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So I'm replaying every MGS game before -- ARRGH! MY HAND!!!
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Fri May 30, 2008 9:49 pm        Reply with quote

Since we don't really have an MGS 4 thread proper, I'll clutter up Toups' topic.


So. Think I should wait for the super deluxe edition where they've managed to trim that 90 minute cut-scene down a bit?
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Fri May 30, 2008 10:53 pm        Reply with quote

Predator Goose wrote:
Since we don't really have an MGS 4 thread proper, I'll clutter up Toups' topic.


So. Think I should wait for the super deluxe edition where they've managed to trim that 90 minute cut-scene down a bit?


what makes you think that is gonna happen? none of the re-releases have trimmed or taken anything out of the games.
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Fri May 30, 2008 10:57 pm        Reply with quote

so wait guys big boss is in this game right?

right?
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Fri May 30, 2008 11:34 pm        Reply with quote

Toptube wrote:
Predator Goose wrote:
Since we don't really have an MGS 4 thread proper, I'll clutter up Toups' topic.


So. Think I should wait for the super deluxe edition where they've managed to trim that 90 minute cut-scene down a bit?


what makes you think that is gonna happen? none of the re-releases have trimmed or taken anything out of the games.

If there's enough of a complaint about it I could see it being changed. Maybe dice it up a little bit or make portions of it actual gameplay. The old "we wanted to make this but just didn't have the time. Now that we're re-releasing it we were able to go back and put it in" bit.

Listen, let me get my hopes up dammit. I don't want to sit through 90 minute cut scenes! (Irrelevant because I'll probably pick up the non-deluxe edition anyway)
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skelethulu



Joined: 05 Dec 2006
Location: OAKLAND

PostPosted: Sat May 31, 2008 12:21 am        Reply with quote

zombieman000 wrote:
The Last Days of FOXHOUND is over. (one more strip?) ;_;


That's a really great ending.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat May 31, 2008 2:00 am        Reply with quote

If you don't want to sit through 90 minute cut scenes I guess I would recommend not playing Metal Gear or skipping the 90 minute cut scenes. Don't complain about it and get it taken out for the rest of us who can handle it.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Sat May 31, 2008 2:15 am        Reply with quote

I'm pretty sure these 90 minute cutscenes will be waaaaay better than the 90 minute cutscenes from Xenosaga, right?
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Adilegian
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Joined: 05 Dec 2006
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PostPosted: Sat May 31, 2008 2:45 am        Reply with quote

Turns out the 90 minute cutscene was just bad reporting. The longest cutscene now seems set at about 30 minutes.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Sat May 31, 2008 2:52 am        Reply with quote

Much happier. I can deal with the glut of cutscenes in a Metal Gear game (though one couldn't call me a fan of them), but an hour and a half had me seriously reconsidering.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sat May 31, 2008 4:00 am        Reply with quote

I just finished the tanker in MGS2Sub. Gonna play the plant all in one shot starting tomorrow morning. This is my first time playing it on the PS3.

Back when I first got my PS3, I couldn't play MGS2 or 3 on it because the sixaxis's buttons were too snappy, and I'd always end up shooting when I didn't want to thanks to the diminishing of pressure sensitive control. Now after 3/4 of a year and long sessions of Metal Slug Anthology without the autofire turned on, I think my square button has been broken in enough to at least keep things playable, if not completely right. In order to work the pressure sensitivity to my advantage, I have to press the square button off-center. It's annoying, but I think I'll get the hang of it by the time I reach Fatman.
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Six



Joined: 02 Jan 2007
Location: cph

PostPosted: Sat May 31, 2008 6:26 am        Reply with quote

Adilegian, are you just commenting on the hysteria? I mean, you know all this already, right?
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Sat May 31, 2008 12:18 pm        Reply with quote

A critical review of MGS4 (in french)

http://www.inpactvirtuel.com/tests/534-Metal-Gear-Solid.htm?p=1

Quote:
Mais en fait, ce pour quoi je pleure aujourd’hui toutes
les larmes de mon corps, ce pour quoi ce Metal Gear Solid IV me laisse
un goût amer et désagréable dans la bouche, c’est la
cinématique finale. Je m’explique. Le jeu se termine. Vous
avez gagné. Ou presque. Vous observez alors durant une vingtaine de
minutes, une cinématique d’un côté sombre et désespérée,
de l’autre pleine de soleil et de vie. Un contraste saisissant
qui se termine de manière magistrale. Et le générique de fin
débute. Et là, vous vous levez, la larme à l’œil, et
vous applaudissez à tout rompre. Malgré tous ces défauts, certains
vraiment importants, ce Metal Gear Solid IV est une pure
merveille. Cette fin le porte aux nues. C’est magique…
Sauf que la magie est de courte durée. Après le premier générique,
Kojima nous recolle une cinématique qui fout tout en
l’air. Elle plombe totalement, complètement,
irrémédiablement la première.

En comparaison, c’est un peu comme si, je ne sais pas, comme
si Leonardo Di Caprio remontait des profondeurs abyssales de
l’océan, dans Titanic, et s’exclamait « Même pas
mort ! ». Un peu comme si dans Seven, dans le carton, en fait, il y
avait un raton laveur et non pas la tête de la femme de Brad Pitt,
cette dernière sortant de derrière un fourré en criant « Je suis
là, en fait ! ». Un peu comme si dans Usual Suspects, Kevin Spacey
se faisait arrêter au bout de la rue par le flic qui lui disait «
hé, en fait, je savais tout depuis le début, tu ne m’as pas
eu ». Kojima avait une fin exceptionnelle, il la fout en
l’air de manière véritablement honteuse. Pour rien. Pour
rajouter une cinématique de quinze autres minutes, totalement
aberrante et inutile. Et alors que la précédente cinématique avait
le pouvoir d’effacer toutes les lourdeurs et les imperfections
du jeu, celle-ci vous rappelle à quel point, en fait, Metal Gear
Solid IV n’est qu’un jeu comme les autres. Triste et
cruelle réalité.


Which I would translate as:

Quote:
And indeed, the reason why all my body's tears are today
running down is down to the ending movie. Let me explain. The game is
over, you won. Almost. You're now the spectator for a whole 20 minutes
of one dark and desperate movie clip, and one bright and full of
life. A gripping contrast which masterfully ends. And the ending
credits start. And then, stepping up, tears down the eye, you're
clapping without restraints. Whichever flaws it may have, some really
important ones, this Metal Gear Solid IV is a pure marvel. This ending
brought it up there. Magic... Except the magic is very short. After
the first ending, Kojima fires back to us with another movie clip,
ruining everything. One that entirely, utterly, terminally ruins the
first one.

In comparison, it's a bit like, I don't know, like Leonardo Di Caprio
swam back from the abyss in Titanic, and shouted "Bring it on! I'm not
even hurt." A bit like in Seven, there was a racoon instead of Brad
Pitt's wife's head in the box, while she steps up and says "I'm here
in reality!" A bit like if in Usual Suspect, Kevin Spacey would let
himself get arrested down the road by the cop, saying "Well I actually
knew about everything since the beginning, you didn't con me." Kojima
had a unique ending, and ruined it in a really shameful way. For
nothing. Just to add another fifteen minutes of movie, and a wrong
and useless one at that. And while the previous one had the ability to
erase all the flaws and ham-fisted delivery of the game, this one reminds
you that Metal Gear Solid IV is just another game. Sad and cruel but
truth nonetheless.


Otherwise, the review starts with comments about Konami's restrictions for reviewers, and then proceeds to describe a game that in his mind has insufficiently evolved with the standards of its day (its AI for example, and to a lesser degree its graphics) and which fails to deliver the non-linearity its first chapter manages to suggest to the player.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sat May 31, 2008 2:33 pm        Reply with quote

Taking a short break from MGS2. Gonna fight Fatman in a few minutes. Not having much problem with the Sixaxis now. Just glad to spend the morning and part of the afternoon with MGS2.
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Swimmy



Joined: 04 Dec 2006

PostPosted: Sat May 31, 2008 4:12 pm        Reply with quote

!= wrote:
A critical review of MGS4 (in french)

http://www.inpactvirtuel.com/tests/534-Metal-Gear-Solid.htm?p=1

Quote:
Mais en fait, ce pour quoi je pleure aujourd’hui toutes
les larmes de mon corps, ce pour quoi ce Metal Gear Solid IV me laisse
un goût amer et désagréable dans la bouche, c’est la
cinématique finale. Je m’explique. Le jeu se termine. Vous
avez gagné. Ou presque. Vous observez alors durant une vingtaine de
minutes, une cinématique d’un côté sombre et désespérée,
de l’autre pleine de soleil et de vie. Un contraste saisissant
qui se termine de manière magistrale. Et le générique de fin
débute. Et là, vous vous levez, la larme à l’œil, et
vous applaudissez à tout rompre. Malgré tous ces défauts, certains
vraiment importants, ce Metal Gear Solid IV est une pure
merveille. Cette fin le porte aux nues. C’est magique…
Sauf que la magie est de courte durée. Après le premier générique,
Kojima nous recolle une cinématique qui fout tout en
l’air. Elle plombe totalement, complètement,
irrémédiablement la première.

En comparaison, c’est un peu comme si, je ne sais pas, comme
si Leonardo Di Caprio remontait des profondeurs abyssales de
l’océan, dans Titanic, et s’exclamait « Même pas
mort ! ». Un peu comme si dans Seven, dans le carton, en fait, il y
avait un raton laveur et non pas la tête de la femme de Brad Pitt,
cette dernière sortant de derrière un fourré en criant « Je suis
là, en fait ! ». Un peu comme si dans Usual Suspects, Kevin Spacey
se faisait arrêter au bout de la rue par le flic qui lui disait «
hé, en fait, je savais tout depuis le début, tu ne m’as pas
eu ». Kojima avait une fin exceptionnelle, il la fout en
l’air de manière véritablement honteuse. Pour rien. Pour
rajouter une cinématique de quinze autres minutes, totalement
aberrante et inutile. Et alors que la précédente cinématique avait
le pouvoir d’effacer toutes les lourdeurs et les imperfections
du jeu, celle-ci vous rappelle à quel point, en fait, Metal Gear
Solid IV n’est qu’un jeu comme les autres. Triste et
cruelle réalité.


Which I would translate as:

Quote:
And indeed, the reason why all my body's tears are today
running down is down to the ending movie. Let me explain. The game is
over, you won. Almost. You're now the spectator for a whole 20 minutes
of one dark and desperate movie clip, and one bright and full of
life. A gripping contrast which masterfully ends. And the ending
credits start. And then, stepping up, tears down the eye, you're
clapping without restraints. Whichever flaws it may have, some really
important ones, this Metal Gear Solid IV is a pure marvel. This ending
brought it up there. Magic... Except the magic is very short. After
the first ending, Kojima fires back to us with another movie clip,
ruining everything. One that entirely, utterly, terminally ruins the
first one.

In comparison, it's a bit like, I don't know, like Leonardo Di Caprio
swam back from the abyss in Titanic, and shouted "Bring it on! I'm not
even hurt." A bit like in Seven, there was a racoon instead of Brad
Pitt's wife's head in the box, while she steps up and says "I'm here
in reality!" A bit like if in Usual Suspect, Kevin Spacey would let
himself get arrested down the road by the cop, saying "Well I actually
knew about everything since the beginning, you didn't con me." Kojima
had a unique ending, and ruined it in a really shameful way. For
nothing. Just to add another fifteen minutes of movie, and a wrong
and useless one at that. And while the previous one had the ability to
erase all the flaws and ham-fisted delivery of the game, this one reminds
you that Metal Gear Solid IV is just another game. Sad and cruel but
truth nonetheless.


Otherwise, the review starts with comments about Konami's restrictions for reviewers, and then proceeds to describe a game that in his mind has insufficiently evolved with the standards of its day (its AI for example, and to a lesser degree its graphics) and which fails to deliver the non-linearity its first chapter manages to suggest to the player.

So, in translation: Snake dies but then he doesn't?
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sat May 31, 2008 5:14 pm        Reply with quote

Aaaaaaand my continuous playthrough was cut short by a storm. I could restart it now, but I don't feel like it. Maybe I'll finish it tonight. The Harrier fight had just started, BTW.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat May 31, 2008 5:23 pm        Reply with quote

And here I was, only hours ago, thinking Predator Goose some kind of idiot for wanting a director's cut of Metal Gear with shorter cutscenes. Maybe that last epilogue thing is a joke for the review copies, or an attempt to keep some of the surprise. Like in 24, they filmed the President falling down, but then he got back up, said I'm okay and walked away. They cut that last part out for the actual television broadcast.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat May 31, 2008 6:05 pm        Reply with quote

Or maybe Metal Gear Solid 4 just has a shit ending.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat May 31, 2008 6:41 pm        Reply with quote

No! I can't do it!
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sat May 31, 2008 6:51 pm        Reply with quote

I've been waiting for this pain!

Hurt me more!
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sat May 31, 2008 7:34 pm        Reply with quote

kind of wishing I hadn't read that ITT
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Sat May 31, 2008 7:49 pm        Reply with quote

Everyone goes on about the last fifteen minutes, but the half hour before that, where every major character gets killed off in succession, including Campbell, Otacon, Meryl, Raiden, and Naomi, it's true craftsmanship. The fact that only Snake survives makes it cooler, since he's the only one who wanted to die in the first place. Anyway, the last boss fight where the soul of Liquid possesses 100 Metal Gear COWs, whose legs are all based on Liquid's DNA, that was intense (not to mention impressive that the PS3 could pull that off). So was the one immediately before that where you have to trade your CQC knife for a cross stake to finally kill Vamp. The Sixaxis Metal Gear piloting could've used some work, but oh well.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Sat May 31, 2008 7:52 pm        Reply with quote

lol oh troops
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Sat May 31, 2008 8:12 pm        Reply with quote

I mean, I guess you could level other complaints against it, such as the part in the black hawk helicopter, where your total amount of fuel is based on how much hard drive space you have free (which probably sucks for you 40-giggers); or that fight against Zombie Big Boss, who won't attack you if you have an MGS3 save on your hard drive (what about those with no back-compat?); or the rebel uprising, where you get an extra guy for everyone online your PSN friends list (all my friends play on Xbox!). Still a great game, though. I still haven't found five of Saddam's Hidden WMD's scattered throughout the middle east level. I'll probably do some more searching with the remote control robot later tonight (can't wait to unlock the Hussein beard).
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Ashura



Joined: 06 Dec 2006
Location: Far East of Eden

PostPosted: Sat May 31, 2008 9:45 pm        Reply with quote

Schwere Viper wrote:
Anyone else go around punching everyone in the crotch and giggling once you're disguised as Raikov?


As Raikov, you can go into first person view mode, punch people in the crotch from the front or behind, and one-hit stun them. There's even a special crotch holding and ass holding animation for it.

They HAD to put this in there for the Raikov mode alone, since it's pretty impractical and inaccurate to do it when the guards will attack you.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sat May 31, 2008 10:56 pm        Reply with quote

Aaaaaaaaaaand I have to stop playing because my mom's a cunt who tosses around my stuff when she has PMS. Seriously, if I didn't do some MLB style catches, half of my dolls and anime figures would be broken right now.

I missed the entire explanation by Vamp, so that kills a big section of the story. Thanks, mom. You cunt.
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Sat May 31, 2008 11:47 pm        Reply with quote

Chuplayer wrote:
half of my dolls and anime figures would be broken right now.


Seriously?
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sat May 31, 2008 11:51 pm        Reply with quote

GcDiaz wrote:
Chuplayer wrote:
half of my dolls and anime figures would be broken right now.


Seriously?


Yeah. She even tossed my Mikuru :( I'm surprised one of my figures didn't have her fingers snap off when I caught her. My mom is so fucking immature...

I think I'm just going to finish the game before the NASCAR race tomorrow.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sun Jun 01, 2008 12:49 am        Reply with quote

GcDiaz wrote:
Chuplayer wrote:
dolls and anime figures


Seriously?

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Hot Stott Bot
banned


Joined: 05 Dec 2006

PostPosted: Sun Jun 01, 2008 6:25 am        Reply with quote

winkerwatson wrote:
so wait guys big boss is in this game right?

right?


;_\
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sun Jun 01, 2008 7:34 am        Reply with quote

man that was quite a mental image.
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bloody heartland
banned


Joined: 15 Feb 2008

PostPosted: Sun Jun 01, 2008 7:50 am        Reply with quote

That french review meshes with an alledged spoiler leak of the ending I googled up. Hrrrm.

It's hard to tell fanfiction apart from kojimafiction but.. ugh. Folks will shit stacks of bibles or give kojima sloppy hummers. Possibly at the same time.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Sun Jun 01, 2008 10:46 am        Reply with quote

All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."

Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sun Jun 01, 2008 5:33 pm        Reply with quote

Aaaaaand I finished MGS2. It's hard to find words for it right after you finish it. I was getting tired during the big cutscene and codec conversation before the final sword fight, but everything after that blows me away.
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Toptube
Anti-cabbage Party Candidate


Joined: 23 Apr 2007

PostPosted: Sun Jun 01, 2008 8:06 pm        Reply with quote

Chuplayer wrote:
Taking a short break from MGS2. Gonna fight Fatman in a few minutes. Not having much problem with the Sixaxis now. Just glad to spend the morning and part of the afternoon with MGS2.


You could use your DS2, you know. Albeit with a $12-ish dollar adapter, but then you get vibration!
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sun Jun 01, 2008 8:10 pm        Reply with quote

Schwere Viper wrote:
Anyone else go around punching everyone in the crotch and giggling once you're disguised as Raikov?


I had tons o fun with the raikov disuise. It also makes that section easier. While jerking around there, I found the Raptor! which is like, the best gun for shooting guys on motorcycles.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sun Jun 01, 2008 8:15 pm        Reply with quote

Toptube wrote:
Chuplayer wrote:
Taking a short break from MGS2. Gonna fight Fatman in a few minutes. Not having much problem with the Sixaxis now. Just glad to spend the morning and part of the afternoon with MGS2.


You could use your DS2, you know. Albeit with a $12-ish dollar adapter, but then you get vibration!


Yeah, but there are tons of different ones, and some of them have input lag, and some of them won't work with Guitar Hero guitars, and some of them don't have a PS button. It's a hassle. There's one from this Ant Commandos website that I saw once that seems good, but it doesn't have a PS button :(
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Toptube
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Joined: 23 Apr 2007

PostPosted: Sun Jun 01, 2008 8:15 pm        Reply with quote

Schwere Viper wrote:
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."

Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1.


Play "Ghost Babel".


I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sun Jun 01, 2008 8:17 pm        Reply with quote

Toptube wrote:
Schwere Viper wrote:
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."

Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1.


Play "Ghost Babel".


I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series.


Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks.
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Toptube
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PostPosted: Sun Jun 01, 2008 8:29 pm        Reply with quote

Chuplayer wrote:
Toptube wrote:
Schwere Viper wrote:
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."

Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1.


Play "Ghost Babel".


I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series.


Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks.


Yeah except Ghost Babel is a really good game. Like I don't even think its an aquired taste at all. Its the perfect mesh of modern MGS and old school throwbacks of Metal Gear.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Jun 01, 2008 9:00 pm        Reply with quote

Chuplayer wrote:
Toptube wrote:
Schwere Viper wrote:
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."

Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1.


Play "Ghost Babel".


I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series.


Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks.


Near-noncontinuity? Wasn't Ghost Babel hinted to be Raiden's VR training or something at one point?

I remember playing it but I dropped it at the point where you have to put (or defuse?) C4 charges on four pillars. I kinda remember getting lost and unable to find the final pillar.
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Chuplayer
agalmatophile


Joined: 23 Nov 2007

PostPosted: Sun Jun 01, 2008 9:28 pm        Reply with quote

chevluh wrote:
Chuplayer wrote:
Toptube wrote:
Schwere Viper wrote:
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."

Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1.


Play "Ghost Babel".


I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series.


Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks.


Near-noncontinuity? Wasn't Ghost Babel hinted to be Raiden's VR training or something at one point?


300 VR Missions!!!
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