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Family Computer
Joined: 17 Mar 2008
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Posted: Fri May 16, 2008 5:52 am |
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| Swimmy wrote: |
So I just watched the fastest run of MGS3 on speeddemosarchive.
I had no idea body tranquilizer + roll attack = instant knockout. I had no idea bosses were susceptible to the fake death trick and could be lured into traps. I had no idea you could damage the Shagohod during the chase sequence. Is this the most secretive game ever?
If every developer were as open to the value of player experimentation as Kojima, videogames would be an entirely different matter altogether. That's why people are so fiendishly devoted to the series. |
How about the fact that if you save your game during the fight with The End, and you don't play for a few weeks, The End dies of old age?
Or the fact that you can choose to snipe him at a very specific moment in the game, and never have to fight him in the first place?
Fuck yes MGS3. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 5:56 am |
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I just prefer not to get close enough to conscious guards to get CQC going anyway. I'm very good at tranquing guards in the head--I use that crappy little handgun as a sniper rifle, though I'm nowhere near as quick as the person who does those speedruns--and the game's lenient enough with ammo and suppressors that I never have to give up this playstyle. When I play with stealth camo I mess around more, but that doesn't count. _________________
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Krabjuice Gaiden Gaylord Butkus

Joined: 06 Dec 2006 Location: FBI Headquarters basement ;_;
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Posted: Fri May 16, 2008 7:31 am |
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| Toptube wrote: |
| Krabjuice wrote: |
Also Snake Pliskin and Raiden just swapped weapons.
And how did he get that weapon, anyways.
Colonel, are you lying to me? |
Didn't they bring weapons?
the weapon lock thingy is probably some fancy pants thing that the villians use to feel cool. |
When Raiden entered big shell, the elevator room with the unconscious guards was cleared by someone on a grey/bluey/snake suit. Raiden got a look at him as the elevator ascended and it felt very MGS. When we see Pliskin running around in SEAL gear, it's assumed that he stole it from one of the many dead guys in strut B. The rifle included.
The weapon lock is probably there to keep with Konami tradition. _________________ {V}_{^w^}_{V} |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri May 16, 2008 8:44 pm |
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| internisus wrote: |
| duh read last days of foxhound okay ocelot brought in the torture room equipment, i remember he was all giddy |
The whos days of whats? _________________
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Fri May 16, 2008 9:30 pm |
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| [url=http//www.gigaville.com]this[/url] |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Fri May 16, 2008 9:31 pm |
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this
Last edited by zombieman000 on Fri May 16, 2008 11:01 pm; edited 1 time in total |
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rye
Joined: 06 Dec 2006
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Posted: Fri May 16, 2008 9:36 pm |
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| internisus wrote: |
| That's fucking dumb if accurate, especially because literal translations from Japanese to English are nonsense. |
Here's the podcast interview if anyone's interested. Site seems to be down at the moment of this post, but give it a shot a bit later.
It's worth listening to. He's pretty animated and pissed off about it, but actually gives some really insightful and off-the-cuff info into the original game's localization process. He's also probably drunk during the interview! |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri May 16, 2008 9:58 pm |
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| Family Computer wrote: |
| Or the fact that you can choose to snipe him at a very specific moment in the game, and never have to fight him in the first place? |
If you do this, you can get killed by the flying wheel of his wheelchair as well oh yes. |
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parkbench

Joined: 12 Dec 2006
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worm4life banned
Joined: 10 Feb 2008
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Posted: Sat May 17, 2008 12:02 am |
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| I did MGS1 and MGS2 on my computer in the span of a weekend to catch up for MGS3 and then never finished MGS3 and still can't get back into it. Should I? |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Sat May 17, 2008 1:11 am |
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| I'm playing MGS3 on Very Easy right now so I can mess with people and it's a really good game if you mess with people. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat May 17, 2008 1:20 am |
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| worm4life wrote: |
| I did MGS1 and MGS2 on my computer in the span of a weekend to catch up for MGS3 and then never finished MGS3 and still can't get back into it. Should I? |
hell yes!
i really love the dream sequence. |
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kerobaros

Joined: 05 Dec 2006 Location: St. Louis, MO
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Posted: Sat May 17, 2008 5:25 am |
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Alright, finished MGS2 this morning after I got off work before sleep before my sister's wedding's rehearsal dinner. All told, I did this run in 6:47 and change. Kind of proud itt.
Favorite part of the game is right after the torture sequence mk.2, when you're running around naked and the Colonel goes batshit (yes, I know, not really, but) and then you get the sword and have two of the most fun fights in the game.
But then! Then. The game throws you into a fight with 25 Metal Gears, loses all its momentum, and promptly crashes into a brick wall. I love Shalashaska telling everyone What the Fuck is Up, but after that, I swear to God, I was falling asleep when the 'Colonel' was explaining what was really going on, so to speak, kind of. I mean, shit. Intense boss battle followed by 45 minutes of dialogue, followed by another boss battle? Really? Shit. This game falls right the hell apart at the end.
All else being equal, though, good fuck I want a PS2 so I can play through MGS3. Who wants to send me one? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sat May 17, 2008 5:30 am |
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| Maybe I'm drunk, but I like the dialogue with GW explaining everything about information control and all. It's interesting. |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat May 17, 2008 5:38 am |
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So ah
I wonder if "the Patriots" are really just a room full of dusty old mainframes with rogue AIs in a backroom in the basement of the Pentagon that got jealous when all the technicians switched over to new models? |
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dark steve secretary of good times

Joined: 04 Dec 2006 Location: long live the new flesh
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Posted: Sat May 17, 2008 5:40 am |
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| Isn't the big revelation at the end of MGS3 that the patriots aren't anything? |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat May 17, 2008 5:44 am |
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| I thought it was that the Patriots were a group of money-hungry businessman/politicians that wage war and manipulate governments for more money and more control maybe (like the Party in 1984)? And that around MGS2 they started using computers/Arsenal Gear AIs to do the job for them? |
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Swimmy

Joined: 04 Dec 2006
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Posted: Sat May 17, 2008 6:08 am |
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| dark steve wrote: |
| Isn't the big revelation at the end of MGS3 that the patriots aren't anything? |
Not exactly.
The Patriots are The Philosophers, or at least the American branch. MGS2 explicitly states that they've been dead for over 100 years, but MGS3 makes clear that they were active and involved in a bitter dispute with the other members of The Philosophers during the Cold War. Also, The Philosophers seem to be more bumbling, in-fighting money-hungry members of the regular government than the evil masterminds MGS2 makes them out to be. When all confusion prevails, blame Ocelot. In MGS2 he's a pawn of the Patriots, in MGS3 he's a pawn of the CIA. If that whole story ever gets revolved, it'll probably center around him. My guess is he'll quadruple-cross the Americans.
The Metal Gear wiki implies that the Patriots may be AIs, but I don't remember any of the games hinting that at all. Of course, MGS2 talks so much I could easily have forgotten anything. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat May 17, 2008 6:09 am |
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metal gear solid 2 only got actually "interesting" or "fun" for me at the end, when it fell apart, so to speak. i'm sure it was hell for anybody who was wondering when they'd be able to control snake again. and there they were, doing cartwheels past ninjas while cupping their genitals. it was great and weird to see a game flip the fuck out (and perhaps flip certain players off?).
the content prior to arsenal's guts has its points, but i found it mostly very monotonous and static. alternately, 3 shines in terms of flow, despite being less "linear," which is one of the reasons i love it.
maybe this is where you can argue whether a game can be boring to make a statement and still succeed; sons of liberty's idea, i think, relating to its narrative: that is, jack navigating an artificial and contrived world, repeating the past, questioning what is "real," etc.
and, yes, pretty sure the revelation is that the patriots are artificial successors to an actual group. |
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dark steve secretary of good times

Joined: 04 Dec 2006 Location: long live the new flesh
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Posted: Sat May 17, 2008 6:13 am |
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| Really? I thought the whole gene-scene-meme trump was to show "hey look they're a self propagating emergent entity now!" |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat May 17, 2008 6:22 am |
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actually, i could probably just sum up my sentiments towards mgs2 by saying that i'm attached to it conceptually, but not as a "game." mgs3, then, is a something i want to play for its craft, and more of a product i can respect kojima for, or present when speaking of him as a game designer.
also, this continues to make me wonder:
| colonel campbell wrote: |
| To begin with -- we're not what you'd call -- human. Over the past two hundred years -- A kind of consciousness formed layer bylayer in the crucible of the White House. It's not unlike the way life started in the oceans four billion years ago. The White House was our primordial soup, a base of evolution -- |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Sat May 17, 2008 6:23 am |
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| Uh, yeah. I'm still working on that. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Sat May 17, 2008 6:24 am |
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| dark steve wrote: |
| Really? I thought the whole gene-scene-meme trump was to show "hey look they're a self propagating emergent entity now!" |
The whosiwhats?
Diplo, I forgot about that entirely. That sounds like good evidence. _________________
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dark steve secretary of good times

Joined: 04 Dec 2006 Location: long live the new flesh
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Posted: Sat May 17, 2008 6:25 am |
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Consciousness evolved from memetics. Borges stuff.
edit: I mean, does it really sound like I'm taking crazy pills? I remember watching stuff in the MGS3 ending that made me feel like it was drumming this interpretation into me. |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat May 17, 2008 6:51 am |
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Damn, I sure missed the point. I forgot that the Colonel spouted some stuff during the Codec-fest about working for the good of society by cutting information down to the useful bits ("creating context (important data/memories to be passed on)from content(useless info)" or something?)
apologies. |
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Bo 0

Joined: 05 Dec 2006
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Posted: Sat May 17, 2008 3:10 pm |
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| I watched a couple of mgs4 trailers. Why does everyone in this game (Beauty & the Beast Unit, Raiden, Metal Gears, Vamp) look way, way more powerful and agile than good old Snake ? |
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Sat May 17, 2008 3:37 pm |
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| Bo 0 wrote: |
| I watched a couple of mgs4 trailers. Why does everyone in this game (Beauty & the Beast Unit, Raiden, Metal Gears, Vamp) look way, way more powerful and agile than good old Snake ? |
I imagine it's trying to drive home an "out with the old, in with the new" type thing, that there's no longer any place for Snake to be the one-man hero he's been playing. |
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zak
Joined: 07 Dec 2006
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Posted: Sat May 17, 2008 3:37 pm |
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| Swimmy wrote: |
| The Metal Gear wiki implies that the Patriots may be AIs, but I don't remember any of the games hinting that at all. Of course, MGS2 talks so much I could easily have forgotten anything. |
I think they are AIs, but the games aren't really clear on this. I read a very nice article on MGS2's ending a while ago and, while I don't remember much of it, it provided some good analysis of the fundamental ideas.
| Lick Meth wrote: |
| Bo 0 wrote: |
| I watched a couple of mgs4 trailers. Why does everyone in this game (Beauty & the Beast Unit, Raiden, Metal Gears, Vamp) look way, way more powerful and agile than good old Snake ? |
I imagine it's trying to drive home an "out with the old, in with the new" type thing, that there's no longer any place for Snake to be the one-man hero he's been playing. |
Well, the reason is kind of obvious: Snake's going to have to outwit the fuckers. I don't think he can come out on the loosing end here. It looks like Kojima is going back to the "nature vs nurture" theme from MGS1, to wrap it up for good. |
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Krabjuice Gaiden Gaylord Butkus

Joined: 06 Dec 2006 Location: FBI Headquarters basement ;_;
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Posted: Sat May 17, 2008 4:54 pm |
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| zak wrote: |
| Lick Meth wrote: |
| Bo 0 wrote: |
| I watched a couple of mgs4 trailers. Why does everyone in this game (Beauty & the Beast Unit, Raiden, Metal Gears, Vamp) look way, way more powerful and agile than good old Snake ? |
I imagine it's trying to drive home an "out with the old, in with the new" type thing, that there's no longer any place for Snake to be the one-man hero he's been playing. |
Well, the reason is kind of obvious: Snake's going to have to outwit the fuckers. I don't think he can come out on the loosing end here. It looks like Kojima is going back to the "nature vs nurture" theme from MGS1, to wrap it up for good. |
Snake has never been a strictly solo hero. Sure, he's the only one sent in to Shadow Moses to clean things up, but he has plenty of other party support. That's what the codec is for. The second game mentions that the will to fight, or something hokey like that, is what makes a good soldier--not equipment or training. Snake has Mei Ling to give him cheery proverbs whenever he saves, Master to keep him company 'in a foxhole,' and Naomi to rumble the controller whenever his arm is sore from mashing the circle button. Snake even needs Otakon to push some crates over for him so that he can get upstairs.
I've got this feeling that aging Snake has the simple effect of making him look like a veteran, explicitly making him the embodiment of authentic experience--not that flaky VR stuff that Meryl and Raiden were raised on.
Speaking of which, has there been any indication of a codec in MGS4? _________________ {V}_{^w^}_{V} |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sat May 17, 2008 7:01 pm |
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| I think Snake communicates with Otacon & co. with the Metal Gear mk-II in 4. It's also got those electrified tentacles to stun guards, and can take ammo from bodies and replenish Snake's stock, I think (my only evidence of that was from the first trailer). |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat May 17, 2008 7:12 pm |
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I remember how incensed I was at the idea of these AI's or Manifestations of the American Spirit or whatever-the-hell jackasses censoring my internet. Obviously this was back before all these you tubes, my spaces and face books and whatnot proved the Colonel right. _________________
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sat May 17, 2008 9:12 pm |
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| Krabjuice wrote: |
| Speaking of which, has there been any indication of a codec in MGS4? |
The latest gameplay video features radio messages from Otacon, but they don't stop the action like the codec used to. Hard to tell whether it'll always be like that in the complete game though. |
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zombieman000
Joined: 03 Nov 2007 Location: A.D. 2219
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Posted: Sun May 18, 2008 3:57 am |
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1998:
2000:
2001:
2003:
2008:
Shinkawa's designs always look the same dammit (not that I'm complaining) |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun May 18, 2008 5:23 am |
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Beat MGS1. Now onto MGS2. _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sun May 18, 2008 10:03 am |
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Damn it, guys, I was trying to play the DC copy of Grandia II I found, then GTA IV comes out and you guys go crazy with this thread.
I'm going to hook up my PS1 for MGS1, because I'll be damned if I'm going to let all that hard work go to nothing because the PS2 freezes the game at the credits.
EDIT: READY TO ROCK
 _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Sun May 18, 2008 11:14 am |
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Completed
1 via twin snakes
2 : substance
3 I've beaten many times before
Bough the collection to finally play 2 and 1 in its original form.
MGS1 cant seem to see my PS2 mem cards... I guess PS1 games cant save to ps2 cards? This sucks. My PS1 and it's cards are 3 hours away... I could emulate I suppose. But I kinda dont want to deal with slapping Epsxe around untill it works right.
. . .
I get the impression that the Patriots are continuations of the persons who dies 100 years ago, the philosophers. They are either backed up via digital information (the digital age indeed!) or exist as a sort of self aware thing made up of many people and their actions (meme). The thing that gets me is that they need to keep themselves or their former selves a secret. Perhaps they aren't fully aware of themselves? I dunno, If feel like if they were memes they wouldn't need to communicate with Ryden at all but then if they didnt talk to him there would be no story to tell.
Or its an incomplete story that allows your imagination room to fill the gaps. You gotta keep in mind that not all the buildings on a movie set town have rooms in them. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Sun May 18, 2008 11:22 am |
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you lnow MGs2 and the sea of information, evolution of information, the creating of context by information selection. It all ties into, my life right now. Im studying IT, information technology. I want to help people harness information in uselful ways. And this all sort of gets at the philosophic heart of why Im doing it. It just kind of hit me.
I should probably sleep. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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Lick Meth

Joined: 05 Dec 2006 Location: A constant state of flux
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Posted: Sun May 18, 2008 4:20 pm |
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Playing through MGS3 here
I started this soon after obsessively playing the recent MGO Beta, and the controls in this are fucking clumsy in comparison. At first, I surprised by some of things that weren't in it (walking while ducking mainly), and got very distracted when trying to be discreet at times (particularly fighting The End, panicking with bad button presses and falling off ledges). I think that the controls are working now, but I'm still not too hot at avoiding danger.
For your added pleasure, lengthy list of controls and options in MGO, which may be the same in the main game of MGS4. Long list start:
- L2/R2: the usual scrolling through weapons if held, but the tapping options can be changed to either equip/unequip (original), Weapon 1/Weapon 2, or Primary/Secondary/Support.
- L1: now used to aim the weapon, including the knife. Aiming a weapon slows you right down.
- R1: now a general attack button, including melee. No more fiddly half-holding the Square nonsense, it's now just press or don't.
- Triangle: general action button, including climbing up ledge, jumping over small walls or onto slightly higher climbs and other, multiplayed specific actions (give a leg up to someone, pull the legger upper up/saluting/activating the SOP), crawling options, and most importantly now, the button used to put yourself against the wall, to the front instead of the back. Also, with the R2 button held, acts as a modifier for weapons. Plus! With L1, shifts the view to first person aiming, the only way you can look around in first person.
- Square: turn on/off auto-aiming. Nobody tends to use it in the multiplayer (apart from with the knife, where it's automatic), but I now understand that it's for the useful task of holding people up more effectively. If auto-aim is off, you'll strafe with the left stick; with it on, you'll walk around in the normal motion.
- Circle: reloading and tapping on walls. Also, cancelling (Western machines) options or confirming (Japanese machines).
- X: roll, crawl, drop from ledges. Also, opposite function from Circle for options.
For the first time, they've abandoned the traditional view, which I feel like I might stress without it, after going through MGS3 and relying on it (a lot), even though the Subsistence camera is there. Itself being in MGS4, but better.
Finally, I can't have been the only one to have gotten his first MGS experience playing through the game on the PC. That torture scene is much harder mashing in the Space bar. |
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Sun May 18, 2008 5:02 pm |
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| shnozlak wrote: |
I get the impression that the Patriots are continuations of the persons who dies 100 years ago, the philosophers. |
From what understood of part 3, the Patriots are the surviving American branch of the Philosophers, those who ended up with all the money in the end (or half? I forget if Eva got a piece to the Chinese). _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sun May 18, 2008 7:00 pm |
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I got up to the ninja fight and called it a night because, oh wow, it's 2AM.
Maybe it's because it's on Hard, but the bosses are a hell of a lot more difficult than I remember. I haven't died or gotten spotted yet, though!
On plot discussion, though, one thing did make me prick my ears up this time around:
| Revolver Ocelot wrote: |
| So you're the one that the Boss keeps talking about... |
"Boss" is capitalized. Now that Ocelot's past is in the open, I kind of wonder... _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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special blend

Joined: 06 Dec 2006
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