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New Wii titles thread (mostly about sadness)

 
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Sun Jan 21, 2007 10:41 pm    Post subject: New Wii titles thread (mostly about sadness)    Reply with quote

Right, I beat twilight princess and I haven't touched by wii since. I'm a lonely lonely guy.

So then I found an article on the top ten most anticipated wii games and noticed "Sadness" among the lot. The trailer makes the game look like the most immersive survival horror/story/adventure/we game so far and granted I'll pee my pants, I'm really excited about this game. However, I have qualms about the actual gameplay and if it will be true to the trailer, and also how long gameplay like this can last.

http://www.youtube.com/results?search_query=sadness+wii&search=Search

and two announcements http://www.nintendospin.com/previews/wii/1533/sadness.html http://www.gamedaily.com/sadness/wii/game-main/5283

and it also seems like the game will follow a bit in the footsteps of penumbra where you must make use of only whats available in the environment which I always thought makes games way more realistic and scary then say, survival horror games where you get rapid fire rocket launchers and what not.
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Sun Jan 21, 2007 10:58 pm        Reply with quote

Broco wrote:
I'm finding it hard to be excited for this yet. That trailer seems to have no gameplay footage whatsoever, and it's kind of boring and derivative besides ("Every one of us... has it in themselves... darkness..." yawn.)


it seems to have as much gameplay as a typical trailer does. Assuming that all of that is actually gameplay (some of it is definitely NOT gameplay, but the part with the rats and the running look CGI)
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Mon Jan 22, 2007 1:29 am        Reply with quote

you know, looking at the site (albeit a little bit too stylish), the company seems genuine and not just trying to make a title for the hell of money. They say that they choose Nintendo as their choice of console because they believe in Nintendo's game theory: to introduce a new experience to video gaming to replace the old repetitive tradition of creating newer and newer incarnations of the same damn game with more textures and polys. That at least gives me faith in their company, and I meekly trust that they wont release a game unless it truly lives up to what is promised. (Of course, their publisher might make them). On the other hand, their bloated description of raid over the river for DS sounds kinda fishy. They seem to promise real emotional experience in a shooting game... Not to say shooting games aren't totally badass.

edit: found some screens http://www.gamingforce.com/forums/marios-warp-room/1781-raid-over-river-revolution.html

this is while it was still for the revolution.

edit: my bad, it seems to be for both, here's wiki: http://en.wikipedia.org/wiki/Raid_over_the_River and screenshots: http://img89.imageshack.us/gal.php?g=raidovertheriver7dd.jpg
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Tue Jan 23, 2007 6:50 am        Reply with quote

Mister Toups wrote:
Someone needs to photoshop one of those "I want to believe" posters from the x-files with the nibris logo.


adobe photoshop CS bandage tool <3



I know I was the one who started this thread and all.

Oh and http://www.joystiq.com/2007/01/16/is-nibris-too-good-to-be-true/
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Wed Jan 24, 2007 1:17 am        Reply with quote

kthorjensen wrote:
It should be OK to rip it off?


yes, but only because the balls look like puyos, the main character reminds me of ronald Mcdonald in a raincoat yet sports a generic anime avatar and has a girly throwing pose, and its spelt hrpoooon.

no but really, I think they added enough to the game to call it unique. Sure it's pang, but when you look at it, the most prominent thing is the art style less so the fact it's a total pang ripoff

and pang is good, seriously.
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alice
not nana komatsu


Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 3:27 am        Reply with quote

SO! Ronald Mcdonald can die for all I care right now (I don't have a DS anyways). Who wants to talk about thorn, darkness and orb! (all by crossbeam studios so we can make fun of the company if we feel the need to make fun of all the games as a whole)

http://en.wikipedia.org/wiki/Darkness_%28video_game%29
http://en.wikipedia.org/wiki/Orb_%28video_game%29
http://en.wikipedia.org/wiki/Thorn_%28video_game%29

The current screenshots remind me of the old MMORPGs back before they went all pervy shiny and korean. That actually might be a good thing, I kinda like it. The concepts are definitely appealing, they are kind of quasi medieval and adventure. Sorta reminds me of Ultima X ascension which I played and got to the first enemy and couldn't beat him and promptly gave up. There has been a drought of games like this, or, at least the newer ones like oblivion and dreamfall don't quite seem to capture the nostalgic feel (not that I've played them before). About 99 percent of what I just said was based off a handful of screenshots.

Orb also has some neat stuff of 3 interrelated storylines. You play through the game with 3 different characters and their adventures cross. There will be similarities and differences between the places and people that the characters experience. Not that this idea is anything new, but a lot of the most moving videogames/books/tvshows(heroes!) use devices like this, so I hope it'll be something good. The character designs kickass too.

Darkness is about vampires and the describe it as "resident evil meets zelda" so I'm sold. I don't want to read the interviews right now.

Thorn is supposedly a side project and my eyes are hurting so I don't feel like talking about it. It's cyberpunk stuff though.

But all together, Crossmoon studios kinda seems to be bringing three distinctly different settings onto the wii which makse me excited.
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