mechanori

Joined: 04 Dec 2006
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Posted: Fri Jan 19, 2007 11:41 pm |
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I was thinking about some points Intentionally Wrong said in the Zelda impressions thread, and some points lof made on IRC.
Intentionally Wrong said that Shadow of the Colossus was designed with two choices in mind: defeat the colossi, or don't defeat the colossi. The game accommodates both providing you with a peaceful choice (exploring the landscape) and a violent one (killing the next colossus). On the other hand, Zelda:TP offers a million choices. There are tons of talkative characters in several bustling cities; there are endless amounts of hidden grottoes to entertain endless amounts of new equipment; there's just a lot. But all of these possible diversions are just diversions. They're silly and meaningless.
But that's what video games aspire to be as of yet. People crave meaningless choices, and content to house those choices. Shadow of the Colossus provides the opposite, and yet tells a compelling story through the two choices the player is able to make. Small and focused is the way to go right now, if SotC proved anything.
Hmm. I'm not really making any points. |
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