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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Fri May 30, 2008 9:49 pm |
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Since we don't really have an MGS 4 thread proper, I'll clutter up Toups' topic.
So. Think I should wait for the super deluxe edition where they've managed to trim that 90 minute cut-scene down a bit? _________________ I can no longer shop happily. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri May 30, 2008 10:53 pm |
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| Predator Goose wrote: |
Since we don't really have an MGS 4 thread proper, I'll clutter up Toups' topic.
So. Think I should wait for the super deluxe edition where they've managed to trim that 90 minute cut-scene down a bit? |
what makes you think that is gonna happen? none of the re-releases have trimmed or taken anything out of the games. |
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winkerwatson badmin

Joined: 04 Dec 2006
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Posted: Fri May 30, 2008 10:57 pm |
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so wait guys big boss is in this game right?
right? _________________ tim? |
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Fri May 30, 2008 11:34 pm |
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| Toptube wrote: |
| Predator Goose wrote: |
Since we don't really have an MGS 4 thread proper, I'll clutter up Toups' topic.
So. Think I should wait for the super deluxe edition where they've managed to trim that 90 minute cut-scene down a bit? |
what makes you think that is gonna happen? none of the re-releases have trimmed or taken anything out of the games. |
If there's enough of a complaint about it I could see it being changed. Maybe dice it up a little bit or make portions of it actual gameplay. The old "we wanted to make this but just didn't have the time. Now that we're re-releasing it we were able to go back and put it in" bit.
Listen, let me get my hopes up dammit. I don't want to sit through 90 minute cut scenes! (Irrelevant because I'll probably pick up the non-deluxe edition anyway) _________________ I can no longer shop happily. |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Sat May 31, 2008 12:21 am |
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| zombieman000 wrote: |
| The Last Days of FOXHOUND is over. (one more strip?) ;_; |
That's a really great ending. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat May 31, 2008 2:00 am |
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If you don't want to sit through 90 minute cut scenes I guess I would recommend not playing Metal Gear or skipping the 90 minute cut scenes. Don't complain about it and get it taken out for the rest of us who can handle it. _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat May 31, 2008 2:15 am |
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I'm pretty sure these 90 minute cutscenes will be waaaaay better than the 90 minute cutscenes from Xenosaga, right? _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat May 31, 2008 2:45 am |
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Turns out the 90 minute cutscene was just bad reporting. The longest cutscene now seems set at about 30 minutes. _________________
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Predator Goose
Joined: 19 Dec 2006 Location: Oversensitive Pedantic Ninny
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Posted: Sat May 31, 2008 2:52 am |
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Much happier. I can deal with the glut of cutscenes in a Metal Gear game (though one couldn't call me a fan of them), but an hour and a half had me seriously reconsidering. _________________ I can no longer shop happily. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sat May 31, 2008 4:00 am |
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I just finished the tanker in MGS2Sub. Gonna play the plant all in one shot starting tomorrow morning. This is my first time playing it on the PS3.
Back when I first got my PS3, I couldn't play MGS2 or 3 on it because the sixaxis's buttons were too snappy, and I'd always end up shooting when I didn't want to thanks to the diminishing of pressure sensitive control. Now after 3/4 of a year and long sessions of Metal Slug Anthology without the autofire turned on, I think my square button has been broken in enough to at least keep things playable, if not completely right. In order to work the pressure sensitivity to my advantage, I have to press the square button off-center. It's annoying, but I think I'll get the hang of it by the time I reach Fatman. |
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Six

Joined: 02 Jan 2007 Location: cph
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Posted: Sat May 31, 2008 6:26 am |
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| Adilegian, are you just commenting on the hysteria? I mean, you know all this already, right? |
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Sat May 31, 2008 12:18 pm |
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A critical review of MGS4 (in french)
http://www.inpactvirtuel.com/tests/534-Metal-Gear-Solid.htm?p=1
| Quote: |
Mais en fait, ce pour quoi je pleure aujourd’hui toutes
les larmes de mon corps, ce pour quoi ce Metal Gear Solid IV me laisse
un goût amer et désagréable dans la bouche, c’est la
cinématique finale. Je m’explique. Le jeu se termine. Vous
avez gagné. Ou presque. Vous observez alors durant une vingtaine de
minutes, une cinématique d’un côté sombre et désespérée,
de l’autre pleine de soleil et de vie. Un contraste saisissant
qui se termine de manière magistrale. Et le générique de fin
débute. Et là, vous vous levez, la larme à l’œil, et
vous applaudissez à tout rompre. Malgré tous ces défauts, certains
vraiment importants, ce Metal Gear Solid IV est une pure
merveille. Cette fin le porte aux nues. C’est magique…
Sauf que la magie est de courte durée. Après le premier générique,
Kojima nous recolle une cinématique qui fout tout en
l’air. Elle plombe totalement, complètement,
irrémédiablement la première.
En comparaison, c’est un peu comme si, je ne sais pas, comme
si Leonardo Di Caprio remontait des profondeurs abyssales de
l’océan, dans Titanic, et s’exclamait « Même pas
mort ! ». Un peu comme si dans Seven, dans le carton, en fait, il y
avait un raton laveur et non pas la tête de la femme de Brad Pitt,
cette dernière sortant de derrière un fourré en criant « Je suis
là, en fait ! ». Un peu comme si dans Usual Suspects, Kevin Spacey
se faisait arrêter au bout de la rue par le flic qui lui disait «
hé, en fait, je savais tout depuis le début, tu ne m’as pas
eu ». Kojima avait une fin exceptionnelle, il la fout en
l’air de manière véritablement honteuse. Pour rien. Pour
rajouter une cinématique de quinze autres minutes, totalement
aberrante et inutile. Et alors que la précédente cinématique avait
le pouvoir d’effacer toutes les lourdeurs et les imperfections
du jeu, celle-ci vous rappelle à quel point, en fait, Metal Gear
Solid IV n’est qu’un jeu comme les autres. Triste et
cruelle réalité. |
Which I would translate as:
| Quote: |
And indeed, the reason why all my body's tears are today
running down is down to the ending movie. Let me explain. The game is
over, you won. Almost. You're now the spectator for a whole 20 minutes
of one dark and desperate movie clip, and one bright and full of
life. A gripping contrast which masterfully ends. And the ending
credits start. And then, stepping up, tears down the eye, you're
clapping without restraints. Whichever flaws it may have, some really
important ones, this Metal Gear Solid IV is a pure marvel. This ending
brought it up there. Magic... Except the magic is very short. After
the first ending, Kojima fires back to us with another movie clip,
ruining everything. One that entirely, utterly, terminally ruins the
first one.
In comparison, it's a bit like, I don't know, like Leonardo Di Caprio
swam back from the abyss in Titanic, and shouted "Bring it on! I'm not
even hurt." A bit like in Seven, there was a racoon instead of Brad
Pitt's wife's head in the box, while she steps up and says "I'm here
in reality!" A bit like if in Usual Suspect, Kevin Spacey would let
himself get arrested down the road by the cop, saying "Well I actually
knew about everything since the beginning, you didn't con me." Kojima
had a unique ending, and ruined it in a really shameful way. For
nothing. Just to add another fifteen minutes of movie, and a wrong
and useless one at that. And while the previous one had the ability to
erase all the flaws and ham-fisted delivery of the game, this one reminds
you that Metal Gear Solid IV is just another game. Sad and cruel but
truth nonetheless. |
Otherwise, the review starts with comments about Konami's restrictions for reviewers, and then proceeds to describe a game that in his mind has insufficiently evolved with the standards of its day (its AI for example, and to a lesser degree its graphics) and which fails to deliver the non-linearity its first chapter manages to suggest to the player. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sat May 31, 2008 2:33 pm |
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| Taking a short break from MGS2. Gonna fight Fatman in a few minutes. Not having much problem with the Sixaxis now. Just glad to spend the morning and part of the afternoon with MGS2. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Sat May 31, 2008 4:12 pm |
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| != wrote: |
A critical review of MGS4 (in french)
http://www.inpactvirtuel.com/tests/534-Metal-Gear-Solid.htm?p=1
| Quote: |
Mais en fait, ce pour quoi je pleure aujourd’hui toutes
les larmes de mon corps, ce pour quoi ce Metal Gear Solid IV me laisse
un goût amer et désagréable dans la bouche, c’est la
cinématique finale. Je m’explique. Le jeu se termine. Vous
avez gagné. Ou presque. Vous observez alors durant une vingtaine de
minutes, une cinématique d’un côté sombre et désespérée,
de l’autre pleine de soleil et de vie. Un contraste saisissant
qui se termine de manière magistrale. Et le générique de fin
débute. Et là, vous vous levez, la larme à l’œil, et
vous applaudissez à tout rompre. Malgré tous ces défauts, certains
vraiment importants, ce Metal Gear Solid IV est une pure
merveille. Cette fin le porte aux nues. C’est magique…
Sauf que la magie est de courte durée. Après le premier générique,
Kojima nous recolle une cinématique qui fout tout en
l’air. Elle plombe totalement, complètement,
irrémédiablement la première.
En comparaison, c’est un peu comme si, je ne sais pas, comme
si Leonardo Di Caprio remontait des profondeurs abyssales de
l’océan, dans Titanic, et s’exclamait « Même pas
mort ! ». Un peu comme si dans Seven, dans le carton, en fait, il y
avait un raton laveur et non pas la tête de la femme de Brad Pitt,
cette dernière sortant de derrière un fourré en criant « Je suis
là, en fait ! ». Un peu comme si dans Usual Suspects, Kevin Spacey
se faisait arrêter au bout de la rue par le flic qui lui disait «
hé, en fait, je savais tout depuis le début, tu ne m’as pas
eu ». Kojima avait une fin exceptionnelle, il la fout en
l’air de manière véritablement honteuse. Pour rien. Pour
rajouter une cinématique de quinze autres minutes, totalement
aberrante et inutile. Et alors que la précédente cinématique avait
le pouvoir d’effacer toutes les lourdeurs et les imperfections
du jeu, celle-ci vous rappelle à quel point, en fait, Metal Gear
Solid IV n’est qu’un jeu comme les autres. Triste et
cruelle réalité. |
Which I would translate as:
| Quote: |
And indeed, the reason why all my body's tears are today
running down is down to the ending movie. Let me explain. The game is
over, you won. Almost. You're now the spectator for a whole 20 minutes
of one dark and desperate movie clip, and one bright and full of
life. A gripping contrast which masterfully ends. And the ending
credits start. And then, stepping up, tears down the eye, you're
clapping without restraints. Whichever flaws it may have, some really
important ones, this Metal Gear Solid IV is a pure marvel. This ending
brought it up there. Magic... Except the magic is very short. After
the first ending, Kojima fires back to us with another movie clip,
ruining everything. One that entirely, utterly, terminally ruins the
first one.
In comparison, it's a bit like, I don't know, like Leonardo Di Caprio
swam back from the abyss in Titanic, and shouted "Bring it on! I'm not
even hurt." A bit like in Seven, there was a racoon instead of Brad
Pitt's wife's head in the box, while she steps up and says "I'm here
in reality!" A bit like if in Usual Suspect, Kevin Spacey would let
himself get arrested down the road by the cop, saying "Well I actually
knew about everything since the beginning, you didn't con me." Kojima
had a unique ending, and ruined it in a really shameful way. For
nothing. Just to add another fifteen minutes of movie, and a wrong
and useless one at that. And while the previous one had the ability to
erase all the flaws and ham-fisted delivery of the game, this one reminds
you that Metal Gear Solid IV is just another game. Sad and cruel but
truth nonetheless. |
Otherwise, the review starts with comments about Konami's restrictions for reviewers, and then proceeds to describe a game that in his mind has insufficiently evolved with the standards of its day (its AI for example, and to a lesser degree its graphics) and which fails to deliver the non-linearity its first chapter manages to suggest to the player. |
So, in translation: Snake dies but then he doesn't? _________________
 |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sat May 31, 2008 5:14 pm |
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| Aaaaaaand my continuous playthrough was cut short by a storm. I could restart it now, but I don't feel like it. Maybe I'll finish it tonight. The Harrier fight had just started, BTW. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat May 31, 2008 5:23 pm |
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And here I was, only hours ago, thinking Predator Goose some kind of idiot for wanting a director's cut of Metal Gear with shorter cutscenes. Maybe that last epilogue thing is a joke for the review copies, or an attempt to keep some of the surprise. Like in 24, they filmed the President falling down, but then he got back up, said I'm okay and walked away. They cut that last part out for the actual television broadcast. _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat May 31, 2008 6:05 pm |
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Or maybe Metal Gear Solid 4 just has a shit ending. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat May 31, 2008 6:41 pm |
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No! I can't do it! _________________
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sat May 31, 2008 6:51 pm |
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I've been waiting for this pain!
Hurt me more! _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat May 31, 2008 7:34 pm |
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kind of wishing I hadn't read that ITT _________________
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The Troops

Joined: 20 Feb 2007 Location: Providence
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Posted: Sat May 31, 2008 7:49 pm |
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| Everyone goes on about the last fifteen minutes, but the half hour before that, where every major character gets killed off in succession, including Campbell, Otacon, Meryl, Raiden, and Naomi, it's true craftsmanship. The fact that only Snake survives makes it cooler, since he's the only one who wanted to die in the first place. Anyway, the last boss fight where the soul of Liquid possesses 100 Metal Gear COWs, whose legs are all based on Liquid's DNA, that was intense (not to mention impressive that the PS3 could pull that off). So was the one immediately before that where you have to trade your CQC knife for a cross stake to finally kill Vamp. The Sixaxis Metal Gear piloting could've used some work, but oh well. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat May 31, 2008 7:52 pm |
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| lol oh troops |
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The Troops

Joined: 20 Feb 2007 Location: Providence
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Posted: Sat May 31, 2008 8:12 pm |
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| I mean, I guess you could level other complaints against it, such as the part in the black hawk helicopter, where your total amount of fuel is based on how much hard drive space you have free (which probably sucks for you 40-giggers); or that fight against Zombie Big Boss, who won't attack you if you have an MGS3 save on your hard drive (what about those with no back-compat?); or the rebel uprising, where you get an extra guy for everyone online your PSN friends list (all my friends play on Xbox!). Still a great game, though. I still haven't found five of Saddam's Hidden WMD's scattered throughout the middle east level. I'll probably do some more searching with the remote control robot later tonight (can't wait to unlock the Hussein beard). |
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Ashura

Joined: 06 Dec 2006 Location: Far East of Eden
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Posted: Sat May 31, 2008 9:45 pm |
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| Schwere Viper wrote: |
| Anyone else go around punching everyone in the crotch and giggling once you're disguised as Raikov? |
As Raikov, you can go into first person view mode, punch people in the crotch from the front or behind, and one-hit stun them. There's even a special crotch holding and ass holding animation for it.
They HAD to put this in there for the Raikov mode alone, since it's pretty impractical and inaccurate to do it when the guards will attack you. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sat May 31, 2008 10:56 pm |
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Aaaaaaaaaaand I have to stop playing because my mom's a cunt who tosses around my stuff when she has PMS. Seriously, if I didn't do some MLB style catches, half of my dolls and anime figures would be broken right now.
I missed the entire explanation by Vamp, so that kills a big section of the story. Thanks, mom. You cunt. |
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Sat May 31, 2008 11:47 pm |
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| Chuplayer wrote: |
half of my dolls and anime figures would be broken right now.
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Seriously? _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sat May 31, 2008 11:51 pm |
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| GcDiaz wrote: |
| Chuplayer wrote: |
half of my dolls and anime figures would be broken right now.
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Seriously? |
Yeah. She even tossed my Mikuru :( I'm surprised one of my figures didn't have her fingers snap off when I caught her. My mom is so fucking immature...
I think I'm just going to finish the game before the NASCAR race tomorrow. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sun Jun 01, 2008 12:49 am |
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| GcDiaz wrote: |
| Chuplayer wrote: |
| dolls and anime figures |
Seriously? |
_________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Hot Stott Bot banned
Joined: 05 Dec 2006
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Posted: Sun Jun 01, 2008 6:25 am |
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| winkerwatson wrote: |
so wait guys big boss is in this game right?
right? |
;_\ |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sun Jun 01, 2008 7:34 am |
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man that was quite a mental image. _________________
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bloody heartland banned
Joined: 15 Feb 2008
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Posted: Sun Jun 01, 2008 7:50 am |
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That french review meshes with an alledged spoiler leak of the ending I googled up. Hrrrm.
It's hard to tell fanfiction apart from kojimafiction but.. ugh. Folks will shit stacks of bibles or give kojima sloppy hummers. Possibly at the same time. |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sun Jun 01, 2008 10:46 am |
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All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."
Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sun Jun 01, 2008 5:33 pm |
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| Aaaaaand I finished MGS2. It's hard to find words for it right after you finish it. I was getting tired during the big cutscene and codec conversation before the final sword fight, but everything after that blows me away. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 01, 2008 8:06 pm |
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| Chuplayer wrote: |
| Taking a short break from MGS2. Gonna fight Fatman in a few minutes. Not having much problem with the Sixaxis now. Just glad to spend the morning and part of the afternoon with MGS2. |
You could use your DS2, you know. Albeit with a $12-ish dollar adapter, but then you get vibration! |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 01, 2008 8:10 pm |
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| Schwere Viper wrote: |
| Anyone else go around punching everyone in the crotch and giggling once you're disguised as Raikov? |
I had tons o fun with the raikov disuise. It also makes that section easier. While jerking around there, I found the Raptor! which is like, the best gun for shooting guys on motorcycles. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sun Jun 01, 2008 8:15 pm |
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| Toptube wrote: |
| Chuplayer wrote: |
| Taking a short break from MGS2. Gonna fight Fatman in a few minutes. Not having much problem with the Sixaxis now. Just glad to spend the morning and part of the afternoon with MGS2. |
You could use your DS2, you know. Albeit with a $12-ish dollar adapter, but then you get vibration! |
Yeah, but there are tons of different ones, and some of them have input lag, and some of them won't work with Guitar Hero guitars, and some of them don't have a PS button. It's a hassle. There's one from this Ant Commandos website that I saw once that seems good, but it doesn't have a PS button :( |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 01, 2008 8:15 pm |
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| Schwere Viper wrote: |
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."
Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1. |
Play "Ghost Babel".
I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sun Jun 01, 2008 8:17 pm |
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| Toptube wrote: |
| Schwere Viper wrote: |
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."
Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1. |
Play "Ghost Babel".
I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series. |
Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Jun 01, 2008 8:29 pm |
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| Chuplayer wrote: |
| Toptube wrote: |
| Schwere Viper wrote: |
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."
Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1. |
Play "Ghost Babel".
I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series. |
Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks. |
Yeah except Ghost Babel is a really good game. Like I don't even think its an aquired taste at all. Its the perfect mesh of modern MGS and old school throwbacks of Metal Gear. |
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Jun 01, 2008 9:00 pm |
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| Chuplayer wrote: |
| Toptube wrote: |
| Schwere Viper wrote: |
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."
Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1. |
Play "Ghost Babel".
I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series. |
Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks. |
Near-noncontinuity? Wasn't Ghost Babel hinted to be Raiden's VR training or something at one point?
I remember playing it but I dropped it at the point where you have to put (or defuse?) C4 charges on four pillars. I kinda remember getting lost and unable to find the final pillar. |
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Chuplayer agalmatophile

Joined: 23 Nov 2007
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Posted: Sun Jun 01, 2008 9:28 pm |
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| chevluh wrote: |
| Chuplayer wrote: |
| Toptube wrote: |
| Schwere Viper wrote: |
All right, that's the Solid arc down. Yes, I shed a tear at "She was a true patriot."
Now, I think I'll tackle the two classics; the "Outer Heaven" arc, if you will. I know most people have a fair amount of problems with them, but from what I've played I think they're the most charming games of the series, perhaps after Solid 1. |
Play "Ghost Babel".
I would actually be very happy if after MGS4, they did a couple of MG/S games that sort of stand alone like Ghost Babel. Then, after a couple of games like that, they could gauge fan response on the characters and then whip up a story that combines some of them into a new mini-series. |
Bah. That shit like Ghost Babel and Acid and Snake's Revenge can get bent. Noncontinuity bollocks. |
Near-noncontinuity? Wasn't Ghost Babel hinted to be Raiden's VR training or something at one point? |
300 VR Missions!!! |
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