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"Messiah" games or -- the whole industry is broken

 
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Jan 20, 2007 12:47 am        Reply with quote

mechanori wrote:
Intentionally Wrong said that Shadow of the Colossus was designed with two choices in mind: defeat the colossi, or don't defeat the colossi. The game accommodates both providing you with a peaceful choice (exploring the landscape) and a violent one (killing the next colossus). On the other hand, Zelda:TP offers a million choices. There are tons of talkative characters in several bustling cities; there are endless amounts of hidden grottoes to entertain endless amounts of new equipment; there's just a lot. But all of these possible diversions are just diversions. They're silly and meaningless.

Yes, but choosing not to kill the colossi in SOTC is an equally pointless diversion. The battles to triumph over them is the entire game, as I understand it. I don't know about you guys, but the thrill of exploring an empty world, even a very pretty one, does not last me longer than ten or fifteen minutes at the most. SOTC offers very little actual freedom as to how the player experiences the game, because if you want to finish the hero's quest, there's only one way to do it, and it ain't pacifistic. If you're not playing SOTC because of the narrative, why are you playing it, anyway?
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Jan 20, 2007 6:26 am        Reply with quote

Your point is fine, IW; I was just responding to mechanori's wording (making it sound like the two were separate, contrary goals).
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