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kerobaros

Joined: 05 Dec 2006 Location: St. Louis, MO
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Posted: Wed May 14, 2008 10:43 pm |
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Got home from work this morning, downloaded a save for MGS2 with all the dog-tags, and started a run through the game.
Got to right after Ocelot shoots the President (aka scene-for-scene copy of MGS #642) (yes I know that's the Goddamn point this game is fucked up) at about, uh 11:30am, that sound right?
Going to spend the evening playing through Arsenal Gear and everything.
oh and btw totally playing on European Extreme itt, who's with me my brothers |
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Krabjuice Gaiden Gaylord Butkus

Joined: 06 Dec 2006 Location: FBI Headquarters basement ;_;
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Posted: Wed May 14, 2008 10:48 pm |
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I will play European extreme with you
But I do not have nearly all the dogtags.
I only have 9 ;_; _________________ {V}_{^w^}_{V} |
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WarpZone

Joined: 06 Dec 2006 Location: USA
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Posted: Wed May 14, 2008 11:57 pm |
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| internisus wrote: |
| Really, though, neither MGS2 nor 3 is a perfect sequel. 2 has this unpleasant constrained feeling in play that I felt even before MGS3 with its camo system |
Huh? I'm not following this at all. Maybe in terms of the atmosphere (Big Shell), but how is the gameplay more "constrained"? You have more viable options in how to approach almost everything.
| Ratoslov wrote: |
| internisus wrote: |
| 3 was very straightforward and missed characterizing the Cobras. |
Geez, man. The Cobras were pretty well defined (well, except for Covered With Bees). They just didn't bother to give each of them a fifteen minute soliloquy about how their fathers beat them. |
I really appreciated how the Cobras were handled with restraint. They're never given enough development to confuse us of their purpose: existing to be Videogame Bosses and fill out the wilder side of the Metal Gear universe. They usually defy reality only on their own turf, in a context where they're appreciated as formidable opponents within the rules of the game. They don't have to impress through a canned backstory, fourth-wall breaking abilities (Psycho Mantis) or invincibility during a cutscene (Fortune). The End is actually a really good shot, and really hard to see. The Fear actually relies on the same health sources as you. The Fury is actually nuts enough to walk around in the fire he's using to weed you out. Their supernatural dimension has a believable appeal through the gameplay while not bogging down or undermining the credibility of the story.
(This isn't totally consistent -- especially that early cutscene on the bridge where the Pain's bees come down and *everyone* stands and watches kind of bothers me, as well as some Volgin scenes -- but I thought they were at least on to something else. Significantly, the game's most unreal boss is also the one handled through essentially a dream sequence. They just didn't go quite far enough. It might be interesting if you never saw bosses do impressive things until Snake fought them one on one, giving the role of a soldier a kind of exaggerated panache, combat high, and after-the-fact surreality that nobody else really notices.)
This abstraction also in a sense strengthens Snake's conflict with the Boss. Although she has no superhuman abilities (CQC is just an acquired skill Snake himself can learn), it's self-evident that she's the leader and can dominate everyone. Confrontations with her are sickeningly brutal, literal, intimate, and helplessly deterministic (until the end), strongly contrasting with the earlier bosses and grounding the main themes in a more human way. _________________
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Bo 0

Joined: 05 Dec 2006
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Posted: Thu May 15, 2008 1:12 am |
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| kerobaros wrote: |
| oh and btw totally playing on European Extreme itt, who's with me my brothers |
Of course! I can't take down the Harrier :( |
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Swimmy

Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 1:49 am |
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I have no idea which Kerotan it was that I missed, but I apparently got him this time around, and I ignored most of them. I was going for the 0 alerts/0 kills method in its favor. That's a pretty fun way to play the game, though saving every screen is tedious. I also went ahead and collected every animal to get the EZ Gun, just because I've never tried it before. I don't know why. Just never had an interest in playing on Very Easy or playing collectathon in this game.
I've had this game for years and it still amazes me how much I don't know about it. I had never heard the cardboard box conversation with Sigint until this run. I didn't know you could use the Konami Code to find The End's location on the map. I didn't know about the cutscene with Johnny, which appears to be the only way to break out of the cell without triggering an alert. For such a small game, MGS3 is fucking vast.
Edit: Also didn't know you could diffuse Volgin's attacks with glowcaps. There's just so much here! _________________

Last edited by Swimmy on Thu May 15, 2008 2:01 am; edited 1 time in total |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 1:55 am |
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| WarpZone wrote: |
| internisus wrote: |
| Really, though, neither MGS2 nor 3 is a perfect sequel. 2 has this unpleasant constrained feeling in play that I felt even before MGS3 with its camo system |
Huh? I'm not following this at all. Maybe in terms of the atmosphere (Big Shell), but how is the gameplay more "constrained"? You have more viable options in how to approach almost everything. |
I don't see how you can say that; but, judging from what other people discover in these games, it's more likely that I lack imagination in play. |
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winkerwatson badmin

Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 1:57 am |
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I thought the same about 2. The constant spawning of guards really discourages experimentation. _________________ tim? |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu May 15, 2008 4:48 am |
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So now I have begun playing back through, starting with MGS1.
I'm playing on Hard difficulty, without the radar. And HOLY CHRIST. (It's tough.)
EDIT: MGS1 might be the only game in the series where using the analog stick for control hurts more than it helps. Snake tends to slip off walls when I press against them. _________________
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Koji

Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 5:39 am |
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I started playing MGS1. First I beat Ocelot, saved and called it a night. The next day I discovered that the used PSX memory card I had bought was busted, so I lost that bit. I went and bought a new one, this time a clone which did work, and I just beat Psycho Mantis, which was a hilarious battle. So alright, this is a pretty cool game! I'm finally seeing what I've been missing out on. _________________ The Ants Parade. |
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Bo 0

Joined: 05 Dec 2006
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Posted: Thu May 15, 2008 6:06 pm |
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| Since I don't own a Gamecube, I was wondering if there were changes between the original script of MGS1 and the Twin Snakes remake? |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 6:09 pm |
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| yeah--the twin snakes is ugly |
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Swimmy

Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 6:30 pm |
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| Bo 0 wrote: |
| Since I don't own a Gamecube, I was wondering if there were changes between the original script of MGS1 and the Twin Snakes remake? |
I don't remember any dialogue changes, but the action in the cutscenes is very, very different. From subdued-ish in the original to over-the-top bullet time and backflips at every opportunity in Twin Snakes. They turn Snake from a sneaking hero into an modern action hero. Which bothered some people, but I thought it was amazing.
The rest of the game is bollocks, though. _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 6:35 pm |
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| Swimmy wrote: |
| They turn Snake from a sneaking hero into an modern action hero. Which bothered some people, but I thought it was amazing. |
Ugh. You disgust me.
Also important to mention is that most of the music has been replaced with pure shit.
Seriously, from what I recall, the literal script is identical. However, for no fucking reason, several voice cast members are replaced with utterly inferior actors.
And, again, TTS has a newer graphic engine with none of the stylistic flair that makes MGS1's dated visuals so enduring. I really think TTS is butt ugly and that MGS1 is beautiful. I'm not just saying that out of spite or anything. Others will agree with me.
And the old cutscenes of MGS1 are simply classic. The camera movement, sudden action, use of blur and sound highlights, etc. make them timeless. TTS is like a very, very bad Matrix rip-off.
The Twin Snakes is an abomination on every level. MGS1 is a work of art that never needed or will need to be remade. If you're trying to decide which to go with, it shouldn't be that hard.
Also note that some gameplay elements of MGS2 were brought into MGS1's level and boss fight design, which obviously ruins them outright.
Edit: Bo, I have a feeling now that you weren't even considering playing TTS, so I think I went embarrassingly overboard with this post. |
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Bo 0

Joined: 05 Dec 2006
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Posted: Thu May 15, 2008 7:18 pm |
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| My biggest concern was about the script. Since there's no obvious change, I guess I'll watch a speed run just to check the boost in graphics. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Thu May 15, 2008 7:56 pm |
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I don't think they used any different voice actors, except for Gray Fox. In the original Gray Fox and the DARPA Chief are the same voice actor, in Twin Snakes, he just does the DARPA Chief, some other dude is Gray Fox. _________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Thu May 15, 2008 8:04 pm |
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| internisus wrote: |
| WarpZone wrote: |
| internisus wrote: |
| Really, though, neither MGS2 nor 3 is a perfect sequel. 2 has this unpleasant constrained feeling in play that I felt even before MGS3 with its camo system |
Huh? I'm not following this at all. Maybe in terms of the atmosphere (Big Shell), but how is the gameplay more "constrained"? You have more viable options in how to approach almost everything. |
I don't see how you can say that; but, judging from what other people discover in these games, it's more likely that I lack imagination in play. |
that sounds about right.
but you should avoid trying to use the camo system.
it was something to put on the back of the game's box. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Thu May 15, 2008 8:21 pm |
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What's wrong with the camo system? _________________ The people are like wool to me |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Thu May 15, 2008 8:22 pm |
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mostly it's boring and doesn't make sense.
at least the cure system is kind of funny. |
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Thu May 15, 2008 8:54 pm |
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| I don't see how it doesn't make sense. I thought the camo stuff in MGS3 was actually pretty neat and rather well done. |
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sam

Joined: 28 May 2007 Location: osaka
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Posted: Thu May 15, 2008 8:54 pm |
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| parker wrote: |
| I don't think they used any different voice actors, except for Gray Fox. In the original Gray Fox and the DARPA Chief are the same voice actor, in Twin Snakes, he just does the DARPA Chief, some other dude is Gray Fox. |
i assume the actress who plays mei ling is different, as she completely lost the accent.
i think you guys are way too harsh on twin snakes. it's a great game, because metal gear solid is a great game. sure, it's kindof like the videogame equivalent of gus van sant's psycho remake, but that film wasn't bad...just redundant. it's not like anyone's going to miss out on THE SOLID SNAKE EXPERIENCE if they can only get hold of that version, right? _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Koji

Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 9:49 pm |
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| Swimmy wrote: |
| I don't remember any dialogue changes, but the action in the cutscenes is very, very different. From subdued-ish in the original to over-the-top bullet time and backflips at every opportunity in Twin Snakes. |
Out of curiosity I searched in Youtube and clicked on a random video from the results. This is what I got. The fact that the dialogue remains (mostly) intact, but the cutscenes are so over the top, is a rather hilarious thing to admire. _________________ The Ants Parade. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 10:01 pm |
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| sam wrote: |
| it's not like anyone's going to miss out on THE SOLID SNAKE EXPERIENCE if they can only get hold of that version, right? |
I think it is like that. The tone is completely different. I hate it.
Diplo: Are you serious? The camo system is my favorite thing about MGS3! Going back to the older games was very hard for me afterwards because it's like you have no way to really act stealthy anymore except to run behind people's backs. I love playing MGS3 slowly and deliberately, staying hidden in plain sight, timing a take-down, steadily moving through an area and using CQC to take everyone down without anyone ever noticing. It requires a whole new kind of patience, and it feels completely badass. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Thu May 15, 2008 10:13 pm |
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oh, i agree that it's fun going as rambo or the opposite, but pausing the action, navigating a menu to select a suit, exiting, and watching my camo percentage increase by ten percent every couple minutes so a guard doesn't see me never struck me as too much fun. i find mgs3 still very playable and fun in the "sneaking" fashion if i stick to a basic leafy pattern throughout its entirety, especially considering how entertaining things remain even when i'm screwing up.
and does anyone actually use the camo in the buildings? it seems so pointless, especially in groznyj grad. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 10:15 pm |
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I always switch to splitter indoors, yes. It does seem pointless, though.
I fully agree about the menus. I hate that the camo, cure, and food systems are implemented that way. It really gets me down. |
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Mr Mustache Mean Mr. Mustache

Joined: 04 Dec 2006 Location: Bushwick
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Posted: Thu May 15, 2008 10:18 pm |
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The disjointedness of the menus is one of the game's greatest assets. _________________ The people are like wool to me |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 10:19 pm |
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| How do you figure? |
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winkerwatson badmin

Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 10:47 pm |
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The camo system was good if held back by the system. So room for improvement.
And hey MGS4 _________________ tim? |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu May 15, 2008 11:12 pm |
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I'm very curious why they built a nuclear disposal facility in Alaska with a torture chamber thrown in on top. Maybe Shadow Moses Island was supposed to double as a kind of Guantanamo Bay? _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 11:31 pm |
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| duh read last days of foxhound okay ocelot brought in the torture room equipment, i remember he was all giddy |
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showka
Joined: 04 Dec 2006
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Posted: Thu May 15, 2008 11:36 pm |
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| Rud13 wrote: |
| sam wrote: |
| parker wrote: |
| I don't think they used any different voice actors, except for Gray Fox. In the original Gray Fox and the DARPA Chief are the same voice actor, in Twin Snakes, he just does the DARPA Chief, some other dude is Gray Fox. |
i assume the actress who plays mei ling is different, as she completely lost the accent.
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Nope! Same actress! Pretty much the same cast. Remember they had a different VA director though.
http://www.imdb.com/title/tt0365499/
http://www.imdb.com/title/tt0180825/fullcredits#cast
Kind of weird! |
Also, MGS1 (and only MGS1) had Jeremy Blaustein, who I believe gave the dialog as well as the voice acting a distinct level of quality not found in the rest of the series. |
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rye
Joined: 06 Dec 2006
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Posted: Fri May 16, 2008 2:39 am |
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I remember him doing a podcast on some MGS site where he bitched about how kojima kicked him out for not going with a literal translation of his stuff.
i've never been able to stomach the acting in the other metal gears because the first one was so damn much better. Voice direction in every title since is just so plastic and lifeless. "Kept you waiting, huh." etc. Human beings don't talk like this. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 2:44 am |
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| That's fucking dumb if accurate, especially because literal translations from Japanese to English are nonsense. |
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Krabjuice Gaiden Gaylord Butkus

Joined: 06 Dec 2006 Location: FBI Headquarters basement ;_;
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Posted: Fri May 16, 2008 3:19 am |
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So, you know how at the beginning of Big Shell Raiden complains about not being able to equip anyone's weapon due to some nifty weapon-user ID system.
So wait, what about stealing weapons in MGS4?
--
Also Snake Pliskin and Raiden just swapped weapons.
And how did he get that weapon, anyways.
Colonel, are you lying to me? _________________ {V}_{^w^}_{V} |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 3:35 am |
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I have a prediction that Drebin Points are going to be the stupid part of MGS4. Weapon customization and everything sounds really cool, but it'll be as obnoxious in execution as the menu systems of MGS3.
I hope I'm wrong, though. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri May 16, 2008 3:56 am |
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| Krabjuice wrote: |
Also Snake Pliskin and Raiden just swapped weapons.
And how did he get that weapon, anyways.
Colonel, are you lying to me? |
Didn't they bring weapons?
the weapon lock thingy is probably some fancy pants thing that the villians use to feel cool. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 4:05 am |
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| Toptube wrote: |
| Krabjuice wrote: |
Also Snake Pliskin and Raiden just swapped weapons.
And how did he get that weapon, anyways.
Colonel, are you lying to me? |
Didn't they bring weapons? |
Fuck I should have realized that the colonel was a robot when OSP protocols went out the window. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 4:12 am |
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So I just watched the fastest run of MGS3 on speeddemosarchive.
I had no idea body tranquilizer + roll attack = instant knockout. I had no idea bosses were susceptible to the fake death trick and could be lured into traps. I had no idea you could damage the Shagohod during the chase sequence. Is this the most secretive game ever?
If every developer were as open to the value of player experimentation as Kojima, videogames would be an entirely different matter altogether. That's why people are so fiendishly devoted to the series. _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 4:24 am |
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| Not I. I don't know what kind of crazy people figure out that stuff like that is possible. I'd never try a fake death pill during a boss fight or plant C4 on a guard's back. That aspect of MG games is admirable and amusing to me, but it's also very alien. Even after hearing most of the bizarre ideas that do actually have results coded in, I'll never try them. I'm kind of tense when I play MGS games. It's partially the control scheme. |
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Swimmy

Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 4:33 am |
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I play them rigidly too. I still can't CQC properly in MGS3, and I pretty much refuse to learn. I still admire the adaptation to serious experimentation and wildly varying playstyles more than anything else in the series. _________________
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri May 16, 2008 4:38 am |
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| Oh, wow. You should learn. CQC is the only aspect of the controls I really feel comfortable with--whether you're quickly throwing guys to the floor or slitting their throats, it really feels satisfying, fluid, and versatile. I can't wait to see how the variety of MGS4's CQC works. I'm sure I'll choose favorite weapons based on their associated CQC moves. |
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