|
|
View previous topic :: View next topic
|
| Author |
Message |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Sun Jan 21, 2007 8:46 pm Post subject: What is a fan? A miserable pile of secrets! |
|
|
Castlevania is a series which has been discussed on these forums (including its previous installments at Insert Credit) ad infinitum. Some people have even said Eric-Jon’s Harmony of Dissonance feature is one of the best on the site. Needless to say, we like the game a lot.
The series, by many accounts, has gone downhill since the current curator, Koji Igarashi, took over the franchise with the Gameboy Advance title, Harmony of Dissonance. The same fools continue to buy game after game of the series which won’t die. Sometimes it’s because we’re spurred on by bonus items (such as the extravagant coffin box with Portrait of Ruin, which included a soundtrack CD, art book, timeline, DS game holder, and stylus all within gorgeous packaging). Other times because there’s just not much else on that particular system (Dawn of Sorrow). What ever the reason we keep doing it.
Like last year, in Japan, game publisher Hamster released a Playstation 2 port of the arcade game Haunted Castle. This is the only original Castlevania game that had yet to be ported to a home console. Hamster was loving enough to not only include the game, but also a soundtrack, and “super-play” where the person playing is not really super, and even dies halfway through the game. I think we should ignore the fact that the port is also fairly poor in terms of speed and reproduction.
Also, announced last year, Symphony of the Night will be coming out for the Xbox 360’s Live Arcade. More recently it was stated that the game will break the XBLA space requirement for download size (which was in place to make sure games could fit on a memory card). As a sign of good faith many people will be re-buying this game come February who have already purchased it at least once or twice for the Playstation 1, and many of which still own it. Let’s let alone the fact that this could have been a much greater game release by including the added elements and playable character of the Saturn version, which has never seen the light of day outside Japan, and just be happy that we can buy a game we’ve played to death again, in HD.
Konami and Nintendo must know something about Castlevania fans and how much they can’t restrain themselves from re-buying Castlevania games. This past christmas Nintendo lovingly wrapped up and delivered us all fodder for our most compulsive of instincts. Super Castlevania IV was released for the Virtual Console in wonderful 480p, and against all attempts to restrain ourselves, the cumulative internet frantically scrounged up enough Wii Points in order to re-buy, and re-play, Castlevania before we all go and do it again next month. Luckily there were enough component cables going around by this time.
Looking into my crystal ball by grabbing my most recent issue of EGM (number 212, yes the one with the infantile interview about Zelda: Twilight Princess) and finding the side bar titled “Second Symphony” next to an interview with Koji Igarashi (trust me, there’s nothing good in the interview except him saying that people in his office got standing ovations for clearing PoR in hard mode). If you hadn’t guessed what the rumor is to be based on the title of the side bar, here’s a quote:
| EGM wrote: |
| "But what other secrets is Konami hiding in its coffin? Big ones! Check back here next issue to get the exclusive scoop on the next Castlevania installment. Trust us--if you're a fan of SOTN, you'll want to sink your fangs into this killer exclusive." |
Puns aside, EGM seems to be hinting at a third game to the Rondo of Blood series (soon to be trilogy). Yes, that would make a second SOTN game into a trilogy starting at Rondo of Blood. I can understand your confusion with this statement if you read IGN’s most recent Castlevania Retrospective, which aside from a great deal of misinformation on the series, fails to properly tie everything together.
(Editorial Note: Even though I link to that story, I really don’t recommend that you read it. It’s a bunch of internally repeated information written by someone who--most likely--has never played more than 10 minutes of each game written about. It gets many things wrong which are even plainly stated at such sites as Wikipedia, so I’m exceptionally curious as to how the piece was even researched. Though, I give the writer credit for being ballsy enough to claim the SNES version of Rondo of Blood as superior to the PC-Engine version because of it’s technical prowess.)
Yes, we Castlevania fans are an abused bunch of people. The only thing that I can say in our defense is that it could be worse: we could be Sonic the Hedgehog fans. _________________
The bad sleep well at The Gamer's Quarter
Last edited by Shapermc on Mon Jan 22, 2007 2:50 pm; edited 1 time in total |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Sun Jan 21, 2007 11:16 pm |
|
|
| Persona-sama wrote: |
| As a fan of both, your last line really cuts me to the core, Shazper. ;_; |
Yeah, there's a bit of irony to it as well. You should see my review of the 360 Sonic The Hedgehog I have sitting on ice. I also have a video to accompany it! _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Jan 22, 2007 2:42 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
|
|
| firenze wrote: |
| Um... where do you get that from the EGM quote??? I read the same EGM and didn't get that "hint" at all. I'd say it's just as likely a port of Rondo, another SotN port (PSP?), or some other undiscussed possibility. I can't see how you could attribute that EGM is implying anything at all about the completion of the Rondo "trilogy". |
| Shapermc wrote: |
| Looking into my crystal ball by grabbing my most recent issue of EGM and finding the side bar titled “Second Symphony” |
Also, mainstream media gave Sonic the Hedgehog 9.5 out of 10 for the 360 (ret-conned into a 8.5). That doesn't make the score accurate. And about Iga being the "director" of SotN: he wasn't the full director, he took over the job after a certain point. To say which parts are his and which aren't is more than anyone can say. In one article I read that he didn't take over SotN until very late in the game and only made choices which minorly tweaked the game.
If you ignore review scores you will see Castlevania sales have been dropping steadily, especially in Japan, for years now.
| Eric-Jon Rössel Waugh wrote: |
| Really. I just read it as a hint that Rondo of Blood will be coming to Xbox Live Arcade. |
Possibly, but I'm just going by the name of the sidebar. Wes was the first one to point that out. I also wouldn't be shocked to hear Alucard as the star of his own spinoff game/series, which is the most likely possibility. RoB coming to XBLA would be awesome as well.
| JamesE wrote: |
| You are a Sonic the Hedgehog fan |
Shhhhhh! You'll ruin the thread. _________________
The bad sleep well at The Gamer's Quarter
Last edited by Shapermc on Mon Jan 22, 2007 3:11 pm; edited 1 time in total |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Jan 22, 2007 4:55 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
|
|
Ok, while this was to be a light-hearted entry in general I see you're obviously going to take this way too personally and seriously in general.
| JamesE wrote: |
| You can either carry around 30 items or try not to get hit. You can play through the game without power-leveling. You have a choice as to how hard the game is, and if you don't take it, you only have yourself to blame. All of the bosses have paterns, all of them have "safe" areas. You are running into this thing as jaded 20 somethings and demanding it impress you. This is what is known as a "bad audience" in musical terminology. It's a sandbox game with multiple possible variations of souls, equipment and playstyles. It's hardly IGA's fault if nobody has the imagination to set up something interesting with such ample material. |
If this is the case then how come no one can effectively use the argument “shmups are too easy because you just credit feed them, you need to limit your credits to make them harder.” It’s an excuse James, and you know it. While you can make the game harder or easier for yourself it still never captures the feel of a linear platforming game which is heavily based on memorization and skill. At best it’s a challenging adventure game with a Castlevania skin.
The enemy placement thing has more to do with the fact that, as you stated, you can now do really awesome and extravagant things. Why are there now skeletons just standing on ledges that can’t damage you and aren’t hard to kill? When single skeletons use to be placed on ledges it would usually kill you if they threw a bone at you and got knocked back into a bottomless pit. Even just regular bats in the right locations could knock you back into the rotating platforms where you fall to your death.
Castlevania support by the mainstream is nearly gone. It left around the same time that SotN came out. CV use to be a huge game that was bought by hardcore and casual alike. It was a frustrating game that was designed around many, many repeat plays and had to be good for all of them. SotN and onward have been designed (mainly) for one initial play, where repeat plays involve getting more stuff (souls, items, or percent). They’re different games at heart, there’s a split in the fan base.
Things like this happen; the point is that people who are true fans will buy this stuff even though it’s not what they wanted in the game. People like me. When it’s not what we wanted we have every right to say what ever the hell we want: right or wrong isn’t the point. “Castlevania doesn’t love us anymore” isn’t completely off, but there is a large amount of castle-sumerism within the series that is only seen in very few other series. Sonic is one of them, and while you despise the recent games, there are people who (god help them) enjoy those games even though they’re “not all they can be.” Happy yet disappointed. You’re not always right and no one’s opinion is perfect.
EDIT: Toups, you creep me out sometimes. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Jan 22, 2007 6:50 pm Post subject: Re: What is a fan? A miserable pile of secrets! |
|
|
| JamesE wrote: |
Here I'm going to suggest that perhaps you have fallen into the same trap Sonic fanbois have - insisting that rigid, punishing and poorly controlled design somehow "enriches" the game. You have been bent to the whim of the game, not vica versa.
~~~
And shaper, dude - I was responding to toups, but if you're going to trot out fanbait like this, you cannot expect it to stay light hearted. I take none of this personally, and neither should you.
| ShaperMC wrote: |
| it still never captures the feel of a linear platforming game |
It's not a linear platform game. People do not play shmups expecting a flight sim. MAME games are too easy if you credit feed them - you do need to limit your credits to meter out a reasonable challenge. That is a totally valid thing to say, what the hell? |
Yeah, as bolded above, that's kind of the point. We have bent to the whim, but that's kind of the point isn't it? I mean... hell, I don't know anymore.
The credit feeding thing: no matter how many times people who are fans of shmups tell people who buy Giga Wing (as one example) for the DC that it's a very good challenge if you just limit yourself in credits people just laugh it off. Games need to limit the credits themselves or people aren't going to do it.
That said, after Aria of Sorrow, in order to better balance the game for myself, I always wear items which keeps my luck at the highest. It makes it more challenging but I still find the pace and overall challenge unbalanced. Just because you make it harder on yourself doesn't mean the game will compensate for this.
About boss patterns in the new games: they aren't that good. I did a compairson of the headless lancer between Rondo and PoR.
And Rondo is the the best of the Action series Castlevania games. If you want to argue anything else your going to have to argue that the adventure games are better than the action games. By saying Rondo is over rated is like saying Castlevania is over rated... which isn't really too far off from the truth.
About sales numbers: Castlevania use to sell well in Japan too, it all started to slide off in the 16 bit times there. Sales number for anything more than 5 - 8 years old is really difficult to come by. I admit that those PoR numbers are higher than I expected, but the DoS numbers are pretty low. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Jan 22, 2007 7:17 pm |
|
|
| JamesE wrote: |
| Shapermc wrote: |
| JamesE wrote: |
| No, Bloodlines is the best action Castlevania. I have graphs, I can prove it. |
John or Eric? |
Either/Or |
Eric has the best conrolling spear in all of CV. I feel that he controls really well in the game. I don't much like using John in it. Bloodlines is right up there with Rondo, but due to the last couple levels of Bloodlines I have to give the better game nomination to Rondo. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Jan 22, 2007 8:22 pm |
|
|
| Koji wrote: |
| Weeell... Allow me to dissent! I don't have a PSP, but if I did I'd totally buy UGnG. Just looking at that video I see some tasty level design, fun bosses, pretty graphics and interesting enemies. There's even a whip weapon! Guys, the original Castlevania ('86) was a clone of Ghosts 'n' Goblins ('85) in the first place, so give the original series some love too. |
I actually just wrote an article about this for TGQ (by just I mean… like forever ago, but it’s still not out yet). This is a correct statement. It’s funny how well the game sticks to it’s roots and still conforms to more present day sensibilities (restart where you die, warps, save points) while still managing to feel like the game pretty much never went anywhere (I mean this in a good way). I also have a bit of history about Fujiwara and it gives good perspective to the series. I’m still wrestling with a bit of the organization part on the article, but right now it’s pretty much two articles that don’t meet in the center well. Yeah, I think I even said somewhere that UGnG with the whip is more like Castlevania than Castlevania has been since ’98 (barring remakes/re-releases). _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Tue Jan 23, 2007 3:10 pm |
|
|
| Eric-Jon Rössel Waugh wrote: |
| diplo wrote: |
| lolipalooza wrote: |
| Also, who would be this SotN guy who was in the lead before Iga? |
toru hagihara i believe |
yup. |
I read an interview recently where Iga claims all credit... the bastard
Also, firenze, calm the hell down. If you want us to expound on what we have been stating for many pages now, fine. If you want a list of pure IGA created games you'll see that only about half are above average at best. Just because the games are in two dee with sprites doesn't make them instant classics. The second highest rated portable Castlevania (HoD based on metacritic or whatever) is now one of the worst rated in the series by these so called "fans" who we are the dark mirror of. If you look back at other points in Castlevania fandom Circle of the Moon was the reason to own a GBA, now most people do nothing but tear it down. The other side of the coin isn't so unblemished itself.
The original article was just supposed to be about consumerism and bad retrospectives. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Wed Jan 24, 2007 4:51 pm |
|
|
| Eric-Jon Rössel Waugh wrote: |
| By the way, we should be talking about a "Dracula X" trilogy rather than a "Rondo" trilogy. |
Yeah, semantics. See, getting into that would cause even more confusion than the retrospective already set up. Perhaps the third game will be an RPG about how Maria and Richter start up their rock band.
| boojiboy7 wrote: |
| Megaman ZX is pretty damn good, guys. |
Yes, it is. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Wed Jan 24, 2007 6:50 pm |
|
|
Seriously, the rock band option seems most logical. You will have to exchange enemy souls to buy weapons instruments. For combat, think DMC3 guitar here. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Fri Jan 26, 2007 6:37 pm |
|
|
I concur. I beat ZX in like.... 3 days or so because I was enjoying myself so much. I'm still wading through PoR because I keep forgetting to play and because I'm not really that thrilled to play it. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Sat Jan 27, 2007 11:10 pm |
|
|
The thing that pissed me off about the map was that if you accidentally found a new area, but it wasn't what you were looking for, then went and completed the area you were looking for it wouldn't save where the area was that you stumbled across.
I ... actually forgot about how bad the map was. I guess that's a testament for how good the other stuff is? _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Fri Feb 02, 2007 4:17 am |
|
|
| Eric-Jon Rössel Waugh wrote: |
| The PSP is turning into the platform for 2.5D game designs. That's swell; it's a nice little niche to claim for itself. If anything, it's the first and only platform that seems perfectly suited to the things. So, well. Great. Might as well focus on its strengths. |
Now the hardware just needs an upgrade and I'm happy! _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Sun Feb 04, 2007 11:07 pm |
|
|
You know what my largest complaint about the remake is? Richter's voice actor.
Yes, that's it.
Seriously, the people complaining the most are just trying to justify that the PSP isn't worth it. It's not. One can only hope that the PSP has a version 2.0 by then.
Also, how the hell was that Rondo of Blood PCE version captured? It has such a low frame rate it makes my stomach hurt. Dessgeega captured a pretty good run through her VHS tape which captures the feel a bit better of the game if you want a comparison.
And! What's with the guy playing the remade version? He sucks! Did they remove the ability to land on the stairs from jumping? Also, was the fleaman hive replaced with meat, or is that a memory failure? Another thing, the beast that chases you through the castle.... I didn't see him until the end, I hope they make it more impending-doom-like. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Sun Feb 04, 2007 11:42 pm |
|
|
| Deets wrote: |
| Quote: |
| And! What's with the guy playing the remade version? He sucks! |
You're starting to sound like a GameFAQs forum member or something, shaper. |
Hey man, look, he had trouble getting onto stairs a few times.
EDIT: You read enough GameFaqs to know what they sound like? _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Feb 05, 2007 12:03 am |
|
|
| Deets wrote: |
| The people playing in these preview videos generally suck as a rule, which is why commenting about it seems so masturbatory and pointless. |
You did read the first half of my post right? With that said, yes it is pointless, which is why I brought it up after making my point. Masturbatory? Perhaps. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Mon Feb 05, 2007 8:30 pm |
|
|
| JamesE wrote: |
| IGA is like some kind of punchbag to you and some of the other fanboys, even though he's only made 2 games out of 5 in the series that you disliked. It seems like he can do nothing right after the Dawn of Sorrow gaming hipster backlash of 2005. |
Wait, I'm not quite sure what you're saying here.
Also, I frequently forget that Iga was the one in charge of Chronicles, which kicks all kind of ass.
This thread is almost legendary. Let's talk about Castlevania Legends! _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Thu Feb 08, 2007 1:13 pm |
|
|
That's an excellent point. It seems like good points can only be applied to well established things like golf though. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Tue Feb 13, 2007 10:49 pm |
|
|
So, it seems like even with the story breaking early from 1up not EGM, there is a little bit left to be found in the Magazine Edition of the Rondo of Blood (Dracula X Chronicles) release for the PSP. All info stolen from EGM issue 213.
First, let’s get some quotes from Iga: “We were inspired by all the fans that have been asking for a title with 3D graphics and 2D gameplay for so long. Since Rondo of Blood never received a proper release outside of Japan, we decided it would be a perfect candidate for a remake.”
At this point I question why Iga didn’t point out that he said he wanted to bring this game out since the original Chronicles release 6 years ago in an interview on the PS1 disc. It seems more likely that if he was playing to the fans, as he claims, that he would have said something more akin to “See guys! I live up to my promises.” Though, I’m sure he probably didn’t want to remind us Americans (and Brits!) about our failure to purchase that game. But, back to Iga:
“Even though we are remaking Rondo in 3D, our goal is to retain the look and feel of the original 2D game. The first stage is especially faithful so gamers can easily transition to our new look if they were familiar with our original game.”
Is this some kind of backhanded statement about how “we know it doesn’t look as awesome, but hopefully we lower your expectations enough that you’ll find things looking good later in the game to be good enough”? The world can only wait in patient antici
Pation. But that’s not all! Igarashi can’t leave the original game alone: “We’ve changed some of the original stages so that more experienced players could still enjoy the exploration and surprise of playing it for the first time. Plus, we’re making drastic changes to one level [ed: Oh noes!] and adding some light collection elements to the overall game [ed: gouging eyes out with spoons here], but the basic gameplay will still be pretty faithful.”
Pretty faithful? Hmm. Anyways, reading down a bit I noticed that Shane Bettenhausen slipped a mickey into my drink. “[H]e does know that the original TurboDuo version of Rondo will be unlockable on the disc.” Crap. Well, there goes any chance of ignoring the remake.
Though, honestly, I guess I didn’t expect anything else. I even joked around with a friend about the addition of collectable elements to the game. Oh that Igarashi! As we have come to know this is a release called “Dracula X Chronicles” as in, both games in the DracX series, so Symphony of the Night will also be included on the disc (UMD). With the release of SotN right around the corner (and outside the timeframe of FKW) it seems a bit odd to port the game twice in one year… but wait!
EGM claims that the game is getting reprogrammed so that it is going to fit the widescreen format of the PSP. I don’t know if this is actually amazing or horrible. On one hand, this is the first time that I can recall a game that’s getting converted to widescreen not just involve a stretched format, or a cropped format (or even the in-a-box format), but actually reprogrammed so that you can see additional items which were originally outside the viewing area. On the other hand, this is a travesty for the XBLA release which is going to be in the original 4:3 aspect ration. It’s a bit unfair that a system which is going to be widely ignored by fans of this type of genre (if past sales of both Chronicles and PSP fixed plane platformers are any indication), and yet a console that is on my damn TV which is connected to a system who’s prime feature is widescreen High Definition isn’t getting this kind of attention. As I swallow my tears I shall digress.
Aside from that there will be some minor background tweak, and audio tweaks for SotN, but they’ll “only be making changes to the parts I’m not satisfied with,” states Iga. Bettenhausen claims that this is going to be for the voice acting, but I have a feeling it will be more than just that.
As any “would-be Belmont” knows, the PS1 version of SotN wasn’t the only one released. Recently the Saturn version of the game was lambasted on the 1up Retro Show by Jeremy Parish and crew. But we all know that you’ve been dieing to see these things added to an official version of SotN without the drawbacks of the Saturn hardware. Two new areas, selectable playable characters from the start, and a whole new character, Maria (who I’m told plays a bit like Mega Man, and is possibly the only reason to try the Saturn version). But what does Igarashi have to say when asked about these things getting put on the Chronicles collection?
“Good question, but I’m afraid that’s a secret for now. All I can say is that we’re planning to incorporate new content that is going to be really enjoyable for anyone who is a fan of the game.”
For as negative as this may sound, I’m actually pretty happy about most of this news. Let’s hope that Iga has the sense not to completely deface the games that got him where he is today. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Fri Feb 16, 2007 6:37 pm |
|
|
| showka wrote: |
| If Circle of the Moon only had a monster listing or some other mechanism that showed you how to get each card without forcing you to resort to GameFaqs, I'd be able to say it was the best GBA installment with a clear conscience. |
I would like CotM a lot more with this, and then a toning down of dracula's second form. I feel that you need to grind levels a little too much to beat him. I've still never freaking done it. I have tons of hours clocked in, and cleared out about half of the colliseum, but I still can't beat him. I never really minded the game, and like it better than some of the follow ups, but I still think that HoD is probably my favorite portable castlevania.
God I really need to finish PoR ;_; _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
Shapermc crawling in his skin

Joined: 04 Dec 2006 Location: Chicago via St. Louis
|
Posted: Thu Feb 22, 2007 3:07 pm |
|
|
You should be playing these on a GB Micro.
Also, yeah, If I had to ... rank the GBA CV games I would do this:
HoD>CotM>AoS
And... like, I completly understand that I'm crazy. _________________
The bad sleep well at The Gamer's Quarter |
|
| Unfilter / Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2002 phpBB Group
|