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Hotel Dusk

 
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Gideon Zhi



Joined: 05 Dec 2006

PostPosted: Fri Jan 26, 2007 4:37 am        Reply with quote

I have it and have played it for about an hour. My experience so far is thus:

-I wish I could speed the text up just a little.
-Characters are well fleshed out.
-The faux pencilart on the portraits is really cool. But we knew that.
-I have experienced my first semi-nonsensical item puzzle. This involved an item which I knew I would need, but which the character would not pick up until he thought he needed it. Now he thinks he needs something else, and even though I'm staring right at it he still won't pick it up (nor will he tell me why he won't pick it up.) Bastard.
-Plenty of touchscreen interaction. If you're lefty, you can hold the DS the other way around, I think. I imagine this means navigating with the ABXY buttons.
-Plot is good, so far. Seems a bit of a hackneyed throw-together what-a-coincidence thing, but there's probably an explanation buried later in the game.
-The first chapter, 5:00PM-5:30PM, took me 90 minutes to complete. What?
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Gideon Zhi



Joined: 05 Dec 2006

PostPosted: Fri Jan 26, 2007 7:37 am        Reply with quote

Sushi D wrote:
Gideon Zhi wrote:

-I have experienced my first semi-nonsensical item puzzle. This involved an item which I knew I would need, but which the character would not pick up until he thought he needed it. Now he thinks he needs something else, and even though I'm staring right at it he still won't pick it up (nor will he tell me why he won't pick it up.) Bastard.


was it that fucking coat hanger? I HATE THAT PEICE OF SHIT!


also... you can navigate with the d-pad buttons? i was using the touchscreen this whole time!


Actually, it was the paperclip first. I still haven't gotten the coathaner. Probably need wirecutters or something to get it free from its base, 'cuz hotel coathangers are like bolted to their tracks or something. It would have been nice if Hyde had told us as much, though. "I can't take this; it's bolted to its track!" or something.
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