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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 3:18 am Post subject: Excellent Action Roguelikes: Dicing Knight (Now with source) |
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I'm hooked on this game. It's fucking excellent.
Playing this game is making me realize that games today have been getting way too fucking additionist and everything has way way too fucking much stuff.
Here's how Dicing Knight is. You have a few pixel art screens, and then you go to a menu. You can set up your orbs, play the lottery to get more orbs, or play the game.
When you play the game you get to select a dungeon. They start at 3 floors and add a floor as they go. Every time you get a level up you can go to a new dungeon and get another orb slot. You get lottery tickets in the dungeons rarely and everytime you beat a boss. The bosses are really really hard. Old Skool hard.
The way it works is that every dungeon is a little randomly generated dungeon that plays like an action game, a very excellent one, with roguelike elements like random items from enemies with various uses, most of which are incredibly useful, and an energy meter (refillable with rice balls of course) that goes down when you use your shield, and slowly otherwise (You might say, why not just not use your shield? Because you will die.) . It's very arcadey, with the high score for the each dungeon being added together to get your total experience and level you up.
And that's about it. There's no plot to speak of.
And at the same time, I am enjoying this game way way fucking more than any current gen fames that I have.
So god damn much more.
So far I'm at level 4 and still haven't beaten the second dungeon's boss.
It's fucking hard.
Anybody else playing this?
PS: I think I would enjoy all modern RPGs more if they featured more clearly visable dice.
I love dice.
GAME:
http://rapidshare.com/files/12348084/Dicing_Knight.__J_.zip
THAT THING THAT DOES PLAY IT:
http://www.zophar.net/ws.html
(I'm using wscamp)
Sorry for the douchery.
Last edited by Gin on Fri Jan 19, 2007 4:25 am; edited 2 times in total |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 3:21 am |
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| ging, join our nexus war crew. we need cannon fodder. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Jan 19, 2007 3:30 am |
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do I need to find the WSC rom to this game or am I missing something? _________________
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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 3:39 am |
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| Check the Judgement Silversword thread. |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Jan 19, 2007 3:52 am |
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| Ging wrote: |
| Check the Judgement Silversword thread. |
I knew this was going to be one of those days. _________________
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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 4:14 am |
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Shit, it's gone?
Alright I need a place to upload it then. Give me a bit. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 4:24 am |
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| Ok I changes the top post so that it has links to get the thing now. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Fri Jan 19, 2007 4:33 am |
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Thank you. _________________
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Six

Joined: 02 Jan 2007 Location: cph
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Posted: Fri Jan 19, 2007 4:53 am |
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This is pretty good! Doesn't Platine Dispositif mostly do PC doujin stuff?
Also, contrary to what that link says, Oswan is still active, with regular builds, so the emulation might be better. Zophar isn't so great a reference for this stuff anymore. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 5:10 am |
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Oh shit! You have a super attack! When your sword meter fills up you can use a super attack by pressing shield and sword buttons simultaneously.
The bosses are way more fun now. I just beat the 2nd one.
On floor 5 of jabberwock.
This is insane I'm fighting robots 4 times my size. This game is so damn great. The Super moves really add so fucking much.
SHINE BLADE!
The Jabberwock boss is fucking hard.
Christ. Need to get some invincibility potions for that fucker. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Jan 19, 2007 5:12 pm |
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| Six wrote: |
| This is pretty good! Doesn't Platine Dispositif mostly do PC doujin stuff? |
OMG it's by Platine Dispositif (makers of Hitogata Happa, the best shooter ever)???
I must play this immediately!!! |
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Levi

Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 5:24 pm |
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My real life friends made fun of me for playing this. They think the Wonderswan is lame.
Judgement Silversword is aces too, by the way. |
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dessgeega damaged

Joined: 05 Dec 2006
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Fri Jan 19, 2007 7:58 pm |
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Ok, so, can someone explain the controls a little? Also, is this game originally in english? Because if so I think I may need to get a wonderswan. _________________
The bad sleep well at The Gamer's Quarter |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Fri Jan 19, 2007 8:08 pm |
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The A button swings your sword. Hold the B button to whip out your shield (use it to eat projectile attacks). Slicing enemies or blocking fireballs fills your super gauge below your life meter, which allows you to use a super attack when at MAX by pressing B and A together.
Use the X d-pad to move around. The Y d-pad maps to the four item slots you have. Press the appropriate direction to use an item you have or pick up an item and put it in that slot. The Start button opens your map, but only when all the enemies in the room you're in are dead. In the first dungeon, Lindwurm, you can view the entire area on your map at the start, but in Shootingstar (and probably afterward) you can only see areas you've explored unless you find and use the Floor Map item.
Your objective in each floor is to get the Floor Key item and use it to open the exit door and move on. Here are a few of the items I've found and what they do so far:
Heal Potion (blue bottle): Recovers some life. You start with one every time you enter a dungeon.
Invincible (purple bottle): Temporary invincibility.
Time Stop (pocket watch): Freezes time for a few seconds. Very useful in certain projectile-filled circumstances.
Dice Foresee (big die): Lets you see what the next few rolls of the dice will be. Each time you attack, a die pops out of the enemy and rolls. Once it finishes rolling, damage is dealt. A die pops out of you each time you are hit as well, and using certain items will cost die as well. This item lets you plan out your next few moves a little more effectively.
Fortune (rabbit head): Creates some sort of timer, but I don't know exactly what it does. I presume it improves your dice rolls for a bit or something like that.
Drill Arm (drill): Use this to punch through walls. You get three uses per drill. Note that if you drill against the edge of the dungeon (or, I think, attempt to drill through an entire screen of solid wall) you will waste a use and nothing will happen.
Gate Key (golden key): Opens gates in a level. First appears in Shootingstar.
Onigiri (rice ball): Recovers some stamina.
Super Drinko (big red bottle): Recovers a bunch of stamina. _________________
http://www.mdgeist.com/
Last edited by BotageL on Fri Jan 19, 2007 8:26 pm; edited 1 time in total |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Clueless Gamer

Joined: 05 Dec 2006 Location: Spain
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Posted: Fri Jan 19, 2007 9:09 pm |
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Dicing Knight is great. Even if I suck at it and always die by starvation. Damn, I never find enough onigiri. I love the four buttons inventory, and it feel fresh. You can carry only four things, and there are only a little bunch of items available, so choose carefully. Simple, but it works very well.
Also. There is a way to carry some onigiri in your inventory or you always eat it? _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Fri Jan 19, 2007 9:24 pm |
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| Clueless Gamer wrote: |
| Also. There is a way to carry some onigiri in your inventory or you always eat it? |
The Super Drinko can be carried until you need it.
| Shapermc wrote: |
| SO can this game be purchased or is it a lost cause? |
Like Judgement Silversword, this game was the winner of a Wonderwitch homebrew contest and got a very limited commerical printrun. I assume that it will be similarly difficult (and pricy) to get. _________________
http://www.mdgeist.com/ |
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professor_scissors
Joined: 04 Dec 2006 Location: West of House
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Posted: Fri Jan 19, 2007 9:49 pm |
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| The Fortune makes all good rolls 6's and all bad rolls 1's. It's one of the best items! |
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Gin banned
Joined: 05 Dec 2006
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Posted: Fri Jan 19, 2007 10:21 pm |
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There's a Super Life item (I don't recall if that's the exact name) that refiils a huge portion of your life. Maybe all of it actually, it's a gold orb with a heart on it.
There's also an exit wing, which I'm not sure what it does. I think it zaps you to the floor exit (stairs going up), though, when I used it, I got zapped to my previous continue point in that dungeon. Looks like a staff with wings.
As far as orbs go:
Red: increases offense. Basically becomes outright crucial as you go through, and you're pretty much expected to be collecting these along with defense ups, and you need them to match up witht he later enemies.
Yellow: Defense up. See red for usage. Probably a bit more useful than red actually.
Blue: Increased Item Drops. You pretty much NEED one of these later on, as the item drops get scarcer. You should probably be using two in Quetzacoatl.
Green: Haven't got one yet.
Purple: Food max up. Your food gauge goes down slower. You need these for pretty much all the dungeons past shooting star. The floors get way too big, and the space between onigiri drops is adjusted to be about a floor for each dungeon.
Black: Haven't got one yet.
White: Life Max Up. By far the most useful one I've gotten yet. It adds an entire extra bar to your life so your survivability basically doubles. It also seems to increase the amount you can heal yourself with potions.
I'm at level 6 (something like 12000 exp) and I've got 1 white, 1 purple, 2 red, 1 yellow, and 1 blue since I'm trying to take down jabberwock. I might switch to 2 blue or 2 purple and attempt Quetz again.
Remember that drills are always just as good if not better than gates keys. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Sat Jan 20, 2007 5:55 am |
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This game is fucking impossible. I can't figure out how the hell to beat Jabberwock aside from stocking up four time stops or something.
Edit: Ok, green is regenerate and black is exprateup.
At the later levels of the game it kinda changes pace drastically.
oh well.
I beat the game. I couldn't read the text in the ending.
There is a secret dungeon and another secret bonus which might be totally awesome.
Guess how many floors the secret dungeon has. Go ahead, guess. |
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Gideon Zhi

Joined: 05 Dec 2006
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Jan 20, 2007 6:58 pm |
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| Gideon Zhi wrote: |
| Holy hell, this is awesome. I'm totally hacking this. |
What's to hack? Pretty much all of it is in Engrish to begin with! _________________
http://www.mdgeist.com/ |
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Gideon Zhi

Joined: 05 Dec 2006
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Clueless Gamer

Joined: 05 Dec 2006 Location: Spain
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Posted: Sat Jan 20, 2007 8:06 pm |
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The first boss still beats me. I really sucks at this. It's still addictive, though. _________________
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Gideon Zhi

Joined: 05 Dec 2006
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Posted: Sat Jan 20, 2007 8:19 pm |
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First boss owned me when I went in without strategy. Then I realized that I could just hang back, block projectiles with the shield and wait for the super attack to charge, then run in and go apeshit. Rinse and repeat.
Also.
 _________________
Aeon Genesis ~ Ambassador Thorman great man! I do anything he say! |
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Gin banned
Joined: 05 Dec 2006
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Posted: Sat Jan 20, 2007 9:49 pm |
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Special thing of note, Pressing shield button then sword button will make you use a Blazing Sword special, but pressing Sword first will make you do a Shine Blade.
The strategy for pretty much every boss after the second one is to get 3 offense orbs or so (they jack up you shine blade damage. I'm fairly certain that's the ONLY thing they do. You might get more special bars too, I'm not sure, it was always WAY too hectic to tell), a bunch of Defense orbs like 2 or 3, and a life orb or two.
And then you basically mash shield and sword buttons like a mother fucker, until it dies. You have some amount of invincibility when you use the shine blade see.
Once you beat it on knight mode you can unlock (spoilers) Fortuner mode, which makes the game into a bullet hell shmup roguelike, and it's pretty great. |
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Mr. Business

Joined: 04 Dec 2006 Location: Hiding
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Posted: Sat Jan 20, 2007 10:07 pm |
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Man, yet another awesome Wonderswan game. I'll definitely agree to the "hard-as-hell" sentiment though. This game is brutal.
I only just figured out what that hunger meter in the top-right is, as well. I don't think I've seen a single rice-ball yet. Is starvation the real "game over," or can I continue even after my character has starved to death?
The pixel work and animation in this are really smooth. I like that they even went so far as to give me diagonal frames; that was a good choice for a game like this, and it makes the shield much more useful than it would otherwise be.
edit: damn! Gideon, that was quick! _________________ Taking a break. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Sat Jan 20, 2007 10:24 pm |
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| when you starve it just starts draining your health. |
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Gideon Zhi

Joined: 05 Dec 2006
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Gideon Zhi

Joined: 05 Dec 2006
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sun Jan 21, 2007 4:50 am |
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Mr. Business

Joined: 04 Dec 2006 Location: Hiding
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Posted: Sun Jan 21, 2007 5:33 am |
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Hey Ging, is it at all worthwhile to replay old dungeons? Can I earn more orbs that way?
Also, if I happen to have, say, cut the lady running the lottery, will that have lasting reprocussions?
Also, thanks for the patch Gideon! _________________ Taking a break. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Sun Jan 21, 2007 6:20 am |
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I never cut the lottery lady so I don't know.
Revisiting old dungeons lets you improve your experience total and level up. You need 30k to get to level 9! You can also beat the bosses again for tickets. The first boss only nets you one, but the second gets you 2, and the third 3, and so on.
I had to get to level 7 and get a bunch of orbs before I could even beat the third level boss. You need to do the next dungeons even if you can't beat the boss so you can improve your score and get more orb slots.
You also can find tickets in the dungeons, sometimes on the floor, sometimes from enemies.
It's really rare though.
I just got a weird thing where the lotto screen was monochrome and I couldn't tell what orb I got.
It was neat.
Edit: uh oh. Everythings monochrome. What did you do ghideon?
Edit2: it's uh, better now for some reason.
Oh, guys, when you get to jormungandr, turn off your sound. that dungeon has bad music.
Last edited by Gin on Sun Jan 21, 2007 6:59 am; edited 1 time in total |
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mauve

Joined: 07 Dec 2006
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Posted: Sun Jan 21, 2007 6:43 am |
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| Mr. Business wrote: |
Hey Ging, is it at all worthwhile to replay old dungeons? Can I earn more orbs that way?
Also, if I happen to have, say, cut the lady running the lottery, will that have lasting reprocussions? |
Every time you kill a boss you get another lotto ticket, and said tickets show up occasionally behind gated doors anyway. Other than that going through existing dungeons is mostly for fun.
The lotto lady stays dead until you kill another boss, I believe. Certainly funny in an "Oh... fuck, now what?" sort of way, though, especially when she stays that way across resets. |
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professor_scissors
Joined: 04 Dec 2006 Location: West of House
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Posted: Sun Jan 21, 2007 6:57 am |
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| What, exactly, do the Attack Up and Defense Up orbs do? I still do 1 die of damage when I cut dudes. |
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Gin banned
Joined: 05 Dec 2006
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Posted: Sun Jan 21, 2007 7:34 am |
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Defense orbs make enemies do less damage.
Attack orbs make your Shine blade and (if your using the other character) rozencreuz attacks roll off more dice. Like, 3 extra for each orb. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sun Jan 21, 2007 7:43 am |
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I'm not sure if it's based on level or equipped attack up orbs, but I've noticed that I can now fill the gauge twice, which lets me do a 3 dice super, then a 2 dice super before recharging entirely. Obviously, combine this with a Fourtune to rock the hell out.
| Gideon Zhi wrote: |
| Sorry for the bump, but the patch is available. You can get it here along with an announcement I think at least a few of you will like. |
Awesome, I put off playing La Mulana when it was new because it was all in Japanese. Your translator friend is a cool guy (as apparently are the game's original developers)! _________________
http://www.mdgeist.com/ |
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Gin banned
Joined: 05 Dec 2006
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Posted: Sun Jan 21, 2007 8:01 am |
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| BotageL wrote: |
| I'm not sure if it's based on level or equipped attack up orbs, but I've noticed that I can now fill the gauge twice, which lets me do a 3 dice super, then a 2 dice super before recharging entirely. Obviously, combine this with a Fourtune to rock the hell out. |
It's the attack orbs.
if you have say, 3 attack orbs, you can fill all the way to max and roll of a 12 dice super attack, which itself will roll so many attack dice that you can do another one.
Remember to use Shine Blade and not Blazing sword for damage though. The blazing sword is good for killing harder enemies around the dungeons, but it doesn't multiply damage witha attack orbs.
Edit, it uh, always looks like way more dice or on my screen though, so I'm thinking you can hit multiple times with shine blade. |
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