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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Fri Jun 13, 2008 5:22 am |
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i've been playing demonophobia. with lots of level skipping, because i can't bring myself to actually play through the boss fights. it's interesting, because you (the player) become an accomplice to the demons just by playing. the secondary goal is to see all the ways the protagonist can get killed, because they're what the developers spent the most time and effort on. this girl is getting endlessly murdered and resurrected to be murdered again, and you're the one who's pushing that RESTART key.
the developers were obviously getting off making this game, by the way.
i don't think i'd be able to play it if there was sound. _________________
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sat Jun 14, 2008 12:51 pm |
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i just realized what broco's sig is of. how appropriate to this thread!
| glossolalia wrote: |
| is there any value to playing demonophobia that can't be got from watching gifs of the death scenes? because i did enjoy those. |
what i learned from demonophobia. _________________
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Sun Jun 15, 2008 11:07 am |
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contact does some interesting things, but they feel like last minute grafts intended to elevate a hollow and generic portable rpg to something that could be marketed as A Clever and Self-Aware Game, Perfect for People who Talk About Games on the Internet. i would appreciate the clever bits more if the game itself wasn't such a vapid waste of time.
psychosomnium and shade do a lot with the relationship between the player and the game's protagonist(s) and manage to be really quick plays at the same time.
on-topic alert: they're both pretty fucked up, and i totally recommend them to the thread. adam cadre's shrapnel is a pretty fantastic mess, too. _________________
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