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Hotel Dusk

 
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Wed Jan 24, 2007 7:11 pm        Reply with quote

I just got it from Amazon.com. Next week at this time I should be enjoying the game. I also picked up Pheonix Wright: Ace Attourney, because I have been trying to find it used for months.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Jan 29, 2007 12:54 pm        Reply with quote

I love the blatant stealing that happens in this game. I love how the game ends if you get thrown out. I hate when I don't get to pick something up I know I'll need until Kyle decides that he needs it.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Sun Feb 04, 2007 5:19 pm        Reply with quote

I like your comparison with a book, but there's something to this as well. With a book, you know exactly when the book ends. With Hotel Dusk, you can't know when it ends until the end.

Guys I just beat this game and I loved it.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Feb 05, 2007 4:14 pm        Reply with quote

You are only going to advance text and solve like 18 puzzles and investigate areas. If you don't like it by now, then you probably won't like it ever. It's more book than game.

I love it though.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Feb 05, 2007 4:59 pm        Reply with quote

skonrad wrote:
I accidentally dropped a thing in an annoying puzzle and got a Game Over Screen. I didn't even know I could get a Game Over Screen in this game!! I haven't played it since.

Edit: I think this annoys me because I started to accept the idea of it being like a book -- however, if it is to be taken as a book, the construct of the game being over doesn't really make much sense. Especially because everything moves so slowly that getting back to the point I was at completely disinterests me.


I tried the crowbar thing like 3 times before I figured a steady hand was all it took. I never felt the backtracking was too bad when I had a gameover. Also, it felt realistic that getting caught in suspicious circumstances would elicit removal from the Hotel. Kept things believable for me.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Feb 12, 2007 1:57 pm        Reply with quote

q 3 wrote:
dmauro wrote:
Psssh, in choose your own adventure books you just hop back to the last page you were at.


Hotel Dusk lets you do almost the same thing! Just hit 'Retry' on the game over screen. Plus Kyle usually tells you what you did wrong. And you can quick scroll through all the text you already read. It's definitely a game that expects you to get a few game overs and tries to make them as painless as possible (as opposed to, say, Phoenix Wright...).


I am almost done with Pheonix Wright, and I am agreeing with the fact that a game over shouldn't make one play the last 10 minutes of dialogue in order to try 5 difficult solutions again.
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Rucio



Joined: 06 Dec 2006
Location: oh HIGH oh

PostPosted: Mon Feb 12, 2007 5:11 pm        Reply with quote

I dunno, I guess I thought it was some suspend like Wii VC system. I didn't think one could just save and then jump back in again.
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