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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Tue Jan 23, 2007 2:25 am |
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| lolipalooza wrote: |
| Also, who would be this SotN guy who was in the lead before Iga? |
toru hagihara i believe |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Jan 23, 2007 2:51 am |
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| yup. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 2:55 am |
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| Eric-Jon Rössel Waugh wrote: |
| yup. |
later went on to work on... DDR?
whuh? _________________
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lolipalooza

Joined: 05 Dec 2006 Location: Curitiba, Brazil
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Posted: Tue Jan 23, 2007 3:16 am |
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| Mister Toups wrote: |
| Eric-Jon Rössel Waugh wrote: |
| yup. |
later went on to work on... DDR?
whuh? |
My reaction exactly. I first thought he'd be some kind of Hirokazu Yasuhara, but... I don't know now?! |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 4:01 am |
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| Mister Toups wrote: |
| I think we'll have to agree to disagree about the controls. They are slow but they are precise and if you play deliberately then you are always in control of your character. |
It's not just that they are slow, it is that they combine with physics and animation to convince you you are in control of an 8-bit OAP with real bad pains in his knees oh dude
hence the comparison to Sonic - it's possible to play well in spite of the controls, but the controls are still a fucked up problem
Did Ranger X need to cripple me? hell no, and Ranger X is probably the most strategic platformer in the history of the universe, yet I am empowered rather than crippled to shit
Did Aurail need to slow my control and give me a retarded weapon to present a paced challenge? Hell no
The Castlevania "challenge" is produced by sadomasocistic apologist (sup shaper) interfacing with shitfucked control scheme. Intelligent level design + fluid controls = fuck yeah ranger x, dumb, boring level design + fuckshitted control scheme = cult game that is none the less retarded (protip: half the Sonic 360 apologists use the same fucking arguements all over sonic cult uih)
I play games for ESCAPISM, not to feel like I did before I had my tendons lenghtened (1988)
Also I am drunk and hansome
My subjective insight makes this post NGJ to hell watch out Kerion Gillen
I swore a lot up there but don't think I'm one of those horrible cyberbullies please |
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haze la belle poney sans merci
Joined: 04 Dec 2006
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Posted: Tue Jan 23, 2007 4:57 am |
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i quite like 8-bit Castlevania's physics/controls and i don't find them that limiting or difficult. it's somewhat-realistic physics for a purpose. the same reason you don't get Bullet-Time Dante abilities in Silent Hill games.
it is interesting when in III you get Grant and he feels superhuman by comparison. just because he can FINALLY change direction in mid-air and not slow down when falling from tall heights, just like Mario does, not to mention crawling on walls. too bad he's so damn weak at attacking.
i haven't played "OMFG I HAVE A MAP THIS IS TOTALLY LIKE METROID"-vania so i'm too outdated here to be a fan :<
now if you want Sadomasochist controls i point to 8-bit Ninja Gaiden. fucking hell, i hated those games, and the controls aren't even slowed down! what's the point of playing a game as a ninja if every single enemy you meet is twice as fast as you are? |
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Deets

Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 5:34 am |
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| The infuriating difficulty in Ninja Gaiden stems primarily from the fact that enemies respawn constantly at the edge of the screen, and about 90% of them from about stage 5 on are placed on tiny platforms over bottomless pits. |
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DarwinMayflower

Joined: 17 Dec 2006
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Posted: Tue Jan 23, 2007 6:38 am |
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The biggest problem I seem to find with the IGA-vania series now is that most of the storyline seems just to exist for the pure sake of referencing some previous Castlevania in some shape or form. PoA references Bloodlines, AoS and DoS with SOTN and Dracula's Curse and HoD with CV2 in some shape or form. The problem I find is that it doesn't seem the series is concerned with advancing itself anymore as opposed to just putting in a lot of homages, references and trying to tie every non-IGA Castlevania together in some shape or form.
But I have to quote showka from the beginning of the thread:
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| Dawn of Sorrow was a pretty kick ass game the first time through; however, the moment you beat it (and really, for a few hours before the end) you realize that huge chunks of it are just bland as fuck. That’s what sucks about Castlevania these days, is how a lack of time is making them boring. There's some cool monsters here and there, the occasional new sprite, but none of them have match Symphony and its all because none of them have had the amount of time, production or care put into them as Symphony. |
This is pretty much true. There were some parts that I feel that were especially tacked on, like not much consideration was considered after a strong start. PoR has this feeling right when you enter the second or third portrait level in which you no longer feel that the portrait levels are nice little deviations from the metrovania Castle Design, but more about not giving a shit about designing any level to fit well within a Castle confine. All in all you feel it's no longer about you fighting the hordes of Dracula but an obstacle course to clear or even trying to navigate through a sale at Circuit City, just replace savage deal seeking customers with skeletons.
But I think the biggest downfall of Castlevania is when it doesn't seem to be a challenge anymore. At least in the sense that you feel challenged all the way throughout. That the only apparent challenge from the game isn't so much how the minions of Dracula block your path to victory, almost at times hounding and chasing you, but how many enemies they can cram in there to just get one hit on you so it cumulates into a death before you reach a save point. It suddenly becomes a race to the save point as opposed a fight to the end. I think this is what is meant by enemy placement being well thought out because it's easy to get a dozen enemies to be in your way; sprinkled liberally along an area like it was salt. However it's harder to design a level not only to fit a challenge of going through it, but also to accomodate the enemy placement to accompany that difficulty. This isn't tedious to find out a way to get rid of the enemy, but a sense of accomplishment that doesn't require the idea that just enough health will get you through without any skill required.
Take for instance an impressive looking enemy like Andras from PoR; which is basically an oft used Warg sprite with a new sprite riding it,. It appears pretty early in the game and just the size and scary nature of it should really indicate that it should pose some sort of challenge. 3 whips later, I manage to kill it before it even starts any one of it's attacks. I don't even know what it's attacks are I killed it so fast. Suddenly it doesn't seem to be about making a challenging enemy, but just to make a new sprite in general or augment an old sprite for the game for the purpose of just putting it in there. I mean what is the point of giving this enemy so much animation if it isn't even going to get a chance to use it on me? Just to satisfy some sense of familiarity or nostolgia by making me say; "Hey, they reused the warg sprite! "
I think one of the main problems is that they are reusing the Old School CV sprites far too much. That these sprites and the idea behind using them are not fit for something like Metriod-vania. That's why I like CoTM at times, because at least they attempted to make enemies fit in the way the level is designed. I mean sure with Metriod itself you could blaze through it, but it still had that sense of level design and enemy placement that didn't make you feel you could just revisit the levels without thinking, that there are instances of actually having some sort of skill to get to point A to point B. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Tue Jan 23, 2007 6:52 am |
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| DarwinMayflower wrote: |
| I think one of the main problems is that they are reusing the Old School CV sprites far too much. |
aria and harmony were completely acceptable since they redid every enemy for each game, while including a bunch of new sprites. dawn started to get offensive when it borrowed 50% or so from sotn/rondo, and i got a sick feeling in my stomach when i counted portrait's bestiary, only to find about 20 new inclusions in the total ~140.
:[ |
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Tue Jan 23, 2007 8:11 am |
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So the modern Castlevania games aren't bad Castlevania games, but rather good Ninja Gaiden games? _________________
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Jan 23, 2007 9:28 am |
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| They're sort of decent sidescrolling Diablo, is what they are. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Tue Jan 23, 2007 9:29 am Post subject: Re: What is a fan? A miserable pile of secrets! |
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| Mister Toups wrote: |
Okay firenze, we get it, you have mainstream gaming tastes.
I know you aren't new here, so I shouldn't have to explain to you that the general viewpoint here doesn't always line up with the mainstream press's opinion. It's possible for game reviewers to be wrong, you know! Even all of them at once! |
Oh quit trying to pull the I'm a bigger artfag than you card. If you really want we can get into a pissing contest about how non-mainstream we both are. My favorite genres are stuff like 2D shooters and fighters, so yeah I'm a mainstreamer. Heaven forbid I like a commercially successful Castlevania game and not just indie stuff like Cave Story (is that what I'm supposed to say to get in the cool kids club?). Yup, I'm just like all the rest of the EGM reading, Mushihimesama playing mainstreamers. And since you like Twilight Princess you must be a dirty mainstreamer (oh heavens, what an insult!), right? But I'm going to shut up about my geek cred now. I think both of us, and actually the vast majority of the posters here, like plenty of quirky/obscure/niche/"hardcore" titles as well as plenty of "mainstream" games. We're all geeky enough to be taking our time posting here, which I would tend to believe means we all just like what we perceive as good games regardless of whether they're best sellers at Wal-Mart or hard to find imports.
I really only replied because of your quote "The series, by many accounts, has gone downhill since the current curator, Koji Igarashi, took over the franchise". I've just not really seen these "many accounts". I brought up mainstream media not to say that "the big video game magazines and websites say it, therefore it must be right!". I was just showing an example that there are a lot of people who don't whine about IGA at all. I don't hear complaints among other gamer friends, plenty of game developers I know (Dawn of Sorrow was pretty popular among most of the pepole at the last GDC I went too), magazines, major internet sites, and even the ghetto that is the Gamefaqs boards.
Who are these "many" accounts? Toups and a few other IC posters? Because honestly that's the majority of the IGA-complaining I see. And if it's pretty much a phenomenon of this forum, then aren't you just preaching to the choir anyway? Why bother with your post to begin with other than to pat yourself on the back for being so hip and on the ball with what's trendy in your hipster circle (and running counter to popular opinion)... |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Tue Jan 23, 2007 9:33 am |
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Note to self and rest of SB...
Firenze is now going to shut the hell up, because it seems the invariable result of his posting on a IC/SB Castlevania thread is angry accusations of artfaggery, reverse artfaggery, assholishness, IGA-worship, and people not understanding anything about video games. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 1:50 pm |
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This isn't about artfaggery or who's more "indie" or whatever else. It's just that citing overwhelming critical support is a really weak argument, especially in an environment like this.
Anyway it was still inappropriate of me to say that, so I'm sorry. I've been in a sour mood for personal reasons lately. No offense intended. _________________
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Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
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Posted: Tue Jan 23, 2007 3:10 pm |
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| Eric-Jon Rössel Waugh wrote: |
| diplo wrote: |
| lolipalooza wrote: |
| Also, who would be this SotN guy who was in the lead before Iga? |
toru hagihara i believe |
yup. |
I read an interview recently where Iga claims all credit... the bastard
Also, firenze, calm the hell down. If you want us to expound on what we have been stating for many pages now, fine. If you want a list of pure IGA created games you'll see that only about half are above average at best. Just because the games are in two dee with sprites doesn't make them instant classics. The second highest rated portable Castlevania (HoD based on metacritic or whatever) is now one of the worst rated in the series by these so called "fans" who we are the dark mirror of. If you look back at other points in Castlevania fandom Circle of the Moon was the reason to own a GBA, now most people do nothing but tear it down. The other side of the coin isn't so unblemished itself.
The original article was just supposed to be about consumerism and bad retrospectives. _________________
The bad sleep well at The Gamer's Quarter |
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Ben Reed

Joined: 04 Dec 2006 Location: charge b, f + P
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Posted: Tue Jan 23, 2007 4:19 pm |
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| BotageL wrote: |
I guess you didn't play as Maria. |
Maria was THE reason to play Rondo of Blood, killing monsters left and right as a twelve-year-old girl with magical animal friends.
If you didn't play as Maria in RoB, you are WRONG, and you will never be right again. There IS no debate. _________________
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dessgeega damaged

Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 4:36 pm |
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except that maria's way too easy. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 5:10 pm |
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| Mister Toups wrote: |
| This isn't about artfaggery or who's more "indie" or whatever else. It's just that citing overwhelming critical support is a really weak argument, especially in an environment like this. |
Likewise, it's kind of banal to pull out an appeal to popular dislike when it's an atypical opinion, right? |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 5:12 pm |
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| dessgeega wrote: |
| except that maria's way too easy. |
hey keep that to the pedophile thread.
and James I reckon if you took a survey about IGA's games around these parts it would, at worst, be 50-50. At least going by this thread there's a pretty even split between people who like and dislike it. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 5:17 pm |
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| Yes but if you took a survey of people outside here they would be all boners ahoy and set sail for dick over it. This place has a weird fanboy factor. It does! |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 5:18 pm |
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| JamesE wrote: |
| Yes but if you took a survey of people outside here they would be all boners ahoy and set sail for dick over it. This place has a weird fanboy factor. It does! |
I'm not sure how that's relevant, really. This discussion takes place in this community so it's okay to appeal to standards set by the community. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 5:25 pm |
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Yeah, I think I'm going to have to say that's a really stupid precedent.
The games are generally acclaimed. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 5:27 pm |
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| And everyone here used to really, really like DoS! Then it became fashionable to hate on it, and the overwhelming negativity sucked in a whole bunch of people like a Katamari of tears! |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 5:33 pm |
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| JamesE wrote: |
| And everyone here used to really, really like DoS! Then it became fashionable to hate on it, and the overwhelming negativity sucked in a whole bunch of people like a Katamari of tears! |
I did used to like DoS! Before I finished it and realized that it wasn't half as good as Aria of Sorrow, which was a great game but was still lacking in some areas.
And I don't hate Dawn of Sorrow! It's an alright game! It's just not like FLIPPING AWESOME like SotN or Castlevania IV or Bloodlines. It's not living up to the legacy for me! _________________
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TheTigerHobbes

Joined: 18 Dec 2006
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Posted: Tue Jan 23, 2007 5:35 pm |
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| showka wrote: |
| None dare say it, but Castlevania is an ass hair away from turning into Megaman. |
I totally said that in the PoR thread.
But yeah, dead-on post. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Tue Jan 23, 2007 5:59 pm |
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| Mister Toups wrote: |
| Anyway it was still inappropriate of me to say that, so I'm sorry. I've been in a sour mood for personal reasons lately. No offense intended. |
Well, thanks. I apologize as well if I was overly hostile. It seems Castlevania threads have a magical way of doing that to me. Glad to get back to civility. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 6:26 pm |
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| Mister Toups wrote: |
| JamesE wrote: |
| And everyone here used to really, really like DoS! Then it became fashionable to hate on it, and the overwhelming negativity sucked in a whole bunch of people like a Katamari of tears! |
I did used to like DoS! Before I finished it and realized that it wasn't half as good as Aria of Sorrow, which was a great game but was still lacking in some areas.
And I don't hate Dawn of Sorrow! It's an alright game! It's just not like FLIPPING AWESOME like SotN or Castlevania IV or Bloodlines. It's not living up to the legacy for me! |
I'm tempted to say that if any of those games had grinding/max out elements you'd have become just as dismissive of them. I honestly couldn't look at DoS for a long time after I spent 40 hours on it. We're on good terms now.
One of the coolest things about SotN is the lack of extra information indexes, which makes packratting pretty pointless. |
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 6:29 pm |
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| showka wrote: |
| None dare say it, but Castlevania fanboys are an arse hair away from turning into Megaman fanboys. |
fixed |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 6:32 pm |
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james I should show you my aria of sorrow save game where I have 9 of every item with a level 99 Soma.
I maxed the fuck out of that game and I just got tired of DoS giving more of the same. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 6:48 pm |
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| Mister Toups wrote: |
james I should show you my aria of sorrow save game where I have 9 of every item with a level 99 Soma.
I maxed the fuck out of that game and I just got tired of DoS giving more of the same. |
So essentially, you've spent an aggregate of hundreds of hours with two very similar games, doing very similar things?
And it still surprises you you're burnt out with Casltevania? |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 6:52 pm |
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| JamesE wrote: |
| Mister Toups wrote: |
james I should show you my aria of sorrow save game where I have 9 of every item with a level 99 Soma.
I maxed the fuck out of that game and I just got tired of DoS giving more of the same. |
So essentially, you've spent an aggregate of hundreds of hours with two very similar games, doing very similar things? |
I spent maybe ten hours with DoS, tops. And I doubt I broke 40 with Aria of Sorrow (leveling up doesn't take THAT long).
And this was with years inbetween to freshen up. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 6:54 pm |
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| Regardless, I think grinding has destroyed the part of your mind that will ever let you accept a new Castlevania. |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 7:00 pm |
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| JamesE wrote: |
| Regardless, I think grinding has destroyed the part of your mind that will ever let you accept a new Castlevania. |
Maybe! Maybe this says something about games with which grinding is a principle mechanic! Maybe it's a dead-end design-wise! _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 7:13 pm |
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| Mister Toups wrote: |
| JamesE wrote: |
| Regardless, I think grinding has destroyed the part of your mind that will ever let you accept a new Castlevania. |
Maybe! Maybe this says something about games with which grinding is a principle mechanic! Maybe it's a dead-end design-wise! |
Except grinding isn't required to beat the game, and is purely a side issue? |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 7:17 pm |
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Well, we're going in circles here, because I still feel like grinding is ultimately the only thing entertaining about the game. _________________
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JamesE banned
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 7:29 pm |
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| That doesn't make any sense what the hell |
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Mr Stegosaurus
Joined: 05 Dec 2006
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Posted: Tue Jan 23, 2007 8:07 pm |
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| James, he's saying that grinding is only fun for so long, and that DoS doesn't have much else going for it -- so once you're sick of Igarashi-style grinding (for example, if you've spent 40 hours on Aria), the game is no longer satisfying. How does that not make sense? Come on, man. I haven't even played DoS and I followed along just fine. |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Tue Jan 23, 2007 9:34 pm |
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guys i really don't see the grinding problem in aria
you only have to harvest two souls and most of the time those enemies relinquish them the first time
if not it takes 10-20 kills before they give it up and they die with about three hits
if you avoid like 60% of the enemies yeah then you will have to grind i guess (not really though because i just played through the game a few nights ago on hard mode and no items and did the double jump sequence breaker and completed it all at about level 16 while dying twice) but isn't part of the fun of the castleroids using your weapons on the enemies and seeing the big numbers and watching them explode in satisfying bursts of flames
or maybe not! who knows different strokes
i'll agree with dawn though
what the fuck were they thinking with making me get souls to get new weapons
also hey i just got a soul wops i need to get a few more of the same soul before it's moderately useable
the worst part is that iron golem which will ALWAYS take 50 hits to kill
i know it's all optional but isn't that kinda the point of the games - options
considering that the fat of the game shouldn't be drab
Last edited by diplo on Wed Jan 24, 2007 1:00 am; edited 1 time in total |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 23, 2007 9:38 pm |
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I didn't have to grind in aria. But I did grind because it was fun.
Also because I was in France and that was pretty much the only game that I had with me for over a month. _________________
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showka
Joined: 04 Dec 2006
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Posted: Tue Jan 23, 2007 10:30 pm |
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| JamesE wrote: |
| Yes but if you took a survey of people outside here they would be all boners ahoy and set sail for dick over it. This place has a weird fanboy factor. It does! |
Thats because Dawn of Sorrow is exciting at first and has some interesting bosses. Its just not as good as Symphony of the Night, which is a decade old. And it feels too similar to the two games that came before it (and probably the one that came after it). People are wrong if they think it totally sucked, and I've disagreed with people who said it was terrible. But it just isn't as good as Symphony, and parts of it are just bland or sloppy. If the newest Zelda was similar to Ocarina of Time only not as good (OOT is a younger game than Symphony of the Night, btw) instead of being Twilight Princess, everyone would would say the Zelda franchise was burning out.
Same thing with the Megaman series. Megaman X4 and 8 were actually marked improvements over their prior installments, but because they were based on the same level structure and inherent gameplay concepts as their predecessors everyone called it a dated franchise. I agree that the Megaman concept was a bit dated by then, but there was clearly effort and production put into them (everything was redrawn! In a Capcom game!), like Capcom wanted to show people how well they could do with a Megaman game using next-generation hardware. As a result, they were the first Megaman games I bought in seven years (not the last, unfortunately).
With the newer Castlevania's its clear that they just aren't trying as hard or don't have the same resources to match Symphony of the Night, let alone best it. Though we haven't talked much about them, this lack of production includes the 3D games (although I can't speak for Curse of Darkness). Lament of Innocence had a great combat system, neat upgrades and moving Leon around was much more enjoyable than in the N64 games. It could've been a great game if they'd designed actual levels for it and maybe a working camera. As it was the levels were terrible, and I only beat it to see if anything cool happened at the end (it sort of did). In retrospect Legacy of Darkness is easily the superior 3D Castlevania, due to its better variety and sense of progression. |
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showka
Joined: 04 Dec 2006
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Posted: Tue Jan 23, 2007 11:16 pm |
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| haze wrote: |
| now if you want Sadomasochist controls i point to 8-bit Ninja Gaiden. fucking hell, i hated those games, and the controls aren't even slowed down! what's the point of playing a game as a ninja if every single enemy you meet is twice as fast as you are? |
OBJECTION! Ryu moves as fast as he needs to. He is faster than most enemies in the game, and the ones he's not can be killed quickly by simply meeting them with your sword.
Its too bad Ninja Gaiden never got a proper 2D sequel anytime after the 8-bit era. Ninja Gaiden III was pretty unfun (mostly because it was the hardest one they made yet only gave you three continues). If it did more gamers would be aware (or have stayed aware) of the older games. Instead it seems like history is forgetting them. I actually prefer NG I & II to all the 8-bit Castlevanias except for possibly III. |
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