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ETripple Thread (Post Konami Confrence Blues)
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Game of the Show?
Gears of War 2
20%
 20%  [ 10 ]
Fallout 3
2%
 2%  [ 1 ]
Left 4 Dead
12%
 12%  [ 6 ]
Rock Band 2
0%
 0%  [ 0 ]
Mirrors Edge
12%
 12%  [ 6 ]
Prince of Persia
0%
 0%  [ 0 ]
Dead Space
4%
 4%  [ 2 ]
Rhythm Heaven DS
8%
 8%  [ 4 ]
Megaman 9
10%
 10%  [ 5 ]
Ghostbusters
0%
 0%  [ 0 ]
Street Fighter IV
0%
 0%  [ 0 ]
FAT PRINCESS
26%
 26%  [ 13 ]
Comedy Sonic Unleashed Option
6%
 6%  [ 3 ]
Even more comedic Rock Revolution Option
0%
 0%  [ 0 ]
Total Votes : 50

Author Message
Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Thu Jul 17, 2008 3:49 pm        Reply with quote

Yes of course Nintendo still believes in US.
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Thu Jul 17, 2008 4:00 pm        Reply with quote

I predicted this.

Pikmin is awesome.
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bruin



Joined: 09 Dec 2007
Location: Boston

PostPosted: Thu Jul 17, 2008 5:34 pm        Reply with quote

I voted for Dead Space. It's one of the few games I can think of that I actually get more excited for every time I see it

Where the balls are Flower and LittleBigPlanet in that poll though
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Victor



Joined: 07 Dec 2006

PostPosted: Thu Jul 17, 2008 5:46 pm        Reply with quote



I think Prince of Persia will end up being a pretty fun game to play. But man, wow, everything about the way this guy thinks....that is perhaps hyperbole....the thought process this guy is putting on display here: annoying? pathetic? to be expected?

We have been able, as a team, to abandon archaic gameplay systems: combos, checkpoints, levels - these are all things of the past you see, replacing them with....oh, right, never mind that, yes moving right along.

Our Industry-leading synergy-system provides the user with a highly-focused genre-redefining experience.

Is this guy just a random mouthpeice? Actually involved in the creative process?

Actual not fake quote: "We're aiming for nothing more than re-establishing Prince of Persia as THE benchmark action-adventure game, I mean, not just on any one single console but across the industry. We think we have incredible combat, we think we have incredible acrobatics, you certainly can see we have incredible visuals and we're ready to reclaim the throne."

I mean, the proof is in the pudding, as it has been for ever I guess, but to see, so blatantly, an example of the peice by peice, systems-oriented cookie-cutter thought process that invades so much of game design, it is quite a treat.


Last edited by Victor on Thu Jul 17, 2008 5:56 pm; edited 1 time in total
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Thu Jul 17, 2008 5:56 pm        Reply with quote

http://e3.g4tv.com/e32008/videos/26932/Hands_On_Ghostbusters.html

Holy shit, they nailed it. It looks a little stiff, but it seems a lot of fun and different from other 3rd person shooters. I like the money aspect also since it ties into the film a bit.
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Shapermc
crawling in his skin


Joined: 04 Dec 2006
Location: Chicago via St. Louis

PostPosted: Thu Jul 17, 2008 6:11 pm        Reply with quote

Victor wrote:
Is this guy just a random mouthpeice? Actually involved in the creative process?

What I think is hilarious is that this guy is so enthralled with his own IP that they completely forget where this series comes from. Some how PoP:SoT is THE FIRST PRINCE of PERSIA GAME and nothing came before it? Man, they should have just renamed the series and had an interesting _new_ IP to go with.
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XORDYH



Joined: 01 Jun 2007

PostPosted: Thu Jul 17, 2008 6:59 pm        Reply with quote

RobotRocker wrote:
http://e3.g4tv.com/e32008/videos/26932/Hands_On_Ghostbusters.html

Holy shit, they nailed it. It looks a little stiff, but it seems a lot of fun and different from other 3rd person shooters. I like the money aspect also since it ties into the film a bit.


Man, the guy being interviewed is bland as fuck. Good thing this is Ghostbusters. With that IP and the original writers and actors involved the game practically sells itself. Here's hoping they have co-op play as part of the multiplayer.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Jul 17, 2008 7:54 pm        Reply with quote

Victor wrote:
Actual not fake quote: "We're aiming for nothing more than re-establishing Prince of Persia as THE benchmark action-adventure game, I mean, not just on any one single console but across the industry. We think we have incredible combat, we think we have incredible acrobatics, you certainly can see we have incredible visuals and we're ready to reclaim the throne.

Conversely, the BAYONETTA official site has hyperbole and pretension but comes off as being pretty awesome.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Thu Jul 17, 2008 8:05 pm        Reply with quote

Victor wrote:
I think Prince of Persia will end up being a pretty fun game to play. But man, wow, everything about the way this guy thinks....that is perhaps hyperbole....the thought process this guy is putting on display here: annoying? pathetic? to be expected?

We have been able, as a team, to abandon archaic gameplay systems: combos, checkpoints, levels - these are all things of the past you see, replacing them with....oh, right, never mind that, yes moving right along.

Our Industry-leading synergy-system provides the user with a highly-focused genre-redefining experience.

Is this guy just a random mouthpeice? Actually involved in the creative process?

Actual not fake quote: "We're aiming for nothing more than re-establishing Prince of Persia as THE benchmark action-adventure game, I mean, not just on any one single console but across the industry. We think we have incredible combat, we think we have incredible acrobatics, you certainly can see we have incredible visuals and we're ready to reclaim the throne."

I mean, the proof is in the pudding, as it has been for ever I guess, but to see, so blatantly, an example of the peice by peice, systems-oriented cookie-cutter thought process that invades so much of game design, it is quite a treat.

I think I know the complaint you're getting at, but I think you're being overly harsh with the guy. I mean, these are the bulding blocks that are absolutely required for whatever it is you're looking for in games. They're not being driven by what you're looking for, true, but if whatever you're looking for isn't driven by the thing he's hoping to achieve then it will just be a mess.

I probably just articulated that really badly. I guess what I'm saying is I'd like to know what a person would have to say to get you excited about their design process.

-Wes
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Thu Jul 17, 2008 8:11 pm        Reply with quote

It's somehow even more hilarious that the interviewer asks if there will be online co-op. I'm pretty sure if you interview any videogame producer and don't ask about co-op, downloadable content, or achievements, you get fired on the spot.
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Thu Jul 17, 2008 8:15 pm        Reply with quote

Online co-op holds a lot of appeal though
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Victor



Joined: 07 Dec 2006

PostPosted: Thu Jul 17, 2008 8:16 pm        Reply with quote

Drem wrote:
Victor wrote:
Actual not fake quote: "We're aiming for nothing more than re-establishing Prince of Persia as THE benchmark action-adventure game, I mean, not just on any one single console but across the industry. We think we have incredible combat, we think we have incredible acrobatics, you certainly can see we have incredible visuals and we're ready to reclaim the throne.

Conversely, the BAYONETTA official site has hyperbole and pretension but comes off as being pretty awesome.


Hyperbole and pretension are fine, it is the fact that the "throne" will be "reclaimed" with what amount to IGN review subcategories, a mentality that pervaids every thing said in the interview.

Combos? Pff, juvenile! Gameover screens and checkpoints? We are past that, to be sure! Levels?! What is this 1985?

Our game has Nodes, man, we have moved past.


"I got it, Bill! We'll give the double-jump and continue-screen tits!"

I think the game itself looks fine, you know, I think it will probably be a good game. Again, I don't know who this guy is, could be some marketing guy who's adjusted himself to the whole gamespeak combine? But, I mean, this is the AAA videogame industry's idea of progressivism (might not be a word). To get rid of the combo counter.
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XORDYH



Joined: 01 Jun 2007

PostPosted: Thu Jul 17, 2008 8:26 pm        Reply with quote

He's just paving the way for GotY 2010 -- The Club 2: Combo Like It's 1985
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Fri Jul 18, 2008 2:26 am        Reply with quote

I still need to play The Club. I've had it sitting on my shelf for 5 weeks
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BalbanesBeoulve
Malicious Bastard


Joined: 04 Dec 2006

PostPosted: Fri Jul 18, 2008 2:40 am        Reply with quote

GOTS is play from hard drive. Someone needs to get fired for not making that a poll option.
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spinach
hardline radical martian


Joined: 04 Mar 2008
Location: San Francisco, CA, USA!

PostPosted: Fri Jul 18, 2008 4:31 am        Reply with quote

Ghostbusters gameplay vid is kinda weird to me. It's really boring to watch, but it looks like it'd be damn good times to play. That doesn't happen all the time.
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manmachine plays jazz
Guest




PostPosted: Fri Jul 18, 2008 5:01 am        Reply with quote

BalbanesBeoulve wrote:
GOTS is play from hard drive. Someone needs to get fired for not making that a poll option.


it's something i've been doing on my PS2 for years, i think actual game software is more important than some system feature :\
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Fri Jul 18, 2008 5:38 am        Reply with quote

manmachine plays jazz wrote:
BalbanesBeoulve wrote:
GOTS is play from hard drive. Someone needs to get fired for not making that a poll option.


it's something i've been doing on my PS2 for years, i think actual game software is more important than some system feature :\


those of us who take such matters into our own hands often do; it's quite liberating
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Fri Jul 18, 2008 6:52 am        Reply with quote

ssj-xordyh wrote:
Here's hoping they have co-op play as part of the multiplayer.


The Wii and PS2 versions do, but I haven't heard about it for the 360 and PS3.
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XORDYH



Joined: 01 Jun 2007

PostPosted: Fri Jul 18, 2008 7:41 am        Reply with quote

tacotaskforce wrote:
ssj-xordyh wrote:
Here's hoping they have co-op play as part of the multiplayer.


The Wii and PS2 versions do, but I haven't heard about it for the 360 and PS3.


Supposedly, the multiplayer options are going to be their big reveal for Comic-Con.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Jul 18, 2008 2:16 pm        Reply with quote

Pijaibros wrote:
I still need to play The Club. I've had it sitting on my shelf for 5 weeks


Manny, do this. In fact, no, wait, we will have a night where we indoctrinate you into the Club. Some time next week. I'll talk to cowboykim and we will get you on that shit.
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manmachine plays jazz
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PostPosted: Fri Jul 18, 2008 3:07 pm        Reply with quote

i'd really like the club if it wasn't for that awful campaign
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Jul 18, 2008 3:28 pm        Reply with quote

Yeah, it is best to just get someone to man through the campaign, just so that you can play individual events on their own, the way the game is supposed to be.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Fri Jul 18, 2008 3:34 pm        Reply with quote

boojiboy7 wrote:
Yeah, it is best to just get someone to man through the campaign, just so that you can play individual events on their own, the way the game is supposed to be.


Pick Finn. Easy mode. Blast through, unlock Nemo and Killen find the events you like. Go nutso in single play mode. Job done.

God, I wish I was much better at the Siege/Survival stuff.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Fri Jul 18, 2008 4:41 pm        Reply with quote

RobotRocker wrote:
God, I wish I was much better at the Siege/Survival stuff.


You know, that is funny, because those are the modes I spend the most time playing with friends. You get a good route planned, a good rhythm to it, and you are suddenly floating in the 20's on a combo that goes on for the rest of the match.

It's like the game has two distinct game styles in it, both of which are awesome. On one hand, you have the racers, the 'do a perfect run of this course', which is what you seem to be good at, robotrocker. On the otherhand, you have the almost PacmanCE style 'get as many points in this time period as you can' unlimited badguy spawns. It's an interesting division in the game.

Has anyone played The Club multiplayer? I honestly have never even thought to try it.
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sam



Joined: 28 May 2007
Location: osaka

PostPosted: Fri Jul 18, 2008 4:50 pm        Reply with quote

nope, as far as i'm concerned leaderboards are that game's multiplayer mode.

i love both sides to the club but i enjoy the survival missions a bit more - they just rack up the intensity every second and it's easier to roll with a combo the whole time.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Fri Jul 18, 2008 5:48 pm        Reply with quote

boojiboy7 wrote:
RobotRocker wrote:
God, I wish I was much better at the Siege/Survival stuff.


You know, that is funny, because those are the modes I spend the most time playing with friends. You get a good route planned, a good rhythm to it, and you are suddenly floating in the 20's on a combo that goes on for the rest of the match.

It's like the game has two distinct game styles in it, both of which are awesome. On one hand, you have the racers, the 'do a perfect run of this course', which is what you seem to be good at, robotrocker. On the otherhand, you have the almost PacmanCE style 'get as many points in this time period as you can' unlimited badguy spawns. It's an interesting division in the game.

Has anyone played The Club multiplayer? I honestly have never even thought to try it.


Yeah, I am a huge fan of PGR and learning the Time Attack routes is what I am good at. I am still shocked only 5 people including myself have cracked 10 mil on the Demo level. The bonus guy is a pain to nail but its always possible. Anyway. Havent tried multi myself since its a dead scene. Anyone wanna get a Club night going so we can mess around with it and maybe grab some achievements?
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evekii



Joined: 05 Dec 2006
Location: Germany

PostPosted: Fri Jul 18, 2008 6:42 pm        Reply with quote

Team Skullshots is a gridlock blast and can easily go on for half an hour as you have to work hard (or be sneaky) to gain ground towards the last skulls . Teamwork is a must.
Team Siege is also very nice, even for a race guy like myself.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sat Jul 19, 2008 9:29 am        Reply with quote

boojiboy7 wrote:
You know, that is funny, because those are the modes I spend the most time playing with friends. You get a good route planned, a good rhythm to it, and you are suddenly floating in the 20's on a combo that goes on for the rest of the match.

It's like the game has two distinct game styles in it, both of which are awesome. On one hand, you have the racers, the 'do a perfect run of this course', which is what you seem to be good at, robotrocker. On the otherhand, you have the almost PacmanCE style 'get as many points in this time period as you can' unlimited badguy spawns. It's an interesting division in the game.

Man. This game sounds awesome and I wonder how this went under my radar.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Sat Jul 19, 2008 6:29 pm        Reply with quote

Gironika wrote:
boojiboy7 wrote:
You know, that is funny, because those are the modes I spend the most time playing with friends. You get a good route planned, a good rhythm to it, and you are suddenly floating in the 20's on a combo that goes on for the rest of the match.

It's like the game has two distinct game styles in it, both of which are awesome. On one hand, you have the racers, the 'do a perfect run of this course', which is what you seem to be good at, robotrocker. On the otherhand, you have the almost PacmanCE style 'get as many points in this time period as you can' unlimited badguy spawns. It's an interesting division in the game.

Man. This game sounds awesome and I wonder how this went under my radar.


Mainly because they went down the "Gritty realism" route when a No More Heroes/Killer 7 art style would have benefited the games Sega roots more and made it stand out. Plus, the American press had a serious case of "I don't get it therefore I will low mark it" syndrome except Penny Arcade.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Sat Jul 19, 2008 7:53 pm        Reply with quote

Nobody likes points anymore, even though they still like to see numbers go up (achievements, etc).
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Sun Jul 20, 2008 8:16 am        Reply with quote

RobotRocker wrote:
Mainly because they went down the "Gritty realism" route when a No More Heroes/Killer 7 art style would have benefited the games Sega roots more and made it stand out. Plus, the American press had a serious case of "I don't get it therefore I will low mark it" syndrome except Penny Arcade.

Now I see why I didn't know about it ... wasn't released over here due to it's rating.
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Mon Jul 21, 2008 12:33 pm        Reply with quote

Well shit dude, if you can, and you love doing arcade runs attempting pure gun related badassedry, import like a motherfucker.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Mon Jul 21, 2008 4:21 pm        Reply with quote

boojiboy7 wrote:
Well shit dude, if you can, and you love doing arcade runs attempting pure gun related badassedry, import like a motherfucker.

I hope that a friend of mine will be able to get it this summer, doing a trip around Italy.
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