Intentionally Wrong

Joined: 05 Dec 2006
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Posted: Wed Feb 14, 2007 1:23 am |
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I picked this up at GameStop a couple days ago, and wow. This game has more rails than a roller-coaster. The business internisus describes is particularly infuriating. From a design perspective, I guess I can understand why they've structured it the way they have; several plots have to unwind simultaneously and and so for Kyle's dialog responses to make sense, you can't be allowed to explore too far down one path before uncovering stuff in the other.
Still, though! When Martin Summer asks me to do something, it seems like that should be a higher priority than fiddling with a pen! Yet I'm not even allowed to attempt to fulfill Martin's request until I've finished the pen business, because I have to give the pen to Louis after you figure it out, and then Louis has to return it with more info after you finish Martin's task.
There's a lesson here about the dangers of rigidly structured narrative that's dependent on puzzles as pacing elements. _________________ JSNLV is frequently and intentionally wrong. |
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