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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Jan 15, 2007 10:20 pm |
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| Persona-sama wrote: |
| Didn't Aderack point out that jotting notes in a DS game would be the most logical thing game developers should do? |
So did Scratchmonkey. I don't know which of us thought of it; just that it came out of conversations we had a while back.
Anyway, yes. Cing is one of the few developers really exploring how to use the DS, the way a jazz musician explores a trumpet. These guys need more money and support. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Jan 15, 2007 10:23 pm |
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| SuperWes wrote: |
| Odd. I figured you'd be allz about flOw and the other two games by those people. |
Did Vincent Diamante do any sound work for flOw? Or was it just that Cloud thing? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Jan 19, 2007 10:30 pm |
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Either someone paid Famitsu a lot of money, or they really like the game.
9, 7, 9, 8 |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Feb 01, 2007 2:05 pm |
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This game demonstrates even more potential than Trace Memory, and follows through on even less of it.
Frustrating!!
I noticed the Shenmue feeling as well, particularly in the bar. Speaking of unfulfilled potential. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Feb 02, 2007 5:01 pm |
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Yeah. The characters are also pretty great. I just wish there was more to do!
Are the vending machine numbers the only things worth writing down? I believe I'm near the end, and... it seems so.
On the localization end, what's with the universal substitution of "trip" for "freak"? Feels like the same guy who did Phoenix Wright. |
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