sawtooth heh

Joined: 04 Dec 2006 Location: flashback
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Posted: Sun Jun 15, 2008 1:46 pm |
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| Dracko wrote: |
| Shrapnel made me feel like my computer was genuinely laughing at me. It was one of the greatest freak experiences I've had with a game. |
Same here. I think there were a couple places where the game unfortunately decides to narrate your state of mind for you (and it doesn't need to) (something like "What? That door was unlocked a few minutes ago!") but aside from a couple instances of sloppy game-building Shrapnel was killer.
Shrapnel and Shade are shining examples of how to use the IF form to support a concept, and I think finds its closest videogame analog(edit: for the purposes of this thread) in the anecdote about how Drakengard makes you into a guy who kills hundreds of children. They aim at producing a specific reaction within the player, but neither show nor tell the player how to react.
My favorite fucked up game was Chex Quest played using DoomII for mac. The final level somehow became actual Doom, and I found myself dropped into Phobos Anomaly, my (10?12) 11-year-old self become increasingly disconcerted as I started battling hellish monsters that bled blood when I hit them with a zorcher. _________________ ( (
Last edited by sawtooth on Sun Jun 15, 2008 3:51 pm; edited 1 time in total |
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