parkbench

Joined: 12 Dec 2006
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Posted: Sun Jan 21, 2007 7:16 pm |
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| I did not like the Longest Journey. I didn't get that far in it, so maybe it redeems itself through plot after the first couple of chapters, but it did absolutely nothing to fix problems with late-era adventure games. Phoenix Wright and, to a degree, Trace Memory fixed a lot of issues regarding backtracking and items of ambiguous importance. |
I have a l/h* relationship with TLJ. I mean, it's great. The narrative is great. It's fun. I played it and I liked it. But in retrospect it really is...the same thing. It's the same damn adventure game we've all been playing for years, and I guess you could say "there's only six stories being retold over n over hyuk hyuk" but after awhile it feels like you're kind of being played, right? I'll play Monkey Island and love it for its character and its place in history.
But you can't just keep doing the same neverending fetchquest, you know? I mean, now, the entire genre feels like a skeumorph.
On Hotel Dusk, it's had me anxioius the past few days for cash. I only have a few DS games, and I'm really dying to play this.
*yes, I did just abbreviate love/hate relationship |
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