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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Mon Jan 22, 2007 8:30 am |
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Coincidently I picked Curse of Darkness back up today. About two hours in when I hit the skull-lined basement of the monastery it stopped feeling like a generic 3D adventure game set in a bunch of generic hallways and started to feel like one of the metrovanias, where the backgrounds of each area dripped with atmosphere. Remember that kitchen area of SotN where the purple wolf thing from Rondo was being carved up, or the bizarre giant bone-filled hellishness of HoD or Legion's area in AoS? Maybe they suffer from "monsters on a shelf" syndrome (which I understood as a concession to the RPG side of the games and the wandering monsters of that genre), but damn if that shelf isn't beautiful. These are games named for a setting, and recent entries have really brought that setting back into focus. Knytt pulled this off wonderfully as well.
I just hope that catacomb bit wasn't a fluke, although it probably was. _________________
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Mon Jan 22, 2007 5:48 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
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| JamesE wrote: |
| Casltevania was a generic 80s action game with a weird weapon and a unique setting, not much more (until Bloodlines, arguably). |
| Mister Toups wrote: |
| it's rare to encounter enemies that don't in some way enrich the challenge of the game. |
I'm with Toups here. Play Ninja Gaiden for contrast, and you'll see how well Castlevania walked that fine line of putting enemies in thoughtful spots as opposed to being downright bastards about it. _________________
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Laurel Soup

Joined: 05 Dec 2006 Location: Hitsville, USA
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Posted: Tue Jan 23, 2007 8:11 am |
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So the modern Castlevania games aren't bad Castlevania games, but rather good Ninja Gaiden games? _________________
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