I don't like MMORPGs.
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