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So I'm replaying every MGS game before -- ARRGH! MY HAND!!!
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
Location: FBI Headquarters basement ;_;

PostPosted: Mon May 19, 2008 12:34 am        Reply with quote

special blend wrote:
Boss is a Patriot AI, lol


Actually

This is the final boss in the North American release of MGS4 ;_;
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zombieman000



Joined: 03 Nov 2007
Location: A.D. 2219

PostPosted: Mon May 19, 2008 1:11 am        Reply with quote

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skelethulu



Joined: 05 Dec 2006
Location: OAKLAND

PostPosted: Mon May 19, 2008 2:57 am        Reply with quote

Man, I forgot how pumped that VR Missions trailer makes me.



I only ever played it once, at a friend's house. Spent today hunting for a copy before I bought one now on ebay. Can't wait to load it up on my PSP and see if it's what I want out of life.

Are the VR missions in Substance the same ones or different?
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
Location: FBI Headquarters basement ;_;

PostPosted: Mon May 19, 2008 3:43 am        Reply with quote

skelethulu wrote:
Man, I forgot how pumped that VR Missions trailer makes me.



I only ever played it once, at a friend's house. Spent today hunting for a copy before I bought one now on ebay. Can't wait to load it up on my PSP and see if it's what I want out of life.

Are the VR missions in Substance the same ones or different?


Probably one of the best puzzle games ever made.

It taught me to stick C4 to people's backs.

Do people still do that?
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zombieman000



Joined: 03 Nov 2007
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PostPosted: Mon May 19, 2008 3:48 am        Reply with quote

Nah, as far as I know, MGS2 Substance has a completely different set of missions. The first few sneaking mode levels might be pretty similar, though.
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
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PostPosted: Mon May 19, 2008 4:09 am        Reply with quote

The C4, I mean.

Do people still stick them to people's backs?
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shnozlak



Joined: 05 Dec 2006
Location: pushing crates in the sewer level

PostPosted: Mon May 19, 2008 4:16 am        Reply with quote

Krabjuice wrote:
The C4, I mean.

Do people still stick them to people's backs?


Why stop?
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zombieman000



Joined: 03 Nov 2007
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PostPosted: Mon May 19, 2008 4:19 am        Reply with quote

Whoa man my message got posted late.

Well uh

no I never really did the C4 backpack thing. It doesn't seem like a good idea if you want to avoid alert mode.

(oh yeah, I can see the merit of doing that while playing online. heh heh. was never able to pull that off in singleplayer, don't see how I would do it with human players.)
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
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PostPosted: Mon May 19, 2008 4:27 am        Reply with quote

I do it all the time in Brawl.

People are like, what?
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zombieman000



Joined: 03 Nov 2007
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PostPosted: Mon May 19, 2008 4:35 am        Reply with quote

!!!! you can?!?!!!

holy shit

wow

that game has lots of stuff in it
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skelethulu



Joined: 05 Dec 2006
Location: OAKLAND

PostPosted: Mon May 19, 2008 4:44 am        Reply with quote

Maybe the VR Missions are the REAL WORLD
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zombieman000



Joined: 03 Nov 2007
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PostPosted: Mon May 19, 2008 4:48 am        Reply with quote

no

then that means that Genola and Gurlugon are...

are...
*RRRARAAAARRRRRRR*



hh...help...me...
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unhappy days



Joined: 05 Dec 2006

PostPosted: Mon May 19, 2008 4:59 am        Reply with quote

So did anyone play MGS portable ops? Is it really that necessary to play through? I think it chronicles the events following MGS3 and Big Boss' departure from the FOX unit and the founding of FOXHOUND, or something like that. I suppose it sounds relatively interesting

Though it would appear most people couldn't care less about it
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Rud31
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Joined: 05 Dec 2006
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PostPosted: Mon May 19, 2008 5:11 am        Reply with quote

unhappy days wrote:
So did anyone play MGS portable ops? Is it really that necessary to play through? I think it chronicles the events following MGS3 and Big Boss' departure from the FOX unit and the founding of FOXHOUND, or something like that. I suppose it sounds relatively interesting

Though it would appear most people couldn't care less about it


I kind of lost track of it. It's kind of decent. There's grinding though. I find it a little confusing to play.
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Toptube
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Joined: 23 Apr 2007

PostPosted: Mon May 19, 2008 6:37 am        Reply with quote

Rud13 wrote:
unhappy days wrote:
So did anyone play MGS portable ops? Is it really that necessary to play through? I think it chronicles the events following MGS3 and Big Boss' departure from the FOX unit and the founding of FOXHOUND, or something like that. I suppose it sounds relatively interesting

Though it would appear most people couldn't care less about it


I kind of lost track of it. It's kind of decent. There's grinding though. I find it a little confusing to play.



I REALLY want to play it but can't justify the PSP.

A guy I know has it but won't let me borrow it---I think out of spite. He knows that I am horny for MGS.
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Greng



Joined: 27 Sep 2007
Location: Leeds, West Yorkshire, Engerland

PostPosted: Mon May 19, 2008 9:33 am        Reply with quote

I just got a new PSP and Portable Ops. I've really only played a few missions so far so I can't exactly speak with authority, yet the storyline seems worthy of following if you like that sort of thing.

Other than that, you can revisit areas. Perhaps more accurately, the game recycles areas. Not that I mind... I always liked the 'staged challenge' style of the VR missions and the extras in MGS3 and so far this is how the areas of Portable Ops are playing out. It's possible they expand a bit in later stages but I don't know.

The capture & recruit aspect is interesting, but I've only scratched the surface on that so far. Metal Gear Pokemon Ops?

-----

I'm down with this play all MGS games btw. So far cleared all challenges in the original VR missions. Will hit up MGS 1 & 2 after I'm done with portable ops. MGS3 may be a bit harder as I don't have a PS2 anymore.

I must be one of the few people in the thread who found some of the boss fights in Snake Eater to be really frustrating... The end particularly, I never got the 'flow' of that one :(
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bleak
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Joined: 31 Jul 2007

PostPosted: Mon May 19, 2008 10:31 am        Reply with quote

Toptube wrote:
Rud13 wrote:
unhappy days wrote:
So did anyone play MGS portable ops? Is it really that necessary to play through? I think it chronicles the events following MGS3 and Big Boss' departure from the FOX unit and the founding of FOXHOUND, or something like that. I suppose it sounds relatively interesting

Though it would appear most people couldn't care less about it


I kind of lost track of it. It's kind of decent. There's grinding though. I find it a little confusing to play.



I REALLY want to play it but can't justify the PSP.

A guy I know has it but won't let me borrow it---I think out of spite. He knows that I am horny for MGS.
what's so hard about justifying a PSP?
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Lick Meth



Joined: 05 Dec 2006
Location: A constant state of flux

PostPosted: Mon May 19, 2008 11:09 am        Reply with quote

Greng wrote:
I must be one of the few people in the thread who found some of the boss fights in Snake Eater to be really frustrating... The end particularly, I never got the 'flow' of that one :(

I'm reckoning that it's the ultimate tribute to stealth, in that, unlike most of the rest of the game, it is absolutely mandatory here. You've got a ton of tools to use at this point, and the approach is entirely up to you. Do you grab the sniper rifle (and ammo) at the beginning and scope him out from as far as possible? Do you spend fruitless hours crawling on your belly to find out that he's gone into another section? Do you get near-ish to him, with the help of the Directional Mic., shoot him awkwardly and run after his infrared footsteps? Do you wait for the rain so that one of your camos becomes incredibly useful? Do you accomplish the very difficult and hold him up for goods? Or do you think, sod that, save the game, come back in week (real life time) to find that he died in the time you didn't play?
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Greng



Joined: 27 Sep 2007
Location: Leeds, West Yorkshire, Engerland

PostPosted: Mon May 19, 2008 11:21 am        Reply with quote

And there's the thing that is odd to me. I really appreciate the stealth element of the series, and yet with the End I just felt the area was so vast. In honesty I think my PS2 got traded in before I even finished this boss fight so maybe with more time I will get the hang of it. I just remember thinking I was close to him only to find he had moved on somewhere else.

I'd love to have a go at this again... If I finish MGS1 and 2 then I'll look at getting a PS2.


Yeah! Lunch time... off to put an hour into Portable Ops.
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PostPosted: Mon May 19, 2008 1:33 pm        Reply with quote

Lick Meth wrote:
I'm reckoning that it's the ultimate tribute to stealth, in that, unlike most of the rest of the game, it is absolutely mandatory here.


I usually just walk up to him and beat the shit out of him. The only thing I use on The End are CQC, Cig Gas, and the MK22 (not silencced).
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Lick Meth



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PostPosted: Mon May 19, 2008 2:54 pm        Reply with quote

Really? Bah. I just spent most of the time trying to get his camo (hold him up).
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PostPosted: Mon May 19, 2008 3:28 pm        Reply with quote

oh i also do that

basically i run up to him, interrupt him with a cig gas, do my mad cqc/mk22 comboss on him, then i just follow him while he's running away and stay behind me so i'm right behind him the next time he goes into "hiding" mode, do a quick sneak up on him, hold him up for the shit, then cqc/mk22 combo his ass again and then blast his ass with the mk22 while he's running away, fight over.
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PostPosted: Mon May 19, 2008 3:28 pm        Reply with quote

fyi i used to do nokill speedruns of mgs3 o_O
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Bo 0



Joined: 05 Dec 2006

PostPosted: Mon May 19, 2008 3:32 pm        Reply with quote

I always kill The End when he's on his wheelchair at Ponizovje Warehouse. I actually didn't enjoy the sniper duel on my first play. I found it dull and confusing. I have honestly experienced much better sniper duels in Return to Castle Wolfenstein (PC). It's a lot of fun to have a hand against real players.

And besides that, I find it much more interesting to face a huge swarm of Ocelot Unit members if you do this.
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Mon May 19, 2008 6:29 pm        Reply with quote

For portable ops, it was like they took all the things I didn't like about MGS3 and made an entire game around them, with some bonus new things I don't like included as well. The story just seems like it was written by someone trying their hardest to make it sound like a Metal Gear game.

Why do these terrorist guys go to the trouble of capturing Big Boss, the greatest living soldier at the time, stick him in an unguarded cell next to a badass Green Beret and oh yeah, let's leave an experimental sneaking suit out here in the hallway for him. Also, before this game existed it made perfect sense for The Boss to have never been mentioned in the games prior to MGS3, now we had to fuck that up by having Big Boss talk on and on about her around Cambell.

The story just rings false, makes me feel like I'm being bullshitted constantly. Reminds me of this buddy of mine always telling these tall tales, "Yeah man, I got high with the Police Comssioner on the water tower last night!" and I just listen and play along because he's entertaining. He's a lot funnier than portable ops though, which is completely humorless and just over complicates the back story needlessly.

The missions are all these little dinky things, all in really small areas with 5 guards or so at most. You usually just have to get to an area, and the mission is won, whether you are being chased by a small platoon or not. In at least one mission the goal area is right next to where you start. Truly Big Boss is the greatest living soldier, to pull of these feats.

The only thing great about it is that the basic idea of the game is Big Boss and Colonel Campbell driving around in a truck together, going on adventures, throwing people in the back and taking turns beating them until they see the error of their terrorist ways and join up with you in killing their former comrades. This is the thread that holds the crap gameplay and fanfiction story together and makes them tolerable. And when you select a new mission on the map, a silhouette of the truck flies at the screen, 60's Batman style. I love that truck.
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Toptube
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PostPosted: Mon May 19, 2008 7:13 pm        Reply with quote

bleak wrote:
Toptube wrote:
Rud13 wrote:
unhappy days wrote:
So did anyone play MGS portable ops? Is it really that necessary to play through? I think it chronicles the events following MGS3 and Big Boss' departure from the FOX unit and the founding of FOXHOUND, or something like that. I suppose it sounds relatively interesting

Though it would appear most people couldn't care less about it


I kind of lost track of it. It's kind of decent. There's grinding though. I find it a little confusing to play.



I REALLY want to play it but can't justify the PSP.

A guy I know has it but won't let me borrow it---I think out of spite. He knows that I am horny for MGS.
what's so hard about justifying a PSP?


The PSP is an excellent item with some great official and unofficial capability.

but for me specifically:

There are only a handfull of games for the system that I actually would like to own and most of them have been ported to PS2.

I'm not really interested in Playing old games much.

I have no need for portable video, music, or even games, really. I've got a DS and a DS lite----they pretty much rotate alarm clock duties.


*If I get deployed though, I will have a sudden need for all of those things. With money to burn, I would then buy a PSP with all the trimmings.
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shnozlak



Joined: 05 Dec 2006
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PostPosted: Mon May 19, 2008 7:48 pm        Reply with quote

I found hunting the end to be one of the most fun part of my first play through. Did any one here kill/capture his bird? hes kind of useless once you take that from him. Also you can make him run to certain spots based on how you sneak up on him (If you get in close) figure that out and hes a cake walk.

Can you claymore his hiding spots? Ive never tried it but it seems plausible.
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Mon May 19, 2008 7:53 pm        Reply with quote

Yeah, hunted the parrot. (did I really eat it?) You can see him in the sorrow fight when this is done.
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The Troops



Joined: 20 Feb 2007
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PostPosted: Mon May 19, 2008 8:03 pm        Reply with quote

I just found out I'm going to have my (four impacted) wisdom teeth out on June 12th. Life-wrecking scheduling conflict / codeine-enhanced blogging opportunity.
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Krabjuice Gaiden
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Joined: 06 Dec 2006
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PostPosted: Mon May 19, 2008 8:14 pm        Reply with quote

A viable strategy is to drop claymores at a bottleneck leading up to one of his spots and hold him up. When he drops his stun grenade and flees from you, he blows up and lands on his back. On one of the paths, it's possible to do this five or even six times before he gets out into the open.
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
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PostPosted: Mon May 19, 2008 8:16 pm        Reply with quote

The Troops wrote:
I just found out I'm going to have my (four impacted) wisdom teeth out on June 12th. Life-wrecking scheduling conflict / codeine-enhanced blogging opportunity.


Troops, this is an excellent time for you to play through the entire MGS series and give us your altered experiences.
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PostPosted: Mon May 19, 2008 11:05 pm        Reply with quote

Krabjuice wrote:
A viable strategy is to drop claymores at a bottleneck leading up to one of his spots and hold him up. When he drops his stun grenade and flees from you, he blows up and lands on his back. On one of the paths, it's possible to do this five or even six times before he gets out into the open.


this is dumb my way is better lol
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winkerwatson
badmin


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PostPosted: Mon May 19, 2008 11:17 pm        Reply with quote

shut up bott
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PostPosted: Mon May 19, 2008 11:22 pm        Reply with quote

fork orf wornker
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Bo 0



Joined: 05 Dec 2006

PostPosted: Mon May 19, 2008 11:22 pm        Reply with quote

I checked the name ranking system in MGS2. I won't achieve Big Boss rank any time soon.

http://www.gamefaqs.com/console/ps2/file/913941/18389 wrote:
Code:
-----------------------------------------------------------------------------\
|-------------------[ IX. Best Code Names Ranking System ]--------------------|
\-----------------------------------------------------------------------------/

These are the Best Code Names. They require much more skill to acquire than
the other Code Names. You can't get any of the Best Code Names on Very Easy.

Depending on the Game Level, you can only achieve certain Best Code Names.
Here is a chart to demonstrate:

 __________________________________________________
|Game Level|    1    |    2    |    3    |    4    |
|__________|_________|_________|_________|_________|
|Extreme   |Big Boss |Fox      |Doberman |Hound    |
|Hard      |Fox      |Doberman |Hound    |         |
|Normal    |Doberman |Hound    |         |         |
|Easy      |Hound    |         |         |         |
|Very Easy |         |         |         |         |
|__________|_________|_________|_________|_________|

This chart will also make it easier for me to explain the conditions for the
Best Code Names.

 ________________________________________________________________
|                |     1     |     2     |     3     |     4     |
|________________|___________|___________|___________|___________|
|                |           |           |           |           |
|Chapter         |-----------------Tanker-Plant------------------|
|Radar Type      |Off        | ---       | ---       | ---       |
|Clear Time      |Under 3:00 |Under 3:00 |Under 3:15 |Under 3:30 |
|Total Damage    |Under 10.5 | ---       | ---       | ---       |
|Shots Fired     |Under 700  | ---       | ---       | ---       |
|Alert Modes     |3          |3          |3-4        |3-5        |
|Clearing Escapes|0          |0          |0          |0          |
|Enemies Killed  |0          |0          |0          |0          |
|Mech Destruction| ---       | ---       | ---       | ---       |
|Continues       |0          |0          |0          |0          |
|Rations Used    |0          |0          |0-3        | ---       |
|Saves           |0-8        |0-16       | ---       | ---       |
|Special Items   |Off        |Off        |Off        |Off        |
|________________|___________|___________|___________|___________|

If this chart doesn't seem to make sense, I'll try to explain it. You have
to use both charts. Let's say you want to get Doberman on Hard. You look at
the first chart to find that Doberman is number 2. Then, you look at the
second chart, and look under column 2. Those are the requirements for Dob[/color]erman
on Hard.
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
Location: FBI Headquarters basement ;_;

PostPosted: Mon May 19, 2008 11:28 pm        Reply with quote

Hot Stott Bot wrote:
Krabjuice wrote:
A viable strategy is to drop claymores at a bottleneck leading up to one of his spots and hold him up. When he drops his stun grenade and flees from you, he blows up and lands on his back. On one of the paths, it's possible to do this five or even six times before he gets out into the open.


this is dumb my way is better lol


bott

not all of us are robots we can't overclock our thumbs like you can.
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Toptube
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PostPosted: Tue May 20, 2008 12:03 am        Reply with quote

Bo 0 wrote:
...The End...sniper duel...I found it dull and confusing.


Well, yeah. It is sort of, if you go into it thinking its going to be like most any other section of a MGS game. but MGS 3---more than any MGS, tries its hardest to give you all of the tools and encourage you to use them more like an actual sneaking scenario. You don't HAVE TO, as others usually point out, but I find myself literally scoping out areas with the binoculars (a tool I never used in past MGS games), making mental maps of guard locations, sneaking around the perimeter for different vantage points, much like actual recon work. But for most of the game, nobody knows you are coming, so you are free to take your time, play with things a bit and really figure things out.

the fight with The End differs because he knows you are there, and atleast to start with, knows where you are. Its kind of like a forced alert mode. So now, shit shit shit, you have to use your tools and gadgets to outsmart him so that he looses track of you and You can't really do it by just bounding off into the forest and hiding under a table.

kind of confusing/disorienting.

and then you realize....Shit, Now i have to find the fucker, without him knowing it!

so you remember all of those things you have sort of been doing up to this point, and use them to keep your cover while finding ways to track him and eventually find him so that you can kick his wrinkly ass. If played like Kojima wants you to (atleast on the surface), its quite a slow paced, long, drawn-out affair. Kind of "dull" compared to typically quicker pace of MGS, and even MGS3's other parts.

Really, The End's behavior isn't much different from any other sniper battles in MGS games. Except instead of picking which of an obvious line of 4 rocks or pieces of cover he is hiding behind, you seemingly have to find which square foot this camo clad man occupies in an entire forested acre. 3 or 4 acres, actually.

Its pretty good. I guess you have to want it to be though, that is just one of the several possible ways to get things done, and definitely the most drawn out. I guess different things make sense to people though. I know the first time I played through, all I could think about was inching around in the best possible camo, scanning the trees and bushes in front of me, holding my breath, concentrating on my ears, not focusing on anything/focusing on everything

Only when I eventually pretty much walked over the top of him on accident did I realize there were other possiblities.
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Cossix
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PostPosted: Tue May 20, 2008 12:44 am        Reply with quote

I think what I didn't like about the fight with The End is just that the area he's in is just too goddamn HUGE.
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
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PostPosted: Tue May 20, 2008 1:40 am        Reply with quote

But, it's a sniper battle. There's no excitement in a sniper duel unless the bullet takes half a second to get to the other guy.

Frankly, the map is a bit small I think. The map is still large, comparably, but still small enough to allow for all sorts of encounters. It's the right size to still close in with the enemy, to snipe, to use grenades, to use an assault rifle, to chase and to hide.

Something as big and as barren as the mountain map would have made for a pure sniper battle. But, then we've got the Sniper Wolf boss battle remade.
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PostPosted: Tue May 20, 2008 2:02 am        Reply with quote

If it were just huge that would be okay but it's simultaneously huge and three separate maps. I mean maybe it's neat that The End can shoot you from another map and you can't do anything about it but I thought it was kind of lame, really. If it were as big as it is but entirely self-contained I think I would've been less irritated.
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Krabjuice Gaiden
Gaylord Butkus


Joined: 06 Dec 2006
Location: FBI Headquarters basement ;_;

PostPosted: Tue May 20, 2008 2:16 am        Reply with quote

He couldn't shoot you from a different map, per-say. But he did need to move out of map in order to get to some of those spots.

But yeah, that three map split is annoying.
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