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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Jan 24, 2007 1:34 am        Reply with quote

Megaman ZX is pretty damn good, guys.
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FortNinety



Joined: 04 Dec 2006
Location: New York, New York

PostPosted: Wed Jan 24, 2007 5:26 am        Reply with quote

Dracko wrote:
http://www.castlevaniadraculascurse.com/


Sorry to detract from the arguing, but, I have to ask... what do you folks think of the guy in charge of the art for this thing? Just curious.
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Wed Jan 24, 2007 6:11 am        Reply with quote

FortNinety wrote:
Dracko wrote:
http://www.castlevaniadraculascurse.com/


Sorry to detract from the arguing, but, I have to ask... what do you folks think of the guy in charge of the art for this thing? Just curious.


He seems pretty awesome! Almost all of the artwork on his website is poignant in some way.







Lots of SB avatar material here methinks!
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Wed Jan 24, 2007 6:22 am        Reply with quote

Broco wrote:
Lots of SB avatar material here methinks!


Totally! Forget this card avatar stuff, I'm all about the dead Pacman on a plate!
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Wed Jan 24, 2007 6:23 am        Reply with quote

that's not pacman, yo.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
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PostPosted: Wed Jan 24, 2007 6:24 am        Reply with quote

Mister Toups wrote:
that's not pacman, yo.


No, but the imagery is there.
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dementia



Joined: 05 Dec 2006

PostPosted: Wed Jan 24, 2007 8:02 am        Reply with quote

The brain looks like Granfaloon.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Wed Jan 24, 2007 8:21 am        Reply with quote

By the way, we should be talking about a "Dracula X" trilogy rather than a "Rondo" trilogy.
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Wed Jan 24, 2007 12:34 pm        Reply with quote

James Jean's art work is nothing short of brilliant, and I'm quite confident Ellis can write something astounding (and morally ambiguous) if he takes the franchise seriously.
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Wed Jan 24, 2007 3:21 pm        Reply with quote

Eric-Jon is fucking hott.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Wed Jan 24, 2007 3:42 pm        Reply with quote

Okay: where could a third Dracula X game go from here? Personally, I find Alucard to be a fairly compelling main character, as he has lots of conflict and struggle regarding his lineage, his mother, etc. There was something very energizing about the (post-Rondo) intro to Symphony; Alucard dashing through the woods, grimly determined to destroy his own father, who accuses him of being a traitor to his family and his heritage.

I personally think the Castlevania series ends with Symphony. That Vaderesque, last-minute salvation of Dracula once Alucard defeats him seems like the end of the story to me.

(Whew! The power just got cut to this machine but Firefox, bless it, saved my post.)
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Wed Jan 24, 2007 4:51 pm        Reply with quote

Eric-Jon Rössel Waugh wrote:
By the way, we should be talking about a "Dracula X" trilogy rather than a "Rondo" trilogy.

Yeah, semantics. See, getting into that would cause even more confusion than the retrospective already set up. Perhaps the third game will be an RPG about how Maria and Richter start up their rock band.



boojiboy7 wrote:
Megaman ZX is pretty damn good, guys.

Yes, it is.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Jan 24, 2007 5:58 pm        Reply with quote

Lestrade wrote:
Okay: where could a third Dracula X game go from here?


uh. nowhere?

there's that 5 year period in between rob and sotn but nothing really happens then except richter somehow becoming controlled by shaft.

and maria obviously never had anything to do with alucard after sotn. unless they were to make some game where it would be like super maria love love bishie chase of dark blood moon where you control maria and stalk alucard through the woods as he makes his way back to his coffin and you must screw him before he goes to sleep again?
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dessgeega
damaged


Joined: 05 Dec 2006

PostPosted: Wed Jan 24, 2007 6:03 pm        Reply with quote

diplo wrote:
and maria obviously never had anything to do with alucard after sotn.


i'm not sure how this is obvious? one of the endings of symphony, if i recall correctly, implies that he intends to travel abroad and she intends to go after him.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Jan 24, 2007 6:28 pm        Reply with quote

dessgeega wrote:
i'm not sure how this is obvious? one of the endings of symphony, if i recall correctly, implies that he intends to travel abroad and she intends to go after him.


er. no. he says something along the lines of sealing himself away again as soon as possible due to his vampiric bloodline and then leaves. maria eventually follows without his knowing.
concerning alucard's character it's clear that he wouldn't want anything to do with humans anymore unless it had the gravest importance - ergo his appearance when soma comes into the picture
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Wed Jan 24, 2007 6:50 pm        Reply with quote

Seriously, the rock band option seems most logical. You will have to exchange enemy souls to buy weapons instruments. For combat, think DMC3 guitar here.
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Wed Jan 24, 2007 8:26 pm        Reply with quote

diplo wrote:
dessgeega wrote:
i'm not sure how this is obvious? one of the endings of symphony, if i recall correctly, implies that he intends to travel abroad and she intends to go after him.


er. no. he says something along the lines of sealing himself away again as soon as possible due to his vampiric bloodline and then leaves. maria eventually follows without his knowing.

http://www.vgmuseum.com/end/psx/c/cvsotni2.htm
http://www.vgmuseum.com/end/psx/c/cvsotni3.htm

What happens after this is not obvious. Also don't forget that in Castlevania Legends (the first Castlevania made after SotN) Alucard has some kind of relationship with Sonia Belmont.
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Wed Jan 24, 2007 9:41 pm        Reply with quote

legends is not a part of igarashi's canon.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Wed Jan 24, 2007 11:42 pm        Reply with quote

I guess, yeah, it could be about Alucard's post-Dracula life. Maybe on the way back to his crypt he keeps getting caught up in demonic things that he feels an obligation to clear up. Or maybe the game will star Maria, in search of Alucard. It could be sort of like Simon's Quest -- go around, talking to people, following up on clues, mopping up the leftovers from his adventures, until eventually you catch up to him in the middle of something too big for Alucard to handle alone.

It's like, uh, Buffy in search of an elusive Angel. Hm.

Maybe it could deal a bit with the fall of the Belmonts? As Dracula falls, so does the Belmont line -- so maybe Alucard feels he's all that's left to take care of remaining demonic threats? Perhaps Maria convinces him that the Human race can take care of itself, and he can always just pass the torch (and the whip) on to some other custodian -- like the Morris clan.

I bet Igarashi would like that!
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klikbeep



Joined: 30 Dec 2006
Location: Tokyo

PostPosted: Thu Jan 25, 2007 9:49 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
I guess, yeah, it could be about Alucard's post-Dracula life.


A 9-to-5 and some nag with a bun in her oven
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JamesE
banned


Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 9:57 am        Reply with quote

Alucard Typing Minigames DS
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aerisdead



Joined: 17 Dec 2006
Location: Toronto, Canada

PostPosted: Thu Jan 25, 2007 2:46 pm        Reply with quote

Maybe they'll introduce the new characters ymmum, neitsneknarf and namflow

Am I rite guys
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JamesE
banned


Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 7:05 pm        Reply with quote

I enjoyed that post
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Jan 25, 2007 8:19 pm        Reply with quote

I would play a game starring namflow.
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Lestrade
Mary McMoePanties


Joined: 04 Dec 2006
Location: Toronto

PostPosted: Thu Jan 25, 2007 8:39 pm        Reply with quote

How about Puwexil or Koranot?
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showka



Joined: 04 Dec 2006

PostPosted: Fri Jan 26, 2007 4:11 am        Reply with quote

boojiboy7 wrote:
Megaman ZX is pretty damn good, guys.

A quick tangent: I've heard MM ZX was better than expected. So next time I want some 2D DS action, should I get Portrait of Ruin or Megaman ZX?
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diplo



Joined: 18 Dec 2006
Location: Brandy Brendo's bungalow

PostPosted: Fri Jan 26, 2007 4:15 am        Reply with quote

zx
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DarwinMayflower



Joined: 17 Dec 2006

PostPosted: Fri Jan 26, 2007 8:12 am        Reply with quote

Eric-Jon Rössel Waugh wrote:

Maybe it could deal a bit with the fall of the Belmonts? As Dracula falls, so does the Belmont line -- so maybe Alucard feels he's all that's left to take care of remaining demonic threats? Perhaps Maria convinces him that the Human race can take care of itself, and he can always just pass the torch (and the whip) on to some other custodian -- like the Morris clan.

I bet Igarashi would like that!

Considering that a lot if not all the of the recent Castlevanias' purposes are to just add a definative beginning, ending and linkage between all incarnations of the series, I could imagine Igarashi being totally into linking how the Vampire Killer ended up in non-Belmont hands. But really, it seems that to me Igarashi is just pouring through CV lore and storyline and thinking up entire games to explain why something occured and how he'll fix that problem. Perhaps after he finishes retconning everything, they might actually make a great game as opposed to a placeholder/footnote in CV lore.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Fri Jan 26, 2007 6:37 pm        Reply with quote

diplo wrote:
zx

I concur. I beat ZX in like.... 3 days or so because I was enjoying myself so much. I'm still wading through PoR because I keep forgetting to play and because I'm not really that thrilled to play it.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Jan 26, 2007 8:21 pm        Reply with quote

yeah, ZX. the only real downside is the horrible map, but you learn how to deal with that quickly enough.
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guest253



Joined: 05 Dec 2006

PostPosted: Fri Jan 26, 2007 11:38 pm        Reply with quote

i... kinda really like ZX's map.

the maps of most recent metrovanias show you exactly where you've been and where not. and keep track of a stupid map-percentage. i don't wanna know how often i've plowed through half a castle to cover a single map-square in some corner of a room at the opposite end of the game, just to find out there's absolutely nothing of interest to be found, except some 0.5% more map coverage. so much for feeling lost.

ZX only shows which areas are directly connected, giving some rough idea of how to get to your destination, but finding those connections within the areas is up to the player. i think that's a nice balance. i like getting a little bit lost.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sat Jan 27, 2007 12:56 am        Reply with quote

The problem with ZX's map is it tells you "go to Area G" or whatever, but there is absolutely no information on where area G is. You either look up on the Internet what area it's connected off of or (if you don't cheat like that) you fumble around in the areas you have unlocked aimlessly for some time, looking for a door that you haven't gone through/been able to go through before. Otherwise I really enjoyed the game a lot.
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sat Jan 27, 2007 4:00 am        Reply with quote

glitch wrote:
i... kinda really like ZX's map.

the maps of most recent metrovanias show you exactly where you've been and where not. and keep track of a stupid map-percentage. i don't wanna know how often i've plowed through half a castle to cover a single map-square in some corner of a room at the opposite end of the game, just to find out there's absolutely nothing of interest to be found, except some 0.5% more map coverage. so much for feeling lost.

ZX only shows which areas are directly connected, giving some rough idea of how to get to your destination, but finding those connections within the areas is up to the player. i think that's a nice balance. i like getting a little bit lost.


I agree, in theory, but the problem is that ZX's environment's aren't quite memorable enough to facilitate this style of play. Factor in the fact that there's no logic to which area connects to the next (as botagel has pointed out) and it makes it more frustrating than it needs to be. Even this wouldn't be a problem if you could just take the mission associated with a certain area the moment you stumble upon it instead of having to take it at a save point. In fact, if they allowed you to just take a mission once you get to the relevant area it would dramatically improve the game.

It's still really very good though. I'm excited about the sequel.
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guest253



Joined: 05 Dec 2006

PostPosted: Sat Jan 27, 2007 1:05 pm        Reply with quote

Mister Toups wrote:
Even this wouldn't be a problem if you could just take the mission associated with a certain area the moment you stumble upon it instead of having to take it at a save point. In fact, if they allowed you to just take a mission once you get to the relevant area it would dramatically improve the game.


true, that aspect doesn't work well in combination with the map as it is. i don't blame the map for that though. i'd rather see the problem solved by, what you say, making the missions selectable upon entering an area than by sticking a detailed map in there.
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Sat Jan 27, 2007 5:59 pm        Reply with quote

yeah, really if they made that one change the map wouldn't be a problem at all!
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Sat Jan 27, 2007 11:10 pm        Reply with quote

The thing that pissed me off about the map was that if you accidentally found a new area, but it wasn't what you were looking for, then went and completed the area you were looking for it wouldn't save where the area was that you stumbled across.

I ... actually forgot about how bad the map was. I guess that's a testament for how good the other stuff is?
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dementia



Joined: 05 Dec 2006

PostPosted: Sat Jan 27, 2007 11:15 pm        Reply with quote

If the Play mag rumor is true, I would buy a port of Rondo on PSP.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Fri Feb 02, 2007 3:51 am        Reply with quote

Looks like it's Rondo on PSP (original and 3D version) and SotN in "full-screen" what ever that means.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Fri Feb 02, 2007 4:09 am        Reply with quote

Yeah. So I was right about Rondo; just not about the platform. This is sort of interesting. There's a recent interview where Igarashi plays it cagey about a potential PSP-based 2.5D iteration of the series. I guess this is why!

The PSP is turning into the platform for 2.5D game designs. That's swell; it's a nice little niche to claim for itself. If anything, it's the first and only platform that seems perfectly suited to the things. So, well. Great. Might as well focus on its strengths.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Fri Feb 02, 2007 4:17 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
The PSP is turning into the platform for 2.5D game designs. That's swell; it's a nice little niche to claim for itself. If anything, it's the first and only platform that seems perfectly suited to the things. So, well. Great. Might as well focus on its strengths.

Now the hardware just needs an upgrade and I'm happy!
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Fri Feb 02, 2007 5:52 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
Yeah. So I was right about Rondo; just not about the platform. This is sort of interesting. There's a recent interview where Igarashi plays it cagey about a potential PSP-based 2.5D iteration of the series. I guess this is why!

The PSP is turning into the platform for 2.5D game designs. That's swell; it's a nice little niche to claim for itself. If anything, it's the first and only platform that seems perfectly suited to the things. So, well. Great. Might as well focus on its strengths.


Now if only the hardware itself didn't suck and wasn't criminally overpriced!

Then we'd be talking.

Still, this is the first thing to make me really want a PSP.
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