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Mirror's Edge: A Game About Run/Jump/Climb
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Sun Dec 07, 2008 11:06 am        Reply with quote

LOL I see what you did there!

So I finished the game earlier today. Bloody brilliant. One of the best, if not the best, games I played this year.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sun Dec 07, 2008 9:00 pm        Reply with quote

Cycle wrote:
LOL I see what you did there!

So I finished the game earlier today. Bloody brilliant. One of the best, if not the best, games I played this year.


You're crazy.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Sun Dec 07, 2008 9:21 pm        Reply with quote

I think the problem you had with the game is that you suck at it, toups.
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secret character



Joined: 12 Jul 2008

PostPosted: Sun Dec 07, 2008 9:27 pm        Reply with quote

I think, having heard Toups' complaints about it, it makes sense that they wouldn't really bother you, Cycle (because you like Marathon).
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iwontusemyname



Joined: 17 Nov 2008
Location: yellow lemon tree

PostPosted: Sun Dec 07, 2008 10:42 pm        Reply with quote

i really loved the demo.


which, you know, can be a killer. but i'm still at a reasonable frothing level for this game. maybe if i can find a copy for $30 or less?
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sun Dec 07, 2008 10:56 pm        Reply with quote

Cycle wrote:
I think the problem you had with the game is that you suck at it, toups.


Not really, no.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Dec 08, 2008 6:20 am        Reply with quote

Yes, really. Yes. That and I think you may have eased into the game better if you started from... the start. I could see some bits could be annoying if you couldn't find out where to go, but really I pretty much always figured it out instantly. Maybe I'm just better at observing the environment? They could have directed the player a bit better in those bits, I suppose, but then it would take out some of the fun... maybe they could have made things more obvious in easy mode.

MOAI~ wrote:
I think, having heard Toups' complaints about it, it makes sense that they wouldn't really bother you, Cycle (because you like Marathon).


I'm not sure why this would matter. Is it because they both abuse primary colours?
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secret character



Joined: 12 Jul 2008

PostPosted: Mon Dec 08, 2008 6:27 am        Reply with quote

Cycle wrote:
Maybe I'm just better at observing the environment?

This. Marathon's environments can be pretty confusing to the unacquainted.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Dec 08, 2008 6:32 am        Reply with quote

Ah, right, that's true. Marathon 2 & Infinity need a good deal of environment observation if you don't want to spend five hours lost in a level. Kinda like Riven, too. Except in Riven no one is shooting at you.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Dec 08, 2008 6:42 am        Reply with quote

Cycle wrote:
Yes, really. Yes. That and I think you may have eased into the game better if you started from... the start. I could see some bits could be annoying if you couldn't find out where to go, but really I pretty much always figured it out instantly. Maybe I'm just better at observing the environment? They could have directed the player a bit better in those bits, I suppose, but then it would take out some of the fun... maybe they could have made things more obvious in easy mode.

MOAI~ wrote:
I think, having heard Toups' complaints about it, it makes sense that they wouldn't really bother you, Cycle (because you like Marathon).


I'm not sure why this would matter. Is it because they both abuse primary colours?


But I did start from the start. The first three maps or so were good, then there was this terrifically boring part in a storm drain, then the level design really just goes to shit and they start throwing you into a bunch of joyless forced combat situations. If you could take away all the parts where you had to fight, take away all of the office blocks, ventilation shafts, and basically everything that isn't jumping from rooftop to rooftop, I might agree. But as it is, there is a steady progression from fun parkour excitement to banal head punching, and by the end of the game it's almost all shoot shoot shoot shoot shoot and oh hey you need to jump here.

There was one climbing section before the sniper part which was unbelieveably frustrating and vague in direction, too... but I wouldn't have minded all of that nearly as much were it not for the seemingly endless fighting. The ending sucks, too. So obvious that they completely ran out of ideas about 40% of the way through development.

The best part was when you had to fight the other parkour runner. The game would've been so much better if they had replaced the shooting parts with stuff like that.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Dec 08, 2008 6:45 am        Reply with quote

Cycle wrote:
Ah, right, that's true. Marathon 2 & Infinity need a good deal of environment observation if you don't want to spend five hours lost in a level. Kinda like Riven, too. Except in Riven no one is shooting at you.


Also, I don't understand how anyone can find this kind of thing fun. Especially when there is nothing inherently interesting about the level design.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Mon Dec 08, 2008 7:27 am        Reply with quote

Herr Toups wrote:
Cycle wrote:
Ah, right, that's true. Marathon 2 & Infinity need a good deal of environment observation if you don't want to spend five hours lost in a level. Kinda like Riven, too. Except in Riven no one is shooting at you.


Also, I don't understand how anyone can find this kind of thing fun. Especially when there is nothing inherently interesting about the level design.

It's fun if you're good at it.

I never really got lost in any Marathon level. The only time I got confused was in Durandal when you have to just look at the computer underwater and then leave. Thought you had to do something else.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Dec 08, 2008 7:44 am        Reply with quote

That was Infinity, Cuba!

The rooftops were the best bits, but I liked the stuff inside as well. This is where it actually becomes a bit like Portal; you have a clear place to go, but you have to figure out how to get there by observing your surroundings and figuring out how to use them (and your skills) to your advantage. I enjoyed the puzzleness of these sections.

I agree it's a shame they had to throw in bits where you have to fight, but I honestly don't remember that many. I actually did fight a fair bit so maybe I didn't notice it as much. I also had fun with the combat, by the end of it I was really good and just kicked the crap out of everyone, including those NINJA COP dudes or whatever. It was also satisfying breaking a guys neck after grabbing his gun, then turning around and mowing down the other dudes.

I also enjoyed the story! It was simple, but it was interesting and not retarded which is a nice change from almost every other game. The characters also had personalities and were believable and stuff so that was also cool! Also loved the cutscene style. I wish they did some more world building via the actual gameplay though.

I don't know dude, it was all pretty smooth sailing for me. It's far from perfect and I hope they learn from the various mistakes for the sequel, but I sincerely had a better time with this game than with any other I played this year.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Mon Dec 08, 2008 8:28 am        Reply with quote

I just felt that the game was mostly untapped potential, and lots of annoying, frustrating parts.

When it was good, it was great. But the further I got, the less often it was good.

I did not find the game to be overly challenging, though.
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Rya.Reisender
banned


Joined: 01 Mar 2007

PostPosted: Mon Dec 08, 2008 9:50 am        Reply with quote

Does this game have frequent check points? Like when you die you just have to redo the last few seconds?
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glossolalia



Joined: 04 Mar 2008

PostPosted: Mon Dec 08, 2008 10:24 am        Reply with quote

it depends. usually you have to redo about the last half minute or so, assuming you now know where you're going.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Dec 08, 2008 1:27 pm        Reply with quote

Well I'll make a post about why I love it later on, but here are the things I didn't like/think could be improved.

VALVES AND BUTTONS: This was the worst mistake the game made. Don't make the player stop running just to turn a valve to stop a gas leak or some crap. It just destroys the flow and completely pointless.

THE DIRECTION BUTTON: This was actually rather convenient, except when it doesn't work. Like, I'd keep hitting the button and the damn thing wouldn't work. This seemed to happen lots when I just had to hit the button, but the buttons are actually pretty easy to miss. It should have always worked.

Ah fuck, I'm too tired to do the rest and I'll probably forget them tomorrow. Something about doing better world building in-game and using gameplay to carry the story more.

My friend has been playing the game (and is somehow much better than me) and it's really interesting seeing someone else play the game, seeing all the different routes they find. For example, they found a way to pretty much completely avoid the gunfire when approaching the chick on the boat deck, when I just ran and took cover against different items as I charged ahead. That's a pretty big example actually, the more interesting ones are the little shortcuts they find.
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another god



Joined: 04 Dec 2006

PostPosted: Mon Dec 08, 2008 2:15 pm        Reply with quote

Herr Toups wrote:
I just felt that the game was mostly untapped potential, and lots of annoying, frustrating parts.

When it was good, it was great. But the further I got, the less often it was good.

I did not find the game to be overly challenging, though.


Replay it. The end of the game seemed not as good when I first went through it, but as I replayed it I found new secrets that made the game much more enjoyable.
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Mon Dec 08, 2008 6:07 pm        Reply with quote

My roommate already returned it, so that won't happen.

I think I would've enjoyed the game more with no runner vision, but I don't think that would've fixed the underlying level design problems.
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another god



Joined: 04 Dec 2006

PostPosted: Mon Dec 08, 2008 10:08 pm        Reply with quote

What do you mean underlying level design problems?
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boogalooper



Joined: 01 Dec 2008
Location: boogin around

PostPosted: Mon Dec 08, 2008 11:35 pm        Reply with quote

Herr Toups wrote:
But as it is, there is a steady progression from fun parkour excitement to banal head punching, and by the end of the game it's almost all shoot shoot shoot shoot shoot and oh hey you need to jump here.


well: only if you are not so good at the game. Except for a few obvious exceptions, I almost never fought anyone, ever, because I sucked at it. I was really good at judging where the best part to jump was and where I needed to go. I thought picking up on the visual cues that the designers left was pretty easy. I'm with cycle, one of the better games I played this year.

To hell with you guys hating on the art style. I thought it was fun enough. Better than CG cutscenes.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Mon Dec 08, 2008 11:57 pm        Reply with quote

I think a possible solution is to add more to the difficulty levels. Don't just make combat easier, also make cues more obvious to the player. Or have two sliders for both!!!
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another god



Joined: 04 Dec 2006

PostPosted: Tue Dec 09, 2008 12:47 am        Reply with quote

Would you want the difficulty slider affect what the gameworld is like? I feel as though a lot of people are just hard headed. They saw guns and weapon stealing, so they decided to fight instead of find creative ways around them.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Dec 09, 2008 12:56 am        Reply with quote

I agree, but I just meant making runner vision a little more prominent in an easier difficulty.

Did anyone else get a Thief vibe from this game? I think Thief was actually a big inspiration (especially the third game which was big on body awareness) with the emphasis on non-combat, a set of basic skills the player has through the whole game, lots of environment observation, lots of work put into creating a realised, believable world. Even the cutscenes seem inspired but Thief.

I think world building could have been done better though. I mean, they have the news bullitens in the elevators, but they're basically the same through the whole game, and much more could have been done to reveal the world to the player. But they did a great job of making a consistent, believable world. Fantastic job. And the fact that they filled it with consistent, believable characters is even more impressive.

I also fucking love the music in this game.

Oh, another thing... when a certain character gets killed, it would have been awesome if the next level was just Faith running and jumping across rooftops making MORE AGGRESIVE sounds, in a way of venting her anger and showing how rooftops calms her. So, yeah, I wish more was done in the gameplay to strengthen the plot and characters. Most of it was done in the cutscenes.


Last edited by Marshmallow on Tue Dec 09, 2008 1:07 am; edited 1 time in total
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Dec 09, 2008 1:00 am        Reply with quote

another god wrote:
Would you want the difficulty slider affect what the gameworld is like? I feel as though a lot of people are just hard headed. They saw guns and weapon stealing, so they decided to fight instead of find creative ways around them.


ALSO I thinnk the game could be held in fault here. There ARE a few places where you pretty much have to fight, from what I understand, and this could make players unsure which other situations would require fighting and which didn't so they just ended up playing it safe and killing everyone (like toups did). They should have made it consistent and made it always possible to run (except in the boss fight bits) and made it clear to the player that it's always an option. Or always made it clear when it was ok to run and when it wasn't, but preferably the former.
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another god



Joined: 04 Dec 2006

PostPosted: Tue Dec 09, 2008 1:02 am        Reply with quote

I do agree that there's a huge disconnect between the gameplay and the story, and that is a huge weakness. I think the developers should've admitted to how little they knew about narrative, and just have forgone a story altogether.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Dec 09, 2008 1:08 am        Reply with quote

I don't know about that, I actually quite enjoyed the story and think it went well with the gameplay. It just didn't intertwine with the gameplay.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Dec 09, 2008 7:56 am        Reply with quote

So I just replayed the last chapter as a little experiment! Turns out it's not all gun blazing as toups said. Not only did I finish it without firing a single gun, I also did it without assaulting a single enemy. It actually wasn't that hard! The only part that gave me trouble was the bit with the servers. Destroying them wasn't hard; the idiots will blow them up themselves when trying to shoot you, or you can just kick them to death yourself. The trouble was one dude guarding the top of the stairs. Eventually I found a way around him though (though I only barely survived), and I was free to finish the game.

On another note, they should have gave you some claptrap about the guns shooting tranqbullets or something, it would have made it more believable.

Now I plan to work backwards and see if I can pull this off in the other chapters.
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Rya.Reisender
banned


Joined: 01 Mar 2007

PostPosted: Tue Dec 09, 2008 12:48 pm        Reply with quote

So you can actually clear the game without fighting?
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Dec 09, 2008 12:52 pm        Reply with quote

Chapter 8: completed without assault

Chapter 7: There is one room with a DUMBASS valve that you have to turn to open a door. If you don't killl the people in the room, you can't open it and survive at the same time. LAME.

Current body count (not counting bosses and scripted events): 4

Chapter 6: completed without assault. Was tricky at times, though.
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Cossix
submersible administrator


Joined: 21 Dec 2006
Location: San Jose

PostPosted: Tue Dec 09, 2008 8:57 pm        Reply with quote

Cycle wrote:
Chapter 8: completed without assault

Chapter 7: There is one room with a DUMBASS valve that you have to turn to open a door. If you don't killl the people in the room, you can't open it and survive at the same time. LAME.

Current body count (not counting bosses and scripted events): 4

Chapter 6: completed without assault. Was tricky at times, though.


Yeah Chapter 7 seemed like to me the only place you actually have to fight a few guys.
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another god



Joined: 04 Dec 2006

PostPosted: Tue Dec 09, 2008 9:04 pm        Reply with quote

Disarming badguys completely incapacitates them. It's not as graceful as the rest of Faith's repetoire, tho there are a few ways to do it better than slow mo - timed disarm. If you wall ride attack badguys, it'll spin them around so you can disarm from behind or just give you time to run away. Also, slide attacks are super quick and stun badguys so you can run past them.

There's even a trophy for going though the game without hitting a badguy with a gun, which I guess is the initial point of the game. Go trophies?
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Wed Dec 10, 2008 12:16 am        Reply with quote

Cycle wrote:
So I just replayed the last chapter as a little experiment! Turns out it's not all gun blazing as toups said. Not only did I finish it without firing a single gun, I also did it without assaulting a single enemy. It actually wasn't that hard!


Yeah, the tricky -- and often annoying -- sections of the game with lots of enemies are actually easier once you figure out how to avoid confrontation. Both the server room and the building with many flights of stairs you have to run down to escape through its lobby are much less frustrating if you don't try to fight the police. For the lobby area you can actually avoid the stairs and make your way down the back side so that you reach ground level closer to the revolving door; this is much faster and easier than fighting the police. Consequently, I enjoyed my second run through the story mode, where I earned the Test of Faith trophy for not shooting anyone, more than my first.

Time trial is still where the 'meat' of the game is for me though. If anyone is playing the PS3 version, feel free to add me(TaipeiGamer) so that you can race my ghosts! My best effort so far is 73rd place(for now) on Stormdrains Three.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Wed Dec 10, 2008 12:26 am        Reply with quote

jjsimpso wrote:
For the lobby area you can actually avoid the stairs and make your way down the back side so that you reach ground level closer to the revolving door; this is much faster and easier than fighting the police.


I actually made my way down by using the sections in the middle of the stairs. Didn't get shot once.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Wed Dec 10, 2008 4:01 am        Reply with quote

Cycle wrote:
Chapter 8: completed without assault

Chapter 7: There is one room with a DUMBASS valve that you have to turn to open a door. If you don't killl the people in the room, you can't open it and survive at the same time. LAME.

Current body count (not counting bosses and scripted events): 4

Chapter 6: completed without assault. Was tricky at times, though.


It's possible but it's an incredible pain in the neck which requires intimate knowledge of the level design, which requires trying the level over and over and over again while getting shot at and dying. I mean, obviously you enjoy that kind of stuff so more power to you, but I'm not that much of a glutton for punishment!

(And I like the original Dino Crisis!)
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Wed Dec 10, 2008 4:27 am        Reply with quote

I agree with Toups. I saw the achievement for winning without shooting and I thought to myself, "I could play this game without enjoyment and get the achievement, or I could just shoot some dudes and have a good time." I chose the second one. I do think it was a good game, but to call it anything more than that is kind of stretching it.

So Toups, how was Dino Crisis 3?

-Wes
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another god



Joined: 04 Dec 2006

PostPosted: Wed Dec 10, 2008 9:25 am        Reply with quote

Remember when everyone was used to SMB3 and then you went back and played the original Prince of Persia?

You guys are just used to FPS tropes, and when you played ME you just went back to your old bread & butter. Sucks for you, I guess.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Wed Dec 10, 2008 11:15 am        Reply with quote

Herr Toups wrote:

It's possible but it's an incredible pain in the neck which requires intimate knowledge of the level design, which requires trying the level over and over and over again while getting shot at and dying. I mean, obviously you enjoy that kind of stuff so more power to you, but I'm not that much of a glutton for punishment!


It really wasn't hard at all. I barely died in these parts (I died much more in the parts that require careful jumping while not getting shot at). Sure, I played the game once already, but that barely give me concrete knowledge of the levels (my first time around I just stole guns and shot the hell out of people before taking off for the most obvious route). Most of the time I had to find new routes on the fly. I never died more than three times in any seqeunce. Seriously, it ain't hard! I don't enjoy a game where I die over and over again in frustrating circumstances, and this isn't one of those games. You don't know me at all, toups :(

Quote:
I agree with Toups. I saw the achievement for winning without shooting and I thought to myself, "I could play this game without enjoyment and get the achievement, or I could just shoot some dudes and have a good time."


What the HEY, this is DUMB. The option is there, and if you want to play it that way, you can, or you can just shoot the fuck out of everyone if you think that's more fun. You can do whichever you think is a good time! It caters to both styles! Why would an achievement change this? It's your own problem if you desperately need to get all of them. Also start a new thread about Dino Crisis 3 if you want to talk about that game. GOD, now I'm STEAMED.

THANKS TOUPS AND WES.

Anyway, going back has made me noticed a few things. First, there WAS one section where it was not only a puzzle to get to the next area, there were also people shooting at you. This one area had me desperately trying to find a way out while getting bulelts pumped into me. So toups isn't ALL wrong, there are parts like this that exist, though I've only encountered the one so far. All the other one had pretty obvious exits, at least to me.

Also there is the time trials if you just want to run and jump ok
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Thu Dec 11, 2008 12:56 am        Reply with quote

Quote:
aMax: oh hey i haven't told you about the douchebags i bought the game off yet :O
Rez.Eee: no oyu have not :O
aMax: i was in the game store and the people at the desk spent 5-10 minutes trying to persuade me not to buy the game and waste my money :O
aMax: i'm talking about the staff here :O
Rez.Eee: what store is this and what did theyy say?
aMax: "man just play the demo several times over and it's the same thing"
aMax: "i finished it in like 3-4 hours. then i tried it on normal and it was still just as short"
aMax: this was a video game store! that specialises in selling video games!
Rez.Eee: that's retarded :/
Rez.Eee: did you set them straight >:O
aMax: they said they'd see me in 10 days when i come to return it :O
aMax: those assholes :O
aMax: it made me want to buy it even more :O
aMax: cunning BASTARDS


WHAT THE FUCK.
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jjsimpso



Joined: 05 Dec 2006
Location: North Carolina

PostPosted: Thu Dec 11, 2008 3:16 am        Reply with quote

Herr Toups wrote:
It's possible but it's an incredible pain in the neck which requires intimate knowledge of the level design, which requires trying the level over and over and over again while getting shot at and dying. I mean, obviously you enjoy that kind of stuff so more power to you, but I'm not that much of a glutton for punishment!


I personally found that trying to shoot the police was harder. More straightforward, certainly, but still harder. Sure, I died a few times trying to find an easier route, but I'm pretty sure I died a lot more trying to fight. I think the designers succeeded in providing an FPS option while rewarding those who followed their none to subtle advice. Of course, I didn't fully realize this until my second time through the game, but I blame myself and not the designers.
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Toto



Joined: 05 Dec 2006
Location: Australia

PostPosted: Thu Dec 11, 2008 9:27 pm        Reply with quote

i've got this game now, and it's still pretty good i think. it's not intuitively obvious to me how to reach my destination all the time, but i don't a number of repetitions, and i enjoy games that force you to play them in the way they were meant to be played sometimes.
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