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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Fri Jan 19, 2007 5:00 pm |
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Toups! Put this article on the front page!
Damn, Broco, I've been working for years to research correlations between games and film and other media to help advance the medium of videogames, and this article is leaps and bounds beyond everything I've come up with so far.
Something I just noticed the other day that ties into this nicely:
In movies, books, and most other storytelling media, the Big Question is "what is the theme?"
In videogames, the Big Question is "who is the target audience?"
Obviously, there are people working in film who are more concerned about the target audience, and people working on videogames who are more concerned with theme, but for the most part movies and books are about theme, and videogames are about demographics. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Mon Jan 22, 2007 7:14 pm |
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Although I love this whole discussion and it's all about things I've been trying for years to figure out, I don't have much to contribute at this point.
I would like to point out, regarding the "wish fulfillment" thing, that the ending of SotC is not entirely "good"; you do save Mono, but at the cost of your own life (more or less), and the interactive elements at the end are specifically designed to make you feel like there's nothing you can do to change your fate.
Last edited by luvcraft on Tue Jan 23, 2007 4:56 pm; edited 1 time in total |
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