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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Fri Jun 13, 2008 5:24 am |
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| diplo wrote: |
| BotageL wrote: |
| should I spend $10 to grab it from a Gamestop bargain bin to experience it firsthand? |
you know, i really, really wasn't expecting it to look this bad. |
Yow, thats like 10 times uglier than I was expecting! That looks really early PS2, and its not an really early PS2 game. _________________
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Fri Jun 13, 2008 5:26 am |
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Yeah, it's kind of pathetic. The fact that enemies don't pop up in front of you until you're inches close to them doesn't make the game feel any less empty either.
And butchering them feels pointless. But your guy gets off on it so hard. :(
I really can't stress just how hopeless a universe this feels like, especially from such warped perspectives. I guess the implication is this universe won't do anyone in it any good.
I don't know if it's depressing or just morbid.
You really do have to push yourself to get to the more interesting developments, though. I got it for £3, so no big loss, right? _________________
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Rya.Reisender banned
Joined: 01 Mar 2007
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Posted: Fri Jun 13, 2008 6:17 am |
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| Dragon Quarter (European version) comes to mind~ |
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smartblue Ph. D in Awesome

Joined: 05 Dec 2006
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Fri Jun 13, 2008 8:20 am |
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Oh wow, I really like this song. What an interesting mess. _________________ my website |
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adol

Joined: 14 Jun 2007
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Posted: Fri Jun 13, 2008 8:48 am |
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| Wall of Beef wrote: |
| diplo wrote: |
| BotageL wrote: |
| should I spend $10 to grab it from a Gamestop bargain bin to experience it firsthand? |
you know, i really, really wasn't expecting it to look this bad. |
Yow, thats like 10 times uglier than I was expecting! That looks really early PS2, and its not an really early PS2 game. |
Wow sweet jesus that looks godawful. How long is this game, I think I could stomach it for maybe a few hours? |
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jack klugman

Joined: 04 Nov 2007
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Posted: Fri Jun 13, 2008 2:45 pm |
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| Cycle wrote: |
| CubaLibre wrote: |
| Out of This World, Flashback, Blackthorne, Heart of Darkness, the Abe's games (?). |
Prince of Persia games, Nosferatu, Tomb Raider GBC, OnEscapee, Heart of the Alien, Bermuda Syndrome... more I'm forgetting. Not many were all that good, though.
Karateka, but it's not a platformer so NEVERMIND.
EDIT: OH SHIT, the Dark Castle games! And Impossible Mission? |
also, of all things, Pocahontas on the GB is very similar in style. it isn't a great game, or even good if i remember correctly, but you can turn into a deer, so automatic deer points _________________ my tragedy blog |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Fri Jun 13, 2008 3:15 pm |
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| Dracko wrote: |
| RobotRocker wrote: |
| CubaLibre wrote: |
Isn't that the one with the lesbians?
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I have that one. Strangely, Aside from the tentacle sex machine part in the beginning, Its handled fairly mature inside the game. While they are in love, its not like they are all over each other every 15 mins giving 15-year old boys a boner. Also, Hana really relies on Rain to let her know she is not fucked up as a person and not a money hungry mercenary . Though Hana is a ruthless bitch and will use her sexuality as a weapon if need be. The ending is really screwed up as well either way.
Its really the advertising that was taking the piss. Eidos were tools before SCi took over. |
Man, play the first one. It gets bleak as fuck.
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I did as I had both (Picked them up for €5 each in a clearance). Both are seriously nihilistic and fucked up. Pity the first is so frustrating to play through, it loves it some insta-kill traps.
Anyway. Reigning king of bleak is currently GTA4. There is nothing happy about that game at all in the main plot line and it just gets worse and worse(Even after dealing with Brucie and Bernie). If it wasn't for the physics and the humor built into the media. GTA 4 would be a seriously hard game to play through. Its depresing as hell.
Special mention to the final chapters of Rosalina's storybook in Mario Galaxy. For a Mario game. That's pretty upsetting, gave me a lump in my throat at least. _________________

Last edited by RobotRocker on Fri Jun 13, 2008 3:16 pm; edited 1 time in total |
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sam

Joined: 28 May 2007 Location: osaka
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Posted: Fri Jun 13, 2008 3:15 pm |
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| Cycle wrote: |
| Tomb Raider GBC |
i really loved this. awesome animation. _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Fri Jun 13, 2008 7:18 pm |
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Forgot something. The part in Lesiure Suit Larry: Manga Cum Laude where you nail the Band Geek. That sequence was insane, one of the funniest things I saw in a game, but you wonder what the developers were on when they conceived that. Though the scene where you and and the actress are rehearsing a sex scene while an Arcade Machine, based on the movie Road House (Yes, that Patrick Swazye film), shouted directions at you from the side lines while both characters were humping the air comes close.
That game was unfairly maligned but it was also pretty insane. Its worth a play if you can get a hold of the PC version though. _________________
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Cossix submersible administrator

Joined: 21 Dec 2006 Location: San Jose
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Posted: Fri Jun 13, 2008 9:54 pm |
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| Oh man Cycle Dark Castle was so rad. I have the sound effect for the Black Knight throwing beer cans down at you ingrained in my head forever. I must've beaten those two games like a million times when I was a kid but fuck if I could do it now. |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Sat Jun 14, 2008 2:13 am |
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Myst was surreal (and some macabre elements, I suppose) and while some of its puzzles behaved logically (in that things worked the way you expected them to) none of them made sense contextually. For example, why is there a keyboard in a rocket ship? However, since Myst was so barren aside from Atrus, Sirrus and Achenar, it almost felt natural to go around solving those bizzare puzzles. It was as if the game said "Here is a world just for you, go play in it."
Getting that out of the way, I'd like to nominate Riven as a fucked up game, especially when comparing it to Myst. You start the game seeing someone be killed, or kidnapped (my memory is sort of foggy). As you go around, you encounter people who hide from you, as well as beasts who do the same. And there's all this alien, quasi-religious iconography and evidence of people actually living lives in the place. Almost everything here, even if it's strange, seems like it has a sense of purpose (if not necessarily relevant to you and your task) here and not like it's just some random shit a game designer rendered. Never mind that some of the puzzles have you essentially breaking into places. It made me feel like an intruder, like some kind of prowler or peeping tom. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Jun 14, 2008 3:24 am |
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| Cossix wrote: |
| Oh man Cycle Dark Castle was so rad. I have the sound effect for the Black Knight throwing beer cans down at you ingrained in my head forever. I must've beaten those two games like a million times when I was a kid but fuck if I could do it now. |
One curious thing about Dark Castle is how widely the quality of the ports varied. In the DOS version (the one I mainly played) you didn't aim rocks with the mouse, but instead the 1-9 keys on your keyboard each threw a rock at a different fixed angle. And the Genesis port is an abomination, one of the worst games for the system. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Jun 14, 2008 4:45 am |
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| Mikey wrote: |
| Getting that out of the way, I'd like to nominate Riven as a fucked up game, especially when comparing it to Myst. You start the game seeing someone be killed, or kidnapped (my memory is sort of foggy). As you go around, you encounter people who hide from you, as well as beasts who do the same. And there's all this alien, quasi-religious iconography and evidence of people actually living lives in the place. Almost everything here, even if it's strange, seems like it has a sense of purpose (if not necessarily relevant to you and your task) here and not like it's just some random shit a game designer rendered. Never mind that some of the puzzles have you essentially breaking into places. It made me feel like an intruder, like some kind of prowler or peeping tom. |
Uru was largely this way - everything seeming to be a logical piece of an active, lost civilization - except it capitalized on the wonder, awe and mystery aspects, instead of the creepy, ruined, dead history ones.
I love Uru so much. I don't think hardly anyone gave it a fair shake. _________________ Let's Play, starring me. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sat Jun 14, 2008 5:02 am |
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yeah, that one blew me away. also, this. john adams would be proud.
not surprisingly, the soundtrack allows for a lot of fun experimentation in music programs.
Last edited by diplo on Sat Jun 14, 2008 5:17 am; edited 1 time in total |
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glossolalia
Joined: 04 Mar 2008
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Posted: Sat Jun 14, 2008 5:11 am |
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...
Last edited by glossolalia on Sun Jun 24, 2012 7:22 pm; edited 1 time in total |
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L ⌐
Joined: 05 Dec 2006
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Posted: Sat Jun 14, 2008 6:48 am |
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| Dracko wrote: |
| Apparently it came with a novella explaining exactly what's going on, and it's to do with demonology and femme fatales and shit, but where's the appeal in that? |
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another coma NeoGAF Reject

Joined: 05 Dec 2006 Location: the wrong museum
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Posted: Sat Jun 14, 2008 6:57 am |
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| Broco wrote: |
| Cossix wrote: |
| Oh man Cycle Dark Castle was so rad. I have the sound effect for the Black Knight throwing beer cans down at you ingrained in my head forever. I must've beaten those two games like a million times when I was a kid but fuck if I could do it now. |
One curious thing about Dark Castle is how widely the quality of the ports varied. In the DOS version (the one I mainly played) you didn't aim rocks with the mouse, but instead the 1-9 keys on your keyboard each threw a rock at a different fixed angle. And the Genesis port is an abomination, one of the worst games for the system. |
I've only played the CDi version, so I can't really comment on the quality of the port, but let me say here that throwing rocks called for some pretty intense standoffs if only because aiming rocks was impossible with the controller (or remote ha ha). _________________
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Nikolas Payne
Joined: 27 Apr 2008
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Posted: Sat Jun 14, 2008 7:06 am |
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| Rya.Reisender wrote: |
| Dragon Quarter (European version) comes to mind~ |
Is there something different about the Euro release? |
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Sat Jun 14, 2008 9:08 am |
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| B coma wrote: |
| Broco wrote: |
| Cossix wrote: |
| Oh man Cycle Dark Castle was so rad. I have the sound effect for the Black Knight throwing beer cans down at you ingrained in my head forever. I must've beaten those two games like a million times when I was a kid but fuck if I could do it now. |
One curious thing about Dark Castle is how widely the quality of the ports varied. In the DOS version (the one I mainly played) you didn't aim rocks with the mouse, but instead the 1-9 keys on your keyboard each threw a rock at a different fixed angle. And the Genesis port is an abomination, one of the worst games for the system. |
I've only played the CDi version, so I can't really comment on the quality of the port, but let me say here that throwing rocks called for some pretty intense standoffs if only because aiming rocks was impossible with the controller (or remote ha ha). |
guys the original mac versions are the only ones that matter. it's useless without a mouse for one thing, plus the graphics and sound are half the charm which are missing from most versions. there were two black and white games originally, and a fantastic colour remake of the first game was released for later macs. recently, a third installment was released! like a couple months ago, it's been in development since like 2000... i was looking forward to it and now i can't play it because it's mac only! a windows port is in the works, though. i'll buy it as soon as it comes out.
TRIVIA: dark castle was the first game to use the WASD + MOUSE setup. THANKS, MACINTOSH. |
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sat Jun 14, 2008 12:19 pm |
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| glossolalia wrote: |
| is there any value to playing demonophobia that can't be got from watching gifs of the death scenes? because i did enjoy those. |
If you liked Another World or Flashback. Its probably worth playing through as it kinda uses the same puzzles. Its more instakill happy though. If anything, it is a really hardcore version of Another World so your millage may vary if you liked that, as long as you can stomach some Communist Guro. _________________
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sat Jun 14, 2008 12:51 pm |
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i just realized what broco's sig is of. how appropriate to this thread!
| glossolalia wrote: |
| is there any value to playing demonophobia that can't be got from watching gifs of the death scenes? because i did enjoy those. |
what i learned from demonophobia. _________________
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Marshmallow just call him badass
Joined: 05 Dec 2006
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Posted: Sat Jun 14, 2008 1:17 pm |
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you know when I said NSFW earlier?
what I meant to say was "NSFAnyone, Anywhere, Anytime". |
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glossolalia
Joined: 04 Mar 2008
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Posted: Sat Jun 14, 2008 6:38 pm |
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hey, good to see you're still writing, i kind of lost track of your blog for a while.
did you play contact for ds? it has (an arguably more hamfisted and superficial version of) this same dilemma: the professor you contact from another world with your amazing futuristic "DS" is using you to manipulate what would normally be considered the player character, terry, into finding the things they need to get home. this isn't so bad at first, since terry and the professor seem to have complimentary goals, but your task becomes morally ambiguous as terry's travels get increasingly perilous and the professor, while not exactly evil, shows less-than-honorable intentions and only the most superficial concern for terry's well-being. i couldn't finish it, but i've been told that at the end terry discovers what you've done and literally breaks the fourth wall in an attempt to get back at you.
Last edited by glossolalia on Sun Jun 24, 2012 7:23 pm; edited 1 time in total |
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Sat Jun 14, 2008 7:11 pm |
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| MAN IF ONLY THE GAME HANDLED IT AS WELL AS YOU SEEM TO IMAGINE IT HAD. (about contact.) |
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glossolalia
Joined: 04 Mar 2008
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Posted: Sat Jun 14, 2008 8:05 pm |
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| well, i think a game deserves the benefit of the doubt/best possible reading, but yeah, as i said in practice it's a bit hamfisted about it. |
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sun Jun 15, 2008 11:07 am |
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contact does some interesting things, but they feel like last minute grafts intended to elevate a hollow and generic portable rpg to something that could be marketed as A Clever and Self-Aware Game, Perfect for People who Talk About Games on the Internet. i would appreciate the clever bits more if the game itself wasn't such a vapid waste of time.
psychosomnium and shade do a lot with the relationship between the player and the game's protagonist(s) and manage to be really quick plays at the same time.
on-topic alert: they're both pretty fucked up, and i totally recommend them to the thread. adam cadre's shrapnel is a pretty fantastic mess, too. _________________
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OGC

Joined: 23 Oct 2007
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Jun 15, 2008 1:20 pm |
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Shrapnel made me feel like my computer was genuinely laughing at me. It was one of the greatest freak experiences I've had with a game.
I was venturing actually that Drakengard may have a misanthropic meta-subtext, commenting on the nature of a game audience as the eldritch, dark forces that make its world its play thing, which they built in with absurd rules (The Seals) and subvert and destroy as they see fit.
Or maybe the last couple of endings are played for laughs, I don't know.
In a sentence, Drakengard is a game where the "heroes" have already lost, they just don't know it yet. _________________
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glossolalia
Joined: 04 Mar 2008
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Posted: Sun Jun 15, 2008 1:25 pm |
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| dessgeega wrote: |
| contact does some interesting things, but they feel like last minute grafts intended to elevate a hollow and generic portable rpg to something that could be marketed as A Clever and Self-Aware Game, Perfect for People who Talk About Games on the Internet. i would appreciate the clever bits more if the game itself wasn't such a vapid waste of time. |
i totally agree, and that's why i couldn't finish it. for a game whose promotional material disparaged jrpg tropes so proudly, the game has an obscene amount of grinding and maze-wandering.
| OGC wrote: |
| Is it time to mention this yet? |
i'll never understand how this became such a big deal or even why people thought it was interesting or affecting or whatever, it seemed like a silly piss-take. i mean, the tuneless mid-90s alt-rock midis and the secret hell world w/ mario and mega man and all.
Last edited by glossolalia on Sun Jun 15, 2008 1:45 pm; edited 1 time in total |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Jun 15, 2008 1:31 pm |
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Controversy.
I still don't understand why people thought Gus Van Sant's Elephant was a good film, especially in light of the Alan Clarke original. _________________
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sawtooth heh

Joined: 04 Dec 2006 Location: flashback
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Posted: Sun Jun 15, 2008 1:46 pm |
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| Dracko wrote: |
| Shrapnel made me feel like my computer was genuinely laughing at me. It was one of the greatest freak experiences I've had with a game. |
Same here. I think there were a couple places where the game unfortunately decides to narrate your state of mind for you (and it doesn't need to) (something like "What? That door was unlocked a few minutes ago!") but aside from a couple instances of sloppy game-building Shrapnel was killer.
Shrapnel and Shade are shining examples of how to use the IF form to support a concept, and I think finds its closest videogame analog(edit: for the purposes of this thread) in the anecdote about how Drakengard makes you into a guy who kills hundreds of children. They aim at producing a specific reaction within the player, but neither show nor tell the player how to react.
My favorite fucked up game was Chex Quest played using DoomII for mac. The final level somehow became actual Doom, and I found myself dropped into Phobos Anomaly, my (10?12) 11-year-old self become increasingly disconcerted as I started battling hellish monsters that bled blood when I hit them with a zorcher. _________________ ( (
Last edited by sawtooth on Sun Jun 15, 2008 3:51 pm; edited 1 time in total |
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glossolalia
Joined: 04 Mar 2008
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Posted: Sun Jun 15, 2008 1:50 pm |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Sun Jun 15, 2008 2:23 pm |
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| sawtooth wrote: |
| Shrapnel and Shade are shining examples of how to use the IF form to support a concept, and I think finds its closest videogame analog in the anecdote about how Drakengard makes you into a guy who kills hundreds of children. |
The worse part about this is, you've got your ally, Leonard, begging for you to be merciful whilst your dragon howls at you to carry on. And then everyone, absolutely everyone, even the kids you've been butchering and have been screaming for help, chastise Leonard for being a fool.
Best plot twist is definitely when your sister's deepest emotions are laid bare by the villainess and it's all I HATE EVERYONE AND WANT TO SEE THIS WORLD BURN and I WANT TO BONE MY BROTHER (AGAIN), before she commits suicide in front of your eyes.
This plot, man...
I should play Yume Nikki more. I hope its puzzles don't get too abstract, though. How long is it? _________________
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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Posted: Sun Jun 15, 2008 4:54 pm |
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Probably Demonophobia, although the shock and disgust sort of dissipated after dying a certain number of times and having to start again at the beginning of the stage and having to do every single thing again all the while the girl FINDS NO REASON AT ALL TO INCREASE HER PACE BEYOND A CASUAL STROLL GOOD GOD YOU SILLY BITCH WOULD A BRISK POWERWALK BE TOO MUCH TO ASK FOR? _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Sun Jun 15, 2008 6:17 pm |
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| Dracko wrote: |
Controversy.
I still don't understand why people thought Gus Van Sant's Elephant was a good film, especially in light of the Alan Clarke original. |
I really liked Van Sant's Elephant, I thought it was an extremely authentic and realistic portrale of modern school life, and how things may have gone down in Columbine. Ive not heard of Alan Clarkes Elephant, looks really interesting. According to the Wikipedia page for Van Sant's Elephant:
| wikipedia wrote: |
Title
The title is a tribute to the 1989 BBC film of the same name, directed by Alan Clarke, which reflects on sectarian violence in Northern Ireland. Van Sant's minimalist style and use of tracking shots mirrors Clarke's film.[1][2] Clarke used the title to refer to the phrase "elephant in the room" - a reference to the collective denial of some very obvious problem. |
Seems like maybe Van Sant just aped that whole movie, but Van Sant had also prefaced and fallowed Elephant with two other very minimalist films. Both of which I also enjoy (especially Gerry _________________
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RobotRocker C-C-C-C-COMBO BREAKER!

Joined: 07 Dec 2006 Location: Death Egg Zone
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Posted: Sun Jun 15, 2008 6:22 pm |
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| Schwere Viper wrote: |
| Probably Demonophobia, although the shock and disgust sort of dissipated after dying a certain number of times and having to start again at the beginning of the stage and having to do every single thing again all the while the girl FINDS NO REASON AT ALL TO INCREASE HER PACE BEYOND A CASUAL STROLL GOOD GOD YOU SILLY BITCH WOULD A BRISK POWERWALK BE TOO MUCH TO ASK FOR? |
There is a run button. Its not good though since you can only go in bursts. A cleared up version with a quick save would be interesting though.
Its more a fascinating curiosity because while it is a quite twisted game, You cant just roll your eyes and sigh "Japan...". Firstly, as already said. It is a Chinese doujin game. Secondly, It does put in perspective of what we expect with violence in games. Demonophobia does it with the intent of gratifying its audience, only it is more sexually oriented rather than the violence for the sake of violence we see in normal games like Mortal Kombat. Thing is, whats the difference? Mortal Kombat can be just as bad. I mean shit, Look up "Mortal Kombat Ryona" on youtube. I bet there was never any intention of Boon and Tobias ever intending Mortal Kombat to be used as a masturbation aid. But there we go.
Though lets be clear here. This is the game that offended 4chan. I mean shit, you gotta be really fucking sick to offend 4chan. So its fucked up from the get go, absolutley no defending that. _________________
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chevluh
Joined: 05 Dec 2006 Location: Switzerland
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Posted: Sun Jun 15, 2008 8:15 pm |
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| Aw come on. You can offend 4chan by claiming you like Mario games, and then offend them again by claiming you don't in another message. As a hivemind it's just ridiculously susceptible to offense. |
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nothingxs various methods of escape

Joined: 04 Dec 2006 Location: Miami, FL
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Rya.Reisender banned
Joined: 01 Mar 2007
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Posted: Mon Jun 16, 2008 6:29 am |
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| Nikolas Payne wrote: |
| Rya.Reisender wrote: |
| Dragon Quarter (European version) comes to mind~ |
Is there something different about the Euro release? |
You can't keep your level / exp / items when restarting. |
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OGC

Joined: 23 Oct 2007
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Posted: Mon Jun 16, 2008 9:08 am |
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| OGC wrote: |
| Is it time to mention this yet? |
i'll never understand how this became such a big deal or even why people thought it was interesting or affecting or whatever, it seemed like a silly piss-take. i mean, the tuneless mid-90s alt-rock midis and the secret hell world w/ mario and mega man and all.[/quote]
I didn't mention it so much because it was particularly fucked up, even affecting. I was just relating it to what was previously said regarding Contact, and how the player and the game might have different plans for the protagonist, and sometimes you just have to go along with the game. Despite how you might feel about that direction.
It sure might have been a shock to some people (and it was to me) to feel simultaneously pulled to and away from the inevitable conclusion. Interesting feeling. I chose to turn off the game. _________________ CLOSE TO THE EDGE |
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