falsedan

Joined: 13 Dec 2006 Location: San Francisco
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Posted: Sun Jan 21, 2007 9:08 am |
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Nice post Brock! I want to respond to a heap of unrelated stuff which I'll clump into this one post.
| Brock wrote: |
As another example, "immersion". We should be careful not to assume a player is ever truly "immersed" in a game in any real sense. Consider your own thinking and emotions while playing a game.
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Anecdote: I've been plowing through Paper Mario: The Thousand Year Door. One of the most enjoyable experiences is playing the role of Mario! Every time some poor schmoe asks for help I instantly choose the "of course I'l help" dialogue option. I expect the "no way dweeb" response would end up with Mario accepting the request anyway, but the choice, fake as it is, still give me the opportunity to play in character.
The other game I've been playing where I really identified with the protagonist has been Phoenix Wright: Ace Attorney. And not much else before that.
End anecdote! Brock makes a good point.
| Ging wrote: |
| idea for game |
Hey Ging have you played The Last Express? It's not the game that you described but I think that the game you described would be difficult to make. But your description touched off my memories of playing it.
Also I've been wanting to mention it since I saw aowyn's avatar (which is rad).
| Kipple wrote: |
| I think a distinction needs to be made between different kinds of narrative. |
I heartily agree. The plot/story as envisioned by the game designer and the experience, uh, experienced by the player are related but different. _________________
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