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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Sun Jan 21, 2007 8:46 pm Post subject: What is a fan? A miserable pile of secrets! |
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Castlevania is a series which has been discussed on these forums (including its previous installments at Insert Credit) ad infinitum. Some people have even said Eric-Jon’s Harmony of Dissonance feature is one of the best on the site. Needless to say, we like the game a lot.
The series, by many accounts, has gone downhill since the current curator, Koji Igarashi, took over the franchise with the Gameboy Advance title, Harmony of Dissonance. The same fools continue to buy game after game of the series which won’t die. Sometimes it’s because we’re spurred on by bonus items (such as the extravagant coffin box with Portrait of Ruin, which included a soundtrack CD, art book, timeline, DS game holder, and stylus all within gorgeous packaging). Other times because there’s just not much else on that particular system (Dawn of Sorrow). What ever the reason we keep doing it.
Like last year, in Japan, game publisher Hamster released a Playstation 2 port of the arcade game Haunted Castle. This is the only original Castlevania game that had yet to be ported to a home console. Hamster was loving enough to not only include the game, but also a soundtrack, and “super-play” where the person playing is not really super, and even dies halfway through the game. I think we should ignore the fact that the port is also fairly poor in terms of speed and reproduction.
Also, announced last year, Symphony of the Night will be coming out for the Xbox 360’s Live Arcade. More recently it was stated that the game will break the XBLA space requirement for download size (which was in place to make sure games could fit on a memory card). As a sign of good faith many people will be re-buying this game come February who have already purchased it at least once or twice for the Playstation 1, and many of which still own it. Let’s let alone the fact that this could have been a much greater game release by including the added elements and playable character of the Saturn version, which has never seen the light of day outside Japan, and just be happy that we can buy a game we’ve played to death again, in HD.
Konami and Nintendo must know something about Castlevania fans and how much they can’t restrain themselves from re-buying Castlevania games. This past christmas Nintendo lovingly wrapped up and delivered us all fodder for our most compulsive of instincts. Super Castlevania IV was released for the Virtual Console in wonderful 480p, and against all attempts to restrain ourselves, the cumulative internet frantically scrounged up enough Wii Points in order to re-buy, and re-play, Castlevania before we all go and do it again next month. Luckily there were enough component cables going around by this time.
Looking into my crystal ball by grabbing my most recent issue of EGM (number 212, yes the one with the infantile interview about Zelda: Twilight Princess) and finding the side bar titled “Second Symphony” next to an interview with Koji Igarashi (trust me, there’s nothing good in the interview except him saying that people in his office got standing ovations for clearing PoR in hard mode). If you hadn’t guessed what the rumor is to be based on the title of the side bar, here’s a quote:
| EGM wrote: |
| "But what other secrets is Konami hiding in its coffin? Big ones! Check back here next issue to get the exclusive scoop on the next Castlevania installment. Trust us--if you're a fan of SOTN, you'll want to sink your fangs into this killer exclusive." |
Puns aside, EGM seems to be hinting at a third game to the Rondo of Blood series (soon to be trilogy). Yes, that would make a second SOTN game into a trilogy starting at Rondo of Blood. I can understand your confusion with this statement if you read IGN’s most recent Castlevania Retrospective, which aside from a great deal of misinformation on the series, fails to properly tie everything together.
(Editorial Note: Even though I link to that story, I really don’t recommend that you read it. It’s a bunch of internally repeated information written by someone who--most likely--has never played more than 10 minutes of each game written about. It gets many things wrong which are even plainly stated at such sites as Wikipedia, so I’m exceptionally curious as to how the piece was even researched. Though, I give the writer credit for being ballsy enough to claim the SNES version of Rondo of Blood as superior to the PC-Engine version because of it’s technical prowess.)
Yes, we Castlevania fans are an abused bunch of people. The only thing that I can say in our defense is that it could be worse: we could be Sonic the Hedgehog fans. _________________
The bad sleep well at The Gamer's Quarter
Last edited by Shapermc on Mon Jan 22, 2007 2:50 pm; edited 1 time in total |
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Persona-sama artistically unofficial

Joined: 04 Dec 2006 Location: cosmic eternity
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Posted: Sun Jan 21, 2007 9:25 pm |
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As a fan of both, your last line really cuts me to the core, Shazper. ;_; _________________
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dementia

Joined: 05 Dec 2006
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Posted: Sun Jan 21, 2007 9:28 pm |
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Any word on a PoR Arrage Soundtrack?
Ugh, there's that castle-sumerism again. And I hated PoR.
That IGN retrospective sounds a bit like the 1up one. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Sun Jan 21, 2007 9:42 pm |
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Man, as much as I want to believe that a new SOTN-style game will be great, the last three or four that I've played haven't done much to dissuade me from the nagging feeling that it won't be all that and a bag of chips. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sun Jan 21, 2007 9:44 pm |
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taking into account por, i am exceptionally fearful for the quality of a game that will be added to the rob arc. the team had better get their asses into gear. a little extra time wouldn't hurt, either.
edit: also it's "miserable little pile of secrets"
^_____^ |
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The Drunken Samurai tedious

Joined: 13 Dec 2006
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Posted: Sun Jan 21, 2007 10:07 pm |
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HOD was a boring pile of crap.just saying guys.
hey rud13,didnt you say you hated it too? or am i thinking of someone else? _________________
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun Jan 21, 2007 10:22 pm |
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Wait, CotM wasn't an IGA game? That explains certain things...
This place turned me into a Castlevania fan. I'm not even exactly sure why; I don't even particularly love gothic/undead-style things. I guess it's mainly because it remains a pretty solid 2d platforming franchise at a time when all the other longrunning franchises for one reason or another no longer appeal to me. |
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v84j3gs2uc7ns4
Joined: 05 Dec 2006
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Posted: Sun Jan 21, 2007 10:23 pm |
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aerisdead
Joined: 17 Dec 2006 Location: Toronto, Canada
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Posted: Sun Jan 21, 2007 10:27 pm |
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Rondo of Blood is very overrated.
(I particularly hate the boss rush later on in the game.) _________________ "Did you read that mr. ignorant new games journalist? YOU JUST DON'T FUCKING GET IT. "
-Alex Kierkegaard, better known as "Pikachu", irrationally responding to the wonderful gentleman who wrote the post you just read. |
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The Drunken Samurai tedious

Joined: 13 Dec 2006
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Posted: Sun Jan 21, 2007 10:28 pm |
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| aerisdead wrote: |
| Castlevania in general is very overrated. |
_________________
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Sun Jan 21, 2007 10:54 pm |
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no actually it's just terrible
man i wish iga's team would hire me to do their level design ;__; |
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Moogs
Joined: 06 Dec 2006
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Posted: Sun Jan 21, 2007 11:03 pm |
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| Broco wrote: |
| Wait, CotM wasn't an IGA game? That explains certain things... |
Like the main character controlling like he belongs in an NES game? And the presence of challenge (probably because of the aforementioned control)? Relatively speaking. |
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Sun Jan 21, 2007 11:16 pm |
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| Persona-sama wrote: |
| As a fan of both, your last line really cuts me to the core, Shazper. ;_; |
Yeah, there's a bit of irony to it as well. You should see my review of the 360 Sonic The Hedgehog I have sitting on ice. I also have a video to accompany it! _________________
The bad sleep well at The Gamer's Quarter |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Jan 21, 2007 11:56 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
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| Shapermc wrote: |
| Puns aside, EGM seems to be hinting at a third game to the Rondo of Blood series (soon to be trilogy). |
Really. I just read it as a hint that Rondo of Blood will be coming to Xbox Live Arcade. I mean. This was the final teaser in a piece about the SotN download. We know that Igarashi has been looking for a venue for Rondo; he wanted to re-release it on the PlayStation, except Konami didn't let him. If SotN is a big hit in download form, then it seems a reasonable follow-up is to release its legendary predecessor, that so few people have actually played.
I don't really know that there's room for a direct sequel or prequel -- and Igarashi tends to pay more attention to this stuff than to the games themselves. Symphony is set exactly a hundred years before Bram Stoker's novel; there's no hint that Richter encountered Dracula (or had any like adventure) before Rondo. I suppose it's also possible Igarashi's working on another game starring Alucard, set in some other timeframe. That could work. Maybe he could do a Curse of Darkness thing and construct a weird side story. Direct follow-up, though -- unlikely. |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Posted: Mon Jan 22, 2007 1:12 am |
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| The Drunken Samurai wrote: |
HOD was a boring pile of crap.just saying guys.
hey rud13,didnt you say you hated it too? or am i thinking of someone else? |
I liked it at the start, but as it wore on I found more and more little problems with it. It really is quite boring. _________________ My Hawt Blog Vita Games
THERE ARE DEFINITELY WORSE VIDEO GAME PODCASTS |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Mon Jan 22, 2007 1:48 am Post subject: Re: What is a fan? A miserable pile of secrets! |
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| Shapermc wrote: |
| Yes, we Castlevania fans are an abused bunch of people. The only thing that I can say in our defense is that it could be worse: we could be Sonic the Hedgehog fans. |
You are a Sonic the Hedgehog fan
Posting in boo hoo castlevania doesn't love us anymore thread #1943821a |
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Triton

Joined: 05 Dec 2006
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Posted: Mon Jan 22, 2007 1:57 am |
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| Well, the modern Castlevanias might be pretty terrible Castlevania games, but I think they're pretty good action RPGs. I certainly wouldn't mind it returning to it's roots, or at least as far back as Bloodlines. |
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Posted: Mon Jan 22, 2007 2:00 am |
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| Off-topic, but that image you posted Shaper, is for an upcoming direct to DVD Castlevania cartoon drawn by James Jean and written by none other than Warren Ellis. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Mon Jan 22, 2007 2:04 am |
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| aerisdead wrote: |
| Rondo of Blood is very overrated. |
Word up - the character art ranges from insipid to pedophilic (and before the usual bunch of appeasers try to take my legs out from under me, they give a 12 year old huge, firm jugs - what the fuck is up with that?), the enemies are just sort of there (as they have been all along, of course!) and the control has it's usual chunky kludge which makes the game unbearably painful to those of us who enjoy not having to play as someone with simulated arthritis. It rides on good memories the same way Sonic Adventure rode on good memories.
HoD is an interesting curiosity if you have a cleared file, but it has a lot of problems with pacing and backtracking and absolutely no variety in combat. It feels like a decent Doujin game, which is probably the appeal to a lot of people. |
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Mr. Mechanical ontological terrorist

Joined: 04 Dec 2006 Location: Scare Room 99
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Posted: Mon Jan 22, 2007 2:09 am |
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I'll just say this: If they put Rondo of Blood on XBox Live Arcade I would totally play it. _________________
| internisus wrote: |
| You are a pretty fucked up guy. |
True Doom Murder Junkies - Updated On Occasion |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Mon Jan 22, 2007 2:29 am |
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I really like Curse of Darkness, too. The combat is really fun. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Mon Jan 22, 2007 2:41 am |
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| JamesE wrote: |
| and the control has it's usual chunky kludge which makes the game unbearably painful to those of us who enjoy not having to play as someone with simulated arthritis |
I guess you didn't play as Maria. _________________
http://www.mdgeist.com/ |
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showka
Joined: 04 Dec 2006
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Posted: Mon Jan 22, 2007 2:41 am |
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Every IGA game since Symphony, and every Castlevania game since Circle of the Moon, seems rushed.
Dawn of Sorrow was a pretty kick ass game the first time through; however, the moment you beat it (and really, for a few hours before the end) you realize that huge chunks of it are just bland as fuck. That’s what sucks about Castlevania these days, is how a lack of time is making them boring. There's some cool monsters here and there, the occasional new sprite, but none of them have match Symphony and its all because none of them have had the amount of time, production or care put into them as Symphony.
Really, its a damn shame the IGA handheld games have all sold so well, because its just convinced Konami to keep shitting out Castlevania games before they're ready. We the fans have been cock-teased for a decade now about how the next installment will finally be the one that puts Symphony of the Night to shame, but it never is. Tragically, they could've made that game in the GBA era if IGA had worked exclusively on one GBA Castlevania game instead of two, and Konami had poneyed up for a 16 MB cart. All we really needed was a game or a similar epic scope, a game that tried to show us new things about the Castlevania world while staying rooted in just enough tradition to keep it familiar. They didn't, so what we got were two games that are both pretty fun in their own right but were short and lacking the kind of audio greatness that is sadly no longer a trademark of the series. Dawn of Sorrow is even worse, because there are places where the game is lush with detail (like the opening area where you can see Big Foot in the background) and there you can really see a glimpse of what the next, real Castlevania game that would've been if Konami didn't know its fans were gullible enough to buy a watered down product (think back to how unplayable and dull the topmost floor of the Castle is in Dawn of Sorrow).
The second thing Konami could try to do is let someone else do something with the series. IGA is fucking out of ideas, and has been since Aria of Sorrow. But I think the bigger problem is that his take on the formula is way too damn rigid, so the new games feel just like the last game you bought while you're playing through them. None dare say it, but Castlevania is an ass hair away from turning into Megaman. Remember Symphony of the Night? Each character felt different, so much so that the game actually felt fresh when you re-played it through with Richter, or Maria. But more importantly, the game felt fresh even when you replayed it with Alucard, because the castle itself was always an exciting place to be. That got lost when Konami stopped giving the developers the time they needed to design Castlevania itself, which is in many ways the most important part of Castlevania as a series.
But what developer worth his salt would want to work on Castlevania these days? Just imagine it: IGA propositions you, and shows you some footage that looks the exact same as the game they just released. And you can tell the artists traced over the walk animation for the protagonist in the last Castlevania, just so it would feel as similar as possible. How could anyone who ever had dreams of doing something exciting or new want to work under leadership like that? |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Jan 22, 2007 3:04 am |
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You know Showka, I do believe you are completely 100% dead on with that post. Every game Igarashi has made has shown signs of great promise and competence -- the man knows how to make a good boss fight, an interesting level layout, etc. The ideas are just spread so thin and there's shitloads of filler in every game. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Mon Jan 22, 2007 3:04 am |
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| BotageL wrote: |
| JamesE wrote: |
| and the control has it's usual chunky kludge which makes the game unbearably painful to those of us who enjoy not having to play as someone with simulated arthritis |
I guess you didn't play as Maria. |
I didn't enjoy playing as Maria for asthetic reasons. Plus she's a secret character. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Mon Jan 22, 2007 3:08 am |
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| showka wrote: |
| We the fans |
lol |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Jan 22, 2007 3:22 am |
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I think one point of praise that IGA's handheld games deserve is that aside from HoD (which had too damn many to polish them properly) they have had very awesome bosses. My favorite is AoS's Death; he has a randomness in his movements that makes him transcend the usual boss patterns -- every battle against him is different. One of the things I like to do with AoS is start it up on Hard and go through it as fast as possible, use the edge-of-platform trick to sequence break into the garden as soon as I have the double jump, and then rush up the clock tower and fight Death with an underleveled Soma. Makes for a truly epic fight.
There are lots of other great bosses, too. AoS's Balrog (love the Vampire Bat bait-and-switch there), PoR's Medusa, etc. Gotta love when you fight Belmonts, too. It's a nice twist on the old "fight a clone of yourself" cliche.
showka, you are right though that they are rushed. The release cycle is really short. This isn't likely to change, unfortunately. Working on games on a "when it's done" basis only works for huge sellers like Half-Life.
| showka wrote: |
| But what developer worth his salt would want to work on Castlevania these days? Just imagine it: IGA propositions you, and shows you some footage that looks the exact same as the game they just released. And you can tell the artists traced over the walk animation for the protagonist in the last Castlevania, just so it would feel as similar as possible. How could anyone who ever had dreams of doing something exciting or new want to work under leadership like that? |
There have been new ideas, if incremental, in each Castlevania to date. It's not Megaman. And IGA doesn't strike me as someone particularly uncreative. Remember that he left the Tokimeki Memorial team after the first installment because he felt there was nothing further that could be done with the series. (He was right; everything added in Tokimeki Memorial 2 and 3 were annoying gimmicks.) I think it's more that the schedule is too tight to take the time to try out radical new ideas.
Anyway, there are a lot of jobs much less inspiring than working on Castlevania, so I don't think there's a staff problem. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Mon Jan 22, 2007 3:40 am |
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I remember the build-up to Legion being amazingly sweet in Aria of Sorrow. The ghosts and the moaning. Aria is very polished, feels very complete. The hidden area is awesome. It was my first Castlevania.
Most Castlevania fans seem to have already decided in their heads what the series absolutely must be and this prevents them from enjoying the new ones. It is a sad thing to behold. Endlessly sad, like DonMarco talking about Mario 64 sad. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Mon Jan 22, 2007 4:14 am |
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| showka wrote: |
| Every IGA game since Symphony, and every Castlevania game since Circle of the Moon, seems rushed. |
on the contrary, portrait of ruin is the first game to really make that impression on me. i view aria is one of the tightest and most enjoyable games in the series.
i mean, while we're talking about legion, compare the appearance of him in the previous entries. each has context: rising from the catacombs' mountain of skeletons (sotn), a holy version in the chapel (hod), a zombie version in the skeleton cave (hod), and, again, the catacombs, but with a much cooler lead-up (aos).
in por legion just appears because the team was like "lol sprite is as big as black orb in back."
Last edited by diplo on Mon Jan 22, 2007 4:15 am; edited 1 time in total |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Mon Jan 22, 2007 4:15 am Post subject: Re: What is a fan? A miserable pile of secrets! |
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| Shapermc wrote: |
| The series, by many accounts, has gone downhill since the current curator, Koji Igarashi, took over the franchise with the Gameboy Advance title, Harmony of Dissonance. |
And by many other accounts, including most mainstream video game writers, the series has done anything BUT go downhill since SotN. I think it's largely only the elitist types that are ready to declare Iga-vania passe and no longer cool enough to be worthy of attention. A lot of the rest of the gaming world still enjoys the series, though occasional viewing of Insert Credit/Selectbutton might obscure that reality.
Let's look at the games a bit more, shall we?
At least on the handhelds. Aria of Sorrow and Dawn of Sorrow are almost universally praised, and I've not seen much bad press about Portrait of Ruin. HoD gets a ho-hum reception now.
And you know, Iga was also the director of the overwhelming majority choice for best game in the series - SotN. So yes, it must be his fault the series is spiraling downward, right? He did create the most common choice for the best entry in the series. Iga not living up to his masterpiece doesn't mean the series has crumled to rubble. Mozart wrote dozens of symphonies, if you think his 15th one was the greatest does that mean the later ones that fail to live up to it aren't worthwhile any more? (and please for the love of god, I'm not implying that Iga is a genius like Mozart). Back to video games, I'd argue that Miyamoto isn't living up to his greatest successes these days either, but that doesn't mean I won't be excited to play his next Mario game.
Yes, the 3D games are bland but I don't really blame Iga so much as I blame Konami for trying to force the Castlevania brand to have a presence on the home consoles too. And frankly I'd much rather take the Iga 3D Castlevanias than the N64 3D attempts, so I'd be slow to blame one guy for any problems you have with the series. And I'd certainly not say his 3D efforts should be judged as making the series go downhill after the oh so "wonderful" N64 versions, which are really the most apt comparisons since both were clumsy efforts to drag Castlevania into 3D to appeal to the masses..
Do people really rave that much about the earlier Castlevanias anyway? The original is more beloved because of nostalgia, it's a fairly basic platformer with shitty control and nice music. Simon's Quest has its fans, and has plenty of people who dislike it. Rondo is generally beloved by fanboys, but decribed as overrated by the less zealous Castlevania lackeys. Castlevania 4 isn't really held up as a masterpiece by a whole ton of people. 3 and Bloodlines are really good, but that doesn't mean the current series is necessarily worthless. Were the blah Gameboy games the pinnacle of the series that Iga has tarnished? I don't think so.
| Shapermc wrote: |
| EGM wrote: |
| "But what other secrets is Konami hiding in its coffin? Big ones! Check back here next issue to get the exclusive scoop on the next Castlevania installment. Trust us--if you're a fan of SOTN, you'll want to sink your fangs into this killer exclusive." |
Puns aside, EGM seems to be hinting at a third game to the Rondo of Blood series (soon to be trilogy). |
Um... where do you get that from the EGM quote??? I read the same EGM and didn't get that "hint" at all. I'd say it's just as likely a port of Rondo, another SotN port (PSP?), or some other undiscussed possibility. I can't see how you could attribute that EGM is implying anything at all about the completion of the Rondo "trilogy". |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Mon Jan 22, 2007 4:23 am |
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| Broco wrote: |
| showka, you are right though that they are rushed. The release cycle is really short. This isn't likely to change, unfortunately. Working on games on a "when it's done" basis only works for huge sellers like Half-Life. |
Oh, and the above is a particularly good point. And we're not even talking Half-Life development cycle to normal comparable game on the same platform, in this case maybe Half-Life sequel vs. minorly hyped PC FPS. (about which Broco is correct, though).
What we have here is typical of GBA/DS development across all genres and third party publishers, and the Castlevania series isn't an excpetion. In the past five or so years, companies made GBA/DS games largely because they were cheap and easy. They aren't going to want the developers to labor over it like a AAA title, because to nearly every 3rd party publisher, portable titles are still thought of as a cheap way to get a title on the market. I'm not saying it's right or wrong, but it certainly was the prevailing philosphy among publishers (and I think it's still the current philosphy).
Comparing the loving care that went into the development of SotN (a major home console title) to the development of GBA games is simply unfair. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Jan 22, 2007 5:47 am |
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| diplo wrote: |
on the contrary, portrait of ruin is the first game to really make that impression on me. i view aria is one of the tightest and most enjoyable games in the series.
i mean, while we're talking about legion, compare the appearance of him in the previous entries. each has context: rising from the catacombs' mountain of skeletons (sotn), a holy version in the chapel (hod), a zombie version in the skeleton cave (hod), and, again, the catacombs, but with a much cooler lead-up (aos).
in por legion just appears because the team was like "lol sprite is as big as black orb in back." |
I thought Legion's appearance in PoR was really cool actually. It's like he is so big that he determines gravity -- in the four sides of the square forming the level, down is in the direction of Legion for the level layout and many of the enemies.
Hmm. What's that black orb anyway, and why are there bricks apparently frozen in the process of being blown away? It's like a nuclear bomb exploded and then time stopped. And Legion is all the corpses... |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Mon Jan 22, 2007 6:04 am |
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| Quote: |
| Hmm. What's that black orb anyway |
no idea. pretty cool background, though. reminds me of the beginning of akira.
i think the issue of time constraints is a bit confusing. hod and aos were developed alongside, and each had around eight months devoted to them. even so, many agree that aria is one of the high-points of the series. with such a history, why did it turn out so well?
oppositely, dawn of sorrow had a longer development cycle and seemed to lose its artistic and architectural devotion right after the first area. it's like everyone started out fresh, and then something happened that put a clamp on that creativity. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Jan 22, 2007 6:12 am |
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Man, who knows. All kinds of things can happen in a dev cycle. Staff changes, realizing that a given feature takes longer than anticipated, changes in toolsets that slow down your team, unexpected crippling bugs, late changes to the design forcing redoing stuff...
Anyway, there's no reason why the first area that the player sees would be the first created. Might have been one of the last ones created, when they had more experience working with the DS. Must've required quite a bit of effort to have those 3d houses in the background.
Last edited by Broco on Mon Jan 22, 2007 6:15 am; edited 1 time in total |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Jan 22, 2007 6:15 am |
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firenze has convinced me to get drunk on cocoa and finish my proposal for the Battle of the Holy Perfect Selection. _________________
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Mon Jan 22, 2007 7:12 am |
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| Dark Age Iron Savior wrote: |
| firenze has convinced me to get drunk on cocoa and finish my proposal for the Battle of the Holy Perfect Selection. |
Umm.... I'm actually a little worried here. I'm not sure whether to be terrified of the wrath of DAIS or to be flattered at having inspired cocoa-intoxication. |
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Mon Jan 22, 2007 8:30 am |
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Coincidently I picked Curse of Darkness back up today. About two hours in when I hit the skull-lined basement of the monastery it stopped feeling like a generic 3D adventure game set in a bunch of generic hallways and started to feel like one of the metrovanias, where the backgrounds of each area dripped with atmosphere. Remember that kitchen area of SotN where the purple wolf thing from Rondo was being carved up, or the bizarre giant bone-filled hellishness of HoD or Legion's area in AoS? Maybe they suffer from "monsters on a shelf" syndrome (which I understood as a concession to the RPG side of the games and the wandering monsters of that genre), but damn if that shelf isn't beautiful. These are games named for a setting, and recent entries have really brought that setting back into focus. Knytt pulled this off wonderfully as well.
I just hope that catacomb bit wasn't a fluke, although it probably was. _________________
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Jan 22, 2007 1:24 pm |
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| i enjoyed Curse of Darkness. not a great game, but fun enough that I beat the hell out of it. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Jan 22, 2007 2:05 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
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| firenze wrote: |
| Shapermc wrote: |
| The series, by many accounts, has gone downhill since the current curator, Koji Igarashi, took over the franchise with the Gameboy Advance title, Harmony of Dissonance. |
And by many other accounts, including most mainstream video game writers, the series has done anything BUT go downhill since SotN. I think it's largely only the elitist types that are ready to declare Iga-vania passe and no longer cool enough to be worthy of attention. A lot of the rest of the gaming world still enjoys the series, though occasional viewing of Insert Credit/Selectbutton might obscure that reality.
Let's look at the games a bit more, shall we?
At least on the handhelds. Aria of Sorrow and Dawn of Sorrow are almost universally praised, and I've not seen much bad press about Portrait of Ruin. HoD gets a ho-hum reception now.
And you know, Iga was also the director of the overwhelming majority choice for best game in the series - SotN. So yes, it must be his fault the series is spiraling downward, right? He did create the most common choice for the best entry in the series. Iga not living up to his masterpiece doesn't mean the series has crumled to rubble. Mozart wrote dozens of symphonies, if you think his 15th one was the greatest does that mean the later ones that fail to live up to it aren't worthwhile any more? (and please for the love of god, I'm not implying that Iga is a genius like Mozart). Back to video games, I'd argue that Miyamoto isn't living up to his greatest successes these days either, but that doesn't mean I won't be excited to play his next Mario game.
Yes, the 3D games are bland but I don't really blame Iga so much as I blame Konami for trying to force the Castlevania brand to have a presence on the home consoles too. And frankly I'd much rather take the Iga 3D Castlevanias than the N64 3D attempts, so I'd be slow to blame one guy for any problems you have with the series. And I'd certainly not say his 3D efforts should be judged as making the series go downhill after the oh so "wonderful" N64 versions, which are really the most apt comparisons since both were clumsy efforts to drag Castlevania into 3D to appeal to the masses..
Do people really rave that much about the earlier Castlevanias anyway? The original is more beloved because of nostalgia, it's a fairly basic platformer with shitty control and nice music. Simon's Quest has its fans, and has plenty of people who dislike it. Rondo is generally beloved by fanboys, but decribed as overrated by the less zealous Castlevania lackeys. Castlevania 4 isn't really held up as a masterpiece by a whole ton of people. 3 and Bloodlines are really good, but that doesn't mean the current series is necessarily worthless. Were the blah Gameboy games the pinnacle of the series that Iga has tarnished? I don't think so.
| Shapermc wrote: |
| EGM wrote: |
| "But what other secrets is Konami hiding in its coffin? Big ones! Check back here next issue to get the exclusive scoop on the next Castlevania installment. Trust us--if you're a fan of SOTN, you'll want to sink your fangs into this killer exclusive." |
Puns aside, EGM seems to be hinting at a third game to the Rondo of Blood series (soon to be trilogy). |
Um... where do you get that from the EGM quote??? I read the same EGM and didn't get that "hint" at all. I'd say it's just as likely a port of Rondo, another SotN port (PSP?), or some other undiscussed possibility. I can't see how you could attribute that EGM is implying anything at all about the completion of the Rondo "trilogy". |
Okay firenze, we get it, you have mainstream gaming tastes.
I know you aren't new here, so I shouldn't have to explain to you that the general viewpoint here doesn't always line up with the mainstream press's opinion. It's possible for game reviewers to be wrong, you know! Even all of them at once! The fact that IGA's recent games have scored well has more to do with an absolute lack of ANY good 2D games than the particular quality of his own.
Dawn of Sorrow and Portrait of Ruin are mildly entertaining 2D diversions that are largely devoid of interesting level design, enemy placement, or satisfying challenge. They are okay games if you're one of those weirdos who plays Diablo II nonstop because you like seeing numbers go up. And that's fine -- but Castlevania used to stand for a much greater standard of 2D platforming design. And it's not unreasonable at all for longtime fans of the series to be disappointed with the way IGA is handling things.
Also, at least the way I read that quote, the fact that they used the term "next Castlevania installment" would suggest that, in fact, it's not a port. No telling of course, and I'm sure that EGM isn't exactly careful with their diction, so... yeah. Who knows! _________________
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Mon Jan 22, 2007 2:42 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
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| firenze wrote: |
| Um... where do you get that from the EGM quote??? I read the same EGM and didn't get that "hint" at all. I'd say it's just as likely a port of Rondo, another SotN port (PSP?), or some other undiscussed possibility. I can't see how you could attribute that EGM is implying anything at all about the completion of the Rondo "trilogy". |
| Shapermc wrote: |
| Looking into my crystal ball by grabbing my most recent issue of EGM and finding the side bar titled “Second Symphony” |
Also, mainstream media gave Sonic the Hedgehog 9.5 out of 10 for the 360 (ret-conned into a 8.5). That doesn't make the score accurate. And about Iga being the "director" of SotN: he wasn't the full director, he took over the job after a certain point. To say which parts are his and which aren't is more than anyone can say. In one article I read that he didn't take over SotN until very late in the game and only made choices which minorly tweaked the game.
If you ignore review scores you will see Castlevania sales have been dropping steadily, especially in Japan, for years now.
| Eric-Jon Rössel Waugh wrote: |
| Really. I just read it as a hint that Rondo of Blood will be coming to Xbox Live Arcade. |
Possibly, but I'm just going by the name of the sidebar. Wes was the first one to point that out. I also wouldn't be shocked to hear Alucard as the star of his own spinoff game/series, which is the most likely possibility. RoB coming to XBLA would be awesome as well.
| JamesE wrote: |
| You are a Sonic the Hedgehog fan |
Shhhhhh! You'll ruin the thread. _________________
The bad sleep well at The Gamer's Quarter
Last edited by Shapermc on Mon Jan 22, 2007 3:11 pm; edited 1 time in total |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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