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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Oct 31, 2008 11:12 pm |
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Reticule off.
The enemies are really innacurate on normal difficulty. I layed on the ground for a full minute while 4 of them stood over me and shot around. Finally, after I turned my head to look into their eyes did one of them finally hit me with some bullets.
I really hope you can customize the controls. I don't like them the way they are right now. If the console versions don't let you, I may go PC on this one. The sixaxis controls are pretty nice in this, though I actually wish they were a little more sensitive!
Currently I am working on the wall-run turning air kick thing. The timing for it is really unobvious.
After you run up the stairs to go out onto the final roofs, if you turn left instead of right to go out the door, you can climb up some stacks to get up to an exposed vent shaft----but you can't climb on top of it and crawl around :( |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Nov 01, 2008 3:20 am |
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| Toptube wrote: |
After you run up the stairs to go out onto the final roofs, if you turn left instead of right to go out the door, you can climb up some stacks to get up to an exposed vent shaft----but you can't climb on top of it and crawl around :( |
That got me killed on my first run :(
I like where this game is going so far, I think this game will probably be my next purchase. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Sat Nov 01, 2008 10:17 am |
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Yay, I broke it. You haven't demoed correctly until you've found a tasty glitch.
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smartblue Ph. D in Awesome

Joined: 05 Dec 2006
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Posted: Sat Nov 01, 2008 12:27 pm |
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| analogosagnos wrote: |
Yay, I broke it.
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_________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Nov 01, 2008 2:20 pm |
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| firenze wrote: |
| This is the Assassin's Creed of holiday 2008. |
Why would you say such a thing? _________________
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sat Nov 01, 2008 10:49 pm |
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she has man hands
just wanted to point that out |
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Max Cola

Joined: 15 Dec 2006 Location: a shotgun shack
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Posted: Sat Nov 01, 2008 10:59 pm |
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I imagine you'd need big, tough hands if you were leaping across buildings and grabbing things. _________________
Everybody hurts sometimes |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sat Nov 01, 2008 11:18 pm |
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She can manhandle me any time olololol _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sun Nov 02, 2008 12:25 am |
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I got a glitch landing on the blue fence from a big building jump where the animation for the grab wouldnt play, I got stuck on the fence and I had to ajust her back into position to grab it again.
I totally expected a crotching animation whenever I jumped at a railing in an awkward angle too. You disapoint me DICE. _________________
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Sun Nov 02, 2008 6:29 am |
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I need this game.
I just played the demo today and fuuuuuuck.
It has never felt so good to move through three-dimensional space, not even in real life. |
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another god
Joined: 04 Dec 2006
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Posted: Sun Nov 02, 2008 9:09 am |
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Sonic done right? _________________ interdimensional |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Sun Nov 02, 2008 9:54 am |
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| The thought occurred to me, yes, but I'm not sure how applicable that really is. |
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Sun Nov 02, 2008 10:50 am |
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It would be closer (better?!) if she didn't stop on a dime from a full-tilt sprint. _________________
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Maztorre

Joined: 04 Dec 2006 Location: Ireland
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Posted: Sun Nov 02, 2008 12:17 pm |
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| another god wrote: |
| Sonic done right? |
Yep. The actual mechanics of movement and the simulation of character momentum feel right. What I'm hoping for is that the level design can match the range of movement of the character. My only major doubts about the level design come from a worry that they'll start jerking off about the story and keep stopping the character instead of just Making Good Levels.
Anyway, the video reel at the end of the demo generally gives me hope that they know what they're doing, especially regarding the use of colour for theming the stages. |
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Moogs
Joined: 06 Dec 2006
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Posted: Sun Nov 02, 2008 1:40 pm |
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I told myself I was going to buy one more game before Christmas and that it was going to be Gears of War 2.
But then I played this demo.
FUUUUCK! |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sun Nov 02, 2008 5:17 pm |
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Wonderful. I'm disappointed that the demo level is just the same thing we've seen in the preview videos a million times, though. _________________ Let's Play, starring me. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Nov 02, 2008 8:34 pm |
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Prince of Persia 3D done right? _________________
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Sun Nov 02, 2008 9:10 pm |
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| CubaLibre wrote: |
| Wonderful. I'm disappointed that the demo level is just the same thing we've seen in the preview videos a million times, though. |
Well, now you're not watching. |
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another god
Joined: 04 Dec 2006
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Posted: Sun Nov 02, 2008 9:16 pm |
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| CubaLibre wrote: |
| Wonderful. I'm disappointed that the demo level is just the same thing we've seen in the preview videos a million times, though. |
I'm impressed that it is the same thing we've seen in the preview videos a million times. _________________ interdimensional |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Sun Nov 02, 2008 9:20 pm |
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| CubaLibre wrote: |
| Wonderful. I'm disappointed that the demo level is just the same thing we've seen in the preview videos a million times, though. |
I'm glad it is. If it were some other level from the game, I'd have more to replay, breaking more of the feel from my initial play through.
As it stands, I'm done watching any new videos so that i don't spoil anymore of how to get through some of the areas. I also did not watch the video reel at the end of the demo. There are a couple of parts in the demo that probably would have taken me a bit to figure out, but I'd seen how to do it in the videos so i was just going through the motions. |
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glossolalia
Joined: 04 Mar 2008
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Posted: Sun Nov 02, 2008 9:37 pm |
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i really hope you can reconfigure the controls in the full version. i plan on fighting as little as possible so having the main two buttons in the upper left is a total handcramper.
with all the duh-duh messages in the tutorial (you should either attack or run away from the enemies! WHOA REALLY) it never expressed how important it is to have the camera at the right angle to grab things, which lead to some early frustration.
i didn't mind the cartoon.
menu music is tite as hell |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Sun Nov 02, 2008 9:48 pm |
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| You can reverse the shoulder buttons in the demo. |
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TheTigerHobbes

Joined: 18 Dec 2006
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Posted: Sun Nov 02, 2008 10:18 pm |
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| The aesthetic in this game is pretty incredible. It looks like they had some really professional graphic designers on handy when conceiving it. |
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UnitedBiscuits

Joined: 20 Apr 2008
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Posted: Mon Nov 03, 2008 3:08 pm |
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| TheTigerHobbes wrote: |
| The aesthetic in this game is pretty incredible. It looks like they had some really professional graphic designers on handy when conceiving it. |
Whereas most triple A games look like they're ripped from an issue of Maxim magazine, the art directon is more in line with Wallpaper*. |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Mon Nov 03, 2008 3:13 pm |
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| so is this demo available for everyone or just people who reserve the game? |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Mon Nov 03, 2008 3:14 pm |
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| Demo's open to anyone, but you can't do the time attack mode without a pre-order code. The free section is a tutorial and a couple escape sequences. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Thu Nov 06, 2008 4:25 pm |
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| These are men who played Super Mario 64 and said "what the fuck is this shit?" before throwing the cartridge at the wall, in a flat arc, hard enough to both shatter the cartridge and embed a corner of the bare pcb into that wall, a semipermanent display of rage for anyone who would dare mention the title and the word "masterpiece" on the same breath. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu Nov 06, 2008 4:31 pm |
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| spinach wrote: |
| Bottom line: Mirror's Edge is “designed by men who played Super Mario 64 and said "what the fuck is this shit?" before throwing the cartridge at the wall, in a flat arc, hard enough to both shatter the cartridge and embed a corner of the bare pcb into that wall, a semipermanent display of rage for anyone who would dare mention the title and the word "masterpiece" on the same breath". |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Thu Nov 06, 2008 9:37 pm |
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Yes. _________________
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Tlon

Joined: 25 Sep 2008
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Posted: Thu Nov 06, 2008 11:07 pm |
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i dreampt about this game last night. i was the girl! and i had to run and jump and climb and steal things and stuff
man i've never played the demo and won't be able to play the game but i'm still dreaming about the game
it must be subliminal advertising or something _________________ Someday somethings coming
From way out beyond the stars
To kill us while we stand here
It will store our brains in mason jars |
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negativedge banned
Joined: 04 Dec 2006
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Posted: Thu Nov 06, 2008 11:17 pm |
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I had an epic dream about Johnny Cash last night!
I don't know why. |
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Tim

Joined: 05 Dec 2006 Location: Silver Spring, MD
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Posted: Fri Nov 07, 2008 2:21 am |
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| UnitedBiscuits wrote: |
| TheTigerHobbes wrote: |
| The aesthetic in this game is pretty incredible. It looks like they had some really professional graphic designers on handy when conceiving it. |
Whereas most triple A games look like they're ripped from an issue of Maxim magazine, the art directon is more in line with Wallpaper*. |
Yeah, it looks kind of Valve-ish to me! _________________ Xbox Live: Hey Zeus9
@thetimbrown
thetimbrown.blogspot.com |
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glossolalia
Joined: 04 Mar 2008
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Posted: Fri Nov 07, 2008 3:01 am |
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better: if valve had ever known a perfect summer's day
yeah, i was really glad that radio voice aside the gameplay and aesthetic stayed true to the blissful feel of that original trailer, when the footage that came after seemed like it might be veering off into more generic territory. of course, the demo was the original trailer, so we'll have to see where the rest of the game goes. but at least they didn't ruin it or promise something that wasn't there. |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Fri Nov 07, 2008 7:56 pm |
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Playing this game with some pumping techno in the background seems like a pretty good idea.
Ratatat is a good match for this game, I think. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Nov 07, 2008 7:58 pm |
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Man here is th conflict.
PS3 version is the favored one, right? But 360 has the custom soundtrack support guaranteed. Goddammit. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Nov 07, 2008 8:01 pm |
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| boojiboy7 wrote: |
Man here is th conflict.
PS3 version is the favored one, right? But 360 has the custom soundtrack support guaranteed. Goddammit. |
Well, SONY has had custom soundtrack support in the XMB for awhile now, hopefully DEVS start migrating that bullet point over to their PS3 version slideshows. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Nov 07, 2008 8:08 pm |
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| Well the problem is, it requires the devs to integrate it into the game, similarly to how the original Xbox did, and we saw how that got used, rarely. |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Nov 07, 2008 8:18 pm |
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| What is the 360's method then? I'm not familiar... |
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skelethulu

Joined: 05 Dec 2006 Location: OAKLAND
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Posted: Fri Nov 07, 2008 8:40 pm |
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On the 360, when a game says "play song A now!" it can be intercepted and squashed by the currently playing custom soundtrack. So devs do nothing.
On the PS3, there is no "play song A now!" function built in (or at least, there wasn't at first). As such, when the user starts up a custom soundtrack the game has to stop playing its music. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Fri Nov 07, 2008 9:02 pm |
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| Even more so, the game itself has to be programmed to turn of its music and stream other music from the harddrive into its sound. The 360 basically says fuck your music and goes right over it. |
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