Maybe every song is replaced with the character select music. _________________ ![]() |
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| capcom vs. snk pro is a good game, actually. any objections? | |

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Nope, you're right. It's not as good as CVS2, but it's fun. If you want quirky in your Capcom fighting, don't forget Tech Romancer (Kikaioh), Project Justice, and Star Gladiator 2. Oh, and of course JOJO'S BIZZARE ADVENTURE! |
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Beware: The only one of these that is any good at all is Project Justice (luckily, it's really good). Star Gladiator 2 is like manhandling vomit. -Wes _________________ ![]() ![]() |
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also, about CvS. I really liked the feel of the 1st one a whole lot, you could almost taste the NAOMI. Playing with a non tournament crowd, its a lot more fun than the sequel... not sure why, the game just feels so... relaxed. Gameplay wise, CvS2 was a much better game though... aside from the wierd period where only one person in the group knows how to Roll Cancel, almost ruining the whole thing until everyone else catches up... then it gets pretty good again. |
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| i own tech romancer and i think it's a beautiful work of art.
objections? oh, i bought soul calibur yesterday. why is it that soul salibur one stomps all the soul gamesb oth before it and after it? the control in soul calibur seriously surpasses most 3-D fighters period. no joke. |
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| Anybody who says Jojo isn't good has an evil soul. It plays a bit like the Vampire/Darkstalkers series with similar speed and a similar chain combo system. The characters are fantastic and the game just oozes style. Also, Tech Romancer isn't bad. Star Gladiator 2 is admittedly probably horrible to most people, but it sure is an obscure/weird Capcom 3D fighter! I'm actually not as big a fan of Project Justice as most people seem to be, I just never got into it even though I enjoyed Rival Schools.
Back to CVS1 (or CVS Pro), I like how it's pretty much completely SF2 vs. KOF as a stylistic choice. I'm not a big fan of 4x Ratio 1 characters on each side (as competitive arcade play developed, this became the standard format), as the matches take forever. The backgrounds are cool though, and the game has a stiffness that's sort of a pleasant blend of Capcom and older style SNK. It feels a bit unique, and it's easy to get into. Once again, I still think CVS2 is a better game... but CVS1 is worth playing for sure. Note that my mid-late 90s life was largely dominated by any Capcom fighter that existed. The main reason I finally broke down and bought a PSX because I couldn't get Street Fighter EX or Star Gladiator 1 on my Saturn. So yeah, I might not be a 100% unbiased source when it comes to Capcom DC games. Oh, today I've spent my time playing SF3: W Impact (aka Double Impact, containing arcade perfect ports of the first 2 SF3 games) and Crazy Taxi 1 and 2. All of them still hold up well! One more comment - not looking back through the thread to check for mentions, but Mars Matrix! It's my favorite shooter on the system, and it amazingly got a US release. Manic as hell, there are bullets EVERYWHERE. I like it better than Takumi's Giga Wing games (though I really like GW1 too). |
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| The Samba De Amigo Marracas are fun to mess around with, but it's impossible to get A-ranks on the hard difficulty songs with them. It just is. They simply aren't accurate or reliable enough. No matter how much you fuddle around with height, etc.
Eventually I dumped them and just used the Dreamcast controller which is much more accurate. Then I conquered the whole play-list. Not to suggest that anyone should opt not to buy the marracas; just expect to switch them out if you get serious about the game. _________________ ![]() |
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| I could never Samba the damn things and would end up eating cords in my face instead.
Have you ever successfully done a revolution with both maracas? _________________ |
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| Yes, but never with any consistency. At all. _________________ ![]() |
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Um... I can do it. I don't usually consider myself a rhythm game god either. Though I will note that this is with the official Sega maracas, and I am definitely not as good with the 3rd party HK crap ones I tried. Also, the point of Samba de Amigo isn't to "get serious" by using a pad. Pad simply isn't nearly as fun. In fact, I think it's barely worth playing with a pad but a fucking awesome time with maracas. I'd much rather have a fun time and maybe miss a couple beats due to lack of precision in the maracas, as opposed to trying to get a good score by boring myself to death with the pad. It's easier to play DDR with a Dual Shock too, but where's the fun in that? People don't complain too much about lack of precision with the Wii, which I find just as limiting as the Samba maracas. Wii Sports gave me more trouble by far. So if you can handle the level of imprecision in the Wiimote, you should be well equipped to tolerate Samba de Amigo. Oh, and the requisite plea for a Samba port/sequel to Wii. It really would be a fantastic fit. |
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| It's a different situation with DDR. If you step on the ^ pad it registers. Without exception. The maracas just don't. It's the equivalent of using a gamepad with a sticky button. I don't have a Wii, so I can't comment on it, but either way it's not like you have a choice there. In Samba De Amigo you do.
And like I said in my post, the maracas are fun to use. Definately. But if you want to succed at the game (which is different than goofing around with it) you can't use em. _________________ ![]() |
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| Did you try with another pair of maracas? Mine is as responsible as a good DDR pad. | |
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| Tech Romancer was one of the best one player fighting game experiences I've ever had. The weird ass stories and endings just begged you to beat it with each of the characters, and the game play was good enough that it didn't feel like a chore. | |

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I guess I just don't agree then. I have an easier time with the maracas than I do with a standard DDR pad. Sometimes I try to step on the DDR pad and it doesn't register. I attribute it more to user error though and not being experienced enough in DDR to always be precise with my foot placement (especially on the "down" arrow"). With Samba, I am comfortable enough to almost always get the proper height detection. It certainly took practice, but I'm used to it now. I think that on both a DDR pad and on the Samba maracas, if you do it right you will get the device to register "without exception" - it's just a matter of technique. Maybe you aren't in that maraca "zone"? Maybe your maracas are defective? But it's certainly not as impossible as you imply, I've not had a problem with detection. I do agree that it's easier with a controller - just as I think DDR is easier with a controller. But I don't think either one is nearly as satisfying an experience when not using the peripherals. I guess I just don't really get why anyone would prefer to play Samba with a pad to get high rankings and be perfect - it's so much more fun to use the maracas even if it is harder and you aren't perfect. |
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Ummm, Mars Matrix is a Takumi game. I also feel obliged to add Sega's take on Gran Tourismo: Sega GT Homologation Special. It has some solid course designs and the carrozeria is one of those great "hey, look what I made" additions. |
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Yeah I know, that's why I referenced Takumi in the first place. I guess I should have been more specific - I like Mars Matrix better than Takumi's OTHER DC games, Giga Wing 1 and 2. |
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| so, i picked up crazy taxi 1, 2, Elemental Gimmick Gear, Dynamite Cop!, Phantasy Online ver. 2, and Virtual On: OT.
I think i might play through phantasy star online ver. 2's offline mode. Is there any way at all to play it online with my dreamcast? even illegitimately? |
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I know there was an unofficial server going for a while, but I'm not sure if it's still up. I just learned about the unofficial Gamecube server maybe 3 months ago on Insert Credit. Not sure if the DC one was still going at that point. I think there are others here who know more than I do about this subject though... |
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| Find a guide online that explains how to change DNS settings so you can connect to the EU servers, which are still up (so are they JP ones), at least until April. _________________ Get Xenoblade Chronicles!
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| Guys, I just received Under Defeat from PlayAsia.
I really like my DC. _________________ Old man thread killer. |
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| do you know if getting to a EU or JPN server is going to cost money still? | |

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As you should. Best game of 2006. |
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| Maybe someday my random adjustment of my DC's drive speed to try and make Bangai-o work will actually produce tangible results.
Since apparently this was supposed to make things really easy. Or maybe I'll give up and fish my MvC2 disc out from behind my dresser where it fell a month ago. _________________ ![]() |
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I was rather shocked, but I liked Radilgy better than Under Defeat. Shocked because I doubted that Milestone could make a decent game after the trash that was Chaos Field. And I had high hopes for Under Defeat because it's G.Rev, but I found it to be good but not mindblowing. The rotating helicopter thing just wasn't that striking a gimmick to me because the Zero Gunner games already did that pretty well. I had completely expected Under Defeat to be the game that I would love, and I even debated buying Radilgy - but my actual reactions were reversed. Still, Under Defeat is certainly a good game. I'm quite excited for the upcoming releases of Trigger Heart (I really like Shienryu - Warashi's "other" shooter) and Karous now. Got the DC out and I've been playing it a lot lately, it feels exciting... |
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I do enjoy Radirgy quite a bit. It did away with the rigid, slow structure of Chaos Field and replaced it with a bouncy, bubble-gum-esque presentation. Once I understood the system (basically a more over-the-top execution of the reflect-force playmechanic in the Takumi games), I really delved deeply into the game and came out finding that it was plenty of fun, but a bit on the easy side (not that I'm necessarily holding that against the game). One thing that does need clarifying though is that Chaos Field had two things going for it; an amazing soundtrack and PERFECT control. Radirgy replicated both of these and from the looks of things, Karous seems to do the same. Under Defeat was something entirely different though. It really doesn't play anything like Zero Gunner 2. The focus is on strategic use of the weapon pods and how best to abuse their destructive abilities. It creates a completely different ebb and flow to what Psikyo created in ZG2 (which is more frenetic).
Shienryu is decent (not a bad Raiden clone). I actually prefer the piss-easy sequel, Shienryu Explosion (despite being the prime candidate for a Fisher Price "My-First-Shmup" award, it's got some interesting concepts and is fun to play, even more so with a second player). I am waiting for THE's release though, as well as Karous (more so Karous). |
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| i heard good things about silver? worth the 20-30 price tag everyone has slapped on it? | |
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