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What is the most fucked up game you've ever played?

 
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Fri Jun 13, 2008 7:56 am        Reply with quote

manmachine plays jazz wrote:
interestingly enough, the score is by nobuyoshi sano, who's soundtracked multiple tekken and ridge racer games with melodic, synthy tech-house. i don't fucking understand the drakengard soundtrack at all :D


This really is interesting to those who were wondering about the audio.

Forgive me, I'm a bit of a fan of his.

Drag on Dragoon
some glitchy orchestral work
the weapon select theme
A song that conveys the chaotic atmosphere Dracko tries to express
Another atmosphere piece that is even more atonal then the last one

----------------------

Ridge Racer 2
Grip

Rave Racer
EXH* Notes

Ridge Racer 6
Radiance
Floodlight

Ridge Racer 7
Hard Drive

Ridge Racers 2
Paris Remix

----------------------

Tekken Series
Fan compilation and retrospective

Tekken 3
King

Tekken 5
Intro

Tekken Tag
Yoshimitsu

----------------------

Beatmania IIDX 14 Gold
Playball

----------------------

Misc
Amplitude from Sampling Masters 2 compilation
Untitled work from his website Sanodg Makes Music Everyday
Untitled work Another completed track from his website

All in all, yeah... Drag On Dragoon's soundtrack is really something else compared to the rest of his work. It's far more atonal and always full of tension. I would have to say it's a major conceptual accomplishment in this regard.
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Mon Jun 23, 2008 8:20 am        Reply with quote

Lurky wrote:
Law of the West, provided you play like this

That is actually hilarious.
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smartblue
Ph. D in Awesome


Joined: 05 Dec 2006

PostPosted: Sat Dec 13, 2008 11:50 am        Reply with quote

Touching back on the Drackengard soundtrack, Nobuyoshi Sano was recently interviewed by Game Set Watch about the Nintendo DS Korg DS-10 and the Drackengard soundtrack was brought up. This is good stuff since I figured he'd never be asked about it ever again.

GameSetWatch wrote:
GSW: At EXTRA you performed your electronic software live, but for the game Drakengard you took live orchestral music and treated it electronically. Seeing as the two musical ideas seem like inverses of the other, was it in your mind at all during EXTRA?

Sano: These projects were similar in the sense that no one had ever done them before. The beauty of exploration through music was an important motivation on both.

GSW: The amount of interest that listeners have expressed in your music with Takayuki Aihara for Drakengard appears only to have increased with time. What was the kernel of the idea behind it and do you have any interest in taking this unique musical experiment further in the future?

Sano: In a way, I was interested in working on a musical concept I had heard explored by the Chemical Brothers. They had used the sounds of the guitar and reconstructed it through techno. Quite often you find that the use of the guitar is implicitly prohibited in techno. Observing this idea, I thought about applying a techno design to reconstructing orchestral music.

The game Drakengard revolved around the concept of the player being overwhelmend by opponents that must be defeated, complemented by a storyline that grows chaotically out of proportion as it progresses. I tried to express that in the music, but for the player that expected a traditional RPG music style, it was disappointing. They complained of it being repetitive and grating. Some of the criticism was, let's say, very harsh.

However, more recently I have begun to receive a number of positive comments from listeners, as you just mentioned. Although the soundtrack is still rather niche, it is gratifying to see more and more game players' opinions resonating with the composers' original intentions. For my own personal feelings, I still like the originality and the intensity of the music. If someone were to ask me to return to this style, especially if it were for a film score, I'd put everything else on hold and focus all of my attention on it. It's gratifying to have the chance to talk about the soundtrack again, since it has after all received negative feedback in certain circles.

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